Hello everyone, That’s it, we have put our Discord server online! You can join him via this link: https://discord.com/invite/EDZYcMPUYd We hope to see many of you, and above all to be able to exchange with you. This new support will allow us to launch the contests as promised. See you soon.
Very exciting news today — The long awaited Derail Valley update, Simulator, is coming out on June 30th, 2023!
After several years being in development, the update will bring massive improvements to the game in the domains of graphics, simulation dynamics, user experience, bug fixes and future development productivity! You can see a lot of what's coming previewed on our YouTube channel.
An update of this scale can always be further improved, however, we've done enough preparations and testing over the years, both internally and with the closed beta testers, to safely conclude that any further improvements can be made after the release.
Simulator is a major stepping stone towards our even more grandiose future plans, that we've just recently outlined on this new page: http://www.derailvalley.com/future/
As we've made this massive update entirely from the game's sales so far — we'd like to say thank you to everyone who has supported us over the years!
In order to help fortify our next actions, we are ending the early supporter price period. The price of Derail Valley will go up for new customers, starting May 12th, 2023 at 19:00 CET, to $39.99 USD, or a region-tailored equivalent in other currencies.
We announced this change back in 2020, and now, more than four years after the initial barebones version of the game was released, we feel the change is justified. The team is now double the original size and all that time was spent working full-time on new features and content. Derail Valley has come a long way since, and it is especially the upcoming Simulator update that is driving the sales nowadays, with even more exciting coverage as well as a new trailer coming up in the following months!
If you're in position and willing to support our team for further development, please consider buying the game at the new price. If you'd like to buy it at a lower price, however, we've kept a time window for you until the 12th.
If you're wondering about the Early Access status - the game will remain in it, potentially, for years to come. This is because we want to add more features and content going forward, despite the product being stable and well rounded in its current form already. We'll keep at it for as long as possible, in our mission to make Derail Valley the best train simulator in the world.
April Recap
April's been absolutely packed with work and we haven't had the chance to produce that many shorts this month. Next recap will, however, cover both April and May. In the meantime we've done a ton more bug fixing, finishing the UI, improving the translation workflow and have started work on the tutorial. The translation and closed beta teams have done a phenomenal job translating and finding bugs so far — thank you guys! We are about to start translating the second batch of languages soon.
That's all for today, we'll see you soon with more exciting content!
1. Change the attack of some monsters in Chapter 3/4 from knock-up to knock-back 2. Speed up the recovery of Nightmare Boss skills 3. Weaken the lightning element in the special effects of critical hits 4. Reduce spider attack power
Today we released patch 1.35.3 for Europa Universalis IV! This is just a hotfix for an issue introduced with yesterday's 1.35.2 patch and contains only one thing, which is why I combine the 1.35.2 patchnotes with this.
################### # Bugfixes ################### - Yangtze river flood event doesn´t add devastation to all owned provinces anymore
PLEASE NOTE! There is still an issue with the Yangtze River Flood" Event, which causes it to effect all provinces along the River, even if below 15 Development. This issue occurs after completion of the missions "Tame China's Sorrow" and "The Jing Hang Grand Canal" - we're working towards a fix for this as well. Our apologies for the inconvenience caused.
# Governments - The government reform "French Feudalism" no longer needs 50% of Crownland to integrate subjects. Instead, the "Seize Land" effect has now a counter which allows you to start the integration of an appanage. In other words: to integrate Orleans you would need to seize land and start the integration. For integrating Armagnac you would have to seize land again. You can save up the seize land charges so you can integrate all appanages later at the same time. - Modernization has now a base decay of 0.3 per month. - Increased the yearly manpower gain from the "Mobilize New Order Regiments" interaction from 0.3 to 0.75 for the Russian Empire and its republican equivalent. - Increased the yearly manpower gain from the "Equip Streltsy" interaction from 0.2 to 0.3 for the Russian Principality and from 0.1 (which was a number bug) to 0.6 Years of Manpower. - The elective monarchy is now mutually exclusive with States General
# Other - The decadence mission "End the Eyalet Rebellions" now requires you to have 70 Absolutism if you are in the Age of Absolutism or Revolutions. "The Eyalet Rebellion" will now remove 100 Absolutism when fired. - Added an alternative trigger to the decadence disaster "Restructure Administration" which no longer forces you to have 2 Admin Idea Groups filled to complete this mission. - The decadence disaster "End the Eyalet Rebellion" will now request 60 provinces in the Europe continent instead of 50 in Western Europe specifically. - The Plot of the Harem disaster no longer reduces the stats of your heirs by 1/1/1. - The decadence event "Corruption of the Court" now costs 0.1 years of income instead of 0.2. - The mission reward of the decadence mission "The Eyalet Crisis" now lasts for 30 years instead of 19750 days. - The decadence mission "Handle the Janissaries" no longer requires you to make 9 Mil power per month. - Severely tuned down the Janissaries spawned from events of the Janissary Coup disaster. - Eyalets now count as your border, meaning you can core provinces next to them. - Missions that require you to have some idea groups of a category filled out have now alternatives. Also decreased the number of needed military and admin idea groups from 3/2 to 2/1 idea groups needed. - The Janissary Coup disaster now increases the Janissary Influence by 10% instead of 30% and Janissary Max Privileges by 3. It no longer decreases the Loyalty Equilibrium. - The events of the Internal Power Struggle disaster now have a lower increase of their penalties. Additionally, they no longer decrease the stability to their fullest strength. - The estate privileges for the Janissaries from the Janissary Coup disaster now increase influence by 10% instead of 20%. - The English Parliament Issue "Army Reform Acts" increases Army Tradition by 5 and Army Professionalism by 0.5% instead of 15 and 1% respectively. - The English Parliament Issue "Man-of-War Acts" increases Navy Tradition by 5 instead of 15. - The English Parliament Issue "Maritime Discipline Acts" adds 20 Military Power instead of 50. - The English Parliament Issue "The Black Act" will now increase stability by 1 instead of 3. - Restored Siamese ideas partially. They have their old traditions and ambition back as well as their cavalry combat ability. - Takeda ideas now grant proper Army Professionalism. - Restored Siamese ideas partially. They have their old traditions and ambition back as well as their cavalry combat ability. - Eyalets and Core Eyalets have now -5k Manpower and -5 Land Force Limit to reduce the benefits from having a high quantity of low development Eyalets.
# Icons - Thalassocracy (Government Reform) now has a proper icon.
# Unitmodels - Fixed typo in country colors that turned a lot of country unit models white. (Thanks for finding the solution [USER=540184]@Gunthah[/user])
# Tooltips - Benefits from Celestial reforms no longer have a blank name in the country modifiers tab. - Fixed a tooltip error in the mission "Shield of Outremer" - Fixed an error that prevented the Divine Empire of Japan from granting the appropriate title of 'Tenno' to its rulers
# Other - Fixed a typo in the description of the Portuguese achievement 'The Navigator'.
################### # Script ################### # Achievements - Fixed an issue that prevented the Forever Golden Achievement from being displayed as available to Castile for Golden Century or Domination owners - Aragonese missions are now properly cataloged towards the Forever Golden Achievement - The Achievement 'Big Blue Blob' now correctly highlights all non-French provinces in Europe - Fixed a few localization and requirement minor issues with 1.35 Achievements - Spain can now be diplomatically formed via 90 Republican Tradition or 100 Devotion so Aragon as a Peasant Republic can form it diplomatically.
# Decisions - Forming England will now grant you the English Monarchy as long your tier 1 is not locked / your government is not locked. - The decision to form the Angevin Kingdom no longer requires you to have 25 provinces in the French region. - Forming Siam through the decision now requires Administrative Technology 20.
# Events - Made the Yellow and Yangtze River floods less punishing. - English/British flavor events can now fire for the Angevin Kingdom too. - A Question of Faith event will no longer fire during the Shinto Christianity Incident. - The event 'Question of Faith' will also not fire during the Ikko Ikko and Neo-Confucianism incidents. - Hungary now has to be an independent country to be forced into a personal union under Austria. - Elective Monarchies now look for a Christian noble when the country is Christian itself. In other words, the House of Osman will no longer claim the Czech throne. - The Ottoman event 'The Ottoman Line of Succession' will now fire less frequently if you have already had this event with the same heir and will reduce its maluses for recurring instances of the event for the second option - Made it so if you choose to convert to Christianity via the Shinto incident event chain, you will always get the full Christian outcome (Land of the Christian Sun) - Revolutionary France will now properly be able to choose regarding the adoption of new national ideas upon embracing the Revolution in the event "The Storming of Bastille" - The Golden Bull Treaty event which subjugates the Pope for France, now also sets the Pope to start with much less Liberty Desire to account for Liberty Desire from Development - The event "Election of a New Ruler" for Elective Monarchies will now remove the heir if you decide to not elect your current ruler/heir.
# Missions - The Qing mission 'Ten Grand Campaigns' now grants the necessary claims in the Burma region - Added proper highlighting for the Lower Burma area in the 'Campaign in Burma' mission for Qing in Domination - Adjusted the mission ‘Campaign in Burma’ for Domination's Qing, to require 25 provinces in Burma, instead of certain set areas - Added Random New World triggers for 2 French missions - The mission "A Realm of Chivalry" now requires 100k troops killed in total instead of 20k troops killed in a single battle. - The Emperor of China mission Shengshi & Zhishi now has simplified requirements and rewards - The mission "Seize France's Throne" now grants permanent claim on the areas of Britanny, Burgundy, Picardy, Lorraine, and Provence. - Added dynamic province highlighting for the French mission 'Indian Dominance’ - Added a new and improved version of the 'Conduct Population Census' to better reflect and display the +1 Monthly Administrative Power granted by the Reform Civil Registration mission of the Emperor of China. - Added a new version of the Expand Palace Bureaucracy to better reflect its empowered version granted by the Cornerstone of an Empire mission - Added alternative triggers for French colonial missions if Random New World is active - The Angevin mission will no longer request you to discover Canada and this is already covered when you colonize North America. - Added an easier to understand tooltip to the "Mainland Alliances" British mission. - Fixed an issue that made it unclear that you can't cheese the upgrade of your Centers of Trade in the Swedish mission tree. - Added a sneaky missing bracket at the very end of the DOM_Spain_Missions file - The Brandenburg mission 'Construct the Kiel Canal' now properly grants access to the Canal even before Tech 22 and grants a supplementary bonus to your treasury - Fixed a trigger for a Revolutionary France mission - Added the Toulon Dockyard modifier to the correct province, for the Aragonese mission. - Fixed an issue that fired the failure event for the conquest of Franconia for Domination's Brandenburg mission - Fixed an error that prevented the Japanese Divine Empire from being granted - Daimyo missions now have alternative requirements other than "Is Japan" to allow Domination players to complete the mission tree before forming Japan. - The Spanish mission 'New Capital' no longer highlights every single capital everywhere. - The Mission 'Holy See Politics' now properly scopes to the capital of the Papal States. - The modifier "Religious Stability" from the English mission "Piety of the State" now increases Tolerance of true faith by 0.5 and Yearly Patriarch Authority by +0.5. - The Russian mission "Break the Tatar Yoke" has now a secondary condition that allows you to get rid of the Tatar Yoke modifier if you have 85% Warscore. - Fixed an issue with the Angevin mission "Settle in America" which tells you to colonize Canada instead of colonizing the New World. - Fixed an error that prevented 'A New Buddha' from granting a new mission for people without other DLCs other than Domination. - Fixed a wrong scope in the Fortify the Coast mission for Chinese minors, Qing and Ming. - Adjusted the displayed tooltip reward for the Toulon mission of France, to reflect the actual reward granted - Reordered the triggers for the 'Kingdoms of Spain' for better visibility and fixed an error associated with its reward - Added a missing claim for Malacca in the Portuguese missions - The modifier 'Reformed Haijin Policy' now has a proper modifier scoped to the country level - Added a missing claim for the Majeerteen area in the proper mission reward - The Shinto Warriors modifier now grants 0.5 flat Land Morale instead of 0.1 - The Portuguese mission "The Cape of Good Hope" now grants a claim on Zanzibar - Fixed an error that gave breakaway Chinese warlords 100 Monarch points instead of 150 in their Independence mission - Removed the positive gain of inflation from the modifier "Silver House of China" granted by the Single Whip Law mission - Fixed an issue between the Occitania and Provence missions for Aragon - Fixed an issue that prevent Qing from completing the "Dominate the Jurchen Tribes" missions due to the latter requiring "Be Manchu" - Fixed an issue that prevented some based game Qing missions from appearing without Domination - Reduced the refunding of corruption granted by the "The Eight Banners" mission available to Jurchen tribes, Manchu, and Qing - Provence will now always accept the subjugation offer by France in "Provençal Question" however they will not be instantly integrated by the "A House United" special mission reward. - Swapped the icons of ‘Fecho del Imperio’ and ‘Universal Monarchy’ for consistency's sake - Readded the mission "Prepare Reconquista" for Castile, so they can have claims to Granada again - Fixed an issue regarding Golden Century Castilian missions appearing in the wrong place
# Modifiers - The Single Whip Law privilege now offers a lot more national tax and a lot less increased inflation to make it more appealing - Replaced both instances of flat land morale for Japan and Portugal with percentage ones
# Setup - Fixed an error that allowed the estate privilege "Factionalist Nobility" to be momentarily visible for Castile even without the Domination DLC - Fixed a missing national idea for Orleans - Adjusted the Banners-related Celestial reform. It now requires 15% Cavalry Combat Ability OR 25 Banners and grants 10% Ratio instead of 50% as well as 5% Cavalry Combat Ability - Fixed an issue that prevented the Struggle for Royal Power from firing for the players who do not own Lions of the North
# Other - Changed the icon for "Control over Monetary Policy" so it no longer gets confused with "Indebted to the Burghers". - The decadence bar now also mentions that it in- and decreases by stability. - The Decadence description now mentions that the ruler's victories and defeats decrease and increase Decadence. - The privileges regarding liberating or enserfing the peasants will now block government reforms which would remove the Nobles or Burghers estate. - All countries which can get their name or color changed have now proper access to decisions that allow them to restore their original color and name. Former Eyalets will now also restore their original names and color. - Fixed an issue with the Tier 5 Tercios Government reform being instantly abolished but remaining available. - The Expanded Black Army reform is now correctly registered in tier 5. - The event "The Franco-Ottoman Alliance" can no longer trigger when France and the Ottomans are at war with each other. - Fixed a wrong scope for the Emperor of China for Chinese Warlord missions - Fixed the Spanish localization of a few missions. - Estate Privilege 'Support the Brahmins' now is only available to Muslim countries. - Fixed a tooltip error with the mission 'Wine Monopolies'. - Fixed some issues with the German localization. - Improved the descriptions of some estate privileges. - The Franciscan order now grants base production instead of base manpower - Fixed one of the canals having the wrong development cost reduction - The event "The Franco-Ottoman Alliance" can no longer trigger when France and the Ottomans are at war with each other. - Fixed a wrong scope for the Emperor of China for Chinese Warlord missions - Forming Siam through the decision now requires Administrative Technology 20.
################### # Bugfixes ################### - Fixed null subject type crash - Fixed no federal constitution advancement crash - Fixed crash not finding GUI for a dialog - Fixed issue with GOG Windows build not shutting down when restarting at the exit to the main menu. - Russia can no longer have 5 different variations of serfdom active at the same time. - Removed confusing triggers for the Plot of the Harem disaster. - The estate agenda "Expand Port Infrastructure" is now properly auto-completed by the Burgher's privilege action instead of the one of the Clergy. - Damarwulan has enough of his imposters. Fake Damarwulans will no longer count in won battles for the Damarwulan event. - Buying subject upgrades for your colonies will no longer grant you admin power instead of costing it. - Fixed an oversight that would have allowed the Mamluks to integrate way too large vassals when they get turned into an Eyalet by the Ottomans. - Fixed a missing localization for the trigger "has_unembraced_institution" - Fixed a bug where under rare DLC circumstances you would see your ability to form Trade Leagues and Trade Cities twice as a Veche Republic. - Fixed a bug where the Russian Empire (and its Republican equivalent) would only give 0.05 Yearly Absolutism instead of 0.5 Yearly Absolutism. - It is no longer possible as Russia to have your peasants be enserfed and liberated at the same time. - Building and destroying farming estates will no longer increase your development under rare conditions. The "Expand the Fortifications" modifier is now properly removed from a province with a level 2 fort if said fort gets destroyed. - The mission reward for the Ottoman mission "The Cradle of Civilization" lasts now for 30 years instead of 29 years and 265 days. - Fixed a bug that prevented Anglois countries to benefit from Stonehenge. - Fixed a bug where the Gokaido Reform and the Reform the Samuari government reforms would not show up in Japanese countries. - Fixed the Decadence jumps from winning or losing battles with your monarch. - Renamed the second add_stability_or_adm_power to add_stability_or_adm_power_per_stab to avoid overloading a single scripted effect. - Removed an unnecessary base_monthly_growht from the Mercenary militarization. - Removed the secondary_religion_group scripted trigger as it is no longer needed. - Removed an unnecessary made_monthly_growht from the Mercenary militarization. - The Order of Avis can now be established when you accept the Portuguese culture. - Fixed a display error that showed Russia paying nothing for modernization ideas. - Fixed an issue where Monthly Innovativeness gain was colored in red even if the gain was positive. - The parliament issue "Fund an Industrial Project" now actually constructs a manufactory in the province. - The parliament issue "Acts of Representation" now properly reduces the liberty desire of your subjects instead of your own. - Fixed an issue where the rewards were swapped for the mission "The Asian Trade" for Novgorod-Russia. - The Russian Rule ability no longer resets completely to 0 for the diplomatic and military abilities when a new ruler comes to power. - Forming England and following the Angevin Path will no longer allow you to complete the mission "The Angevin Kingdom" twice. - Fixed a missing localization for the trigger "has_unembraced_institution" - Fixed some minor localization issues. - Fixed the missing diplomatic action which allows you to call Trade Protectorates into your wars as advertised. - Mission or event effects which distribute Development for provinces of a certain area do this now the defined amount of times. In other words: Missions like "Establish the Pashas" for the Ottomans now give properly 10 development instead of randomly giving more or less. - The event "Competition with Nobility" now reduces properly the influence of the Janissaries if you pick the third option. - Events for Russia and England / GB which define a new heir or ruler now check that the country is not a junior partner in a personal union. - Elective Monarchies can no longer trigger the event for the Imperial Authority to gain twice should they be re-elected as the Emperor.
Fixed the bug where the hovered card in the Tutorial Prologue could still be hovered twice.
Fixed problem where cards in the Shrine for Avatar trait info would not show their images.
Fixed Tears of Harigazz not showing animation when there are no units on the battleground.
Added action soft lock while waiting for the server response in order to avoid invalid Favourite Achievement requests.
Implemented some better connection handling with the server.
Fixed a bug where the player could open settings in a Tutorial while the Tutorial is ending which could cause the game to get stuck.
Fix the daily boost bug where after each match daily boost would refill itself.
Removed win streak tracking vs A.I.
Fixed win streak display amount.
Fixed bug with disabled Avatar Skill in the Tutorial mission 4.
Fixed bug with redirect damage applied to the unit with shield counters where damage would display as -1.
Fixed bug with invalid quest causing the game to break.
Removing effects from units displayed in action history.
Fixed bug where “morph” would also copy counters.
Fixed REAP trigger bug, where REAP would stop executing after 2 times (e.g. Malefice killing max 2 units).
Fixed bug with player’s turns starting before the animations are finished in vs AI game. Bot end turn action is delayed in order to show animations and end turn regularly.
Fixed bug where Avatar could not be rotated in the Deck Customization menu.
Fixed some auto-reconnect bugs that can disable the user hover in a match if they happen while the user had a unit selected.
Fixed some bugs that could have happened when there was a problem with starting a match and the client would be left in infinite looking for match state.
Disabled the option of switching Camera Angles.
Tooltips that appear while hovering are now better placed.
Fixed the bug where trying to navigate to the profile of another player from the sent invite would lead the player to their own profile.
Adjusted the default behaviour for delayed tooltips and resetting after user interaction.
Fixed the bug where editing a deck wouldn’t allow to save it again unless its name was also changed.
Fixed the bug where entities in limbo would lose information upon reconnecting.
Fixed a bug where the game would crash upon trying to enter the deck selection menu without a valid deck.
Fixed a rare bug where upon resizing the screen in unusual ways (i.e. windows shortcuts) the new settings would fail to be properly applied.
Fixed visual issues with token art layer sorting.
Fixed the issues with Token Dissolve visuals.
Fixed the text display error whereupon unlocking a new faction the base deck notification would show incorrect information instead of the correct content.
Mitigated the bug where changing a card foiler would spread changes among default foilers, new decks and deck customizations.
Fixed the bug where Social Pop-up input field placeholders wouldn’t display the correct information.
Fixed the bug where the Tutorial would get stuck on Introduction - Mission 1 - Event 6.
Fixed the bug where a non-collectable card preview wouldn’t show the whole description.
Fixed the bug where the Avatar’s subdue voice line would play instead of the correct one upon being revitalized.
Fixed a visual bug with the buff tooltip that could lead to intense flashing under rare circumstances.
Fixed a bug with errors when stacking special attacks.
Fixed bug with duplicate entities in action history.
Fixed bug with card reveal animation, which could make cards not appear but the effect would still be applied correctly.
Fixed bug where on failing to auto-reconnect the client wouldn’t send the players back to the login screen.
Fixed the bug where players could interact with board elements if the card details screen were active.
Fixed the bug where Passive Modifiers (earned through non-owned effects) would not show in the Mods Gained buff tooltip.
Fixed a rare bug where some effects would be applied on entities that the bot still didn’t play instead of the current entities already on the board.
Fixed the bug where deleting the last selected deck would throw an error while returning to the deck selection.
Adjusted the text on the prompt for the confirmation of purchases with foil currency.
Fixed the bug where the player wouldn’t be able to purchase items with the exact amount of currency left.
Fixed disabled sub-menu buttons in the Profile.
Sundering Spirit description fixed.
Adjusted some visuals and notification behaviour of the Social pop-up.
Reworked several unit sound entries
Updated credits information
Fixed the tooltip being active upon selecting the game mode
Fixed map selection text on find match screens
Fixed bug where player favourite achievements wouldn’t be properly updated on the menu overview
Adjusted Divine Storm VFX timings
Fixed some auto-reconnect bugs with action history and ambush
Fixed various challenge bugs
Reworked UX visuals upon purchasing a foiler from the card collection
Fixed bug where several profile icon options would be shown as selected at once
Fixed the bug before the Mulligan phase where the connection could be dropped before the title “Waiting for all players to connect”.
Replaced the Core’s System
Reworked Player Profile Customization and Featured Avatars Selection in order to make it more responsive.
Overhauled the UI sound effects in all scenes.
Fixed the bug where the cards wouldn’t be correctly filtered by cost.
Reworked the introduction voice lines for selected Avatars.
Fixed the visuals of the End Game Screen.
Corrected several typos spread across the game.
Fixed a bug that would allow for duplicate sound triggering across Menu Scene toggle groups.
Fixed the bug where the Tutorial would display the wrong text when not doing what the tutorial expects the player to do.
Fixed a bug where sometimes tooltips wouldn’t resize correctly to their content.
Corrected the text for map selection on find match screens.
Fixed the bug where player favourite achievements wouldn’t be properly updated on the menu overview.
Adjusted the timings for the Divine Storm VFX.
Corrected display text in Mao Wei’s Surprised voice emotes..
Reworked Battleground selection buttons in order to allow selection by clicking on their names
Fixed tutorial bug where two tooltips could be displayed at once
Fixed the bug in challenge history where it would fail to display the right information.
Fixed the bug where some audio elements could overlap when they were not supposed to.
Fixed the bug where the social window could stay open while loading a new match. Now the social window closes after a successful match finding.
Disabled tooltip pop-ups in rare cases where they would appear empty.
Fixed the bug where the player could still have an Avatar Skill selected after the end of the turn in case it was not manually cancelled.
Reworked Action history system.
Reworked the bug where the player would get stuck in the menu after Match Found was shown.
Reworked Avatar Shrine visuals.
Fixed the bug where Avatar subdue animations were triggered when they shouldn’t have been (i.e. Tears of Harigazz).
Fixed the bug where an Avatar would trigger an animation upon playing Curse cards.
Fixed a rare reconnect bug where the game would break under very specific circumstances involving Mulligan and Attribute Selection phases.
Handled the bug where the match would fail to start after being found but not confirmed in time. Now the client will prompt the user upon detecting the failure and allow a new attempt.
Fixed the bug where, after cancelling a match search and navigating to some other game mode, no match could be started.
Fixed the bug where, after a match, toggling the settings open a few frames after starting to go back to the menu would end up in the game being stuck in the loading screen.
Fixed the bug where Attribute Selection Window would not allow the player to select an attribute after a successful reconnect attempt.
Modified the behaviour upon cancelling the Battle Pass purchase. Now the whole BP menu doesn’t close by default.
Fixed the bug where the Battle Pass widget would display the wrong amount upon starting the game.
Fixed the bug where, upon destroying a card because of dragging with a full hand, the card would be added twice to the graveyard.
Fixed the bug where the tutorial would show a double-hovered card in certain screen resolutions and ratios.
Corrected the art ratio in selected tutorial cards and tokens.
Fixed the bug with graveyard and card count tooltips that would not show under certain circumstances. This also fixes the text for the enemy Low Card Count tooltip being upside down and not removed when the Core explodes.
Solved the problem with the graveyard card list being interactable while inspecting a card.
Fixed the problem with some voice lines names being swapped.
Fixed some minor visual glitches across the game.
Fixed the bug where units with zeal could sometimes end up slightly rotated after performing their second attack.
Modified the behaviour of Nex’s Skill. Now it is not possible to target already infested units.
Fixed the issue with lights not being used for bust models in Shrine UI.
Fixed the problems with the Shrine UI visuals upon tab switching.
New Features
Polished most of the 3D Avatar textures.
Implemented the new Main Menu Screen.
Reworked the Navigation Overlay system.
Added a Player Profile widget in the new Navigation overlay.
Implemented forced card hovering in Tutorial Prologue.
Implemented hover over Cod Clove card in Tutorial Introduction Mission 3.
Added new custom 3D animations for Agredora, Borgojag, Alina, Messeth, and Golas, that trigger when these legendary cards are played.
Implemented Client side for Battle Pass version auto-update.
Added a tooltip on some currency hovers.
Added names and descriptions for implemented Currencies.
Implemented new Buff handling. Now mods will be merged in one if the unit has multiple of the same mods added to it, and Caustic and Regenerate mods now display how much they were increased by (for example, Regenerate 5).
Implemented better positioning for tooltips when hovering.
Improved look of Action History sidebar.
Implemented new logic for returning to the menu after the match, now you will be sent to the Deck Selection menu for the last match type unless you reconnected to the match after the game was closed, then you are sent to Main Menu.
Implemented visuals and handling for the max number of decks.
Adjusted the sensitivity and timings of the opponent’s Ambush area.
Extended Tutorial Introduction Mission 1 to better explain differences between unit states: Ready, Non-exhausted, and Exhausted.
Reworked the Quests Panel.
Reworked the naming logic for new, duplicated, and edited decks. Now a new unique name is always generated by default. Invalid names are also prompted and the player is afterwards given the chance to pick a different, valid name.
Added an additional tutorial step in Introduction Mission 1 regarding the different card statuses.
Added vulnerability damage to action history.
Server stability improved.
Added support for making the card details accessible from the Mulligan phase screen.
Implemented Battle Pass system.
Updated the Credits
Added new music for the Ubbu Factory map
Added new UI Core toggle SFX
New Core destroyed VFX
Added missing flavour text in cards
Implemented views for shop bundles
Added sound to back action
Added Auto Reconnect system. Now the client will prompt the user and automatically try to continue the match when possible. The game is now overall more resilient to errors during matchmaking.
Implemented a Global Notifications System. Players will now receive important messages while in the Menu.
Reworked the Reward Notification System. Players will be prompted with pop-ups upon obtaining any kind of reward.
Added currency indicators across relevant screens.
New Cores and Titles added to the game.
Added new profile icons that replace the old ones.
Reworked the Avatar Shrine menu to represent the change from Avatar Soul Fragment to Avatar Soul.
Reworked end-game progress notifications in order to display dynamically different categories.
Added tooltips to unavailable match modes.
Added visual representations for Battle Pass limiters.
Hello! I'm excited to announce that the demo version of my upcoming casual action game, all about serving beer to thirsty customers, is now available! If you're looking for a fun fast-paced, addictive game that will keep you on your toes, then check it out!
Another Bar Game is a casual action game with elements of time management, simulation and challenging. In this game, you serve craft beer to thirsty bar guests and strive to keep everyone happy. It showcases 30 minutes of gameplay and gives players a taste of what's to come.
(If you're reading this on Steam and are confused why we are starting at #9, our previous dev logs can be found here).
Hello there! Ben here for my first update (Harry usually writes these but I've gone rogue) It's been a while I know, but I promise you, it's been worth the wait! All of us at K-Scope have been working hard focusing on content; finalising colours, characters, and ideas, we are even closing in on a playable demo (but more on that in the future)
A fresh lick of paint
Our artists (myself included) have spent probably a few too many hours arguing debating over colour schemes, ultimately resulting in Lauren saving us all and putting together some concepts. You might notice the complete lack of the garish bright pink of the fantasy world...its for the better trust us.
Since putting these concepts together its become much clearer for myself and the others when it comes to designing both 3D and 2D elements for Play Pretend, allowing us to really amp up the quality and speed of the assets we create. Here's a lil' sneak peek at some of the enemies and the final look for the fantasy world, complete with a new colour palette and an all-new rework of our boss fight.
If you want to learn more about our enemies keep an eye on our Twitter - I'll be sharing some behind the scene glances at how we put them together and maybe even a couple tips on how to beat them when the time comes!
Not all about the looks
It's not just our artwork that's had a lot of love poured into it, we are nearing full completion of the core design of the entire project, with even a little allowance for expanding the project post-release if we are able to. What this means for you all is that we can begin to share more content that we can firmly say will be final and in the game we so badly want to put in your hands! I'll be sharing more about each world, character and playstyle soon, putting together a post dedicated to each character and the worlds their amazing imagination has put together for you all to play through.
We'll be seeing you soon
As we begin to produce more and more content and we have finally settled into a development pipeline we are able to manage our resources a little better, as such you'll all be hearing from myself and the others far more often, with regular development updates coming out..well...regularly. Along with more information over on our Twitter, and maybe even an event or two over on our Discord, if any of that is of interest to you be sure you keep in touch!
Much love and see you very soon for the next devlog update! - B