We also added a new emote which makes you shoot fireworks from a backpack that's full of them.
To get this awesome colorful emote, you need to have unlocked at least 100 stars, and get it in the Star Milestones. Then to play it, you can type /fireworks or /emote to see all of your unlocked emotes.
This week's challenge requires you to set yourself on fire from fires that will appear all around the map.
Then you must quickly jump into water to extinguish the flames on yourself, which will give you XP and progress on the challenge!
How it works: Unlock the Weekly Challenge table in the Star Milestone. Place it whenever you start a map and it will record your challenge progress while you play. You need to place it every time you start a map for it to record. Watch your numbers grow and make sure to complete the target before Friday.
A long time ago, there was a boy named Linx145. He had a dream: To create one of the games of all time. And so, he got to work. At first, he fumbled with ideas. He had the idea of a game set high in the sky, but also one where you would take control of a slime.
Combining them, the game known as Harpy Raiders was born. And now at age 18, I am entering the final year of my pre-university polytechnic education. I am now more confidant than ever in pushing ahead with my childhood dream and bringing it to life, having studied game programming for the past 2 years but also honing my pixel art skills on the side.
My main inspiration for the game was a story I wrote when I was 9, titled The Legend of Pinky. It was fanfic of the game that would greatly inspire Harpy Raiders, and detailed the rising of the slimes against their human oppressors after the various slime groups were united by the Slime Army military junta under Lord Pinky.
This project has been so important to me as it really is the culmination of my strange and atypical childhood. It is the story I have always wanted to tell the world, and I found no better medium to do it than with video games. And in today's climate, I feel that the story is more relevant than ever with it's themes.
In the coming weeks, I will be writing about the game more and detailing the unique game engine that it utilizes and my yearlong process of developing it, so do give my project a wishlist and stay tuned for updates!
Cheers! Linx145, on behalf of the Cloud of Pinky team
The biggest change this patch is the change to range. Most weapons received a range nerf because with only a few points of range, most weapons would be able to reach across the map, making the stat uninteresting. There has also been an enemy hp reduction to try and match the loss in player strength.
Lowered range across the board
Decreased enemy hp overall
Changed the rate at which accuracy is lost after the maximum range
Capped accuracy loss
Minor changes to some relics
Added Focal Pole relic
Added a named boss relic
Lowered amount of gold gained from boss kills
Changed kiko gold to a set amount
II relic gets worse the more time you have it
Increased aoe gain from demo synergy
Necro no longer consumes corpses
Corpses last slightly longer 3.5 -> 4.15
Grim reaper scythes are tankier
Grim reaper scythes survive for a max of 30 seconds
Blood effect now fades faster
Active hero spells are now configurable
Fixed error after lost run
Increased brightness of night time a bit
Increased duration of extra sheep summon
Fixed error on return to main menu
Fixed a bug with game loading
Added hero
Locked pistol and shotgun behind completion of level 5 and 10 respectively
First weapon and relic are selected by default when starting new game
Fixed fan buff persisting after end of round:
Changed carrot / longerbarrel values
Fixed soulslanger -armor text being incorrect
Fixed gun mods being too strong on random drops
Added a chance for looted gun mods to be stronger
Lowered armor upgrade price
Capped price of ducks at 20
Added weapon
Knockback is now limited to the edge of the screen
Added named boss relic to drop table
slightly reduced Grim reaper's damage reduction
Fixed frostburn helix not logging damage
Fixed bug with volume bars. No idea how long this went unseen.
There are several updates to this. 1. You can unlock the On Screen Piano in New York. Talk to NPC. 2. You can unlock the Riff Sequencer in Santa Monica 3. You can Unlock Band Tours in Paris (Might not all be working and saving out yet.) 4. You can Unlock Whistle Quests, by talking to Strad. Start in Peru, but you can talk to any of them. The Quests are not all done, so can do them, but you can see them. (Will change as they are implemented) 5. There are now Free NPC's that will give you quests around. (Some parts might be broken, or not saving.) Can always just go to a new level to clean up stuff. 6. The Easter Egg hunt Event is over, and there is a new Clean up event (Was for Earth Day), but its still using the Eggs. So I guess that kinda works. :) 7. Bug fixes and other updates to clean up some stuff.
Attention, Pop Some Eyes Players! We have some exciting news for you. You can now collect cash and extra ammo from the monsters you slay in the game. That's right, every time you pop an eye, you get a chance to loot some goodies. Use the cash to buy new weapons and upgrades, and use the ammo to keep popping more eyes. The more you pop, the more you get. It's a win-win situation. So what are you waiting for? Grab your guns and start popping some eyes today!