Suki wants her demon mom to come visit her in the human world, but Lucifer won't let Lilith leave. Suki takes this as a challenge to convince him. Unfortunately for the girls, the longer they stay in hell, the more demon-like they become.
This quest has a boss battle featuring a new enemy type.
Lilith Comes Home Quest
Lilith comes to the human world to spend quality time with her daughter. Lilith has to suppress her desires to drain every man in the vicinity. Leaving Lilith alone for just a minute gave her an opportunity to suck the soul out of a poor defenseless man. How will the girls keep Lilith in line?
New Team Members
We are pleased to introduce new members to our team. Queen's Brothel is a game that deserves many sexy quests to play through. To achieve this, we need help. We have hired new writers and artists onto the team.
Krevmh
Writer
Sandcastles
Writer
BiteBox64
Artist
Spooky_Tre
Artist
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Thank you for your patience. Enjoy the update!
Patch Notes
Added "Lucifer" side quest
Added "Lilith Comes Home" side quest
Added critical hit chance when pressing the "Fuck" button in battles
Removed Natasha's "Nullify" skill
Added new ability for Natasha, "Lucky You", increases critical hit chance to 50% for all girls
Recently I was contacted by the publisher of "We the Refugees: Ticket to Europe", asking to bundle Shadows with their newly-released game. The issue is close to my heart, and so Forbidden Oak Games Limited has donated 1000£ to the UK-based "Choose Love" refugee charity.
Shadows may be about utterly obliterating humanity, but hopefully we as a community can try to make the world a better place whenever we get the chance, esepecially in these turbulent times.
Alongside this, a critical bug has been fixed: The game was losing progress when people were winning as Iastur, requiring them to then re-win as She Who Will Feast. This should be fixed, with the game now loading the achievements file from your saved game folder to check a second time (the issue was the settings.txt file being corrupted). This means that lost progress should, in principle (and in testing on my machine), be restored, without you needing to get another snake win.
Patchnotes in detail:
Gameplay: -Expell Deep Ones can't be used in locations with Abyssal Faith, religious fish won't leave their temples
Other: -Re-added title theme to main menu
Bugfixes: -Fixed major bug with file loading, which caused tutorial to fail to load sometimes -Fixed game losing progress sometimes, progress hopefully restored -Fixed description of Mammon's "Wealth Creator" trait -Vinerva's "Black Forest" power can't be infinitely cast any more -Fixed Crusader Faith behaviour and description to match. Can now be used on any city of the faith, but only those following the faith -Using the "repeat challenge" now correctly marks challenges as claimed by your agents, preventing double-usage -Elven arrogance still applies even when the elven leader is out of their city
Tomorrow, it’s time again for our popular Flash Auction! Come and get your hands on powerful items at amazingly low prices: on Sunday, 7th May at 6 PM, top offers are waiting for you again!
How?
Simply check out the Flash Auction in the item shop and bid for your favourite item when the price is lowest.
What’re Flash Auctions?
Flash Auctions aren’t any ordinary auctions, as the item prices constantly drop. The longer you wait to place a bid, the cheaper you can pick up the items. But these are only available in the shop for 15 minutes and in limited quantity. You’ll have to be quick on the trigger to pick up the best deals!
When?
The Flash Auction will start at 6 PM (CEST) on 7th May.
We are excited to announce a new promotion for our MMORPG game. We invite you to share your favorite moments in The Magic Land on the Steam community page. Simply take a screenshot of your game experience and write a message that best describes it. By doing so, you will be rewarded with a unique outfit that will make a significant impact on your gameplay.
This is a fantastic opportunity to showcase your love for The Magic Land and to engage with our vibrant community on Steam. We cannot wait to see your posts and reward you with an amazing outfit that will enhance your gaming experience. Thank you for your continued support, and we look forward to seeing you in the game.
In this update, the following has been added 1- Increase the quality of the game 2- Modify the story to be suitable with the events of the game 3. Fix some programming problems
-Full Gamepad support!!(may make some tweaks in the future)
-Voxel System The whole island is now FULLY VOXELIZED, meaning the terrain is completely dynamic! Added new houses that use the new voxel system. You can use the Hammer to dig and build! There's a Smoothness slider, a value of 0 will place a Block, a 0.25 value will give you a Stylized Block, a value of 0.75 will give you smooth terrain, be sure to combine them and have fully artistic freedom! You can now destroy terrain and buildings with your cannons, go crazy with them! Large vehicles like the Boss Ship and the Pirate Ships will destroy everything they collide with! Destroying the base of a building or terrain will make it fall.
-Water System You can now control water on the WHOLE MAP! Equipping the Trident will allow you to control water, hold right click to move water! Some dynamic waterfalls and geysers have been added. The water foam has been tweaked, as well as the refraction reduced, making it more visually appealing.
-Fluid Pool The Fluid pool now works in MULTIPLAYER!! Added Fish you can grab and toss them around (you cant eat them yet). Added Boats that will move around with the water. Added Beachballs that will also move around with the water, you can also grab and toss them. Reduced the amount of water so that players with lower end computers can also enjoy the water at decent fps. Added a water cannon that you can activate to spray water.
-Character Movement You can now press Left Control Ctrl to Crouch! Crouching will make you run slightly faster and allows you to hide easier. Crouching will also allow you to climb walls on certain circumstances.
-Characters The Animal Cartoon Character has been slightly redesigned, he is now Orange instead of Blue, since some people didn't like the blue color, orange also contrasts a lot better with the blue environment (the ocean and the sky), he has also gotten new Animations since the old ones were awful. The Pirate Character has been slightly redesigned, now he has proper lower half body and shoes, as well as some more detailed texturing. The Archer enemy has been fixed. The Bomb enemy is now fat.
-Pirate ship Now enemy pirate ships will spawn and they'll shoot cannon balls at you!! Fixed some jittering issues Fixed performance issues
-Boss Battle There's a new and OBVIOUS indicator when the boss has a Shield On. The boss will put on a shield less often. The boss health has been reduced. Enemy Pirate ships will now spawn during the boss battle. You are not the only one who can drive plasma boats now...
Many people were having trouble with being struck by lightning all the time, basically the only way to prevent that was to hide in the tesla coil blind spot, under the dock, or by running away from the shore, but now with the voxels you can create walls and trenches while crouching to make it easier to hide.
-Grappling hook The grappling speed is no longer affected by fps Added new sound and particle effects, there will be a new sound when the hook has successfully attached, making it easier to know when its safe to swing around.
-Platforming The bouncy starfish are now automatic, no more special timing required! The platforming inside of the factory has been slightly changed.
-Cannon flight Added some rings that will make you fly faster You can no longer force yourself to stay floating forever.
-New and better looking 3D Models for: Crushers Platforms Shrinking platforms Boats Fan boosters Crates Barrels Bridges Buttons Gears Fire Lamps
-New furniture: (you will be able to build and place them in the future) Doors Windows Tables Chairs Beds Bureaus Lamps Wood Fences Chain Fences
-Vegetation New and better looking grass. New red flowers have been added.
-Added some Bubbles when going underwater. -Swords now have a trail effect. -New Clouds on the mountain -New burning effect on the character
-Skill tree items When not aiming, the items will automatically aim forward to where the character is facing, so you don't have to move the camera all over the place if you don't want to. Lower level distract items stun time has been increased. Distract items now have exploding stars effect when activated. Water items will spray water from the new dynamic water system (may remove if it interrupts a lot with the gameplay). Crush items now have a new ground impact visual effect.
-New UI re organization, added a how to play page, (still in the works).