An izam zig is offered to you, find out how to get it!
You like izams and you would like to have one as a pet?
Nothing could be easier: go to https://me.ryzom.com and if you haven't already done so, validate your email address. For us, this is a guarantee that it is valid and belongs to you. For you, it's the possibility to get an izam zig from Rywards!
Don't forget to do this for all your accounts, even if they share the same email address.
Take good care of your of your izam zig! -- The Ryzom Team
Survival mode now has stronger difficulty scaling. Also, early game in Survival has been made a bit easier. The most noticeable difficulty spikes are at minutes 5, 10 and 15. Remember that officially you "win" survival mode at minute 10, hence the achievements!
Hi everyone, Here's all the news since last public update:
New Features: •Reworked Winchester M12 animations. •Reworked tracers (they also now have historically accurate colors). •Added a new system to add/remove phases between other phases in Mission Editor (right click on phase index) •Added new graphic settings.
Fixes: •Various changes in sounds •Fixed bug with bolt action rifles. •Fixed patches not working in Multiplayer. •Fixed a bug in the first tutorial mission. •Fixed soviet assault squad MG gunner. •Several other smaller changes and fixes suggested on the Discord server.
With this update we also finalize and made public Mac OSx version of the game. Thank you for everyone who participated in the testings and bug reports for that.
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.
Features • Partly edited the houses • Added experience points to all NPCs • Added doors in the castle • Dungeon brightness revised
Fixes • Spell checked and edited • Teleport bug fixed • NPC routes revised • Adjustment of opponent's health points (Jafar II) • Adjustment of the big guard boss (life points)
Get ready for the PUBG Global Series 2, powered by Gamers8, the world's largest gaming and esports festival!
We are excited to announce that PGS 2 will take place in Riyadh, Saudi Arabia from August 10th to 20th. PGS 2 will feature 24 top teams from around the globe battling it out in Erangel, Miramar, and Taego for an astonishing prize pool of $2,000,000.
We cannot wait for another intense battle in the history of the PUBG Global Series to come!
More details on the upcoming PGS 2 will be available soon on pubgesports.com and our PUBG Esports Twitter account. If you're not already, be sure to follow PUBG Esports on Instagram and TikTok for more content.
Thanks to the amazing community, the first mods have been uploaded on the Steam Workshop!
IMPROVEMENTS - added custom scenarios information - person display medals now for winning votes - added more savegame information - slightly improved performance for parliaments
FIXES - bug that was messing up constituencies for future elections - government is now correctly dissolved in parliamentary systems - law history shows now correct icon when laws are rejected - statements were hanging up sometimes - default constituency map is now duplicable
- Hex Editor in hub now shows selling cost for hexagons when hovered with ctrl key down. Also price is shown on the sell button in hexagon info dialog - End of Region 2 now shows a special warning about Region 3 with options to proceed or go back to Main Menu - Region 3 is rebalanced to have more portals and more floating platforms. Final boss is tweaked as well. Please note this is stub boss as of 0.5.8 ea version - Support for ultra wide monitors (e.g. 64:27 aspect ratio) (thanks @NiceTryDre) - Boss levels now show proper boss names on the main HP bar - Fortress Tower health increased to 10,000 and it shoots 5 projectiles instead of 3 now - Abilities 'summon units' and 'summon tower' are limited to casting team or neutral hexagons only (was 'any hexagons'). - Fix for 'Able to capture traps and portals after beating the boss' (thanks @Kezzbo) - Fix for 'Able to capture crystals' - Fix for 'Fortress Tower boss appears in Hub and Menu after victory'
Major known issues:
- Wrong unit stats are shown in Hex Editor for all structures - Resources interface can provide wrong information in Hex Editor when structure is selected - Floating platforms can stuck in natural rock obstacles