May's Monthly might focus on fight or flight from foolish flags. Maybe.
This Dorfromantik Monthly will have you chase Highscores by throwing 🏴Flag Quests🏁 at you. Will you make the most out of this ocean of Flags? Share your Highscores with us using the Twitter Hashtag #MonthlyDorf or our Discord Server!
Monthly Challenge April Highscores
We have taken your feedback from last month into account, and will try our best to pick Highscores from the official Leaderboards across all platforms. We still need to work out a thing or two, but we hope this will be more to your liking! Without any further ado we would like to congratulate LukeAinsworth on successfully defending their 🥇 spot! We are already giddy to see whether they'll manage a Three-peat! 😉 Furthermore, we'd like to congratulate Mukade and Siman to 🥈 place and 🥉 place respectively. It was a very tight competition at the top!
Additionally, both Lukeainsworth and Siman also shared their maps andscores with us on Discord which we would like to share with all of you in turn! Both of them tried to keep their map as compact as possible to maximize perfect placements while minimizing open edges, however LukeAinsworth managed to eke out a couple more fulfilled quests which is what helped them secure that first spot!
It's Nick here. First off, I'd just like to say a heartfelt thanks to everyone who's played, set high scores, reviewed the game and shared it on socials. It's really great to see the game clicking with people.
From myself and everyone here at Samurai Punk, thank you!
It's coming up to the weekend for us but we wanted to put out a little hotfix to resolve some small issues. We've been reading feedback and bug reports, and looking at what to prioritise next, as well as tackling outstanding things we want to improve.
If you're enjoying KILLBUG, please consider leaving a review. They really help our visibility, and we'd massively appreciate the support!
Patch 1.0.01 Contents
Transition from the leaderboard to menu should have a cleaner audio cut
Fixed Demon Shot not being able to be fired with zero ammo
Fixed enemy distance FX appearing right on round start
Succubus Alchemist: Transformation, Orgasming Hell - mayo
Correction of incorrect icon images for the fighter's baton and fighter's hammer. Bug fix that prevents achievement of having all weapons and armor owned. *This will be determined when creating weapons and armor. Fixing the issue where unnecessary images are inserted when using an aphrodisiac.
If you like Golden Krone Hotel, you can thank the Seven Day Roguelike Challenge which spawned it. I've been doing 7DRL for 10 years now.
This year I decided to try something a bit strange: a rhythm game. The official judging process has concluded and somehow my game Conga Dungeon ranked #1. I urge you to check out the games. There are a ton of amazing entries.
Along with Conga Dungeon and three GKH updates over the last year, I've also been working here and there on expanding Leyliner, a cross between a traditional roguelike and a deckbuilder. We just put out v1.4 and the game now has over 90 cards.
So what's next?
I've got two new projects here that I think are awesome, but I can't do everything. Leyliner feels like a long-burn process which might have a many years long Early Access period (what I should have done with GKH really).
Conga Dungeon on the other hand is probably the coolest idea (with the most mainstream appeal) I've ever come up with. I'm thinking about taking a few months to craft a nice trailer, a preview of where the game could go if I stuck with it. If people find it interesting, that'll be the validation I need to keep going on that project. I do want to return to Leyliner in the near future though. And maybe, who knows, I've got enough energy for more GKH after that.
Any thoughts on which of these two projects I should be pursuing? Let me know.
Enter the Code in the Code Redemption Box and press ENTER
NOTE: Items will be sent to your Bag upon redeeming. Codes can be used only once per account.
Please feel free to contact us if there is any problem or if you have suggestions for the game. Thank you again for your support and love for Bless Unleashed!
[Important] This update is implemented only in the testing version (Alpha) of our game and will not be synchronized to the stable release version (steam default one) until it is stable enough. If you want to experience new contents in advance, you can manually switch the game to the Alpha version as described below.
Feature Adjustments:
Adjusted the Fertilizer recipe. The amount of Dried Animal Dung required is increased from 10 to 20.
The fertilizer price increased from 4 to 5.
Reduced fertilizer needed per grid when fertilizing field buildings from 4 to 1.
Canceled the function of auto-receiving immigrants in Town Hall and Great Palace.
UI:
Adjusted the Properties UI in the Citizens panel.
Fixed the wrong interval numbers corresponding to the bonus in the Health and Happiness panel.
Bug Fixes:
Fixed the missing icon on the building panel that shows the Bubonic Plague for citizens.
Guides of switching to Alpha version:
Switching Method Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version👉(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)