Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Trade Operators Coalition adds several Economy-Driven Neutral NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations.
It certainly has been quite an adventure, but the Android version has been officially released! Well, it’s still in the “open testing” (or “Early Access”) phase, but it will be moved to “production” within the next few days. You can download it here: https://play.google.com/store/apps/details?id=com.betacomsa.CIU.ia 5
Sadly, Google Play only supports 64-bit apps and will flatly reject 32-bit code, so you may find that your device can’t install the game. This includes some devices which have 64-bit hardware but have a 32-bit OS installed (this can happen if you have a low- or medium-tier device with less than 4GB of RAM).
Oh, and yet more anti-cheat measures. Because cheaters will cheat.
An update for iOS has also been pushed to Apple’s App Store. It’s unclear how long you have to wait until it’s available for download world-wide. Report your experiences here.
DLC turned out pretty big and weighs as much as the original game. This DLC added a number of new mechanics, three endings and new achievements, some of which were added at your request.
According to our data, more than 1500 people returned, although the guys played the game, probably passed it and still returned the money - as much as 25 rubles. This money would be enough to make the game much better than it is at the moment.
We are ready to further refine the game, exactly this DLC, but it all depends on you. Thank you very much for your engagement and for being with us and giving this game a chance!
P.S. since the release date we have been working 24/7 on the DLC, answering your questions and patching the main version of the game.
Instructions for installing the DLC:
.1. Click the right button on the game, select the tab "Properties->Advanced Content". tick the box and you will start downloading DLC. 2. The DLC itself is in the game folder. Steam does not create a shortcut for the game, so you will need to do this yourself if necessary.
More endgame content and first changes addressing beta feedback!
Changes:
Raised max level to 85!
Added around 150 new upgrades (for the very late game).
You can now click outside windows to close them.
Added a counter for how many prestiges you have made, this is shown in the Prestige UI when you have done at least one.
Updated the tutorial dialogue to include that respecs in the augmentation tree are free.
Updated the tooltip when hovering over collect and xp icons.
Redesigned the shiny aura around huge energies.
Increased the size of the energies that pop out when picking up a huge energy.
Added a "Pin quest on start" setting.
Added the "Walks around randomly" to the game guide to better describe the robot helper's movement.
Rewrote the Wormhole! text to include the word "XP Orb".
Redesigned the Divine Call icon slightly.
The relative spawn rate of Large Energy and Huge Energy is now shown in the power ups menu.
Active crystal up times are now refreshed when they are clicked the first time.
Bug fixes:
When buying transfer points the text now correctly says "+2".
When buying quest speedup the text now correctly says "+10".
You can now press space when writing in the Digital Display decor item.
Notes:
There is still much more beta feedback to get to. All in all I'm very pleased that no serious bugs and crashes have been reported. Further quality of life and balancing improvements will come soon.
This is the first patch notes that has been published to Steam. From now on, all patches will be posted here as well!
Updated AI for slaw in sewers Added a chase start grace period - Slaw no longer chases immediately after seeing player for a fraction of a second giving you a little time to avoid a chase Lowered the range Slaw can see in the sewers to make the chase more forgiving Slaw no longer knows where you are at all times Extra props to aid in breaking line of sight in longer sections
Quality of Life Improvements Clearer puzzle progression Clearer item placements / item requirements
Glitches Removed the duplicate backpack glitch
Additional Minor graphical fixes Minor bug fixes Fixed typos