The timestamp bubble that appears at the bottom right of the screen is now interactable.
Pressing this button will instantly return you back to your active timer. The behaviour is the same as clicking the 'Pomodoro Timer' row from the sidebar menu. The intent is to be able to return to the timer with a single button click instead of having to open the sidebar menu every time. (Suggested by Steam user 'Carthes')
Added in 3 more additional pre-installed alarm sounds! 🎶
You can now set your preferred alarm sounds in the settings page
Implemented Quantum Console 🛠️
We now have a console implemented for development and debugging purposes. Primarily intended for developer use but also available to tech-savvy users. Currently disabled for this release, but available in-editor.
Moving forward we will be adding commands to this with ways to manipulate/control your timers.
Visual Improvements
Added additional 'True Shadows' to our UI elements
Fixed a couple visual artifacts
Authors Notes
UWP version is now live on the Microsoft Store.
Android version will be available on the Google Play Store in a ~weeks time of this post.
If you'd like to get updates on development and see what I'm up to: @AdrianMiasik
I tend to post and re-tweet blog posts, art, game dev content, Unity learning resources, and other software dev related topics. If that's your jam, check it out!
A lot of updates recently because DLC development has moved along far enough that I'm playing the game a lot to test things, which means I notice bugs!
Made AI less likely to break treaties, less likely to ask for unfavourable territory trades, and less likely to do mega-alliances/pact networks. This does mean that if your current game has a mega-alliance, this patch may cause it to break up.
Autarky now provides +15% spy defence as well as +5% town and city income. Free press research bonus raised from 10% to 15%.
Diplomatic offer editor now copes better with long line items.
More/better desync checks and logging.
To avoid desyncs, the game will now refuse to use mods with missing ship designs in multiplayer.
Evened out slope HP and height.
Suspendium Disruptor chimney now recolorable.
Health update: Feeling pretty good, still a bit tired. Doing my exercises, eating my veggies.
LudoNarracon is a digital narrative games festival and returns for its fifth year from May 4 - 8! The Plague Doctor of Wippra is participating in its massive story-rich games sale! Ludo Narracon features talks, panels and a broad selection of story driven games - upcoming or on sale. Visit the event page to learn more.
We are running multiple broadcasts of behind the scenes footage and we are doing an ARTBOOK GIVEAWAY (the DLC requires the base game)! See below:
How to participate? Just visit the discussions, grab your key and enjoy! :)
We’re finally at this moment, releasing our indie game into the wild. Thank you to all the mercs out there, across all the dimensions, for your support throughout our game dev journey! We can’t have a launch without a launch trailer, of course:
ICYMI: We’re celebrating the big day with a Launch stream today so join us in a few hours at 2 PM PT/ 3 PM MX athttps://www.twitch.tv/bromiodev. We’re giving away some Steam keys, eating some Mexican snacks, and celebrating with you all, too!
For folks diving into the game please consider joining our official Discord server as you can keep up with the game and also share any feedback directly to the devs : D
We got more to share with you, but for now, thanks again for supporting us to this point!
This month we bring you an all-new monument that we have been quietly working on for the past few months, the Nuclear Missile Silo.
While exploring the map you will run across a small military base that will be marked from the distance by a tall radio tower. While unremarkable from the outside, the base hides a secret. In its center you will find a large hatch that will allow you to access a large underground network of tunnels.
Jump in while the hatch is open and you will find yourself inside a deep underground missile silo that hosts a massive ICMB. Remember that while you're in you can't go back easily, so be prepared before you enter.
As you explore, you will find various rooms filled with loot and a new dangerous type of Scientists who will shoot anyone trying to interfere with their experiments. Fight your way through and take the elevators to the bottom of the structure and you will find a nuclear warhead connected to a laptop displaying an ominous countdown.
To exit the monument you will need to find a security room that contains a button that will temporarily let you out. The room also contains a computer station that will allow you to access several security cameras and spy on any potential campers.
As the countdown to the cycle reset approaches zero on the laptop in the missile silo, the amount of NPC activity around the island will increase. Vehicle patrols will begin on roads and fighter jets will patrol the skies. Future wipe events will include infantry patrols and bombing runs.
The Thompson and MP5 have received a buff to their accuracy. Both weapons will now have a higher probability to land center hits during extended fully automatic fire. In addition, the Thompson recoil will favor one side for slightly easier control. While SMGs are not intended to be used for long range engagements, we are aware that their usefulness at range should not be 0%. We will continue to monitor and make adjustments over the following few months.
Available now from the Rust store is the new Adobe building skin which allows you to change the visuals of your base. This skin is for sale on the Steam store. To use, simply equip your hammer tool, display the wheel, enable building skins, this should reveal the skin's wheel on which you may choose Adobe style upgrade.
This skin is equivalent to the stone building tier for stats.
We'll be releasing more building skins in the near future.
To complement the new shotgun ammo world models released in the last patch. I have been busy making the metal counterparts for the pistol and rifle ammo world models. Alongside the new world models, I have also made different versions for the different ammo types. So now you will be able to tell the difference between normal and explosive ammo.
So now no more losing the raid because you picked up pistol ammo instead of rifle ammo!
The camera view in Rust+ got some rendering improvements. Players no longer look completely out of place and everything is now lit according to the time of day. However, other lights (campfires, torches, etc.) will not show up yet.
I've adjusted the ranges for players to show up in the Rust+ CCTV feeds so players need to be closer to cameras to be seen in Rust+ (now 30m vs. 100m theoretically). I also added a new range for the player's name to be sent to Rust+ so you can't see names of players far away (now 10m or closer). These are controlled by the following server convars:
camerarenderer.entityMaxDistance (for general entities, which is just trees for now)
camerarenderer.playerMaxDistance (default 30, can set to 0 to never show players)
camerarenderer.playerNameMaxDistance (default 10, can set to 0 to never show player names)
Rust+ bots have been getting out of control so we've decided to implement a few changes to make them less effective.
Disallowed Rust+ from viewing all static CCTV cameras (eg. oil rigs)
Crate and explosion map markers are no longer sent to Rust+
Cameras are only usable from Rust+ when you aren't connected to the server
Entity/player data is now randomized by the server to make it harder for bots to understand
Player names are only sent to Rust+ when close enough to the cameras
We'll be monitoring further Rust+ Bot development. Automation of game input actions must be kept to a minimum using Rust+. Extensive automation of game actions such as CCTV cameras and Drones to gain an unfair advantage is not ok.
On May 16th at 8:00 pm GMT a team of 160 well-known Twitch creators from around the world will compete in this massive global Rust competition, taking place over 5 days with a prize pool worth $100k.
During the Twitch Rivals event, Rust Twitch drops will be enabled for 5 days from selected participating channels, and well-known streamers such as hJune, Welyn, Willjum, Panpots, Buddha, DisguisedToast, Mendo and many more.
We'd like to thank Rustoria for working with us and Twitch to make this event possible.