The devastating energy of Nova Prime meets the restorative grace of Trinity Prime in the latest Prime Resurgence rotation!
Add these two powerful Prime Warframes, along with their Prime Weapons and signature Prime Accessories to your Arsenal instantly with the power of Regal Aya. The ever-volatile Nova Prime re-emerges with both her fast-firing Soma Prime Rifle and the elegant Vasto Prime Revolver. Not to be underestimated, Trinity Prime offers up her ferocious Dual Kamas Prime as well as the Orokin-designed Kavasa Prime Kubrow Collar.
Get the latest gear from Prime Resurgence with the help of Varzia Dax in Maroo’s Bazaar on Mars! Trade for it instantly using Regal Aya, or exchange the Aya you earn during Missions for Relics containing Blueprints that you can use to craft Prime Warframes or Weapons!
Episode 2: How good are pro-golfers at EA SPORTS PGA TOUR? It's Cameron Champ's turn to tee off. Watch as he plays against Colt and Drew from golf.com in a friendly match to see how his skills as a pro-golfer translates to gaming.
Just some more bug fixes - Updates to optimization - Increased Brightness - First pass attempt to fix the pistol and flashlight issues its a little better but i will be fixing soon with a proper animation. - various other bugs with menus and more.
- Corruption now effects the tiles of the world - Corruption will slowly spread across the world - Corrupted Nodes will spawn only in corrupted areas - Enemies now attack the stronghold
Crystal Resource
- Player can now train resource collectors to collect resources **Resources are not used for anything yet**
World Generation
- Updated terrain generation settings - Added corruption generation - Added tree decoration spawning - Generator now places corruption nodes automatically - Generator now places stronghold automatically - Stronghold clears nearby corruption upon world creation - Added corrupted tree variants - Added Crystal Resource Spawning
New Units
- Archer - A simple long ranged attacking unit - Builder - Can construct secondary strongholds for spawning more units - Resource Collector - Collects from resource nodes (Resources are currently useless)
New Structures
- Archer Tower - Tower that attacks units who come near it - Purifier - Can purify nearby corrupted towers - Barracks - Allows for training of units
New Decorations
- Added Tree that spawns in the world (Does not have any interaction) - Added Corrupted Tree variant
New Models
- Added model to archer - Added model to builder - Added model to corruption node - Added model to Stronghold
User Interface
- Swapped to the new Unity UI Toolkit system - Updated Some menus - More to come