ZONERS - allin.indie
Hello everyone, Paris back with another ZONERS update...

Everyone's favourite genderless sentient goo has finally got the love they deserve in this update. Gluup is more or less fully animated and has a bunch of small balance changes and tweaks.



There's quite a bit more to this update than just Gluup's animations though. I encourage you to read through the patch notes below to get a sense of all the changes and fixes.

Every update brings us an inch closer to the final game I envision. I hope I can continue to surprise and delight you with my hard work along the way.

Peace & Love,

Paris


ZONERS v0.27 Patch Notes

[ADDITIONS]
  • Added Gluup's move, dash, melee, projectile, super, hyper, hit, stun, wall stun, electric & ukemi animations
  • Added Jan's sweeping, sigh and chatter sfx
  • Spectators added to the Hologram House stage's control booth
  • Added multiple tiers of trophy threshold for the Hall of Fame stats, which includes a set of 4 new trophy designs that show up
  • When finishing a match in match maker you will now see a breakdown of the bonus money you earned for it, similar to the way your earnings breakdown is shown in the cup mode

[FIXES & CHANGES]
GAMEPLAY

  • Ringressa's Hyper animations changed slightly so the portal she spawns near her and her own draw angle are detached to better express what is happening. Also very slightly improved the animations for all parts
  • Fixed some incorrect colour palette issues with Ringressa's Hyper
  • Gluup's melee now has a fixed hitbox size rather than slightly growing over it's active frames
  • Gluup's charged projectile now "powers down" to it's non-charged state after bouncing off a wall
  • Gluup's Super projectile now explodes at the same pace whether it's contacted a ball or not and the actual projectile stays visible
  • Gluup's Hyper move has been changed to "Buff Love". Gluup will pull three muscle poses, launching three hyper property rocket fists within 5 degrees of your aim angle that will linger about for a bit before launching off. This should be a much more consistent and dangerous move than how it was working before
  • Fixed issue with Princess' melee not always connecting with the ball and also sometimes moving it around in unintended ways
  • Changed Princess' projectile completely. It is now always tangible and moves a fixed distance before stopping temporarily in place and then firing off again. If spin was applied it'll stop in the same place and do the usual hold spin. Please note the sprites and values for this are not finalised, but I wanted to get it in game to get more live testing done
  • Fixed a number of character's directional facing during Hyper moves
  • Have tried to put in some extra checks on While loops in code to see if can avoid an instance one player had where the game hung for a few seconds when characters were moving near a wall
  • Changed the way Bonus games are stored in suspended cup data so that quitting the cup and reloading save doesn't give you a different bonus game. If you have an existing suspended cup you will initially get the same game for both bonus games, but any new cups will have the proper behaviour

MENUS
  • Fixed some of the bonus money calculations at the end of a match maker match and made the category and numerical values justified left and right respectively
  • The placement of the winner's sprite and the menu buttons alongside the bonus money are now changed depending on who won the match
  • At the end of match menu any player can now interact with the end of match menu rather than just the winner
  • Updated the medal sprites used in various places in the game to have proper spinning animations
  • Updated the money symbol to have a proper spinning animation in most places it shows up
  • Fixed issue where finishing an advanced training level would automatically progress to the menu screen without input from the player
  • Rebalanced some of the Hall of Fame base thresholds for showing a trophy for that stat
  • Fixed bug when getting a notification for unlocking some of the music the song name was displayed incorrectly
  • Fixed some minor menu issues with the jukebox
  • Fixed character highscore rim appearing in the wrong place in the Bonus Games freeplay menu

MISC
  • Fixed Switch Pro Controller Plus button input after recent software updates broke it
  • Fixed issue when switching type of controller from Switch Pro or Dualshock 4 to a standard Xbox or other gamepad where the start button wouldn't be updated back to the correct button
The Infected - DigxStudios
Hi everyone!

Just a few more fixes and changes.

FIXED - AI lag spikes when they attack player bases should now pretty much be resolved.
FIXED - The ATV would occasionally flip, catapult under the level causing it to be destroyed and unrecoverable by the player. We now added a check for this occurrence and respawn the ATV (with the map marker refreshed) at the lighthouse.
FIXED - Could delete a land claim pole if a ghost of something that requires a pole is within its range. Players could then proceed to build said ghost without a pole and that could cause some issue.
FIXED - Could drive the truck on ghost foundations.
CHANGE - Rain sound volume reduced a tad.
CHANGE - Storage Chest mesh changes and re textured.
CHANGE - After users reported Mike completing tasks in strange places (like cutting trees from inside homes), his behavior has been adjusted. He will no longer carry out certain tasks if there is no path to his destination. Mike will require a way out of the base and/or defensive perimeter to complete his task(s). Gates or another type of opening are required.
CHANGE - Wooden Gate HP increased from 400 to 750.
May 4, 2023
Six Ages: Ride Like the Wind - Not Alex
Kitfox Turns 10!

We are celebrating Kitfox Games’ 10th birthday with a special Steam sale featuring all our games, soundtracks and some special deals from our developer friends! (For the true Kitfoxhead, it’s true that technically the birthday is actually in June, but we were too excited and wanted to pounce on an opening in the calendar, so we’re here a little early.)

Both Six Ages: Ride like the Wind and the soundtrack are on sale!




You can start your journey to Glorantha with Six Ages: Ride like the Wind and even carry over some of your choices into Six Ages 2 when it releases.

You can wishlist Six Ages 2 and play the demo here.



-Alexandra
May 4, 2023
Alder Forge - GamesByZine

Greetings,

This is not only a complementary update to 0.8.19, but it also brings the third round of the optional boss events for the Sanctus Nuntius that has been already available for chapter 1 since E.A phase 1 and chapter 2 since E.A phase 2.

https://steamcommunity.com/games/1575590/announcements/detail/3717201017015447421
Reminder subject: Update 0.8.19 and the additional combat mechanic "Anima Latent Skill"



  • The third round of the optional boss side event for the Sanctus Nuntius is added to chapter 3. This mini-boss is available in the Observatory and it will not only help you level up quickly but also acquire the Nuntius sword, which in turn will help you unlock two additional unique skills. (Like round 1 on top of the Garnier Tower and round 2 in the Valley of the Twelve, round 3 is part of the main story but it is not mandatory and can be ignored without repercussions)


Image Subject: Sanctus Nuntius optional boss third event location


Image Subject: Sanctus Nuntius optional boss third event reward and skills



  • The keyboard combination for the Anima latent skill conflict with the Steam Overlay is fixed.
[/b]
  • The Anima latent skill gauge memory after reviving a character mid-battle is fixed.
  • [/b]
  • The Draconis Castrium throne room's ground is 3D remodelled to fix the shadow artifacts.
  • [/b]
  • (Adriel Only) The Anima gauge gets a boost at the end of each turn.
  • [/b]
  • The mobs appearing in Chapter 3 onward and specifically the ones that switch battle modes are fixed and optimized with their respective runtime systems.
  • [/b]
  • Switch battle mode aura shader effect is fixed for the hair parts of all the characters' party or bosses.
  • [/b]
  • The skill description battle UI background is reworked.
  • [/b]
    [/list]


    Please don't hesitate to speak out about any issues you may encounter while traveling the world of the Alder Forge, and thank you once more for your support for this world, characters, and story.


    Kind Regards,
    Zine. E. Falouti


    Pupperazzi: The Dog Photography Game - kiwihotaru
    In honor of our first decade of game development (hopefully the first of many), our publisher Kitfox is offering streams, discounts, and general frivolity in a big Steam sale!

    Therefore, Pupperazzi is 30% off for the first time (tell your good girls and boys!), but also ALL of our titles are ready to be snatched up, whether you're a monarch of possessions, wisdom, or frivolity. One click can get you royal-quality entertainment for a lower price than ever before!



    And for more details on the Kitfox path through our 10 years, we wrote a little guide to how we got here. Keep an eye on us, because we're only just getting started!

    Bark bark!
    Tanya, Alexandra, and the other good Kitfoxes (i.e. all of them)




    Last Year - Bönës
    Hello again, classmates of East Side High!

    For our returning players, welcome home! We've missed you!

    And for our new players, welcome to the Nightmare!

    The action-packed asymmetric horror experience is back on Steam and is now free to play!

    Special thanks to Kazeath for the promotional artwork.





    May 4, 2023
    Idle Biceps - guilemus
    Yes, I know, two updates in one day....

    This update changes the ascension upgrades price curve again, hope it feels better, if not, let me know here:

    https://steamcommunity.com/app/2355250/discussions/0/6492543723424265562/
    Boyfriend Dungeon - kiwihotaru
    In honor of our first decade of game development (hopefully the first of many), Kitfox is offering streams, discounts, and general frivolity in a big Steam publisher sale!

    In that spirit, Boyfriend Dungeon is 35% off for the first time (tell your scimitars and wielders!), but also ALL of our titles are ready to be snatched up, whether you're a monarch of possessions, wisdom, or frivolity. One click can get you royal-quality entertainment for a lower price than ever before!



    And for more details on the Kitfox path through our 10 years, we wrote a little guide to how we got here. Keep an eye on us, because we're only just getting started!

    Sword smoochers forever,
    Tanya, Alexandra, and the Kitfox Wielders




    Six Ages 2: Lights Going Out - Not Alex
    Kitfox Turns 10!

    We are celebrating Kitfox Games’ 10th birthday with a special Steam sale featuring all our games, soundtracks and some special deals from our developer friends! (For the true Kitfoxhead, it’s true that technically the birthday is actually in June, but we were too excited and wanted to pounce on an opening in the calendar, so we’re here a little early.)

    Both Six Ages: Ride like the Wind and the soundtrack are on sale!




    You can start your journey to Glorantha with Six Ages: Ride like the Wind and even carry over some of your choices into Six Ages 2 when it releases.

    You can wishlist Six Ages 2 and play the demo here.

    -Alexandra
    Path of Exile - CommunityTeam_GGG
    Our first ExileCon Qualifier event begins in 30 minutes! You are now able to join the event and compete for a spot in the finale race at ExileCon. If you can't participate today, you still have a chance to shine! In the following weeks we'll host three more ExileCon Qualifiers every Thursday at 2PM PDT. For more information about Qualifier events and their prizepool, check out this announcement.

    If you're in for some Path of Exile action, join our official livestream at http://twitch.tv/pathofexile now! The event will be shoutcasted by ZiggyD and RaizQT, so lots of fun is guaranteed.

    Good luck everyone!




    ...