Scare Girl - Carl Wheezer
I'm am building Level 9 right now I'm actually going to build this map but the third person map i might not but ill add stuff to that map Tho. So Right now I'm Building level 9 it's going to take me a while to make just showing you what I'm working on next. This is going to be made with the Sicka Mansion asset and I'll put some other assets to so this is supposed to be a mansion map its going to take me a while to make Tho. There is a big sale on unreal marketplace so I'm going to buy another mansion asset for this map to and use both assets. Yes i buy the new Mansion asset for 30 bucks. You know that environment pack that i told u it was 500 bucks for 20 environments the price drop to 150 dollars I'm going to buy that to. I'm already putting stairs to this map but i still need to put walls and props. Have a good day.
May 6, 2023
Keyboard Warrior - Neohuun
- In survival mode, turret was shooting wrong enemies after using "kill'em all" bonus and fixed.
与我签订契约,成为救世勇者吧! - TemporDS
This time, some UI resources have been updated and some functions have been adjusted

Global adjustment:
  • Rich text typewriter with complete functions
  • Flower regeneration function has been changed to all team regeneration

Art resource update:
  • System and settings window resource updates
  • General window resource update
  • General confirmation window resource update
  • Flower Blood UI Resource Update
  • Basic information column, currency column, experience bar resource update
  • Temple interface dialog resource update
Chronicles of Galdurvale - HikaruYugi
We are glad to announce that the game has been fully released today!

This has been a really long journey. Until now, I still remember the day (back in 2018) when I started this project as a solo developer, everything was exciting and fresh. I started the project in the low poly art style because I am not an artist.

Low Poly version of the game at the beginning:


I even created a playable demo in just 3 months, the project had been progressing well. Then I showed the gameplay video to a friend and he was very keen to work together. I rejected him a few times as I prefer to go on my own and I don't really like to partner with someone I know. However, he insisted and even showed me some of his works. So I thought why not?

Then things started to escalate very quickly and I scraped everything I worked alone to start a new project, even changing the story and gameplay. We participated and showcased in a few events like Armageddon in Christchurch and Auckland. I hired a team with my own saving to progress faster, everything looks like it was a real business now.

Realistic art style we have changed into:

Well, then things turn bad fairly quickly. I hired a writer who is supposed to write the story and my friend did not like it. He started to create trouble and even distrust me by excusing me of siding with the writer instead of him during our discussion about the story development. As I see this as a business but for him as a hobby project, I decided to stop the partnership and return to being a solo developer.

Upon taking over the art and game world design again, I realize the current game world was very demanding in terms of hardware, and the FPS dropped dramatically when I try to add more content to it. So I made a bold move to scrap everything AGAIN and created COG v2.0, which is the game world that you see right now.

The latest art style, I call it semi-realistic:

The project was back on track to progress well again as everything was under control. Then I hit another issue - my saving was depleting to almost zero. We were forced to move to a smaller house, and I was lucky enough to have a supportive wife who decided to go out and work to feed our family (she has not been working for a while).

At the same time, I was REALLY lucky and blessed to be awarded the Epic MegaGrants, a fund that saved the project. Instead of utilizing the fund as my salary, I spent it to hire a new writer from Australia to keep the project alive. (Well, I hope I had heard about ChatGPT earlier lol).

However, the fund I received was not a big sum and to finish the project I need more fund. Hence, I decided to launch a Kickstarter project. The campaign failed...


Even though the Kickstarter campaign has failed, I have gained some supporters. These are the people that pushed me to keep moving forward despite being in financial hardship. Whenever I thought of giving up, I thought of these people that are waiting for an update on this project! I never wanted to disappoint them, so I persisted. I scaled down the scope of the project to something that I can manage.

Today, the project has been completed. I am glad that I have reached this stage. Being the first project I admit that I am a bit too ambitious but there are many up and downs in the past few years that I was not expecting at all.

Anyway, I am going to start a new project pretty soon, and I hope you could continue supporting me in the future. With the vast experience I gained in this first project, I am confident that I will be able to finish the next project in a much shorter time frame.

Thanks for taking the time to read this post, that means a lot to me.

Although the game has been completed now, I will still continue to make updates and changes to this project, especially when a bug is reported.

Once again, thank you very much! Take care and see you soon!
GroundFall - SnowCreature
Hi everyone!

Sorry for the long delay between updates! Several things took longer than expected and I was not able to work on it as much as I wanted to. However, now that I have improved the level management system, I should be able to create and release new maps more quickly!


New
  • Added a "Training" map with mellow terrain, longer and wider runways.
  • Added new runway biomes: rocky terrain, rough ground
  • Added windsocks to each runway (cosmetic only, but will be used with future volumetric wind)

Changed
  • Runway sign interaction - now requires player to click the interact button
  • Changed level/map management system for supporting more maps, unlocking, etc.

Bug Fixes:
  • Airplane upgrade bug that allowed for infinite repairs


More patches planned for this month!
May 6, 2023
CounterAttack: Uprising - RelativeSpaceGame
Fixed introduction music overlapping with narration
Gun Knight All Day Playtest - Midge Makes Games
Perk prices adjusted, mostly cheaper now.

After the player takes damage, there is a brief period of invulnerability.

The base time is .3 seconds.

This perk extends the invulnerability period by .15 seconds, to a max of 4 levels
Total times listed below

  • level 1 - .45 seconds invulnerable after damage
  • level 2 - .60 seconds invulnerable after damage
  • level 3 - .75 seconds invulnerable after damage
  • level 4 - .90 seconds invulnerable after damage
I commissioned some bees 9 - Follow The Fun
I commissioned some bees 8 - Follow The Fun
I commissioned some bees 7 - Follow The Fun
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