AdventureQuest 3D - Trinhtrin
The Dark Lord’s Shops
The Dark Lord has added new items to his May the Fourth and Revenge of the Fifth shops. Find him on Battleon bridge.



What's New in the Dark Lord Shops?
  • Troop Hunter Armor
  • Troop Hunter Belt
  • Troop Hunter Boot
  • Troop Hunter Armor
  • Troop Hunter Scarf
  • Troop Hunter Shoulder
  • Troop Hunter Helm
  • Purple Star Katana
  • Red Star Katana
  • Golden Great Star Sword



In a Shop Far Far Away
These Star Katanas can be found in other shops across the game.
  • Doom Star Katana: Legendary treasure chest - seasonal
  • Legion Star Katana: Special PvP Rewards Shop
  • Gold Star Katana: Guardian Special Rewards Shop



Star Swords Bundle
There is a surprise inside the May the 4th shop! Buy the Star Swords Bundle token and USE the bundle item to unlock the Star Swords Bundle Shop and receive every Star Sword and Star Blade from the “May the 4th” and “Revenge of the 5th” shops, including those from this year’s release.



Mogrievous is Back
Commander Mogrevious has betrayed the Dark Lord. Find him in maps across Lore and bring back the intel for a chance to earn items from the Black Helm Crafting shop.



May Promotional Item
The May Showers Cloud Helm is included with all packages from the Upgrade Shop, including Guardian and Lore Strider. Guardian packages also give the Storm Cloud Helm. Check your inventory on your next login after purchase.

Click here to read the full details.



Beleen is on the AQ3D team!
Beleen has been helping out with AQW marketing and design notes, and now she’s expanding to AQ3D. Read her introduction post “May Beleen” to learn more about who she is and what she’ll be doing.

Last Chance
  • Legion Summoner leaves Battleon on May 10th, 2023
  • May the 4th event content leaves June 7th, 2023

Thank you and… Next!
You’re going to have a bone-tingling good time helping a new stranger out on the Bone Cliffs.

See you in game and…
Battle On!


FOLLOW ARTIX
Crush Crush - Sad Panda Studios

Hey Panda Peeps!

Have you ever seen a kitsune wedding? Would you like to?

Suzu’s attending one and by some strange narrative twist that we promise we had nothing to do with, our sweet girl has found a lost cell phone! For those of you who haven’t met the kawaii kitsune, [now is the time because her DLC Bundle is discounted for a limited time]! Make sure you approach with gentleness and a soft tone for the best, most well-received results!

This adventurous, mountainous, matrimonious Phone Fling is available to all those peeps both future and present who reach Lover level with Suzu. It’s our thanks to you for taking such good care of her all this time!

We love you so hard,

The Pandas
May 3, 2023
Battle Bands: Rock & Roll Deckbuilder - Theodore Roosevelt
Just a quick hotfix to address a small list of bugs and updates!

  • Added ability to click bandmates to view their hand.
  • Fixed issue with description on Prepared Production Manager and Disruptive Loyal Heckler.
  • Fixed issue with description on Notebook of Legend and Musical Notebook.
  • Added Bummer card icon to the Info screen.
  • Added note about using number keys to change instrument to the Info screen.
  • Bumped Font of "Exhaust" "First Draw" and "Retain" text.
  • "Uplifting Strain" upgrade "Pensive" replaced with "Safe" upgrade.
  • "Bassist Spaces" upgrade "Safe" replaced with "Exploding" upgrade.
  • "Mirroring Melody" added +1 protection, +1 Hype, and "Quickly" replaced with "Warm" upgrade.
Thank you all for the continued feedback!
May 3, 2023
Endless ATC - startgrid
Here's the changelog for version 5.3.1:

  • Added icons on the buttons in the 'main' menu.
  • Clicking on the skill/wind/speed text at top of the screen now opens the corresponding menu, for quicker access to these settings.
  • L and R heading buttons are highlighted in case a turn is bigger than 150 degrees (was 180 degrees), to make it more clear in which direction the plane willl turn. The plus/minus icons are also bigger for better visibility.
  • Yellow turn curve is less glitchy when turning towards a beacon.
  • Blue subtext can wrap up to 4 lines to avoid text getting cut off.
  • Fix for possible incorrect number of active runways when reloading the game if the 'end game' button was used before.
  • Fix for possible incorrect game window position on startup in case dpi scaling is used in Windows. If the game still happens to open out of view, you can maximize it via the taskbar, and then drag the window to your preferred position.
  • For custom airports: the tower is able to release departures at a higher rate in case SID routes are used, or in case there are intersecting landing runways.
Reentry - A Space Flight Simulator - wilhelmsenstudios

The 0.999 update is one of the last updates before the 1.0 milestone, and contains some bug fixes and a big update to the game manual.

Note: If you are experiencing issues with this update, you can always revert to an earlier build using the Steam Betas Tab.

Reentry Game Manual
The Reentry Game Manual has been updated and is accessible from the Main Menu -> Academy, or from the web site. This is the first iteration and it will be updated with fixes and new content along with game updates.


Virtual Reality - Pre-Testing 2
First of all I want to thank you for giving the new VR direction a test, even with its limited support for interactions. As mentioned before, the first iteration of VR (Pre-Testing 1) was all about device detection and HMD rendering. Testing so far has been positive and I'm happy to share that the next phase of VR has rolled out with this update - containing most of the basic systems to complete a Mercury mission (You will still need to press C to toggle the function bubbles and use keyboard to maneuver the ship etc).


Pre-Testing 2 will continue to test what Pre-Testing 1 (PT-1) had as its goal, but also adds support for interacting with a Mission Pad, reading/running checklists, controller bindings and mission commands. Keep in mind that this is still at a very basic level (as with the entire Pre-Testing phase) for Mercury only. This is because I want to limit the scope of testing to the most important matters.

The first main thing is binding support. The new VR implementation is based on the new Unity Input Actions system. So far I have added 4 bindable actions as a test to the Virtual Reality section of Main Menu -> Settings.

When rebinding, make sure you firmly execute the rebind as some controllers will also react on the "touched" event for some buttons. I have yet to filter this out for the various controllers out there, so if the binder triggers on the "touched" event, try to redo the binding until you get the button you want.

If anyone knows how to avoid this, please reach out to me on the #vr-development channel on Discord.

Note: You can also bind these events to the keyboard and other devices as well.

A dedicated mission pad for VR has been added and functions similarly to the old implementation. It can be toggled by using the left hands secondary button (can be rebound to for example the thumbstick button as in the screenshot above). You interact with it using the right hand laser pointer + trigger (same as interacting with the function bubbles). It will follow your left hand. You can run checklists from this pad, but some features are yet to be added such as the map.


Mission Commands will show as a wrist UI where you can use the RadioCommandProceed action to press "roger", or the laser pointer.


The next steps will be to also add a bindable key for toggling the function bubbles and tools to perform timescaling etc using the Mission Pad. This will be added as a minor patch very soon.


Fixes:
  • Multiple fixes to the Career path nodes
  • Corrected issues related to the FLIGHT and CAPCOM level-ups in Apollo MOCR
  • Apollo CM comm button overlap
  • Added OMNI D to the OMNI antenna sw
  • UP TLM CMD switch RSET position set to momentary
  • Removed middle pos for LM VHF receivers
  • TEI and TLI tool corrections
  • Profile->Capsule name line 1 and 2 fixes
  • Mercury RCS strength corrections
  • Mercury RCS logic corrections

Thanks to the Test Pilots, the community and to you for playing Reentry!

I will very soon start to talk about the next steps of Reentry - An Orbital Simulator, as we are crossing the 1.0 milestone - marking the beginning of a long journey towards 2.0.
LIGHTNING Playtest - Aionware
  • ADDED: AKM can now equip a suppressor or muzzle devices
  • ADDED: Skin color options are added and can be selected through the Character Gears section
  • CHANGE: Horizontal Recoil slightly Increased
  • CHANGE: Abilities are now unlocked for most of the modes
  • CHANGE: Premium currency is now Called Premiums
  • FIXED: Rare bug where the abilities aren't correctly shown

This is likely the last Patch for the playtest, the Early Access release is close.
Paleon - Rick Fox
Bugfix:
- Unable to tame animals after loading a save
The Cenozoic Era - {Mr.}Opendix147
Version - 0.0.6.1 Changes and Road Map



Changes:

-Added tail attack to Sarco
-Adjusted Terrain collision
-Adjusted Rock collision
-Removed Certain rocks that were causing issues
-Fixed swimming while not in water
-Fixed female Sarco walk sounding like its in water
-Adjusted Loudness of Sarco and Rhino thud sound effect while walking
-Lowered waterfall sounds by 40%
-Reduced the amount of fish spawners by 40%





Plans for the next update:

-Berry gathering mechanic for Grizzly Bears
-Night Vision Adjustments for certain animals (Cats should see better than most others)
-Rework Fish AI
-Grazing
-Weather Debuffs (Requiring Shelter for certain animals)


Potential Things:

-A new map that's better thought out for semi aquatic's
-Territory System
-Small game AI (Rabbit, Squirrels etc.)
-Flyers
-Aquatics
-More immersive weather system
-Disable bright colors

Live Progress
You can find our discord Here Where you can keep a tab on live progress as these things are being worked on

May 3, 2023
Boom Royale - hutstudious_Company_IRC
Welcome to the new and improved Boom Royale! With new mini games and the exciting soundtrack, you will be immersed in an epic gaming experience. Fixes to jump animations and graphics, along with server stability improvements, ensure that you experience smooth, stutter-free gameplay.

By updating the allowed amount of players in normal battles to 5, you will get even more adrenaline in each match. And with reduced wait times to find players, you can jump into battle in a snap.

The game's impressive features, such as the leaderboard, item pickups and power-ups, interactive world elements, and character customization with unique outfits, ensure an exciting and personalized experience.

Furthermore, the update reduced the load on the GPU, ensuring a smooth experience even on older devices. With these improvements and updates, Boom Royale is the best multiplayer shooter you'll ever play! Team up with other players from all over the world and show off your combat skills in this epic arena.
Fetish Locator Week Three - Axe_of_Blitz
Greetings Partygoers!

We are even closer to the release of the much-awaited Fetish Locator Week 3!
And guess what! We have our much-awaited release date which is going to be on May 24th!

I repeat, Fetish Locator Week 3 will be releasing on May 24th!!

As we prepare for the release, here's a sexy shot of 3 of the Gorgeous Ladies who will be gracing your screens soon. Don't you want to know what is going to happen based on the peculiar devices they have in hand? So stay tuned and save the date!

Let us know who you like the most and whose teasers you wanna see next!

And as always party hard!!!


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