Gun Knight All Day Playtest - Midge Makes Games
Yup. So it goes. Should be fixed now.
Limbus Company - ProjectMoon

May 7, 2023
FatSheep Crisis - 熊孩子
Hello everyone, thank you all for your feedback. We have fixed the urgent issues that needed to be addressed. If you encounter any problems or are dissatisfied with the gameplay, please respond in the community. We read your feedback every day.

In versions 1.1 and 1.2, we fixed many issues and made corresponding changes to unreasonable parts of the game based on your suggestions.

We are currently stepping up development of content for the next version, which is expected to be updated in the next two days. Please look forward to it!

Thank you again for all the suggestions and feedback on various issues! ┗( ▔, ▔ )┛
The Isle of Elanor - CommonWombatGames
Build 0.0.4.21 — May 7, 2023

In preparation for adding new monster types, it was time to fix bugs with combat and refine the dungeon map. The old dungeon map was fairly boring.
Updated the dungeon map. This map is more representative of a map that might actually appear in the game, although this map will certainly not be the first available dungeon map.
Added loot boxes to the dungeon map.
The monsters in the dungeon are randomized. Although there are currently two slime types to choose from.
Fixed quite a few combat bugs that prevented the player from swinging their sword.
May 7, 2023
Carth Playtest - Ruffbassn
Carth Alpha 1.94d5
~Fixed internal bug with Character Default Class
~Fixed bug where bandit loots always gave same 4 sets of armour 100% of the time
~Fixed issue with Wooden Roof Build able named incorrectly
~Continued balancing of item pricing
~Completed balancing of armour values for clothing sets
~Continued balancing of armour values for clothing pieces
~Client can now use boats correctly (Some rubber banding but first iteration complete)
~Fixed bugs with using boats in multiplayer
~Stats and Skill bonuses now able to add to armour pieces
~Ability to have deal types of damage (Magical, Slashing, Silver, Dark, Cursed, Black, Fire, etc)
~Ability to resist different types of damage
Gun Knight All Day Playtest - Midge Makes Games
  • Input prompts for unlocking doors, and opening locked and unlocked chests
  • Keyboard and mouse players can now pan on the teleport map, just move cursor to edge of window
  • Fixed some dumb null reference exceptions
May 7, 2023
Rooftop Renegade - George MG
Patch Notes

Adjusted times for scoring on the following levels.
Renegade Training: +12.5 Seconds (+250)
Dive Training: +5 Seconds (+100)
Refinery Dash: +1.5 Seconds (+30)
Gravity Rush: +15 Seconds (+300)
Grounded: +5 Seconds (+150)
Pipe Parkour: +5 Seconds (+150)

These won't update from previous attempts, so try these levels again if you are still chasing those S ranks
TROUBLESHOOTER: Abandoned Children - Dandylion


Hello everyone, this is the Troubleshooter development team.

The development team is building the next update but because of the lack of our capability, the next update will be in one week.

I sincerely apologize for the disappointment to many of you who are waiting for the update.

The next update is scheduled for 2 hours starting at 5 PM on May 17th.

Thank you to all of you who are watching us and we will do our best to prepare fun updates.

Thank you.
May 7, 2023
MegaFactory Titan - Q Switched Productions, LLC
0.5.0.2 (5/7/2023)
- Top down view works now.
- Removed some irrelevant loading screen tips.
- Bug fix - Radar picking up shots/spacecraft.
- Bug fix - Enemy orbital warships attack pattern targeting the wrong things and attacking too frequently fixed.
- Crash fix - Crisis crash in certain save games.
- Crash fix - Load/save game screen crashing if you have a bad mod.
- Crash fix - Selecting enemy shots crash.
Ancient - MinoDab Productions
It's been a little bit of time since the last update, however, this is the going to be a bit of a big update. First things first, let's get it out of the way, unfortunately, Ancient has been delayed.
The cause of the delay is simple, development isn't moving at the speed that would be liked, and there isn't enough content for release. However, that doesn't mean I can't share some updates.

When is Ancient getting delayed to?
Currently, the official release date after the delay hasn't been confirmed however, it's being planned sometime around Quarter 1, 2024. Though the specific date is unknown, as it gets closer to a releasable state, a more specific date will be released.

What is the current stage of development looking like?
Not great. Ancient was, and still is, a very ambitious project. This is a project that just 3 years ago no one could ever make at home by themselves, however, now I am. Of course, this means that it will take a really long time. Between writing the story, making the maps, animating the cutscenes, and everything else being done by me, and me alone with the limited free time I have.

What platforms will Ancient support at launch?
Originally, with the April 4th release date, it was planned to support Windows, and then support Linux in a later update. However, this delay means that a native Linux build will very likely be coming with release.

However, it's not all bad news. There has still been some pretty exciting updates on the state of development. Specifically, the story has finally begun preparations. Not much is done, however, it is beginning to take (a very basic) form. Additionally, construction for the next part of the map is underway.

What content is planned for launch?
A great question, though keep in mind this section may contain mild spoilers. There aren't any screenshots that I can share right now, though I am excited to have something to share. First, the new environment is an ancient temple environment. Secrets lie deep within. But something else lurks , waiting for the perfect moment to strike.
Expect some more teasers coming later as we get closer to release.

That's all for now, thanks so much for reading.
--MinoDab492, signing off.
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