The flowers are blooming and the residents of Anemone Valley are preparing for their annual flower festival!🌷 To celebrate, Arcadia Fallen is 33% off on Steam and if you've already played the game, then please enjoy this wonderful drawing of Ann by guest artist @nadiaxelart !🤗
1.Recompiled translation issues for the Japanese language family 重新編譯日本語系的翻譯問題 日本語ファミリの再コンパイルされた翻訳問題 2.Warehouse optimization, adding more capacity 倉庫の最適化、容量の追加 倉庫優化,增加更多的容量 3.Fix the destruction bug of the slaughter machine 修復屠宰機的破壞BUG スローターマシンの破壊バグを修正
Since the launch day of Potion Tycoon we have been meticulously collecting your feedback, noting down every last piece of it for further processing. So once Potion Tycoon’s most reported issues such as random crashes and localization errors were largely patched up, we locked ourselves up in a cellar to scrupulously analyze all your expressed needs, woes and desires, and to cook up some more fundamental and potent remedies to address them to the best of our ability. Today we are thrilled to finally get them in your hands as one extensive package of quality-of-life improvements and gameplay enhancements garnished with some more fixes and game content additions!
More specifically, this extraordinary purely feedback-driven EA update includes the following new and improved features and contents for you to enjoy:
Worker Assignments Overhaul:
Area Assignments: a new overlay UI view where workers can be assigned and unassigned to/from individual rooms and facilities
Task Filtering: a worker UI upgrade for quick control of skill-based assignments (i.e. whether an individual worker can or cannot be automatically assigned to tasks associated with a specific skill)
Updated equipment assignment UI: multiple workers can be assigned to an individual workstation
Re-balanced task priorities: operating specialized facilities such as Cash Registers, Research Labs or Cookers gets higher priority than delivery tasks
Production Setup Update:
Automatic processing orders for the same ingredient type are now bundled together as a single order (more orders can still be added manually, though, and existing orders in the previous games will not get affected until deleted)
Automatic processing links can now be toggled on/off in the production schematics dialogue window to improve support of manual production set-ups (toggling it ‘on’ auto-fills all processing equipment entries except ones that have been explicitly set to ‘not linked’, while toggling it ‘off’ sets all entries to ‘not linked’)
Improved production queue UI: added “Move to Top” and “Move to Bottom” buttons
Improved Inventory Management:
Support for manual deletion of individual items stored on pallets (from the Pallet Settings menu)
Extended pallet storage options: added "All", "Used in this room" and "Used in adjacent machines" settings to the Pallet Settings menu. The latter two settings update the pallet filter automatically unless manual changes are made
Delivery logic enhancements to allow more even distribution of goods across storages prioritizing loading pallets with filters
Loading Pallet upgrade to function as an adjacent machine’s extended output zone (in addition to its current function of an extended input zone). Any produced goods that are allowed in the loading pallet settings will be automatically moved from the machine to the pallet
Added hover-on pop-ups for ingredients in the Pallet Settings menu
Balancing & Miscellaneous Improvements:
Smarter worker resting to avoid operation hiccups and reduce worker handover overheads
Increased construction space to accommodate more premises
Storage target settings added to the Ingredients and Product pages in Ledger
Improved VIP request requirement scaling (to prevent spawning too challenging requests too early)
Improved seed offering as quest/goal rewards (to reduce the likelihood of getting a duplicate seed in the early game)
Improved leaderboard/segment ranking calculation to use additional performance factors on top of the number of superior products
Improved XP level scales for some worker skills
More merciful rivals (that keep out of launching new products for a few game days after their starting line-up launch)
Rebalanced completion requirements for some goals
Starting workers now come with starting traits (including the witch alchemist included with Supporter Pack DLC)
Increased the starting “New player in town” event’s duration from 3 to 6 days and slightly increased the potion sale chance boost active throughout it
Increased the wages for Adept, Veteran, Master and Grandmaster workers on normal
difficulty
Bonus Content:
Easy Mode with more forgiving game economy but blocked achievements (only available at a new game start)
Additional room backgrounds for underground grottos
Additional 8 artifacts granted by faction VIPs as rewards for advancing the relationship with them to the endorser level
One new artifact to be gained randomly from request and goal rewards or purchased from the artifact trader
Added 4 new items: Candelabra (decor) and Department Signs (shop, unlocked in Sales Tools)
Fixes:
Fixed Alchemy Labs sometimes getting stuck until manually nudged to the next order
Fixed bottle editor bugs that would make existing potions load incorrectly in the Alchemy View
Various localization fixes
Fixed an issue where the game would not always pause when a modal dialog is shown, potentially leading to UI lockups
Fixed issue where gameplay would resume in the background after a confirmation dialog in the research tree
Adjusted the Recipes list layout in the Alchemy View to display category icons next to the recipe names
Changed Chinese font handling to use both static and dynamic atlases for better performance
Fixed the rogue VIP request, Enchanted Lockbox, not triggering a new request if the player delivered insufficiently and declined the retry choice
Fixed issue where the loan payment and quest deadline pop-up positions could be incorrect based on the screen resolution (in extreme cases they could be placed offscreen)
Fixed issue where the game could be manually resumed while a deadline pop-up was on the screen, if the pop-up appeared exactly at the same time as the daily report
Removed an unnecessary barrel from some Infuser, Pickler and Fermentation Tank animations
Fixed the game unpausing prematurely after clicking ‘Cancel’ in Construction mode and then ‘No’ in the follow-up confirmation dialog
Fixed the ‘Enter’ key accepting construction changes even when it shouldn't
Fixed issue where Construction mode could be activated while the Production Schematic panel was visible
Fixed issue where some letter icons (rival messages or gifts from VIPs) might linger around after going back to the Main Menu and starting a new game
The equipment names in Ledger/Production can now be clicked to make the camera center on the corresponding machine
Fixed missing hover-on tooltips on Oven Preheater and Water Tank
Added missing room construction sound
Fixed shortest-path calculations not working correctly for some customer AI and schematic linking purposes
Fixed issue where production orders for a machine could get updated incorrectly when moving orders up or down
Fixed difficulties with hovering over workers and customers while on top of equipment
Hover-on pop-ups in Ledger/Products and Ledger/Goals will now update properly when the page is scrolled
Fixed Daily Report randomly displaying when clicking on certain UI elements
Fixed the "Mine is the Superior" achievement not progressing
We do hope that this long list of fixes and improvements won’t fall short to impress you. Meanwhile, we are already working on the next big update for Potion Tycoon, which will be much heavier on new content and finally let us realize some of our long-conceived ideas and plans. To slightly lift the veil of mystery, we can’t wait to see how your potion shop’s steady daily routine gets shaken up with the arrival of disastrous world events and introduction of the day-and-night cycle.
Please stay tuned for more announcements and details to be revealed closer to the next update’s actual release date. If you have any questions, insights or suggestions, don’t hesitate to join the Potion Tycoon community dedicated discord server at https://discord.gg/daedalic and let us hear what you’ve got to say!
Thank you for your unrelenting interest and support!
Bewitchingly yours, Snowhound Games and Daedalic Entertainment
We're excited to announce a brand new game in the ShellShock universe.
ShellShot Arena
ShellShot Arena is a fast-paced, top-down, cross-platform online multiplayer game. Master a massive arsenal of upgradable weapons to be the last tank standing in Team, Free-For-All, and Battle Royale matches. Earn XP to level up your tank, weapons, items, and gear.
This game has been a side project for a couple years now and I've finally reached a point to share a teaser with the community. It's brought some unique challenges and required a lot of learning but development is going smoothly and I'm very happy with how it's shaping up. A couple unique aspects to ShellShot Arena:
Realtime Multiplayer
ShellShock Live is and has always been turn-based. This style of game is much more straightforward to create because network latency isn't a problem. Game clients simulate the turn on their own time and then sync up with the server once completed. Realtime multiplayer brings new challenges because we need to keep all players synced up in real-time. Done well, this should lead to fast paced gameplay with a more exciting feel.
Cross-Platform
We're building from the ground up for cross-platform play. PC players will be able to play with console players and mobile players. You should be able to have one common account over all your devices.
We're planning to release an early beta to Steam Early Access Q3 2023 (Subject to change). Thanks for reading and please make sure to add ShellShot Arena to your Steam Wishlist here.
Hi ranchers! ☀️ With the beginning of May comes a lot of exciting news, starting with a new devlog about my progress toward the Early Access release of The Ranch of Rivershine!
Pine Forest
The Pine Forest is the second trail you’ll be able to access in Rivershine! This area is filled with twisty trails, small creeks and tall dark pines. You’ll be able to visit the carpenter’s workshop and purchase upgrades for your ranch here.
Crystal Lake
The Crystal Lake is the third area you’ll open in Rivershine! It features large, open lakes and waterfalls you’ll be able to ride around in with your horse. While no villager currently lives in this area, this is where the tailor will move in to open her boutique later on during Early Access!
Cross Country Competitions
New competitions are now open in Rivershine Town and all the trails surrounding it! You’ll be able to unlock a total of 16 different competitions in Early Access, ranging from beginner to expert level.
Quests & Progression
I’ve been hard at work creating new quests and stories for the game! The storyline will not be complete at the start of EA, but I’ll be adding new characters, areas and quests until the full release.
The current questline takes about a year in game to complete, and now features quests that introduce more mechanics such as training horses, renovating your ranch, farming crops, breeding horses and exploring new areas! Of course, the main storyline is always centered around winning competitions for Rivershine and learning about the mystery of your town!
New Coat Patterns
I’ve added new horse coat colors & patterns! You’ll now be able to find appaloosa horses in the legendary tier, along with white horses in the common tier of the auction house. Some of the coat patterns that have been shown in the demo won’t be available in the initial EA release, but will come back later on when wild horses are added in Rivershine!
New Crops
Finally, I’ve added seeds to grow all kinds of grains on your ranch! You’ll now be able to harvest corn, barley and wheat to feed your horses. These grains can be used to double your horse’s skill training for the day, so make sure to stock up on them when they're in season!
Thank you all so much for following the development of The Ranch of Rivershine! I know you all are very excited for the release… All I’ll say for now is that it’s coming very very soon!!