May 7, 2023
GameZero - gutts
added another foreach to the party allocation system!
May 7, 2023
Vagabond - Pierre Vigier
* Fix the achievements "Sniper", "Archmage" and "Cartographer"
* The game now automatically saves every 5 minutes
May 7, 2023
Path of Exile - CommunityTeam_GGG
We're always blown away by how talented our community is, and we'd like to show off some of their creations in today's news post. Check them out!


The Digital Bath | Witch Fanart by Karnivorous




Elder and Exalted Orb Tattoos by johk4r






Flaskaholic by To-Binge via Reddit




Boneshatter Jugg Card by felipegrebogeart via Reddit




Corn Defenders - JC384
I'm currently writing a python script that will imitate the popular game, corn defenders. Right now it doesn't have much, but it has some features as -
    Ability to move between roomsWSAD movementHow to play screenDr. Small chasing you aroundVery basic artwork
It's all text base out of the CMD terminal and not the speediest program ever, but it works.

I'm not quite sure how I'm going to release it yet, either through steam or just add a download link on my website http://alxcorn.com
Should be released soon. I just have to code the map into the game, which shouldn't take too long.
The Swordbearer - Season 1 - caramelcowboy0
Hey Steam!

Hope you're all doing well. I got an opportunity to move to another country soon (mid June) which will be a great step for me personally and for the future (family wise). It came up all of a sudden and I couldn't let it pass by so I've been busy with visa work and stuff but that's all done and now I just have to wait. I wanted the episode to be out in the first week of May but it looks like it'll take a little while more. It wont go into June.

Render wise I'm pretty much done and just need to create and add the usual last minute 'ideas' that pop in my head. Coding wise I'm a little behind and will catch up now that I'm done with my paper work. Sorry to do this to you guys. I'm sure the episode will be worth the wait. Friendly reminder that if you have any urgent questions about the game, dm me on discord since I'm usually online there much more than Steam. I had this nagging habit where I was hooked to refreshing my page pretty often and I'm trying to train myself to chill a little bit for a while.

Here are two random renders.



Pax Autocratica - Anthony
New Features

NEW WEAPONS ( and their proficiency of course)!

Longbow:
· Left-click shoots arrows that damage enemies. Shots can be charged by holding the left click. The longer it is held, the further it shoots and the more it deals damage. There is a maximum charge indicated by a circle forming around your reticule.

· Right-click switches between default arrows and special arrows.

· Special arrows split into 10 smaller arrows in a horizontal fan shape at a distance of 5 meters after being fully charged. Uncharged arrows will shoot the default arrow.

Gauss Pistol (Overheat/thermal Weapon):
· Left-click shoots a light bolt that deals damage to enemies.

· Hold down the right-click to shoot repeatedly.

The starting weapon has been replaced with an Gauss Pistol.

Unbound Items:
  • Unbound materials can be found and unbound equipment can be synthesized. Unbound items can be traded.


Quests:
  • Added new main storyline quests
  • New side quests have been added.
  • Increased the required amount of ores and scraps for "Material Collection" quest to 80


Optimizations and Improvements:
  • Interface changes
  • Changed the main menu background music
  • Adjusted planet and colony names
  • Adjusted armor names
  • Removed the "Pirate" designation from Pirate fleets
  • NPC names are now displayed above their heads (in cities)
  • Quests needing specific items will now have increased guidance through markers (ie: which fleet to attack to gather the items)


Ships & Strongholds:
  • Improved ship handling:
    1. Holding W accelerates, players can release it at any time and the ship will maintain its speed.
    2. Holding S decelerates in the exact same way, until the ship stops.
    3. There are now 2 flight modes, normal and power. Switching modes is now done through the shift key.
    4. The fuel gauge is now displayed at the bottom of the screen.
  • Approaching a colony, space station, planet, or fortress will automatically fill players' fuel tanks and food reserves.
  • When out of fuel, players will now be rescued and brought to the nearest colony (the screen fades to black).
  • Added a new region, "Urslan"
  • All space stations can now repair equipment and heal troops
  • When near a stronghold, your AI will warn you when refueling and replenishing food
  • After returning to the star map from a stronghold, that stronghold menu will not appear as it did previously
  • Simplified tooltip descriptions (edited)


Battles:
  • New death effects for the deaths for Snipers, Shieldmasters, and Medics, they now ragdoll when they die
  • Added a randomized weather system to battles: 3 effects currently active, solar storm, tornado, and radioactive fallout:
    1. Solar Storm: damages shields and prevents shield recovery
    2. Tornado: Knocks down and damages nearby troops
    3. Radioactive Fallout: when players' shields are empty, life points are slowly drained away.
  • Reduced movement speed of pirate sailors and pirate swordsmen
  • Reduced the overall power of enemy affixes (invincible and reflector) in the early game (first 10 levels).
  • Lowered the health and shield growth coefficient of troops
  • Reduced the attack range of ships to troops (ship to ship combat unchanged).
  • Changed the ship ground attacks to explosive AOE damage.
  • Increased the cooldown for ship to ground attacks.
  • Decreased the cost of losing battles.
  • Adjusted the number of enemy affixes in 10-level increments: lvl 1 to 10 – 1 affix, lvl 10 to 202 affixes, lvl 20 to 30 3 affixes.
  • Changed the way treasure chests appear: they now fall from the air near the player
  • After a battle in a city, players return to their original location in the city
  • Pirate fighters now have different color schemes (enemies (red) and allies (blue))
  • Adjusted troops for both sides in the first battle: player side now has mech, tank, and a FAMAS elite; enemy side now has Pemastodons, pirate fighters, snipers, and 12 ships
  • Improvement for melee weapon skills: The icon now flashes when the CD is finished
  • Melee weapon skills: killing an enemy with a melee weapon will instantly refill your skill
  • Added random weather event: tornado
  • Adjusted troops abilities: pirate sailors now throws Molotov cocktails instead of grenades; suppression captain now throws stun grenades instead of regular ones
  • Improved soldier evasion: soldiers now have a chance to evade when targeted (This has a cooldown, they can't Ultra Instinct you)


Leveling and Upgrades:
  • Adjusted synthesis materials needed for all ration types
  • Adjusted the amount of Universal Iron Scrap dropped from recycling
  • Adjusted mining and recycling drop: materials can now be traded and used to craft and enhance unbound equipment
  • Synthesis and upgrades can now be done from the ship.
  • The reward track was refreshed, it now offers a longbow as a reward for reaching Lvl20 on the track


Server
  • Removed manual the save function, everything is now saved in real-time


Balance:
  • Increased uncommon (green) and rare (blue) surprise synthesis probabilities
  • Adjusted recycling/mining drop rate: material drops are now resources that do not need to be combined with others
  • Adjusted weapon and armor upgrade materials, higher-quality materials are needed every 10 levels
  • Players' stats will now be upgraded once every 5 levels
  • Adjusted the Agility proficiency unlocking speed, distributing abilities at different level brackets
  • Probability of higher-level materials gathered while recycling/mining increases every 10 levels.

Exchange System:
  • Galactic Credits can now be exchanged by right-clicking them from the players' inventory to open the exchange interface


Misc:
  • Improved chests drop animations (edited)
Epic Battle Fantasy 5 - Kupo Games
Hey guys.

It’s been nearly a year since EBF Collection launched on Steam, and we're celebrating with a fanart contest!

To participate in the contest, you can create new fanart of my old games, specifically any of the eight featured in the EBF Collection. These are: Mecha Dress Up Game, Brawl Royale, The Kitten Game, Epic Battle Fantasy 1 and 2, Bullet Heaven, Adventure Story, and Cat Cafe. Make sure to post your final submission in the #contest channel on the EBF Discord Server alongside the contest tag, the name of the art piece, your name/nickname, and a link to your art page. The contest tag is "Collection-Contest-Entry", so just include that in the comment with your submission, so we can find it more easily.

The deadline is Tuesday May 30th at 10PM BST. You can make as many entries as you’d like, but all art must be new, still images (no animations please), your own work, and PG-13 (bonus points for avoiding copyrighted material - we'd prefer if you used the updated characters from the Steam version). The EBF wiki is a good source of references, if you want images and information about characters and enemies.

There is a total of £500 (~$620) to be split between the top entries, as well as Steam or mobile keys to any existing Epic Battle Fantasy games. Cash prizes will be awarded by PayPal or bank transfer. Entries will be judged by me and Ronja (and maybe some others), and winners will be announced within a couple weeks after the deadline.

Let me or Ronja know if you have any questions. (we're easiest to contact on Discord!)

---

In other news, we're still working on Hidden Cats - the game is around 30% finished.
We've got a few playable levels done, but have many more to go.

Even though it’s mostly a suitable-for-everyone game, there will be a lot of dark Easter Eggs to find – but these can be turned off in the options if they are not to your taste.

Empire Chronicles - cris_litvin
Empire Chronicles (Version 0.9.531) - Minor Update

  • 6 New fishing cooking books added: Recipe: Tarpon Oclaku Stew, Recipe: Myqor Conniberry Stew, Recipe: Monarch Oneo Stew, Huglas
  • Fiphafruit Stew, Recipe: Blybsar Pomelo Stew, Recipe: Glendash Wechana Stew
  • Bug Fix: Nepheroc Paragin battle graphics were switching during battle.
  • Bug Fix: Cooking with fish recipe book was unsuable.
Iron Order 1919 - Grayshine


Generals!

In this event you will know no friends, only foes: On a 32p map with the ‘anonymous round’ feature enabled and no coalitions you will be pitted against all other 31 players in a struggle for survival.

The event maps will start immediately after their creation with random country selection enabled and will run at normal speed. Players are flagged as inactive after 2 days. Please note that this event will also have a fixed runtime of 6 weeks:

If no winner is determined before time is up, the player with the highest total of victory points wins and receives a generous gold prize.

During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!

Your Bytro Team


Sphere 3 - Evanesca


We are announcing increased rates for the successful improvement of weapons and armor!

For 24 hours, you will be accompanied by the good magic of the multiplier:

  • x1.5 UPGRADING

What does it mean? The chance of successfully improving equipment during this period becomes one and a half times higher. And that is not all! The bonus from the rate is multiplied with the bonus from the strengthening crystals, that is, using them, you can improve things with a chance 3 times higher than usual!

Hurry up, this opportunity is given only once!

It's your time to shine!
...