-added a feedback system. Just press F1 at the end of a level (a visual will direct you) and you can submit feedback on a per-level basis to help make the game as good as possible! -Adventure mode is currently locked to "online mode" where you'll be able to see other people who are playing the game in real time! - press Dpad Up to reveal the connection menu! You can race anyone else who happens to be in your lobby! After racing, you can decide to keep playing, add the person as a friend, or invite them to a custom lobby! This system is really unique and gonna need a bunch of testing, but its also sooooo cool! :)
-Lots of little fixes that I didn't write down, most likely broke a ton of other stuff too LOL
This patch marks the beginning of the next round of testing! Going to be resuming daily or near daily patches as I push to add as many levels as possible, refine the levels that are already there, and get all the bugs out of the online mode!
Spuks: -Adjusted hitbox for ground collisions slightly to be better mirrored when turning around -Fixed trying to wander normally when still locked into moving in one direction (could cause clipping and other weirdness)
Colosseum: -Added 1 new Modifier -Reduced duration of Small Potions to 70 seconds (down from 75) -Changed Potency to 1.5x duration increase (down from 2x) -Made Starved exclusive from Rigidity (but not vice versa) -Reworked Dread -Made Incendiary also restrict Crisp Potions -Added a synergy for Substitution and Prepared -Fixed removing Prepared not removing relevant items from inventory -Fixed/Changed how Recycled calculates its chances (pretty sure it was bugged before) -Reduced chance of Recycled's effect to +20% (down from +25%)
Hey everyone! I pushed an update to the demo to Steam today, here are the patch notes! -There is now a tank management menu. Its functionality is still limited, but you can lock and rename your fish and move them from tank. Unfortunately you still can't sell fish from this menu, because enabling this will require me to rework the way that selling fish works under the hood, but I plan to continue working on this functionality for future patches. -Animation overhaul for the visuals of cards and pack opening. -You now get a little popup the first time you raise a new fish to adulthood. -Added several new sound effects. -Gold cards are now actually gold. -Pressing 'escape' now exits any menu that is currently open.
Also, the game's Discord server just reached 200 members! 🥳 🎉To anyone reading this who still hasn't joined, you're welcome to come share your feedback in our growing community!
The update rectifies a previous vulnerability that allowed external interference on the VR player's camera via mouse control. We have also introduced a sprinting mechanic, providing increased mobility for our agents in the field. Furthermore, we have included interactable ATMs to facilitate undercover operations, and the SecretPlaza area from Discord will be an exclusive meeting point for our agents.
We have also developed a new drone ambient soundtrack with specialized tracks, allowing our operatives to remain focused and alert during their missions. The frisbee has been upgraded to establish a glowing tether between multiple signs.
We believe these updates will significantly improve the operational capabilities of our agents. Your feedback and suggestions are crucial to our success. via Discord
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