OBS 29.1 has now been released and is available via the normal OBS Studio Steam app. This playtest will remain in your library for use with future beta releases. Thank you for testing!
"I Know This Place..?" chapter I (prologue) - Zap!
We have reduced the price to $2.99!
We understand that this is just a pilot chapter, however we want players to understand that by purchasing it you support the development of chapter 2. You can vote in a special form, your ideas can get into the game and we will nominate you. It's all included in this amount. Moreover, in the first chapter, we test use DAO voting and it is also free (conditions in the form).
And read also our last news with updates! And in the coming days, we will make a contest to find ALL ACHIVEMENTS and give a CASH PRIZE to the first winners!
We're back with another development update! Full game production continues to go smoothly! We're currently working on the final chapter of the game hehe. Here's a few things we've been working on:
NexusBoy
NexusBoy is an item you'll be able to get in the game that serves as a portable Music Player and Arcade! Its design is inspired by the Gameboy Color! You'll be able to listen to all your favorite tunes from the OST that you've unlocked and the Arcade will allow you to access previously visited Network Dive Areas! We've added a timer for each stage so you can speedrun to your hearts content! We think it's possible to beat each stage in under a minute!
Backer Murk Designs
We've started reaching out to our Murk Slayer Tier Backers to collaborate and come up with several Murk Designs that will be added to the game! There's a ton of components to consider when designing and implementing a Murk so we decided to tackle backer Murks first so we can get a head start on setting those up! Next on the list, In the coming weeks we plan to reach out to our NPC & Legend Tier backers to create your NPC designs! Without further adieu, here's official concept arts for the Backer Murks!
CODENAME: Kerberos
CODENAME: Xenotaur
CODENAME: Psychozoa
As always thank you so much for supporting the development of LunarLux! We also post content twice a week over on our Twitter, so for immediate progress or snippets into what we're working on, head on over to the LunarLux Twitter to keep up with all the latest posts! heh. That's all for now, See you on the next update!!! :D
Another update with additions, fixes and revisions. You can now play the demo in Simplified Chinese, Japanese and Korean.
If you wish to collaborate in the translation and proofreading of the in-game texts, please write to us by Discord or email us at contact@familydevs.com
Of course, your name will appear in the credits of the game!
Best regards, Family Devs.
Cards and Guns - 0.2.0
ADDED
New languages: Simplified Chinese, Japanese and Korean.
New card: Tesla (Not available in the Demo Version)
New card: Shield (Not available in the Demo Version)
New card: Explosive shot (Not available in the Demo Version)
New card: Ice shot (Not available in the Demo Version)
New card: Rockets (Not available in the Demo Version)
New danger: Danger 1 (Not available in the Demo Version)
New boss: Wraith (Not available in the Demo Version)
UPDATED
Luck description. Some players do not understand what is involved in improving this stat.
The "Vision Range" stat is now called “Gun’s Range”. Some players do not understand what is involved in improving this stat.
Improvements in raising and lowering the volume of music and sounds.
FIXED
Character hit box.
Turret hit box.
A bug in the "Cards Selection" menu.
Some texts are not translated.
The character shoots at enemies that do not really exist.
Elites overlap with each other and with other enemies.
The first batch of updates is now available. It’s the beginning of many updates you can expect over the course of Early Access.
Bugfixes:
Fixed an issue that could cause the game to run in an incorrect resolution
The Hedgemole will now spawn every 3-4 days
Removed unusable items from the clothing store
Fixed an issue with serialization that could cause bees to not respawn
Fixed a rare issue that could cause a soft-lock in the tutorial
Fixed a spot on the water in the cave where a player could accidentally drown
Adjusted CloudSave settings; the game should now launch with correct settings on Steam Deck
Fixed an issue that could cause some amulets to work incorrectly
Updates to navmesh, to make sure the player won't get stuck
Improvements:
Reduced Stamina cost for all actions as follows:
sowing seeds from 5 to 1
watering from 5 to 2.5
hoeing from 5 to 3.5
using an axe, mining pick and the shovel from 5 to 4
reduced the durability of digging spot from 20 to 15
reduced the durability of Hedgemole mounds from 40 to 20
Other improvements
Slightly reduced the durability of stumps and boulders on the farm
Adjusted Stamina required for swimming. Now Stamina isn't used for the first 30 seconds, and with a full bar the player can swim for a minute
Added a new item: an amulet that increases maximum Stamina, left behind by the previous Witch. Look near your house!
Improved Dree AI, they will no longer become unresponsive. Additionally, animals who were unresponsive on the Steppes will now move
Changed ingredients for Dumplings recipe
Improvements to lightning in the World Map
Improved view distance on Steppes
Changed quest text in "I believe I can fly" to be less vague
Increased the size of Morel mushrooms
New features
Added 5 new farmer's mixtures, obtainable on the farm
Added a new visual effect while talking with the Witch Guardian
Added particles for better visibility on interactable plants that can be picked up
Added a Quick Menu (TAB) tutorial
Added a "loss of save data" warning for players who quit the game during the day
Added a "loss of save data" warning when going to sleep on a new game, if the player already has a save from a different playthrough
Added information for the player to eat food after reaching 0 Stamina
Added new blueprints to the Witch house
Added more digging spots next to Abrill’s house
We hope these changes will make your stay on the Fern Island more comfortable. Rest assured that your feedback is always heard, and is an important part of our workflow for future updates.
-Fixed rare possible bug where the game locks you out of building and inventory after building -game correctly recreates settings file on first load, meaning that audio will not reset volumes when you go into menu in game -base structure damage saves/loads -asteroids show their type (ice etc) when you scanned -Demo ends after first jump with game fades out -added traile record functionality -fixed bug leaving damage points in space when you packed it -fixed bug with farming cubes causing failure to pack correctly and to pack seeds correctly -holo-map will only trigger in movement mode not feedback form -fix exit buttons and steam wishlist opens on exit