Junkyard Fury 2 - xboxhood
New secret vehicles have been added to the game. Within each map, there is a key that will unlock a vehicle. There are also 3 new vehicles to unlock within tower mode. Totalling of 14 vehicles that can be unlocked or earned in this update!
May 7, 2023
Jylko: Through The Song - Perk-Citron
Minor bugfix
May 7, 2023
Karos - Julia K.


The first week of May promises to be top!

Rates for the next weekdays in Karos:

🧡 08.05.2023 - EXP x3, Drop x3, Fletta x3, Karat x3, Pet EXP x3
⭐ 09.05.2023 - EXP x3, Drop x3, Fletta x3, Karat x3, Pet EXP x3
🌤 10.05.2023 - Fletta x3
🌻 11.05.2023 - Karat x3
✨ 12.05.2023 - Pet EXP x3

Play with pleasure!
Tales from The Dancing Moon - DjMonkey
Hello everyone and a warm welcome to those who are staying with us at The Dancing Moon Inn!

A huge thank you to those who have provided their bug-reports and feedback.

Feel free to continue reporting any bugs via our Discord bugs channel or through Twitter.

Discord: https://discord.gg/kpGVRKPn5W

Twitter: https://twitter.com/DancingMoonGame


Farming
  • Removed the logic that would remove farm plots if they were empty and unattended. This was causing unnecessary player friction.
  • Added a new tooltip display for farming plots, detailing the current crop, water status, and remaining growth time.
  • Tree's stumps have been removed as a harvestable thing.
Proc-Gen Exploration
  • Improved the point-of-interest logic for the procedural zones (Dewiland Meadows, etc). For the demo this will make copper rocks appear more often.
  • Added a confirmation dialog before exploring a procedural area.
UI
  • Removed the city building conversation entry point on Lucas, as it serves no purpose in the demo.
  • NPC's will now have a ??? overlay before learning who they are.
  • Improved visuals and use of colours to better distinguish between auto saves and regular saves.
  • Re-ordered quest categories in the quest journal.
  • An information text is displayed when the player is not carrying out any procedural tasks for NPCs.
  • Updated the game logo graphics.
  • The news button on the main menu now displays the title and author of the latest newsletter.
Audio
  • Music volume is now set to 25% by default.
  • The combat music has been updated.
Engine & Gameplay
  • Reworked the level initialisation logic to improve load order of gameplay systems, preventing race conditions from occurring. This will fix various instabilities that can range from player to player.
  • Fixed a setting that improves the visuals of foliage lighting.
  • Fixed a value for culling distances on certain foliage assets.
  • Fixes to world collisions to prevent NPC's getting stuck.
  • Fixes to NPC scheduling logic that would cause NPCs to not exist or be too far away.
  • Fixes to NPC level transitioning logic that prevents NPCs from getting stuck in collision objects.
  • Improved the speed of which NPC's will travel outside of the players current level.
  • Fixes to harvestable objects not clearing in memory after being destroyed.
  • Reduced the number of days in a Season.
Bugfixes
  • Fixed a time progression issue when sleeping in a bed that would not cause certain daily logic events to trigger.
  • Fixed the interaction proximity on chest storage boxes.

Thank you so much for playing!
-DjMonkey
May 7, 2023
Dragon Uprising Online Playtest - Isaac
  • Fix left click input
  • Boss hitbox improve
  • Add guide book
Fantasy Survivors - buttonsoft
Hi,

We've slightly increased enemy health scaling, meaning that they can overwhelm players a little earlier than before.
For beginner players, the best strategy is to start playing with Nokk and find some gold or unlock some equipment before playing with Ivar.

Bright colors still looked dull on most of the characters, so we increased the brightness of the clothes for a better effect.

When using a Revive or when rescued, surrounding enemies are now knocked back.

Till later,
André
May 7, 2023
Half-Life 2: VR Mod - Episode Two - CABAListic
  • Added a preliminary sight for the AR2.
  • Changed default controller bindings to use triggers for vehicle throttle. This will not affect you if you are using custom bindings. The old vehicle controls are still available as alternative bindings.
  • Movement HUD hints reflect your settings for locomotion or teleport.
  • Potential fix for crashes with AMD cards when MSAA is enabled.
May 7, 2023
Half-Life 2: VR Mod - Episode One - CABAListic
  • Added a preliminary sight for the AR2.
  • Movement HUD hints reflect your settings for locomotion or teleport.
  • Potential fix for crashes with AMD cards when MSAA is enabled.
Doggo Garden Defense - TritoLL
  • Several Boneyard upgrades have had their Bone cost decreased
  • Doggos now show you their upgrade level in the info pane (1 = I, 2 = II, 3 = III, Infusion = III+)
  • Fixed a bug where certain maps were counting their completion for Wiggly Woodland instead of their own map
May 7, 2023
Half-Life 2: VR Mod - CABAListic
  • Added a preliminary sight for the AR2.
  • Changed default controller bindings to use triggers for vehicle throttle. This will not affect you if you are using custom bindings. The old vehicle controls are still available as alternative bindings.
  • HUD hints for the airboat reflect the active vehicle controls.
  • Movement HUD hints reflect your settings for locomotion or teleport.
  • Potential fix for crashes with AMD cards when MSAA is enabled.
...