May 7, 2023
Role of Hex - Verde
This month will be slightly different in update schedules: Instead of 2 small and 1 big, we will have 1 small and 2 medium updates, on the 1st, 3rd, and 4th weeks.

Changes
    Colonise Objective
    • Colony tiles can now override empty tiles it they are protected
    • You now lose the game if every colony tile is destroyed
    • Colony detection range increased to 25, this means that you can make big pens now
    Multitile buildings changes
    • They now have only 1 health and shield pool
    • Health multiplied by the number of tiles they occupy

Balance Changes
  • Increased minimum distance between sulfuric geysers
  • Bosses no longer have their movement speed reduced by slow

Fixes
  • You can no longer sell colonies
  • Flamethrowers are no longer affected by project speed
  • Fixed a bug where multi-tile buildings are permanently stuck in the game
  • Fixed money and exp growth on early missions, this should make them easier

Optimizations
  • There can only be 50 forked lightning instances at the same time
Nevergrind Online - Nevergrind Online
388: Early Access 0.17.19 - May 7, 2023 11:25 PM EST
• Skill training costs were slightly reduced.
• Bank slot costs were slightly reduced and they are now consistently priced by tab.
• There are now 16 bank tabs instead of 8, but with the same number of total slots. This should make it easier to organize items by tab.
• Inventory expansion costs were slightly reduced.
• Certain trade messages will no longer report using the other client's language setting.
• Improved memory management in combat. You should be play for eternity without groggy slowdown grossness.
May 7, 2023
Cyber Knights: Flashpoint - Trese Brothers

Our apologies this monthly update has run a little late due to some team travel. April was a massively productive month with the entire team at work adding content, balancing, tuning and working hard on spreading the new UX across the game. We're getting closer to our big Alpha v2 return every day.

Another big month with lots of progress toward the next major milestone, Early Access release! So, let's check out some highlights from April!


Twitchy and Blendy!
Our animator has been hard at work improving and polishing the game’s animation as well as catching up on animation areas where we have been lacking. Three big categories that needed work were idle twitch, getting hit and dodging animations, which have now both been added to the game during April.

For idle animations, we’re excited to see how much it helps the natural feeling of all the turn-based actors in a level to have them looking around, checking their weapons and checking their corners.



For both hit and dodge, we’ve used a mix of additive animation layers which give us the ability to “add” the animation on top of any other animation. Characters or enemies running through overwatch fields can react to taking hits mid-stride or those who dodge can duck low and throw their hand up a defensive posture while sprinting across the field. In addition, for animations like taking hits we’re blending between 8 different animations depending on the exact direction of the hit to give the best-looking results.

Exciting Class / Talent Updates
In the latest iteration of the alpha, we had just 40 Talents spread across 5 classes. When we come back online, we’re aiming to have rewritten and added a total of 60 Talents to massively expand your build options and create more and more excellent options in your kit. The current plan for Early Access launch includes 6 classes and 90 Talents, averaging 15 killer abilities each. Here are some highlights we worked on in April --

A Knight can now spike the quantum countermeasure signal from their spinal rider to create an Atomic Stutter and stop a human or drone target in their tracks at range for a few seconds. This burst signal can’t be repeated rapidly but the Stunning effect at range is a powerful piece in the Knight’s kit.

In the case that your Vanguard is spotted by security, their passive Overdrive Talent will kick in to boost their Initiative. With a major Initiative boost, you’ll be the first to take action on the next Turn or if you’re slated to act later in the Turn you may “jump the line” and become first in the Initiative timeline and immediately it’s your turn to act. Surprise!

Soldiers are hardened leaders on the battlefield, and their Roll With It passive Talent allows them to automatically reduce incoming damage from a hit before it is applied to their armor. With extra level points dedicated to build up Roll With It, you can train this Talent to the point of negating a ranged hit completely.

There are multiple ways to cut IC when hacking the matrix but one of them is just to unleash devastating attacks, spinning out scripted mayhem in an all-out assault on the enemy network. Hackers who take this aggressive approach can now buy themselves some momentary cover from spiking Quantum Security Tally by using training up their passive Scapegoat Talent which allows them to reroute and cancel out some of the incoming Tally.

AI Testing and Simulation Tools
This month, we’ve been building out some additional simulation tools that let us play with the AI’s decision making and choice trees outside of the regular game context. This lets us test and iterate faster on these important decision points and also to drop these simulation tools into any level at any stage of production-- from basic block out to fully decorated and completed -- to see how the AI would react to different areas and scenarios. This is key as it allows us to embed the AI thinking into very complex 3D scenarios and understand what it might to do to both better tweak the decision making process or the level itself.

One such simulation tool just shows the sight range rules for any given position within a map.


Another simulation tool calculates how an AI will consider flanking depending, given its position and player position.


Another simulation plans an AI's hunting routine, the process by which it will approach a security event (looking for a dead guard, heard something suspicious, was that gunfire?) and how they will path back and forth across the area in question seeking enemy contact for a number of turns.


Reward and Stretch Goal Progress
For completeness, we include the progress bar infographic in each and every update. If you have any questions about rewards or stretch goals, check out the graphic or reach out to us.

We’re continuing to work on and refine the design of the Digital Artbook pages and push this reward toward completion. We are also working on the Lore Book and finding ways that more of its content can end up in the game’s Journal screens.



https://store.steampowered.com/app/2059870/Cyber_Knights_Flashpoint_Demo
University Life Visual Novel - Angel Of Death
University Life Visual Novel Update!

I am sorry to everyone who has been waiting for this update. I've been having issues with my software. But its finally fixed and the update will be on it's way this Wednesday! Check down below to see what has been updated and some updated pictures aswell. ♥



University Life Update List:

  • Updated Annabelle Model
  • Updated Kate Model
  • Better choices / More Choices
  • Updated Sex Scenes with Kate & Daisy
  • Fixed the (Yourname) from going to "Alex"
  • Updated Pictures
  • Choose to Hug Annabelle Option
  • Fixed the "Walking Away" Option when Choice comes up. Now you will walk away
  • Sex Scenes are more in detail. More pictures, and spicy positions
  • Steam Achiements. 13 Achiements to earn. More to come in the addon update.
  • Better clothing for the models.
  • New Apartment
  • Daisys new apartment updated
  • Better Interaction with Sam.
  • Sound effects (Doors closing, Kissing, Running, Driving, Being outdoors)
  • Main Menu Updated
  • Main Menu Discord Link
  • Textbox updated.

Next Update will hold:

  • Extension to the story.
  • Meeting 6 new models

New Pictures



















Let's Play Jigsaw Puzzles - bzofficer
Toram Online - Toram Team
5/9(Tue) 12:00 PM GMT+9 is the Toram Online Official Live Stream of Bemmo(Asobimo)

Live Program Web Pages


Watch on Twitch Live!

Live Contents
[In this program, foreign MC Sarah learns to Toram.]
[The data used in production is borrowed from the development team.]
  • Let's Visit Your Land
  • Fighting the Bosses YOU Select with a Bemmo Chan Gem
Featuring:Sarah(Asobimo EN Toram English MC)

※Please note that schedule of live streams, content,
 and presenters may be subject to change without notice.
Combat Arms: Reloaded - GM_CA_06


Rangers!

Combat Arms: Reloaded will undergo scheduled maintenance on 2023.05.10 05:00 UTC / 2023.05.10 06:00 CEST / 2023.05.9 21:00 PDT..

The approximate time for this maintenance is 7 hours.

Please log out before the start of the maintenance to avoid any loss on your account.

Thank you for your unwavering support for Combat Arms: Reloaded!
May 7, 2023
Dreadful River - sutcavonadabinggalirot
v0.4.148.1 ( May 8 - 2023 )

  • Alchemists and Warriors now give glory points
  • Vehicle movement fixes
Green Hawk Platoon Playtest - VanCity Nikolai
  • Removed HMG turrets (for now) due to issues with network performance
  • Fixed issue with Candy Assault Rifle visibility
  • Added message about Kill Streak
Combat Arms: the Classic - GM_CA04

Rangers!
Combat Arms: the Classic will undergo scheduled maintenance.

[Maintenance Start]
Date: 9. May 2023
Time: 08:00 CEST / 8. May, 2023@ 23:00 PDT

[Opening Time]
Date: 9. May, 2023
Time: 13:00 CEST / 04:00 PDT

The approximate time for this maintenance is 6 hours.

We are sorry for the inconvenience.
Sincerely,
Combat Arms Team
...