Filthy Animals is out but that doesn't mean the work's over. We've been quashing bugs, fixing stuff, adding new things, and making Filthy Animals better than ever before.
Now, with our latest patch, we've got a ton of new updates ready to share with you. We're sure you're going to love all the work we've put into our game post-launch: here's everything that's new!
Gameplay Stuff
Unlocking new heists just got easier - One of the key pieces of feedback we received was that some players were getting a little frustrated when trying to unlock new levels. To make this better and easier for everyone, we've reduced the number of objectives you need to complete in order to unlock the next heist from 4 to 3.
Enhanced Revive Visuals - We've revamped the visuals when a player starts getting revived to make it more clear to everyone what's going on. Now you'll know exactly what's happening with your unlucky teammate who just got knocked down!
Sliding Objects Are Better, More Slidey - To navigate some puzzles, objects like bookshelves or crates may need to be dragged across the floor. We've greatly improved the handling of these objects so getting through heists and successfully completing puzzles should be simpler, better, and more slidey.
Performance Stuff
Greater Network Stability - One of our primary focuses since the launch of Filthy Animals has been to make sure players can play together online with more stability and better performance. We've introduced a ton of fixes aimed at making playing online better and we're confident that players should have a much better experience with the current version of the game.
Please do note that Filthy Animals uses peer to peer connections in order to connect players, so if you do encounter network issues when playing Filthy Animals as a first step check our FAQ for some troubleshooting steps. If you still experience issues after troubleshoting - let us know!
Better FPS - As we work towards getting Filthy Animals on console we're undertaking a huge amount of optimisation changes. While these are primarily focused on console players, this optimisation work means PC players should also see a bump in performance.
Bug Fixes 'n' Stuff
Character Deformation - Some players might have experienced their character becoming deformed when running past or through objects. This should now be resolved.
Ledge Issues in Bank 2 - If you happen fall off the ledge in the second Bank level, after respawning some characters became unresponsive. This has been fixed so you can respawn with confidence!
Disappearing Flushies - A very rare issue meant that when a player's flushie could disappear from the game meaning they couldn't be revived. This has also been fixed, time to live...AGAIN!
Whew! Now enough from us, go check out the update.
Please note that when attempting to invite friends or when accepting an invite, all versions of the game will need to be updated to the current version in order to successfully join. This applies not only to players on Steam, but those crossplaying with players on Epic too.
Do remember let us know what you think on our Discord, on our Twitter, or here on the Steam Forums. We'd love to hear from you - your feedback is helping us make Filthy Animals better and better and...BETTER!
If you haven't picked up Filthy Animals yet then smash that Steam link below and go grab it and join a world of crime, tacos, and mutant animals:
Chivalry 2 introduces cross-platform parties beta, a brand new Team Objective Map - The Sacking of Bridgetown, the Heavy Cavalry Sword, a new Campaign Pass - Raiding Party, a new gamemode - Mounted Arena, combat changes, and quality of life improvements in Chivalry 2's new Raiding Party Update! Read on below.
CROSS-PLATFORM PARTIES
We are excited to finally be releasing a beta version of this long requested feature to Chivalry 2, which now allows players to add players to their in-game Friend List from any platform through the use of friend codes. Each player has a unique friend code that can be generated. Once added, players can invite friends and create parties in the main menu, regardless of their platform. Please note that, while this feature is now available for players, it is currently in Beta - which means some bugs and issues can be expected as we continue to improve this feature. If you are having issues with adding a friend or joining a friend’s party, please attempt re-adding your friend or restarting your game.
New Map - “The Sacking of Bridgetown”
The news of King Argon’s victory against the Masons at Thayic Stronghold has spread across Agatha. The nobles of Irilla and the surrounding lands have come together for a decadent celebration, filling Bridgetown with laughter and joy. The wine flows and the noblemen dance to the music and cheers, this is surely a day that will be remembered for generations to come!
Outside the city walls the peasants toil in the fruitful vineyards that provided such an ample supply of fine wines for the festivities. The distant sound of the partying gentry is pierced by a harrowing horn, but this is no horn of the north. The workers grab what meager armaments they can and await the storm.
After successfully breaching the bulwark at Baudwyn the Tenosian Empire has begun the second phase of their invasion. In order to further their advance inland they must cross the river through Bridgetown. The Tenosian army will stop at nothing; setting the outlying farms and vineyard ablaze and defenestrating the cowardly nobles.
New Weapon - “Heavy Cavalry Sword”
With Weathered Heavy Cavalry Sword, Heavy Cavalry Sword, and Decorated Cavalry Sword skins
A new one handed weapon for the Man-at-Arms Footman Soldier and Knight Guardian, this sword has long reach and slow swings. In addition, it features incredible prowess on horseback in comparison to other weapons, having slash attacks that differ from its slash attacks on foot. This weapon can also be held forward while inputting a special attack on horseback. Lead the charge!
New Limited Time Arena Mode - “Mounted Arena”
Think you’re a good horseman? Looking to stick a lance into someone’s chest without any distractions? Prove it to the cheering crowd in this new 1v1 mode for Arena enthusiasts! Coming soon as part of our limited time queue rotation, two players on horseback challenge each other to a joust on Tournament Grounds with various weapons. The round doesn’t end until your opponent is completely defeated.
New Campaign Pass - “Raiding Party”
Like a traditional Battle Pass, players can complete challenges and earn in-game rewards such as currency and armoury items as they play. The Raiding Party Campaign Pass has no time limit, so you can earn rewards at your own pace.
Play the Raiding Party Campaign Pass at no cost to unlock free currency and armoury items, or upgrade to unlock premium rewards. The Premium Campaign Pass can be purchased for 1000 Crowns in-game.
New campaign select screen, and the ability to select the active campaign
New post match notifications of unlocks and campaign progress
New free campaign pass with 10 customization unlocks
New premium campaign pass available in the store with 30 additional customization unlocks
Horses on Lionspire!
Another map in the world of Chivalry 2 has had horses added to it. This time, horses stampede into the fan favourite map - Lionspire.
New Armoury Items!
Level 1000 Heraldry: Sword of Bravery, Sword of Glory, and Sword of Balance Four Open Helmets: Tilting Helmet, Pigfaced Bascinet, Protector Helmet, Heavy Bascinet
New Campaign Pass Armoury Items!
Tenosian Footman Steppe Wanderer Helmet and Armours Tenosian Knight Steppe Warrior Helmet and Armours Mason Gold Vine Jousting Knight Tenosia Knight Royal Scythian and Scythian Warrior Armours Tenosia Vanguard Askandir Equestrian and Askandir Scout Armours Tenosian Imperfection and Facepaints - Tenosia Brand, Crescent Twin Snakes, and Boa Community Halberd Skins: Crescent (Weathered, Crescent, and Decorated) Community War Axe Skins: Labrys (Rusty, Embossed, and Imperial Flame) Jambiya Dagger Skin with Worn Jambiya, Ivory Jambiya, and Royal Jambiya variants Tenosia Royal Sipar, Golden Dipylon Shield, and Royal Sparabara shields You can read our full list of patch notes here.
In twenty-four hours, all of your dreams will come true, everyone! Well, if you only have a single dream: for Tiny Life to be released into Steam Early Access!!
We hope you have more dreams than that, though.
If you haven't wishlisted the game already, you should do so now so that you get a little email in your inbox about the release tomorrow!
As this beautiful image says, the game is releasing tomorrow, May 3, at 11 AM EDT, which is 8 AM PDT, which is 4 PM BST, which is 17:00 CET.
Grüezi, welcome to Zurich, Switzerland - a city that offers a perfect blend of modernity and tradition, set amidst stunning natural beauty. You may already be familiar with this charming compact city in Euro Truck Simulator 2, however today, we are happy to share with you a look into the transformation that has been carried out in our ongoing Switzerland Rework project.
As we've done for many cities in rework projects, the current 'old' city of Zurich in ETS2 was completely deleted so that our team could rebuild the entire area from scratch. This allows us to work with new tools and techniques that were not available or known to us previously when the base game was created.
From landmarks such as the Prime Tower, Zurich Museum, to the Hardbrucke and Limmat river, our team has been hard at work reworking the city in detail. Behind each city, you'll find numerous industries looking for drivers to transport goods and Zurich is no exception. From small local businesses to large industrial depots, truckers will have no shortage of jobs in this area. A car dealership, train loading depot, electronics factory, gas plants are just some of the industries you'll be able to deliver to and from in and around the city.
Our team have also paid particular attention to the road network in and around Zurich, bringing some of the iconic bridges, intersections and highway junctions into Euro Truck Simulator 2. Cars and Trucks are not the only vehicles sharing the road in the city however, you'll also have to keep an eye out for Trams.
There is a lot of work and attention that has gone into Zurich, so we don't want to ruin it all once! We will leave it up to you to explore when the time comes. Are you excited to visit? Let us know in the comments!
We hope you enjoyed seeing all of the progress out teams have made on the Switzerland Rework. We look forward to sharing more inside looks on the development progress in the near future. Be sure to follow us on our Social Media pages to keep up to date with all the latest. Uf Widerluege!
There’s only one week left until Cook Serve Forever launches in Early Access on May 8th and we’re excited to announce the full cast, our launch day AMA, and how you can help influence development!
If you missed the announcement, check out the Early Access Launch Trailer, Roadmap, and FAQ in our previous newsletter — especially the part about the discounts for owners of our previous games and launch week sale to see how you could get Cook Serve Forever for up to 30% off!
Meet the Full Cast
When we began work on Cook Serve Forever, we thought we’d end up with 3-5 voiced characters. After all, Cook, Serve, Delicious! 3?! only had four voiced characters (two of whom only appeared in the final levels) so 3-5 seemed like a lot. However, Cook Serve Forever grew to include over 35 characters with at least one speaking line.
Bringing these characters to life would be impossible without the truly unbelievable talents of our voice cast. So without further adieu, here is the full cast list for Cook Serve Forever:
Elspeth Eastman (League of Legends)
Maya Aoki Tuttle (Destiny 2)
Emme Montgomery (Cook, Serve, Delicious! 3?!)
Jennifer Caitlin Roberts (Triangle Strategy)
Clayton Jacobson (Animal Kingdom)
SungWon Cho (God of War: Ragnarök, Boyfriend Dungeon)
Andrew Hansen (The Chaser’s War on Everything)
Courtney Lin (Genshin Impact, Return to Monkey Island)
Ione Butler (Dead Space, Call of Duty: Vanguard)
David Cordell Cherry (Born Punk)
Julian Rebolledo (Red Dead Redemption, Grand Theft Auto Online)
Katy Bentz (Life is Strange: True Colors)
Brian Long (Boyfriend Dungeon)
Kimlinh Tran (Dust: An Elysian Tail)
Broden Kelly (Aunty Donna)
It’s no exaggeration to say that we feel incredibly honored to have worked with each and every one of these people. We cannot wait for you to meet every single one of their characters in Cook Serve Forever!
Launch Day AMA
We know you’ll be busy playing Cook Serve Forever all day on launch day, but if you happen to take a break, David Galindo (Creative Director & Founder of Vertigo Gaming Inc.) and I (Ryan Matejka, Narrative Designer & Community Manager) will be available for you to ask us anything over at reddit.com/r/games on May 8th at 1 pm CST!
Are you curious to learn about the game’s design and what didn’t make the cut? Do you want to know how the story came together and where it almost went? Are you dying to know what our favorite pizza toppings are? We’ll post the discussion around an hour beforehand so you can submit your burning questions before we arrive!
Influence the Game’s Development With Our Community
Join our Discord to chat with our community, interact with the team, and contribute feedback that could influence the game’s development in Early Access! Our community played a big part in the development of our previous game during Early Access, and we’re excited to leverage it once again for Cook Serve Forever! Remember: Discord is the absolute best place to leave suggestions, and Steam is the best place to leave a (super incredibly helpful) review!
Are you a fan of narrative games? Then don't miss the LudoNarraCon panel on Steam from 4 to 8 May! 3 days to go!
How can you get involved? 🧡
A dedicated event page will go live on Steam on 4 May at 10am Pacific time and will remain live until at least 11 May, including all panel and exhibitor streams.
About the panel 🧡
The "Once upon a time in a faraway land..." panel will look at the challenges of creating atmosphere in a curated single-player experience, exploring the importance of world-building and creating tension.
The panel of Fort Solis will start at 4PM PDT time!