The Unexplained - txarmyowens


I have opened up the applications to be a content creator. You can apply here: Content Creator Application

Be sure to be a part of the Discord because that is where I will announce who is selected and give those access to specific channels. I'm excited about this project, and I want it to be a pleasing experience for everyone on release that being said, I also need individuals that are willing to be a play tester as I want this to be a community project; I am good at executing the idea but not fully developing it on somethings so any feedback is greatly appreciated. 

Also if you are a voice actor and you want to be a part of the game, please join the discord and select the role of voice actor and post some clips in the channel and I'll reach out to you. It will be a volunteer thing, but you will be credited. 

If you have pictures of pets or pictures you have taken that you want to be hidden around the game, please submit them in Discord as well. They must be streamer-friendly or SFW.
I appreciate you all and look forward to sharing some of the progress in the upcoming weeks.

-Owens

Lead Developer
May 8, 2023
Forest Ranger Simulator - Muaddib
Hello Forest Ranger Simulator fans,

New patch has arrived!

Crafting table combination start - load game error:
Adding items not in inventory fixed
Error in inventory system - items not usable - fixed

New price balance:
Price change for disposal of large items: tyres
Changed prices for auctioning items

Esc key bug added as secondary key for exiting item crafting. Exiting the main menu and as a return to the previous tab in the shop

Component accutation for Linux and Proton OS users:
Improved application stability and fluidity

Improvements in item spawning on the map: improved rotation and positioning

More coming soon.

Have fun playing,
Forest Ranger Simulator team.
Superfly - BLTWitch
Hi everyone! It’s the moment you’ve all been secretly waiting for… the new Wanted System update is live now! Prepare to have a new life breathed into the city of Superfly. With more difficulty progression than ever before, a brand-new health system, 11 (yes, ELEVEN!) new and unique enemies, and updated building graphics, there’s something for all of you! Don’t worry, some of your familiar favorite enemies are still there too… but a couple of them might look a little different. (don’t tell them that, they get a little self-conscious.)

Now on to the fun stuff! The major change in this update is the brand new Wanted System, which also allowed us to introduce 11 new enemies to our roster, each with unique different abilities. You might remember Dr. Suffer is looking to find you after you escaped from his lab. Well, now your destruction comes with consequences! As you fly around the city “saving” those police cars by yeeting them off into the ocean, Dr. Suffer will notice you’re causing mayhem and send his goons after you!

Similar to GTAV, you will now gain a Wanted Level the more you destroy property and robots. You can see this with our handy (ha) new Robot Head indicator located just under your left hand. Each Robot Head represents a further increase in difficulty, with the most difficult being 5 Robot Heads. Trust me, it’s a doozy to survive! You might even notice some interesting new effects if you make it to Wanted Level 5… (but you didn’t hear that from me)

Since this update majorly increases the difficulty of Superfly, we also want to take a brief moment to remind you of some existing difficulty settings located in Settings > Gameplay. You can lower your difficulty at any time (even make yourself invincible!), as well as lower the spawn rate of enemies, all without respawning. Or raise it! We encourage you to use these settings to tailor Superfly to your personal level of difficulty, as we know all players have a different idea of what is easy or hard to them.

Next, we added a completely new health system. We’ve tried a few different versions of this in the past, from a red encroaching circle that made players nauseous, to our most recent system where you just sort of.. die, without warning. Unfortunately, the feedback we’ve gotten has been that those iterations haven’t quite hit the mark yet.

For our new updated health system, we’ve finally added a health bar. It’ll appear on the back of your left wrist in game. As you take damage and lose health, it’ll go from green, to yellow, and eventually red before you die. You’ll also see some flashing red around your screen indicate that you’re taking damage, as well as a warning sound when you’re low on health, in case you don’t have a chance to look down. And don’t worry, if you die, you’ll just respawn back in the city center.

As part of this health system update, we’ve also adjusted how you take damage. Not only do enemy attacks hurt you, but you can also enable the ability take fall damage now! You can find this setting under Settings > Gameplay, turn it on if you want even more of a challenge! We also adjusted how EMPs affect you, now each EMP will only disable one of your hands instead of both.

Now, on to the enemies. We added 11 new enemies to this update, to make for a total of 13 in our roster! I wanted to take a second to mention that our old Spider Bots and the Red Mech are gone…(RIP) While Dr. Suffer felt they performed valiantly, they both need some massive upgrades to be on par with all our new enemies. If you’ve seen our Enemy Naming Competition on Discord, you’ve already seen their 2.0 replacements! Please give a big warm welcome to the crawler 2.0* (not official name) and one-eyed mech 2.0* (not official name)! I know they just can’t wait to beat you! Er. I mean, meet you. Yeah, that’s what I meant.

There are also 9 other new enemies that you’ve never seen before, completely new to this update! Everything from a slimy tentacle bot all the way to a giant mechanical dragon, we have it all! While I’m tempted to tell you everything about all 9 new enemies, this announcement would be far too long if I did. You’ll just have to play the new update to find out, or head over to our Enemy Naming Competition on Discord if you want to learn more about them before they obliterate you into pieces.

And lastly, we added new rainbow building colors to the entire city! We also updated the textures for the bottom section of all the buildings in the city to add brand new storefronts. Along with that, we adjusted the interior textures too. We hope you enjoy this added variety in your high rise fly by!

With all of that, I’d be remiss if I didn’t mention our future plans… Unfortunately, this is likely to be our last major content release. I know, I know, we’ve said that a dozen times before. But.. I think it’s for real this time. Our next goal is to get out of App Lab and onto the full Quest Store. This means we have to work on making sure Superfly meets the performance requirements necessary to do so, which is a lot of bug fixing and performance optimization we’ll be continuing to work on. This doesn't mean we're leaving the PC version of Superfly behind - all these bugfixes performance improvements will come to both the Quest and Steam versions of Superfly. We appreciate your support over these last few years, and we hope that you’ll continue to enjoy Superfly!

As always, don’t forget to check out our Discord if you find any bugs, or have other questions, comments, or suggestions about Superfly!

TL;DR: New update out now, new Wanted Level System, with better health system, 11 new enemies, updated building graphics, and more difficult than ever before. See Changelog for a full list of changes.


Changelog:
  • Added a wanted system, where you draw enemies’ attention the more you destroy the city
  • Added 11 new types of enemies with unique attacks and behavior
  • Added a new boss fight against a giant robotic dragon
  • Added a new health system, where you have a health bar and take damage from enemies' basic attacks
  • Added a new vignette damage indicator
  • Added (optional) fall damage
  • Added unique colors for every building in the city
  • Added storefront facades along the street level of every building
  • Added several new achievements for the wanted system and the new enemies
  • Added a setting to customize the number of enemies in the game
  • Added unique music for all the boss fights in the game
  • Added new VFX to all the existing enemy attacks
  • Updated the Quest version to use Application SpaceWarp, giving a huge boost to FPS
  • Updated the EMP attacks to only disable one hand at a time
  • Updated the colors on all the existing enemies
  • Updated the swap Grip/Trigger setting to not swap the controls in the menus
  • Updated the enemy voice lines to be less repetitive and easier to hear
  • Updated the blimp death effects to be more spectacular, much less laggy
  • Updated enemies to get stuck on walls much less often
  • Updated enemies to be much more accurate while shooting at moving targets
  • Updated the Quest graphics to have better texture quality on high settings
  • Updated the enemies and cars to take collision damage more consistently
  • Updated the ocean graphics to look nicer
  • Updated the game’s graphics to remove glitchy billboards at far distances
  • Updated the building interiors shader to be higher quality
  • Updated the spider boss to turn invisible and teleport
  • Updated the turret boss forcefields to have better VFX
  • Fixed a bug where the web slinger would pull small objects way too quickly
  • Fixed a bug where the UI text totally broke for users in some countries
  • Fixed a bug where dropped gears would clutter up the world in some cases
  • Fixed a bug where the fog color didn’t match the sky color in some seasons
  • Fixed an error that caused the game to not work after updating for some users
  • Removed some invisible building geometry, improving performance
May 8, 2023
2D Dogfight - tetrahydrofuran
The content of the 0.1.5.1 Hotfix is as follows:

Fixed the bug causing game lag due to repeated engine sound effects when aircraft were damaged.

Fixed the bug with some anti-radiation missiles being launchable only in air-to-ground mode.

Added a random variable for AI anti-aircraft vehicles' firing direction, introducing a possible deviation of ±1° when targeting aircraft.

Updated the in-game tutorial to better suit the current version.

Updated some character illustrations in the game.
Rightfully, Beary Arms - mmBiscuits
Come hang out with some of the devs while we stream RBA.
Monster Prom 3: Monster Roadtrip - Beautiful Glitch
Hi everyone!



MAY UPDATE IS HERE!

We just released the May Update. This includes one thing: the last location of the game, the Meta-Cabin.

Only one thing?
Well yes. As mentioned, we're nearing towards the end of the "content-packed" updates.
Still, don't fret: it might be just one location; but it's FULL OF SECRETS.

Believe us, you'll wanna visit this location multiple times, in order to unearth all the cool things it has in store for you.

Oh, yeah! This location must be unlocked first. You must first visit all other location in order to even visit this one. Mark our words: it's quite worth it.

Herodes - glourenco
It's almost time to exterminate this deadly virus!

Herodes will be launching this week, on May 11th!
Endless Monday: Dreams and Deadlines - ahambaga

It's been roughly four days since ENDLESS MONDAY: DREAMS AND DEADLINES release! Whoa, has it really been four days already? I'm pretty sure the launch and response from players has wildly exceeded all my expectations in every way possible, but I'm too tired right now to fully grasp the situation or properly appreciate the magnitude of what's happened. Thank you so much for loving the game! Really! Thank you!!

Before we get started: The OST is out!! You can check it out here, on Chance Thrash's bandcamp page. Please support the amazing composer of the game's OST. I'll wait!

I (still) haven't been able to get much sleep because I've been busy with the post-launch bug fixes and support and social media posts and stuff. But with today's hotfix out (which I'm hoping should be the last one as far as high priority fixes go), I'm going to try to get some rest for once.

Okay, so, I'm sure you want to know what's next. No? Well I'm telling you anyway.

1. Community Items: Steam graciously enabled Profile Features for the game, meaning you can now add the game to your profile's various showcases, like for showing off cool achievement icons or your favorite games. This also enabled the Steam "Community Items" (Trading cards and point shop items, etc). So I'm going to work on that and hopefully have them submitted by this week! Please wait warmly!

2. Mac support: This was planned for release but I didn't have time to finish this before the deadline, so I focused on Windows and SteamDeck instead. But I'll try to get this out as soon as I can, so that Mac gamers and people who want to game on their work laptops can play. Coming soon, hopefully!

3. Localization tooling: I didn't build in good support for localization because I was too focused on just getting the game out. I figured I'd worry about it when the time came. Well, the time has come... Unsure when this will be done, but after that I can start thinking about non-English translations for the game.

4. Content Updates: I've been kicking around a lot of ideas in my head for free content updates in the form of short side-stories that take place apart from the game's storyline and other vignettes or minigames. You might see these every once in a while in the coming months. I'm not expecting them to go on forever though, because at some point I'll have to look to the future...

5. Future: I really want to make more games. I would love the opportunity to make another game, and make this a series and explore more stories in the Endless Monday Video Game Universe. Or just do something completely different. Well it's a little early to be dreaming about this right now, but... anyway...

Also! If you want to support me beyond buying my game (which honestly is already support enough), and you want to put stickers of Tiger-chan or Penny or any of the others on your stuff, I have a merch shop on my website at https://endlessmonday.com. You can also sign up for a newsletter there too. Or visit my other social media pages. Or whatever.

That's all I have for now. Thanks again, for all your love and support. I'm hoping this is just the beginning! Okay, see you in the next update!
May 8, 2023
Tree It - EVOLVEDuk
* Joint selection influence added, when editing a joint the corresponding joints will also be altered allowing to create custom bends in your trunk/branches.
* Texture previews are now downsized via the gpu instead of cpu, should make selecting/loading textures faster.
* Trunk blend texture drop down combo boxes now show the correct texture type for roughness and normal maps.
* Some changes were made to the way gravity and curvature values work, this might make you tree look slightly diffrent and may require re-tweaking some values.
* Steam overlay was enabled, you can take screenshots in fullscreen by disabling the sidepanel and toolbar in view>window menu.
* Deleting meshes should no longer cause a crash.
The Backrooms: Lost Tape - business
We're thrilled to announce that our Patreon is now fully dedicated to the development of the Backrooms! By joining us, you'll play a crucial role in helping us create even more captivating tapes. 🌟


For the upcoming tapes, we aim to deliver a liminal experience you'll never forget. Choose from 4 Tiers, tailored to your level of engagement:

👣 Backrooms Visitor - Perfect for those who wish to show their support for the game's development.

🚶‍♂️ Backrooms Wanderer - Show your support and receive exclusive access to screenshots.

🔍 Backrooms Explorer - Support development and enjoy a wealth of exclusive content, including images and videos.

🏠 Backrooms Dweller - Ideal for true enthusiasts seeking an unforgettable next Tape. Gain early access to builds, provide invaluable feedback to developers, and immerse yourself in the world of Backrooms.

Note: Join the Backrooms Explorer Tier now and unlock exclusive gameplay footage of a new level!*

Choose the tier that suits you best and join us on this mesmerizing journey! 🚀
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