This update includes an AI Kart which drives through a fixed set of waypoints. At each end it parks for a bit and takes a break. It also avoids you if you happen to venture into the road.
The overworld is slowly starting to come alive. In addition to livening up the overworld, the AI Kart will be used for minigames. With a robust system for looping through waypoints, different minigames can have any number of AI Karts going through any pattern of waypoints which provides a lot of gameplay options.
I'm excited to announce the full version of Cryspace will be available to all players on September 1st, 2023!
Upon release, the game will include:
A full story with three different major paths, several endings, and many choices along the way.
Full Steam Workshop support with the ability to create your own custom stories with your own set of characters, images, music, etc. and the ability to play stories created by others.
Several themes and settings to choose from to fully tailor the Cryspace experience to your liking.
And many more to-be-announced features.
Demo Announcement
Prior to the full release, demos will be available for players to get their hands on, and give Cryspace a try for free.
The first publicly available demo will be released in the middle of June in correspondence with the Steam Next Fest event. Be on the lookout for another announcement for an exact date!
If you'd like to receive access to this demo early, and you are a member of the press/an influencer, please contact me directly, or add me on Steam.
From here, many more demos will be released which will expand on the story, add a new subset of features, etc. all the way up until the full release of the game.
Thanks for reading, and be sure to wishlist/follow the game to be notified when demos/updates are released.
We will perform maintenance on the Closers World server according to the following schedule, based on your time zone:
UTC: May 10, 2023 at 7:00 AM – 10:00 AM UTC
PDT: May 10, 2023 at 12:00 AM - 3:00 AM PDT
GMT+7: May 10, 2023 at 2:00 PM – 5:00 PM GMT +7
Please log out of the game before maintenance begins. During this period, you will not be able to access the game, and the website may not function properly.
To stay up to date with news and other information, please visit our website or follow us on social media.
This update brings 3 new deployable modules to help stop the alien invasion!
Deployable Sprinkler Sentry Module
Deploys a sentry turret that fires in a sprinkler pattern
Upgrade to increase deploy rate, active time, damage, attack patterns, & more!
Strongest in the mid-game
Hull-Piercer Drill Module
Launches a drill that attaches to and drills through enemies, continuing until it runs out of time
Upgrade to increase fire rate, active time, damage, homing, & more!
Strongest in the mid game
Telekinetic Arrow Module
Sends out piercing arrows that lock onto enemies and charge forward, damaging everything in their path
Upgrade to increase fire rate, damage, number of charges, improve targeting, deal additional damage to all enemies hit, & more!
Strongest in the mid/late-game
Fixes & Changes
Fixed constellation complete achievement unlocking when all up to the final modifier are unlocked
Fixed issue preventing the final Celestial Modifier from unlocking
Fixed controller navigation issue when pausing quickly after the level up screen opens
Fixed some ships not playing jet thruster SFX in the menus
Fixed poison cloud explosion radius scaling more than it should throughout the game
Fixed final upgrades not showing the correct icon when displayed in the game over screen
Fixed mortar strike knockback force not being correct
Fixed issue where sometimes the remaining Laser twin boss would fly across the screen after it's twin dies instead of flying off the closest side
Fixed issue with Laser twin boss where after one dies it would remain stationary during one attack
Changed laser twin boss so that when one dies, the other sets its hp to an increased amount and grows bigger
Fixed potential issue with laser twin boss where after one dies and the remaining one does it's laser spin attack, it would return and face the incorrect direction
Hey folks! David (aka chubigans) here, the Creative Lead on Cook Serve Forever/Cook Serve Delicious. We have been working extremely hard to get the game ready for launch on May 8th, however we ran into some severe technical issues a few days prior and have been working feverishly to fix it.
Due to this we're going to miss our original planned release date by one week- we will now be launching the game May 15th. This was not an easy decision- we have been working tons and tons of hours since January's demo build to get ready for launch- and I'm so sorry to disappoint those that were ready to get cookin'. But the last thing we want to do is release a game that's not up to the standards that we've shown for the last ten years.
Thank you all so much for the support, it means the world. Take care and see you in a week!
Outfits have been separated into head and body pieces with different effects that can be mixed and matched in any combination. The total number of looks Nightingale can have has gone from 19 to 396.
In addition to their normal effects, head and body outfits are now separated into Light, Medium and Heavy categories, each with impacts on Speed and base Physical Resistance.
Outfits and Fashion Records have been moved to their own section of the Pause Menu separate from Rings & Amulets.
Instead of a single filthy bag in the East Stairwell with an outfit in it, there are now many filthy bags distributed throughout each chapter, each with random head or body pieces. Several merchants now also sell outfits that did not previously.
Existing Outfits have been broken apart - i.e. you can use the Doll Bonnet and Doll Dress separately instead of the Doll Outfit.
Additionally, several new outfit items have been added
- Cloaked Ghouls are much more aggressive upon leaving wardrobes
Bug Fixes
- Fix Arcane Salts and Weapon Upgrade Kit upgrades not being preserved in NG+ - NOTE: If you lost upgrades and would like them back, e-mail support and we can fix your save game - Fix an issue where Fashion Records could "double equip" on loading back in, leading to some item effects being stuck on even when the item was taken off - Fix Weapon upgrades being capped at +2(now +3) and Spell upgrades being uncapped(now capped to +3) - Fix an issue where double clicking a Fashion Record would not work when clicking the Equip button would - Fix Albert in the Labyrinth not actually giving you the Ancient Organ Chamber offering list - Fix items being able to be equipped during epilogues by double clicking - All items are unequipped upon entering epilogues now - Fix NPC in the Cholera Clinic having dialog choices crossed out - Fix an issue where looting barrels could cause Nightingale to briefly go inside them - Fix Harvest Field causing damage/blood FX on enemies - Fix skeletons still having glowing eyes after killing them and returning to the room later - Fix Twin Cages spawning in front of doors - Fix Graverider standing idle after death when returning to the room on the same night - Fix a duplicate ladder visible in the cottage basement - Fix an issue where the NPC in the Organ Processing room could return following nights