May 5, 2023
Monster Hide - TheLittlesGames
Hello everyone, here's a little recap of what's in the update :

-New melee animations
-A new map in pvp
-A map pvp has been completely reworked
-All weapon sounds have been replaced
-Added new camera effects
-Added damage indicator
-Added a new map in Team Deathmatch
-Improved fx bullet impacts
-Improved scoreboard in pvp
-Improved team deathmatch
-Improved Night Vision
-Improved the sniper

If you see a bug, you have suggestions or you search players come to my server discord : https://discord.gg/76dwetskaq
Far Lands - Scalpel Softworks
DISCLAIMER! SOME FEATURES MAY NOT WORK CORRECTLY FOR CO-OP. THIS UPDATE CHANGED MANY THINGS UNDER THE HOOD AND SOME THINGS MAY BE BROKEN. PLEASE HAVE PATIENCE AND REPORT EVERY CO-OP BUG!

Additions:
- The first island is back and updated!! Procedural has been move to experimental. You have the options to choose from world creator menu

- Merchant

- Minicopter

- Oil Tanker POI. Minicopter found inside

- Infested Building POI

- Copper Node, Copper Ore and Copper Ingot
- Electricity Rework. Wires now needed

- Electrical Wires
- Relay
- Junction Box
- Sun light sensor. Enables Electricity at night.
- Leather. Dropped from animals
- New Body menu

- Military Helmet
- Cloth Shirt
- Cloth Pants
- Leather Shirt
- Leather Pants
- Military Helmet
- Boots
- Zombies get sometimes stunned when hit
- Player gets a stun effect when hit by zombies

Changes:
- Armor Plate and Military vest are out of the crafting Bench
- Military Vest can only be found in Military Crates
- Increased Fuel Can stack size
- Increased Zombies hp (51 -> 80)
- Loot no longer respawns in POIs
- Various changes to crafting recipe cost

Bug Fixes:
- Respawning and walking with no input is fixed
- Some inventory fixes
- Various unlisted fixes
Fantasy Grounds VTT - The Simple DM


New Releases since Monday, 1st of May 2023
Pathfinder RPG - Pathfinder Player Companion: Knights of the Inner Sea
Publisher: Paizo Inc.
System: Pathfinder RPG and D&D 3.5/ OGL
Type: Accessory
https://store.steampowered.com/app/2406620

Aquacadent
Publisher: Grim Press
System: 5E Compatible
Type: Adventure
https://store.steampowered.com/app/2403800

Arcadia Issue 013
Publisher: MCDM Productions, LLC
System: 5E Compatible
Type: Accessory
https://store.steampowered.com/app/2403920

GM's Miscellany: Urban Dressing (System Neutral Edition)
Publisher: Raging Swan Press
System: Generic Add-ons
Type: Adventure
https://store.steampowered.com/app/2413150

The Turning of the Leaves Fantasy Adventure
Publisher: Pinnacle Entertainment Group
System: Savage Worlds Adventure Edition
Type: Adventure
https://store.steampowered.com/app/2389460

Adventurers in Space 2
Publisher: Indie Publishers
System: Generic Add-ons
Type: Token Pack
https://store.steampowered.com/app/2405160

Shadow of the Demon Lord Uncertain Faith
Publisher: Indie Publishers
System: Shadow of the Demon Lord
Type: Adventure
https://store.steampowered.com/app/2403910

May 5, 2023
Ostriv - yevheniy8
Added/changed:
  • New building: rowhouse corner
  • Added a number of sick citizens in stats
  • Added a message when someone is injured or got flu
  • Can now build rowhouses on slightly steeper slopes

Fixed:
  • There were cases when foresters chopped too much trees
  • Charcoal pile queue issues when one of piles is in a tree clearing stage
  • Injuries and sicknesses didn't work properly
  • Fixed some of the UI overlapping issues on low resolutions
  • Pathfinding problems around some orchards and hopyards
  • Crash on destroying a mining cart
  • A crash related to livestock relocation

A lot of people asked of the ways to support us outside of buying the game, so we made this little symbolic DLC which not only helps ensure the future of Ostriv, but also adds a nice decorative building:

https://store.steampowered.com/app/2365430
Remnants of the Rift - Player Two
Hello mercs,

ICYMI: We launched a game yesterday! 🎊

Remnants of the Rift is out there and we're happy to see folks playing the game! It was nice seeing Wanderbots checking out the game right here:


If you played our game, do consider leaving a review on Steam as it really, really helps us with visibility and getting our game out to more folks! And, for folks who haven't dived into the game yet, we still have a 15% discount until May 11th:
https://store.steampowered.com/app/1656050/Remnants_of_the_Rift/

Thanks again for supporting us through the game's development and also for our Early Access launch!

See you soon in the next transmission from another dimension,

Bromio

Twitter: @BromioDev
TikTok: @BromioDev
Instagram: @BromioDev?

P.S. Here's a fun sketch of Morgan, Juno, and poor Moog
May 5, 2023
illWill - iPie
  • Improved navigation on The Room and Junk Yard
  • Make footsteps sound louder
  • Painhead sound louder
  • Hunter sound louder
  • Meat Factory improvement for speed runs
Enypnion - Sinking Sheep
The definitive edition of Enypnion

https://store.steampowered.com/app/2364610/Enypnion_Redreamed/

Enypnion Redreamed is a reimagined and enhanced version of the original Enypnion game, offering players an even more immersive and captivating experience. Players will explore bizarre and twisted landscapes, solve puzzles, and unravel the mysteries of Jonathan's subconscious mind as they delve deeper into his memories, fears, and imagination.

The game offers fresh new scenes and puzzles to challenge players, a complete gameplay overhaul, and a more cohesive narrative.
Protocol VR - Maalzea
Hello again!

We've released a fresh patch for VR that fixes:
  • disabling the Oculus helmet (at least on our test device everything works)
  • and hopefully fixes this bug on the HP Reverb G2 (unfortunately, we can't test it).

Please try running the game on any of these devices, we really hope everything works correctly now.

P.S. We would be very grateful if you let us know the results in the comments. Thank you very much in advance for your help!
First Cut: Samurai Duel - Drasdev
Note: If you're confused why this unreleased game is getting updates: https://www.patreon.com/posts/closed-beta-faq-81470813
----

Hello everyone,

I finally managed to pull this patch together, sorry for the delay. As mentioned previously I noticed some issues with the enemy combat AI, and what started as 'tweaking' the code to prevent the Master from being easily killed using exploits turned into a full-on rewrite of the enemy combat code which has taken me a couple of weeks to finish.

The enemy behaviour isn't vastly different now, but they are more conscious of spacing and smarter about being attacked outside their own range, and they have more parameters dictating their reactions to allow for easier tweaking of the difficulties and combat styles. I'm hoping that enemies will feel a bit more interesting to duel, and a more like actual players.

I've also tried my best to balance the new behaviour to feel similar to the previous difficulties, but I will keep working on it and tweaking with subsequent patches.

There are still plenty of things on my list that still need to be fixed or improved, and I'll try to get to them with the next few patches now that this bigger task has been completed.

--------------------

Patch Notes: Beta 0.20

Rewrote the enemy combat AI to better respond to the game mechanics - distancing, dodges, counters, changing stance, etc.

Added more variants to the 'Void' stage, including ring-out versions.

Added 'Woods' stage.

Rewrote the keyboard / mouse input system. Now you can rebind mouse inputs to keyboard, and keyboard to mouse.

Increased max rounds to 25 in duel / ring-out mode.

Fixed incorrect hat colour during death.

Countering after a late-block is now less effective than countering from a full-block (a late block resets your guard to middle and their swing only glances off it, rather than being stopped).

Ringout now has its own internal stage value - so scrolling through the gamemodes won't reset the stage list for other modes.

Fixed various issues with the scrolling background and blood stencils in scenario mode.

Fixed combat parameters not setting correctly for the scenario mode enemies.
Nucleares - Iwa
The following improvements have been made:

  • Added a new ability in AO to be able to monitor gensets and fuel them when needed.

  • Added the ability to move knobs, sliders, and manual valves using the [A] and [D] keys.

  • The event "tube rupture" was added to the catastrophe type events.

  • An option to show or hide the interface was added (U key).

  • If AO has the task of controlling the Control Rods active, it does not abandon the task even if the operating limit is exceeded.

  • Added Spanish language to the game (no dialogues included yet).

The following fixes have been made:

  • Fixed bug that left the screen out of focus after the failed audit notice.

  • Fixed bug with Pressurizer valves opening or closing too slowly.

  • Fixed cooling or heating factors based on circulating flow.

  • Fixed bug on evaporators when heated without enough coolant.

This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

We are waiting for you in the game's Discord!

...