As mentioned in the Devlog #12, you can find the patch notes for the demo update.
As usual for all demo updates, previous saves will not be usable with the new version of the game. Read through this changelog for more information about how to use your previous saves.
New features
Storage containers
Navigation tools and building pieces
Gameplay
World size has been modified to make gliding and sailing more enjoyable
Wind speed has been reduced to make gliding and sailing more enjoyable
Inventory space is now more limited
Dedicated and generalist storage containers have been added
Stacking stone heads is now easier
New construction pieces
Customizable wooden beams and stone columns
Customizable stretchable fabrics
Added beacons
Added Spyglass
Added Map table
Flying against the wind is now easier
Visible wind breeze across the island
Strong winds now push the players back
Visuals
Updrafts VFX
Butterflies and birds VFX
Veggies pickup
New corruption VFX
Audio
New cave atmospheric sounds
Sounds when inside buildings
Dynamic wind sounds
Dynamic rain sounds
New forest atmospheric sounds
Footsteps
Accessibility
Players and now toggle camera shake on and off
Bug-fixing
It's now clearer when an island is too heavy to be sailed
Small bug involving island rotation
Small bug involving windmills not working
Additionally, players can now access older versions of the game by going to Properties -> Betas -> Select the Beta you would like to opt into:
Bear in mind that those versions will no longer be supported and that you might encounter bugs, unbalanced and missing features as those older versions do not accurately represent the latest progress.
Thank you for reading! If you want more Aloft content or would like to give feedback, be sure to wishlist the game on steam here and join the Discord server using the image below
Treasure seekers, now is your time to shine! Starting on Thursday, May 11th, Sea of Thieves’ second Mystery will set players the task of solving a mysterious set of clues from elusive puppet master known only as ‘H’. Mixing out-of-game puzzles and in-game Voyages, it offers the first player to finish this treasure hunt the one-of-a-kind prize of a replica Gold Hoarder skull – with additional physical prizes on offer for crew members and runners-up.
The Hoarder’s Hunt takes on a slightly different format and flavour to the first Sea of Thieves Mystery, Who Killed DeMarco? That Mystery also encouraged players to team up with other members of the community, setting out to solve the murder of a beloved Sea Dog. Using a variety of social media mechanisms, ARG elements and in-game clues, it unfolded over four months, with each step unlocking dynamically as players hit key milestones.
However, this new Mystery seeks to be a little snappier in delivering clues – with the key twist to the tale being that the fastest players to complete the final Stage will bag themselves seriously cool real-world rewards.
How It Works Proceedings will kick off on Thursday, May 11th, when the first clue will drop at https://www.seaofthieves.com/sea-of-thieves-mystery. This will kick off Stage One of The Hoarder’s Hunt – entitled Skin of Gold – and send players out to obscure corners of the internet to find and solve the first set of clues. Keen-eyed, sharp-minded puzzlers will ultimately discover a keyword to submit back at the Sea of Thieves website. If correct, that will unlock access to an in-game Voyage, which the successful solver can collect from Larinna. Seeing the Voyage through to the end will complete that Stage of the Mystery.
There will be four Stages in total: Skin of Gold, A Feathered Fortune, Portrait of Plunder and The Crowning Glory. Each comprises an ARG clue hunt and in-game Voyage – and every time, the Voyage entitlement will need to be unlocked by a successful keyword.
The final Stage will see pirates who’ve solved every step thus far embark on a fraught and frantic race to obtain a special in-game golden key. This key is required to complete the Mystery – with the first eligible pirate to propose and successfully complete the last Voyage bagging the headline prize. Sounds simple enough, right? Well, wait until you’ve seen the clues…
A Tribute to Treasure Hunting Inspired by real-world treasure hunts and pop culture classics such as Ready Player One, The Hoarder’s Hunt is an epic adventure which offers an unforgettable and unique treasure. This Mystery pulls together the best of what we learned from Who Killed DeMarco? while also paying homage to famous Easter eggs and treasure hunts that came before.
From the story of Olivier Levasseur, the pirate who, just before his untimely end, threw a cryptogram into a crowd that clued the recipient into the location of an outrageous hidden pirate fortune, to Atari’s famous Swordquest, which also rewarded its best players with real-world treasures, The Hoarder’s Hunt is a celebration of clues and puzzles – and those who can’t resist unravelling them.
Prizes and Rewards Galore Of course, the coolest prize up for grabs is a recreation of the Gold Hoarder’s skull awarded to the first pirate to complete the Mystery. The skull’s accompanying gold keys are designed to be shared with crewmates who joined the winner for every step of the journey.
Those who solve The Hoarder’s Hunt hot on the heels of the first crew to complete the challenge will also receive real-world prizes, with 10 runners-up receiving exclusive silver keys and 100 third-place pirates getting their hands on Reaper’s Mark medallions. With such glittering prizes on offer, we’re hoping you’ll feel compelled to tackle the clues that ‘H’ will be leaving behind.
For players who don’t quite qualify for the physical prizes, there are still in-game Titles, Trinkets and gold rewards to collect – plus, for the duration of the Mystery, washed-up Bullion Crowns will appear across the world. Players stumbling across these can hand them in to the Gold Hoarders for a handsome payoff so even if you’re not directly tackling the treasure hunt, you can still benefit from it as you travel across the map!
Who Can Play? With such a complex and global treasure hunt, those who want to tackle The Hoarder’s Hunt will need to opt in to be eligible for the final prizes and to move through each of the Stages. For the finer details on who can or can’t compete in The Hoarder’s Hunt, full terms and conditions will be available when our dedicated Mystery page goes live on May 11th.
The Race Is On! So, now you know: Sea of Thieves' second Mystery kicks off next week! Stay tuned to our social channels for updates as it progresses – you can find us on Twitter, Facebook, Instagram, TikTok, YouTube and Twitch, and share suggestions and theories on the official Forums or Discord.
Grab your magnifying glass, practise your puzzle-solving and set a course for Sea of Thieves on May 11th, when The Hoarder’s Hunt will drop its first conundrum…
It's been a month since The Game of Fourtune was released! And now it's time to celebrate that with a rather monumental patch! With this update, the first pair of epilogues will be released, so players who have finished the game will be able to view these in the game's epilogue menu.
Here's the full list of changes for this patch.
The first batch of Epilogue stories is now available!!
The Profiles screen got another major overhaul, along with a couple "tutorials," to better showcase it as a reference point
Flowchart button has been added to the in-game UI
A new Flowchart node has been added for players who have completed the entire game, to make revisiting certain scenes more easily accessible
Added some notifications to the endings, and a few other moments, when new stuff unlocks or is updated
More typo fixes, edits, commas — the usual suspects
Bugfixes, including:
- Some achievement-related issues should be fixed now
- For a certain CG set, it should show the correct thumbnail regardless of which choice you make during that game
As with any update, there is the possibility of issues with saves or other bugs that we failed to catch, so let us know if you come across any problems! We'll be continuing our work to polish and release more content for the game in the coming future.
Time for the first batch of fixes and additions to go STABLE! This update is being sent at the same time on every platform, but there's already much we're working on that's in Beta stage, like the new Dating System 💗!
Enjoy a cleaner client for now~
Go now! Time to fix everybody's lewd adventure!
Size: 797.0 MBs
Additions and changes:
ːswirliesː Added "Dialogue Box" customizing options in the System Menu!
ːswirliesː New dialogue/menu window (recolor it at will in the System options) ːswirliesː Guild Clerk NSFW scene added
ːswirliesː Pruszka NSFW Animation #1 added ːswirliesː Pruszka, the Zmeu, has been added as DLC character ːswirliesː "Draconian" Skill added ːswirliesː New sprites added for Drusy, Dur, Keaton and Wyvern Princess SUCC form ːswirliesː Tweaked NPC roaming timer ːswirliesː Heirs are now shown in the Kingdom Status menu ːswirliesː Updated Kingdom Status menu with the Reign banners
ːswirliesː Added (C)hoose (Y)our (O)wn (P)rogeny NPC! Onyxxx can be found around Oni Crater! ːswirliesː Succubi are now shown as capable of flight in the Level Up menu (they can only at night though) ːswirliesː Updated some dialogues for Slime and Goblin Princess
Fixes:
ːswirliesː Fixed buggy sieges, conquered reigns being conquered again by a ne ːswirliesː Fixed Drusy Crown killing the Knight as his HPs reach 0 ːswirliesː Fixed buggy underwater rare drops (Plumed Terror/Spooky Ribs/Slime Grinder dropped in place of the Moist/Imbued/Soaked bands) ːswirliesː Fixed Chonger monsters being around during Spika scene with the two mermaid sisters ːswirliesː Fixed Amelie buggy overworld dialogues ːswirliesː Fixed bugs happening when redeeming Princesses from the Stone Knife ːswirliesː Fixed black screen / freezes on New Day calculations ːswirliesː Fixed debug message displayed for Golem Progeny ːswirliesː Fixed Scavenger Hunt beach event memory load issues ːswirliesː Fixed buggy Progeny when delivered in a full party, on some occasions ːswirliesː Fixed Oni and Bird Princess hardly getting pregnant after sexy events at the Campsite ːswirliesː Fixed Oni failing to deliver Heir if pregnant and still on her throne ːswirliesː Fixed crashes while loading some Golem Progeny ːswirliesː Fixed crashes while loading the game after saving at one of the Crystals, if there's loot around the room ːswirliesː Fixed misplaced expressions for Salizzie in her Battlesuit ːswirliesː Fixed some soldiers wearing the Regalia rather than the Battlesuit, if the Princesses are using their randomized looks ːswirliesː Fixed some NPCs spawning in unreachable spots of the Clocktown ːswirliesː Fixed Oni Prince missing his portraits ːswirliesː Fixed Insect and Ghost being considered "fallen" when that's not the case ːswirliesː Fixed Eldritch event happening during Skeleton's Route final phase ːswirliesː Fixed some buggy HUD elements ːswirliesː Fixed Amelie / Salizzie skill crashing the game if hit by projectiles during their "dash" ːswirliesː Fixed Achievements hanging the game if assigned during New Day calculations ːswirliesː Fixed bugs happening when redeeming Princesses from the Stone Knife ːswirliesː Fixed black screen / freezes on New Day calculations ːswirliesː Fixed debug message displayed for Golem Progeny ːswirliesː Fixed Scavenger Hunt beach event memory load issues ːswirliesː Fixed buggy Progeny when delivered in a full party, on some occasions ːswirliesː Fixed Insect and Ghost being considered "fallen" when that's not the case (again!) ːswirliesː Fixed Chonger monsters being around during the Spika scene with the two mermaid sisters ːswirliesː Fixed Amelie's buggy overworld dialogues ːswirliesː Fixed NPCs roaming timer getting exponentially slower as the player increases the Day Length from the System Menu ːswirliesː Fixed Eldritch Princess' event bugs ːswirliesː Fixed Gaita's Skill being repeatable ːswirliesː Fixed Wyvern Princess possibly getting stuck after the first fight against her ːswirliesː Fixed Dragon Princess II possibly appearing while dialogues are being shown ːswirliesː Fixed Progeny in Party sometimes being still around Faun's Tavern, and invisible ːswirliesː Female Harvest Princess not showing most costumes ːswirliesː Fixed crashes when defeating enemies using certain special abilities (Crystal Princess' Explosion, damaging Fears...) ːswirliesː Fixed crashes when Miss Gaita or a Progeny with the "Charge!" Skill gets damaged, while not wearing anything in the Chest or Accessory slot ːswirliesː Fixed the "Intimidate" skill not showing its card in the Level Up Menu ːswirliesː Fixed the "Intimidate" skill lowering enemy damage to 0 on some occasions ːswirliesː Fixed bugs happening during repeated tries of the "Milky Way" quest ːswirliesː Fixed Succubi buggy flight at dawn ːswirliesː Fixed crashes when a "Festive Crystal" NPC asks to trade gifts ːswirliesː Fixed new day crashes with the DLC NPC Pruszka in the Progeny Box ːswirliesː Fixed other minor bugs and typos