A great event that will allow you to get points for the spent gold coins, which can be exchanged for excellent items. Features of this event
If Score Exchange is launched in parallel with Lucky Draw, then 1 spent gold coin is equal to 2 points.
These accumulated points can be used both in the Score Exchange event itself and in the Lucky Draw event (points spent are displayed exactly in both events and if spend points in Score Exchange, they will disappear from the Lucky Draw event and vice versa.)
IMPORTANT! If the points are not spent by the end of this event, the points can be reset to zero if one of the related events - ends (Lucky Draw or Score Exchange)
The current launch of the event does not include the parallel start of the Lucky Draw event, therefore 1 coin spent = 1 points.
The number of exchange points for items in the event has been reduced.
Another unique event that will allow you to participate in the race for the RP reward. To do this, just enter Shop-> Generals and use the refresh officers, after this you will receive a certain number of points that will be displayed in the rating, as well as accumulate in the form of GP points, which can exchange legend generals!
-Banks have been implemented along with a universal character currency. -Blacksmiths now appear around the map and are craftable. -Heavy Alloy Processing has now been added. -Revamped the Equipped item system to allow for more complex melees. -Staffs have been re-worked to have healing abilities. -Umbrellas have been added. -Added the Defense Stand, a cheaper cost defense tower manned by residents. -Revamped Save System to allow for real-time updates without corrupting. -Added a Control Menu to view source controls. -Balanced loot tables & market prices. -Added Zoom keybinds "-+" -Added 4 new Radio Songs in rotation. -Added 8 new steam achievements. -Fixed 3 Fatal Errors & MISC Bug Fixes.
Due to problems we have had with bugs, which have already been fixed, we could not release version 0.0.2 last weekend, however, the update with more content will be postponed to the weekend (13-16 of this same month)
We are sorry for the wait, but we know it will be worth it.
In this update, we are excited to announce the launch of our new drawing feature. You can now enjoy an enhanced drawing experience with various modes and tools to express your creativity. Happy drawing! *We're actively enhancing our drawing features, including patterns and tools. Please note that it's currently in Beta. Stay tuned for updates and improvements!
1.1.3 Update:
Added drawing mode feature, combined with DIY Jelly mode
Drawing feature framework embedded
Improved and refined the logic for the throwing mode in the drawing functionality
Integrated the logic to disable Jelly mode when resetting the application
Implemented a bypass for the save prompt after clearing the drawing screen
UI improvements
Other bug fixes
*Gift mode feature released, Click subscribe to get our latest updates and receive extra content gift codes periodically (enter the gift code in-game to unlock):
The time has come to celebrate the glory of an eternal star conflict between good and evil, light and dark. Be in the center of galactic wars with a powerful twist on ancestral weapons.
Redeem the promo code below in this section of the website to get your hands on mighty light... katanas! And a Mega VIP Booster for 5 days.
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Please note:
You can redeem the prizes only once per account.
The code will be active till 23:59 UTC on the 11th of May.
The contents:
Get hold of unlimited power and May the 4th be with you!
Greetings Commanders, Another monthly update is here and adds a new fast paced game mode for you to test your command skills on, as well as friends features to help you better coordinate your battles. We’ve also made another large swath of fixes to improve your battle experiences.
Up-to 8 players enter this Free-for-all arena mode, with only one emerging victorious. All players who enter the Round Robin mode will be matched against each other in rounds. These 1v1 rounds will be fought simultaneously on isolated battlefields within the same map
Each round starts with a short window of time to build units at your core base. You can choose any unit, from any faction, with their abilities already unlocked. Choose wisely, however, as you are limited to 400 minerals, 400 fuel, and 50 population points.
When the build phase is over, you’ll command your units to fight. Survive to win the round and score a point. Once all the rounds and face-offs have been completed, the player with the most points wins. Quick reflexes, flexible strategies, and a deep understanding of unit synergies and counters will see you prevail.
So, if you ever wanted to know how a behemoth mech and imperator artillery tank combo would fare, or any combination of units really, then this is the game mode for you.
We’ve also added a host of new features that allow you to easily find your friends in game and set up battles either against or with each other.
Hostile Phalanx 'Hull Down' ability VFX no longer plays every time it enters vision
The unit Wasp and Albatross aren’t lost in the introduction video
Yeoman, Rhino, Arachne Units and the Torrent map no longer contain placeholders in all non- English languages
Text now localized in FR/DE/ES/RU/PL/JP Profiles
The Accessibility tab is no longer displayed in English despite changing language in the options
The Rhino no longer plays a shooting VFX when leaving fog of war while an enemy is near without actually shooting
The unit Siren eviscerate VFX is now complete
The New horizon all infantry shield transfer ability UI no longer disappears in the army screen
The defeat cutscene loop no longer occurs after Lock Station objective is lost just before time to defend it expires on the Cheong-Lim Canal campaign mission
Shield Regeneration gameplay tip no longer has a typo in its description
Freefall ‘s 'Acid Rain' Commander ability description is now consistent with its effects in-game
Scarab's Last Stand now has a description of the affected unit being destroyed upon the shield being depleted
An Extra scroll bar no longer appears in M2, M4, M8, M9, and M10 intel game messages
The Satyr is not anymore displayed as a vehicle UI on the army screen
Unit icons aren’t lost on the economic growth graph
The Crocodiles' lasers do not disappear anymore when it changes targets
There is now no black line on missiles in stealth
Invited players can now see other players and themselves in the lobby, and host players can see invited players
The debug message of countdown now does not appear in the lobby before the game starts
Typo fixed in Morningstar's 'Barrage' ability description
Global Risk Jester tank unit can now repair Workers
The message of the enemy's HQ leveling up will now be displayed on screen
Overlord's 'Armor Piercing Rounds' upgrade description is now consistent with its effects in-game
Sniper's 'Assassinate' ability description is now consistent
In Cooperative Operation Northside, the AI will not extract the VIP at the wrong location in the end
Surrender now has a cooldown
Collisions now exist when air units are passing through some assets
The ready function now works if the player changes 2 AIs to team 2
The Player can now not skip a large part of campaign Mission 4
Restarting Campaign Mission 15 from the last checkpoint no longer gives players different commander abilities
The Rhino now leaves stealth mode after being attacked
The Scorpion's Gas Grenade no longer deals damage to buildings
Scorpion's skill description now corresponds with its in-game ability
Opening and closing menu now does not unpause replays
Workers are now able to automatically return resources
Campaign Act 3 Shipbreaker mission will now progress when the player destroys one of the Charon units carrying the "Shipbreaker" bombs
On Campaign Mission 05, the game will not pause itself after an allied Scepter is destroyed when it's picking up civilians
Map borders now do not block a part of the visible base area in the bottom right and top left side of the Payload Rail Yard map
Players can now always trigger the escort after capturing the payload
A Payload now does not drive so very close to enemy Base on Blacksite map
A Payload now does not stall at its destination before deploying on the Domination map
The game will not display defeat in payload mode if the AI’s HQ is destroyed
Fixed overlapping grass texture on the Healing ring from the Core Base on Predator Map
No more Magenta walls near borders of Northside co-op map
Building on Labyrinth maps do not have pink textures anymore
The player name now does not disappear on the loading screen for maps Torrent and frostbite
AI's ground units can no longer get stuck on physical assets located on the Labyrinth map
The pipes near ramp now have collision on the Torrent map
Players can now no longer construct buildings in several blind spots on Torrent map
Invisible walls do not prevent building on the 'Blacksite' map
Coop Operation Northside - A fatal black screen does not occur after the intro cinematic
Coop Operation Thunderstrike - The objective timer will not fail to appear at the start of the mission
New Horizons Cerberus units projectiles deal damage to one enemy only
Rhino now has the ability to hold fire
Tactical Nuclear Strike's description now matches its in-game behavior
Both Rhino and Yeoman now unlock at the correct tier and have a correct resource cost
Players are now able to refund the construction cost for the Rhino
Campaign Mission 3 now has the audio about Warden on the result screen
Subtitle and VO now do not cut-off early during third phase of Camapaign Mission 9
Random map option doesn’t draw custom maps from outside the pool of maps available to all players in the lobby
For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor: https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.
That's a heck of a lot of fixes and new features for you to experiment with. With this release we go back to monitoring your feedback closely and using it to inform our future updates.
Thanks for your conitnued support and happy gaming, - The Crossfire: Legion team
Thank you for playing Arto and giving us your feedback. We’ve definitely heard you and have some bigger changes and improvements coming up in the near future. In the meantime we addressed some common complaints:
What’s new?
• Added full controller support for interactables, including dialogue choices and menus. • Added a tutorial message about boss’ health bars, making players more aware of those hidden objects in boss arenas. • Added GOG achievements.
What’s changed?
• Modified the map tutorial message to let you know that you can zoom in and out on the map. • Fade out dialogue messages when entering menus to avoid obscuring them. • Added a buy button to the upgrades screen to make navigation easier. • Improved camera angles during conversations with side quest NPCs, making the conversations feel more dynamic and engaging.
What’s fixed?
• Fixed a common bug in which Liv would get stuck on something in the ground forcing you to dash, such as the gates in the Dark Realm, or the elevator entrance in Lichtenstone’s domain. • Fixed several walls in Outrun city that made it possible to clip out of bounds. • Fixed the BBK quest reward, which was previously disproportionately high compared to other quests. • Sfx and audio improvements to enhance the overall immersion and atmosphere of the game.
We hope these changes and fixes make your Arto experience more enjoyable! Let us know if you have any further feedback or suggestions.