New secret vehicles have been added to the game. Within each map, there is a key that will unlock a vehicle. There are also 3 new vehicles to unlock within tower mode. Totalling of 14 vehicles that can be unlocked or earned in this update!
Removed the logic that would remove farm plots if they were empty and unattended. This was causing unnecessary player friction.
Added a new tooltip display for farming plots, detailing the current crop, water status, and remaining growth time.
Tree's stumps have been removed as a harvestable thing.
Proc-Gen Exploration
Improved the point-of-interest logic for the procedural zones (Dewiland Meadows, etc). For the demo this will make copper rocks appear more often.
Added a confirmation dialog before exploring a procedural area.
UI
Removed the city building conversation entry point on Lucas, as it serves no purpose in the demo.
NPC's will now have a ??? overlay before learning who they are.
Improved visuals and use of colours to better distinguish between auto saves and regular saves.
Re-ordered quest categories in the quest journal.
An information text is displayed when the player is not carrying out any procedural tasks for NPCs.
Updated the game logo graphics.
The news button on the main menu now displays the title and author of the latest newsletter.
Audio
Music volume is now set to 25% by default.
The combat music has been updated.
Engine & Gameplay
Reworked the level initialisation logic to improve load order of gameplay systems, preventing race conditions from occurring. This will fix various instabilities that can range from player to player.
Fixed a setting that improves the visuals of foliage lighting.
Fixed a value for culling distances on certain foliage assets.
Fixes to world collisions to prevent NPC's getting stuck.
Fixes to NPC scheduling logic that would cause NPCs to not exist or be too far away.
Fixes to NPC level transitioning logic that prevents NPCs from getting stuck in collision objects.
Improved the speed of which NPC's will travel outside of the players current level.
Fixes to harvestable objects not clearing in memory after being destroyed.
Reduced the number of days in a Season.
Bugfixes
Fixed a time progression issue when sleeping in a bed that would not cause certain daily logic events to trigger.
Fixed the interaction proximity on chest storage boxes.
We've slightly increased enemy health scaling, meaning that they can overwhelm players a little earlier than before. For beginner players, the best strategy is to start playing with Nokk and find some gold or unlock some equipment before playing with Ivar.
Bright colors still looked dull on most of the characters, so we increased the brightness of the clothes for a better effect.
When using a Revive or when rescued, surrounding enemies are now knocked back.
Changed default controller bindings to use triggers for vehicle throttle. This will not affect you if you are using custom bindings. The old vehicle controls are still available as alternative bindings.
Movement HUD hints reflect your settings for locomotion or teleport.
Potential fix for crashes with AMD cards when MSAA is enabled.
Changed default controller bindings to use triggers for vehicle throttle. This will not affect you if you are using custom bindings. The old vehicle controls are still available as alternative bindings.
HUD hints for the airboat reflect the active vehicle controls.
Movement HUD hints reflect your settings for locomotion or teleport.
Potential fix for crashes with AMD cards when MSAA is enabled.