May 5, 2023
-HYPERDOPE- - ilovejerry123


Howdy!
Here's the first official entry into the dev log series for Hyperdope!
Starting off with a look back at how the game came to be in its current state.
Hope you enjoy!
Nix: Ashes of the Phoenix - Godminus
🌟 0.20230505.1: New Support Spell, Enhancements & Bugfixes 🌟

Hey Keepers! We've got another exciting update for you, packed with a new spell, improvements, and bugfixes! Here's what's new in version 0.20230505.1:

🔹 New Support Spell: Lava Trail added for more strategic gameplay! 🔥
🔹 Support Spells: Duration indicator now available, including for Holy Flame! ⏳
🔹 Improvements: Spell Upgrade screen now displays Cooldown, Duration, and Burn Rate info when applicable! 🧙‍♂️
🔹 Bugfix: BGM no longer plays for a split second when opening the game with muted BGM! 🎶
🔹 Bugfix: Escape button now functions correctly, no longer redirecting back to pause menu during battle! ⛔

We hope you enjoy these changes, Keepers! As always, your feedback is invaluable to us. Don't hesitate to share your thoughts and suggestions with the team. Happy adventuring! 🎮🕹️
River Town Factory - f
今日更新内容如下:
1. 修复了智能分离器可以反复获得物品的问题
2. 修复了在制造机界面可以使用批量删除功能的问题

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下一个大版本【工坊家园】的更新计划,预计时间6月底
1. 增加房屋装修系统
2. 增加蓝图系统
3. 增加更多的NPC好感度剧情
4. 解锁新的可攻略角色阿昙和萧钰
5. 适配SteamDeck

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如果你遇到突然闪退/存档丢失/存档异常/游戏无法正常运行/想提出意见和建议,你可以通过以下方式联系我们解决!

100%无遗漏确保问题闭环的邮件反馈方式: xb@cedong.com.cn

快捷但可能有1%的概率漏掉信息的QQ反馈方式:
江城创业记游戏1群:596672095(已满,随缘进)
江城创业记游戏2群:702307976(已满,随缘进)
江城创业记游戏3群:665445239(推荐)

友情提示:
存档路径:游戏库里找到《江城创业记》→ 右键 → 管理 → 浏览本地文件 → Save 文件夹,如果有存档问题,可以将Save文件夹发给我们。
Community Announcements - birger
Features
  • Epic game intro
  • 2 new ambience songs
  • Block item-like textures
  • Dungeon structure rework
  • Some textures now have bloom (Makes torches, fire etc look a lot brighter)
  • Flickering light sources
  • Colored light sources
  • New swing & hit sounds
  • You can now use letters as seeds
  • Post processing adjusted
  • New camera zoom levels
  • Camera shake when hitting blocks
  • Skyblock loottable rework

Bugs Fixed
  • Weird structure block in nether skyblock
  • Nether skyblock infinite loading
Hell Let Loose - Wombat Medic
Hey everyone,

Thank you for the response to our last dev brief - we’ve been exceptionally grateful and excited to be on the journey together! This week we’re pleased to announce Update 14 & The British forces are targeted for deployment on May 25th.

This will be another major update, bringing with it two brand new maps, the start of the British forces, along with new weapons & vehicles, new free & paid DLC items, our first iteration of video tutorials, and non-verbal communication tools - as well as general bug fixing.

Today, we’ll be taking a look at how the British forces are shaping up, along with the weapons and vehicles you can expect to see at the end of the month.

New Maps

Last time we revealed a North African campaign, El Alamein, would be available for players to jump into and experience a whole new biome, with open landscapes and plenty of verticality. In this dev brief, we’ll be taking a closer look at Driel, our second map based in Holland.

Driel
Taking inspiration from the events of Operation Market Garden, Driel offers intense combat where players will need to apply a tactical approach to securing territory and traversing the small villages and farmland.

Cross over using the bridge, or risk becoming an easy target by wading through the river.

Driel, featuring a sun-lit sky, rail bridge and waterway.

Another perspective of the railway bridge on Driel.

Tactical Maps

Strong point positions and map layouts for both Driel, and El Alamein.

Driel, a North/South battle scenario.

El Alamein, a West/East battle scenario.

Great Britain Weapons

As we grow nearer to the release of British forces, let’s take a closer look at some of the weapons players will get to deploy with later this month.

Lanchester MK1
Well made and solid, the Lanchester MK1 was a submachine gun manufactured to offer British soldiers a reliable ruggedness, recognizing the value of the submachine gun after the events at Dunkirk.


Sten Gun
As a contrasting counterpart to the Lanchester submachine gun, the Sten entered the battlefield as a cheaper alternative to the Lanchester and the Allied favoured ‘Tommy’ gun, with the Sten’s ability to support more soldiers with submachine guns on the battlefield.


Bren MK2
Considered reliable in skilled hands, the Bren provided a slower firing rate that allowed for easier control and accounted for effective cooling between bursts.

Lee-Enfield Pattern 1914 (P14)
Used throughout WWI, the bolt action rifle went under further modification to support soldiers in WWII. Often used by snipers, the P14 was durable and somewhat heavier, contributing to its reputation for accuracy.

Lewis Gun
Designed in the United States and mass-produced in the United Kingdom, the Lewis gun featured a top-mounted pan magazine, as well as an aluminium barrel shroud to offer effective cooling. Following the loss of a large part of the British Army’s weaponry across France, many Lewis guns were repaired, before being issued to the British and Allied forces.


PIAT
Created in 1942 in response to the need for a more effective portable anti-tank weapon, the Projector, Infantry, Anti Tank (PIAT) offered greater penetration power than its anti-tank predecessors, and was able to launch projectiles over a more effective range.


Rifle No.4 MK1
A classic service rifle built with infantry in mind, offering a lighter and more robust design than the standard rifle.


Webley MK VI
Shortages of handguns during WWII meant that a number of older weapons were also reintroduced, including the Webley MK VI, which was issued to soldiers in the British Military.

Fairbairn Sykes Knife
Resembling a dagger, this double-edged fighting knife was issued to units within the British Army during WWII and designed for surprise attacks and fighting.

Great Britain Armor & Vehicles

Sherman 76mm Firefly
Notorious in its tank destroying capability, the Sherman Firefly was one of the most common vehicles used by the British Forces, fitted with a powerful 17-pounder anti-tank gun.

Sherman Firefly - Heavy Tank.

Cromwell
With its Rolls-Royce Meteor engine, the Cromwell offered reliability and speed, while being a powerful medium tank.

Bedford Transport Truck and Cromwell - Medium Tank.

Tetrarch
Primarily used as support fire, this British light tank featured a quick-firing 2-pounder gun, produced by the Vickers-Armstrong company.

Daimler
Proving to be an important tool on the battlefield, the Daimler recon vehicle was fast, mobile, and lightly armored.

Great Britain Soldiers

As an initial introduction to the British forces, players will find their soldiers garbed in the British battledress. Worn mostly in temperate climates, Battledress was introduced before the start of WWII, and was worn as late as the 1960s.

Designed with mechanized infantry needs in mind, the British battledress comprised of a short wool jacket, buttoned to the outside of high-waisted wool serge trousers.

Great Britain Commander wearing the rubberised Macintosh Raincoat.

Infantry Soldier wearing the P-37 Battledress.


Cast Your Vote

In our last developer briefing, we asked for your input on which map you’d like to see refreshed later this year. Depending on the map chosen, the refresh goes above and beyond general optimization with a new lighting pass, a review of cover and accessible buildings, and even the opportunity to revisit capture points.

Head over to today’s Reddit post to cast your vote and discuss your ideas!

As a reminder, here are the options:

  • Purple Heart Lane
  • Sainte-Mère-Église
  • Carentan
  • Sainte-Marie-du-Mont
  • Omaha Beach
  • Utah Beach
Community News

We’re excited to announce that we’ll be exhibiting at FORMAT, the UK’s biggest games industry night life event, on the 25th May! Players local to Manchester will be able to head on down to the event, suit up as the British forces while trying out Update 14, and meet some of the team.

Secure your ticket now at {LINK REMOVED} and make sure to use the code FRM_MCR25 for 25% off!



War Correspondent, Content Creator, and Community HLL Videos

The Hell Let Loose Hungary community tried their hand at a cinematic remake of the iconic Fury Tiger vs Sherman tanks scene in-game, check this out:
https://youtu.be/hVVjjOfl_l4

A recon unit not to be messed with, watch SoulSniper and Scotty provide street overwatch on Carentan:
https://youtu.be/AWU5JaJ0gOw

It’s-a me, Mendez! Watch Alpine Sniper’s Hell Let Loose kart party, complete with a jeep obstacle race:
https://youtu.be/825wQO3FydU

For more like this, make sure to drop by some of our War Correspondent livestreams:

SquiddsTV: https://squidds.tv/stream


Saucymuffin: https://twitch.tv/saucymuffin

Velma_IRL: https://www.twitch.tv/velma_irl

Terrydactyl: https://www.twitch.tv/terrydactylgaming


W1ll67: https://www.twitch.tv/w1ll67


only_RzR07: https://www.twitch.tv/only_rzr07

On TikTok? Scroll through countless hours of some of the best Hell Let Loose moments:

Clean up on aisle three! RazBora: https://www.tiktok.com/@raz_bora/video/7225218339453340970

“Do you want one hand grenade, or double it and give it to the next person?”
Husk: https://www.tiktok.com/@imhusk/video/7214259301001481515

GebatronGaming has been sharing some great tips, like this one:
https://www.tiktok.com/@gebatrongaming/video/7113642661176905006

TL;DR on the last Dev Brief? Watch The Fresh Baked Goods break it down:
https://www.tiktok.com/@thefreshbakedgoods/video/7225736265478540586?_r=1&_t=8c0YtpQznDe


Join the Discord here https://discord.gg/hellletloose

Facebook https://www.facebook.com/HellLetLoose/

Twitter https://twitter.com/hell_let_loose

Youtube https://www.youtube.com/c/HellLetLoose

Reddit https://www.reddit.com/r/HellLetLoose/

Instagram https://www.instagram.com/hellletlooseofficial/

Steam http://steamcommunity.com/groups/HellLetLoose


With that, we look forward to seeing the results of the voting over on Reddit, and will be readying up to share more details on all that’s coming with Update 14 in the next developer briefing.

We’ll see you on the frontline!

Hunt the Night - Moonlight Games
General improvements

- UI rework to fully adapt the entire game to mouse navigation while keeping the current keyboard and controller navigation.
- New menu option to use mouse or player facing direction for attacks.
- Visual improvements in different locations.
- Fixed bug in Jonathan Malleck's quest where you couldn't get the dark power at the end.
- Achievements system redone
- Fixed some ‘Mother’ boss battle issues that allow Vesper to continuously damage her after attacking.
- ‘Shop vendors’ were fixed to avoid accidental submissions.
- Improved mouse icon position for more accuracy.
- Fixed various keyboard and mouse issues that could cause game crashes.

Bosses balancing

Adelram

- Fixed an issue with various boss animations and their speed.

Enemies improvements

Adept

- Improved enemy hurt and hit boxes.

May 5, 2023
Earth of Oryn - Elivard
Dear community,

April has been a great development month for me and I have plenty of news to share with you. I was sharing news monthly on Kickstarter and will now do the same here on Steam.

Developpement
I'm still focusing on the demo cleaning bugs and improving existing features (while hiding some that are really not ready). The goal to have the base gameplay loop being clean and enjoyable before expanding to new features.

April done
  • First deployment on Steam with a Mac & Windows version. The pipeline is working and ready to use!
  • Reworking the game interface.
  • Creating developer tools to make level design easier (also the backbone for the creative mode!).
  • Improved save system.
  • Demo almost ready with a tutorial (about 20-30minutes of gameplay).
  • First technology use case done.
  • Reworking the zones attribution tools so it provides a better user experience.
  • Cleaning a lot of small bugs.
  • New logo iteration (I'm still taking some time before making an official change so it's still possible to make changes if needed).


The goal was to improve logo readability. "Oryn" is made from a fully custom font and the "O" represent a coin which is an important part of the game lore. It has a medieval, fantasy style. Any feedback is super welcome!

My backlog for May
  • Finishing the demo and gameplay videos.
  • Core features improvements (better performances by implementing Unity DOTS).
  • Improved combat system.
  • Improved building system (building and roads).
  • Better resources gathering and farming systems.

Statistics
I'm so happy how things are going.
  • Top 700 most followed game on Steam following SteamDB. (You are more than 3000!)
  • More than 27 000 wishlists on Steam.

Video summary of April


Discord
I'm inviting you to join Earth of Oryn Discord server.
I would be super happy to meet you and discuss about the game and its future!

Cheers,
Elivard
May 5, 2023
Zombie Cure Lab - Jaybiooh
Overview
  • Build four different type of roads

    Roads modify the movement speed of your workers and are good to improve the efficiency of your economy and optimize the pathways, workers will prefer to walk on them.
  • Experience a reworked endgame with new mutated Zombie types

    After threat level 50 new Zombie types appear that are very hard to freeze, but mainly get superior weapons that are able to crush your tech four gates. This will make your goal to cure humans a bit more interesting and mainly extends how long you can play the game before you face the strongest Zombies.
  • Decorative Items for the outdoors of your lab

    Just a little treat to invest time in making your lab look nice.

Detailed Patch Notes
Version 0.19.2:

- Roads! You can now build four different path ways, one for each tier level.
Paths can be drawn like fences, they give your workers bonus movement speed and will be preferred by them to walk on. Use paths to build connections to further away resource harvesting spots and optimize your layout.
Paths can not be clicked once build, delete them with the delete tool. Drawing a higher level path over an existing lower level one counts as an upgrade.
Paths can be build on walkable areas, meaning through gates and through the main storage middle path, so you can build them closer to objects and have more freedom for placement.
- The whole endgame has been rebalanced and five new mutated Zombies with new weapons will spawn past threat level 50 to make the last part of the game more interesting and give Zombies a chances to breach through your ten times layered tier four gates.
- Outdoor decoration assets have been added that look nice together with your roads. (The street lamps will light red with the lab alarm)
- A new hunter boss has been added for normal and hard difficulty. At night 15 a hunter boss appears that is very fast and will hunt down Humbie Level 1s. He quickly can make it through weak gates and workers cant escape a fight with him unharmed. (Hunter has placeholder art at the moment and is only playable in the normal and hard mission.)
- Refill threshold are now respected in all scenarios, an ice pack press close to a freezer tower will only be emptied to refill the freezer tower when it has producer over its take out thresholds. (This was not the case before and could lead to defense towers being constantly refilled with only 1 ice pack).
- You now have additional objectives to send back x cured humans to “win” a mission. A base threat value is added once you cure your first human, which brings you into the endgame, facing more difficult zombies in general.
- 10+ new Zombie weapons added. Where the strongest possible Zombie weapon to spawn could deal 800 damage, the now strongest weapon can deal 10000 damage, giving the Zombies room to grow stronger.
- Rebalanced economy, build costs, resource gather rates and tier 4 research costs to counter various problems.
- Vegetable patches contain half vegetables, Meat growers require more vegetables to grow meat, greenhouses and planters produce less vegetables. Make it harder to sustain worker population with food only affecting vegetable resource type, not necessarily harder to make meat.
- Most tier 4 objects research costs increased by ~50%
- Various build costs increased, mainly T4 objects, endgame objects require more metal and tech.
- Research Tier 2 walls, gates and fences now costs more stone (300 each). Stone costs was increased in general for some buildings, especially tier 3 fences and gates and starting furnaces to make stone crusher a less feasible option.
- Treatment across all treatment chambers more expensive, takes partially a bit longer.
- Especially treatment 1 for Humbie Level 1 now costs 40 glowberries instead of 10, making it way more costly to get lots of Humbies. A focused berry production or gather expeditions are necessary to ramp up your worker population.
- Lab Size threat generation a bit more over 2000 lab size, all missions.
- An extra normal mission elite wave added, little less monotonous zombie wave spawning.
- Some need satisfying objects now consume power.
- PCs need satisfier statistics rebalanced, should be more useful now.
- Better need satisfier objects, higher tiers way more expensive to build (It is a bit harder now to supply your workers with the best equipment for sleeping, training, etc.)
- Slight footprint changes for T3 Humbie 3 treatment, better to place next to wall.
- Tank Boss now has way less health and little more damage, making it a bit more offense instead of a damage sponge.
- In the endgame the zombie wave damage increases quicker, past threat 50, making it harder in the endgame to defend against the new mutant Zombies.
- Harvest speed decreased by ~30-40% for all resources. It now is slower to gain lumber from trees, stone from rocks etc. This is mainly done to counter the huge humbie 1 workforces player can have in tier 2, tier 3 combined with harvest amount boni and Humbie Level 1 not needing to return at night.
- Zombie chasing and fighting workers overhauled. In general zombies are a bit more responsive and can jump quicker from fight to fight, creating new Zombies. Humbies have a higher chance to escape fights unharmed then humans.
- Starting from Artic Zombies (~Threat 40), zombies have a different behavior, starting to hunt Humbie Level 1 again, able to quickly create new Zombies. This is to change the endgame difficulty and make Humbie Level 1 less powerful in the end.
- Zombies spawned from workers (Humbie Zombies) now have weapons.
- Guards from Tier 2 now do double damage, else they have no chance against Zombies past threat 15, which also makes it now easier to contain frozen Zombies escaping from their storage.
- Frozen Zombie storage footprint changed to a general 2x2, one wall side was removed. You can now upgrade from the first storage to the last.

Fixes:
- Power cables won't stay in the air anymore after deleting/ moving/ repairing power poles.
- A bug fixed where landing zone was not buildable at the start of the game anymore.
- Game over state works again, was broken could not lose anymore. Only lose game option is now that main storage gets destroyed.
- Humbie3 Zombie version, fixed backpack material missing in general.
- Fixed ice hockey Zombie scaling, was smaller then intended.
- Humbie 1 now has correct sleeping pod sleep animation

Kown Issues:
WARNING: YOUR OLD SAVE GAMES WILL LIKELY BE CORRUPTED
The sum of the changes will make it probably impossible to load old savegames and even if it works, they probably be corrupted. We will set the 0.18.0 Version as its own beta branch that you can continue to play the old version if preferred.

On high gamespeeds and latest paths workers can slide out of curves, which requires them to make path connections, making them inefficient in reaching their target again. We are on it.

In regards to performance optimization we want to dig deep into the game and will soon right an bigger news post about what our plans are.
Quasimorph - Vovas
It's been a while since we've seen each other, which means we have some important news.

Updated name
Quasimorphosis has become Quasimorph.

We said goodbye to the last four letters and have no regrets. In the conditions of anarcho-capitalistic chaos, we often have to go through much worse than that.

New art

Also we've prepared some new art. What do you think of it?

And a big announcement coming next week!
We have a big announcement prepared for you on May 9th! Those who follow our Discord might already have an idea of what it's about ː2016whoadudeː

By the way, follow us on social media:
Discord
Twitter

Are you excited? Because we are!
See you on Tuesday.

https://store.steampowered.com/app/2059170/Quasimorph/
Conqueror's Blade - Conqueror‘s Blade Community
'Eternal' season is about to end and a new season begins. And so, we will be making character transfers available for Warlords on Lotus Ash Sea, Dragonrise Island, Jaderock Creek, Sandstorm Gorge, and Espada Forest.

Server Transfer Time:

1. We estimate that registration for server transfers will begin on May 11th, after maintenance, and run through May 24th, 23:59 (UTC+8), 2023.
2. Character transfers will be performed during the new season's maintenance.

Server Scope

Players may transfer between the Lotus Ash Sea, Dragonrise Island, Jaderock Creek, Sandstorm Gorge, and Espada Forest servers.

Transfer Cost
It will cost 600 Sovereigns to transfer between servers.

Transfer Restrictions

1. There will be a limit on the number of characters that can be transferred to and from the various servers, after which server transfers will no longer be available:
2. Players may transfer without restrictions between the Lotus Ash Sea, Dragonrise Island, Jaderock Creek, Sandstorm Gorge and Espada Forest servers.

Transfer Quotas

Lotus Ash Sea to Dragonrise Island: 400.
Lotus Ash Sea to Jaderock Creek: 400.
Lotus Ash Sea to Espada Forest: 240.
Lotus Ash Sea to Sandstorm Gorge: 160.
Dragonrise Island to Lotus Ash Sea: 400.
Dragonrise Island to Jaderock Creek: 400.
Dragonrise Island to Espada Forest: 240.
Dragonrise Island to Sandstorm Gorge: 160.
Jaderock Creek to Lotus Ash Sea: 300.
Jaderock Creek to Dragonrise Island: 300.
Jaderock Creek to Espada Forest: 160.
Jaderock Creek to Sandstorm Gorge: 100.
Espada Forest to Lotus Ash Sea: 160.
Espada Forest to Dragonrise Island: 160.
Espada Forest to Jaderock Creek: 160.
Espada Forest to Sandstorm Gorge: 100.
Sandstorm Gorge to Lotus Ash Sea: 100.
Sandstorm Gorge to Dragonrise Island: 100.
Sandstorm Gorge to Jaderock Creek: 100.
Sandstorm Gorge to Espada Forest: 100.

Once a server's quota has been used up, no further transfers will be available, so be sure to register your transfer as soon as possible if you wish to undergo one.

How to Transfer

Log in to the character you wish to transfer, press ESC and select Account Services -> Character Transfer to access the Character Transfer menu. Then select the server you wish to transfer to, and confirm your choice. Doing so will deduct the Sovereign fee from your account and your character will be tagged with 'Pending Transfer'. Your character will then be transferred following the new season's maintenance.

Important:

1. After having submitted an application to transfer servers, you may cancel this at any time before May 24th, 23:59 (UTC+8). Upon canceling a transfer your Sovereigns will be returned to you (only applicable to this server transfer event). Though, upon canceling a transfer you will not be able to apply for a new one for a period of 24 hours.

2. Characters pending transfer cannot be deleted. Should the character transfer not succeed, the cost will be returned to you.

3.You must leave your house (Imperial Restorationists or Free House) when requesting a server transfer. You may not join a new house while your server transfer is pending.

4. You can still play on your character as per usual while a transfer is pending.

5. Upon successful server transfer, the character's friends list and blacklist will be cleared. Upon logging in to the new server, you will once again have to choose a region.

6. The following items and resources may be brought during the transfer:
1) Only items and resources in your Inventory, Supply Dump, Wagon, and Resource Piles will be brought.
2) Items and resources already listed with the Auctioneers cannot be brought. Be sure to retrieve all of these before transferring servers so as not to lose anything.
3) Mail and their attachments will be transferred to the new server.

7. Duplicate Names:
Should a character with the same name as yours exist on the server you transfer to, a string of digits will be added to your name.
On the day of the server transfer we will then issue you a New Identity Document x1.

8. Extra Info:
A character may be unable to log in to the target server if that server has login restrictions. Please ensure that you can log in to a server before transferring a character.
...