Fixed Mem Leak in Save Game Screenshots which could cause out of memory crash after very long play sessions with many saves
Optimized Saving system speed. There should be less of a hitch when saving now.
v0.367
Fixed case that could cause critter AI to get frozen when seeking shelter or when laying eggs
Fixed case where it was possible to Clanfolk to get locked out of using certain attribute restoring items, like beds due to other Clanfolk not cleaning up their previous reservations properly.
v0.368
Fixed case where is a person is carrying a Baby when they die that the baby is stuck being carried and cannot be picked up by anyone else. This in particular lead to the parents never sleeping, but also never being able to help the baby in the dead person's grip.
Fixed case where a trade animal that has lost its owner becomes stuck on the map
Hi All, there were some unexpected problems with v0.365 that should be resolved as of v0.368 now. Please let me know in the bug report forums if you see any oddness with saving and loading or weird behaviors. I think the problems are all resolved, but if not, I will get them fixed right away.
I am going to get back to work on Update 11 as long as v0.368 turns out to be stable. As always, the testing branch is updated almost daily, so please join us if you are interested in getting quicker (but sometimes a little more rough) updates. It is very helpful having extra eyes/ideas on the new version as it develops.
The Comicup 29 Comic & Comics Expo, held from May 2nd to 3rd in Shanghai has drawn to a close, and we're thrilled to have the opportunity to showcase Affogato during the event! We received an abundance of positive feedback and are incredibly grateful for all the support we've received.
To share the excitement of the event with everyone, we've put together a collection of photos that we've taken during the event. We hope you enjoy these snapshots that capture the energy surrounding Affogato at CP29!
We hope your enthusiasm for Affogato matches ours, and we can't wait to share more about the game in the months ahead. Your support means the world to us and fuels our passion! Keep an eye out for further updates, add Affogato to your wishlist, and get ready to embark on a captivating journey through a magical world filled with enchantment! ✨
Had a request to add a dead zone for controller input, so we did. Decided to spend some time balancing a few things as well. We are reading all feedback/requests and logging the notes. There's a lot to come. In the meantime here's what's updated:
- Added an input dead zone slider in the options menu - Reduced miasma/poison powerup SFX volume - Reduced the gold powerup spawn rate, as it was higher than the others - Increased cooldown on cultist teleport in Linden Forest - Increased the distance threshold between skeletons and the necromancer before they disengage from their current target and follow the Necromancer - Skeletal shield masters no longer drop elite souls. was OP for farming XP - Boosted Hammer Zombie HP in Usvit Depths - Boosted Gator HP in Usvit Depths - Slowed gator speed in Usvit Depths
Additions - The Hamartia event is back and is set to repeat yearly. - New [Skip] button added when opening all treasures.
Improvements - Halved the costs to mutate basic items and runestones. - Item selection container now scales for different screen resolutions. - Improved the UI layout of Hotspring Shop. - UI content that is smaller than its container can no longer be scrolled. - The Ki indicator at the top of the shop is now aligned to the center of the shop's content. - The [Export] button no longer appears if you have zero save files. - The [Codes] button is now disabled if you have zero save files.
Bugs - Fixed a bug where the Bronze Key could fail to drop from Pallas. - Fixed a bug where daily quests could cause the game to continuously save progress, multiple times during a run. - Fixed a bug where rainbow and shiny sprites at the edges of a clipped view would bleed their effects outside of the clip. - Fixed a bug in the Saved Games screen where pressing too quickly on the Export/Import buttons would close the dialog.