The Beta testing is coming to an end, see you all on May 11
Hello, everyone!
Thank you for supporting us during the beta testing period. As the release date draws closer, we will be shutting down the Mechabellum Test Server on May 8th. During this period of server shutdown, we will work hard to update more content and prepare for the release.
Don't fear, this is only temporary and we look forward to seeing you again on May 11th for Mechabellum's Early Access release!
The tournaments schedule for May has been published! Check out all the different community-run events taking place this month in the Events calendar website.
With free entry, fantastic prizes and different game formats, what is not to like? Take part and fight for glory!
Art AI Compass: Prompt Randomizer & Manager - AktOn1
Updating the recent features: .Prompt layout menu reworked .Activated Steam cloud so your libraries are saved .Download folder button now opens folder overview (style will be better on next update) You can drop to folders, right-click delete, and left-click open. .Pin by holding Ctrl when picking a word .Some GUI updates to words in prompts and word dictionary checkboxes .losing topmost when pasting, fixed
So I've finally turned on Steam Cloud saves support! This is Steam automatic system, make custom backups of savefiles perhaps running the game!
I'm very sure the system will warn you if there are conflicting files on multiple systems, this still opens the risk of users not reading the warning and somehow overwriting their savefiles. I'm not entirely sure if Steam makes backups for previous savefiles.
Besides that I've fixed some minor bugs and what's more exciting is that I've lowered the cost of many Relics! As requested/suggested by the community from what I've read!
Changelog: - Loads of Relics have had their BN cost reduced (If you have set Relic equipped already, re-equip it) - Fixed a bug with the Great Spin Slash + Vibrant Crystal projectile, and also nerfed it (sry) - Fixed it so the game does not center on the screen when starting the game / going back to the menu - Possible fix for a DirectX crash when leaving some of the practice rooms - Fixed being able to parry a gate you should be able to - Fixed a bug where the 'Underwater' effect would carry on if you die/exit while under water - Fixed a gate in Acid Dungeons not showing up correctly on the map - Did a change to savefile data which might conflict with Livesplit