As you may have noticed, a lot of our focus lately has been on modernizing various aspects of KARDS. Next up is the in-game shop! Here, we will break down what changes will be happening to the shop in May and some of the reasoning for these. Read on for all the details, or, if you’re strapped for time, head to the end for the tl;dr summary of changes.
A Brand New Shop
The KARDS shop has not undergone any significant changes for some time. Packs and accessories on offer have stayed much the same, with the occasional new addition and limited time special offers. We feel that the shop could use a bit of streamlining and improved focus. To this end, we are introducing a number of changes and new shop features.
Daily Free Card
Log in every day to claim your free card from the shop! A different, Standard rarity card will be available each day in the shop for you to claim.
Purchase Cards
Each day, two cards will be available for direct purchase with Diamonds. Specific days will include Special or Elite rarity cards, with other days containing a random selection of Standard and Limited cards.
Rotating Cosmetics
To create a more positive shop experience for our players, we aim to fundamentally rework the way in which cosmetics are presented in the shop. We will be removing all equipment, emotes, card backs and bundles from the store and introducing them on a rotating basis. Through these rotating offers, you’ll be able to purchase equipment, emotes, alternative card art, card backs and Battlefield HQs. Shop offers will be rotated every 2-3 days.
Reward Changes
Rewards that players receive for the battles they engage in are a critical part of KARDS. In making KARDS, we have gone through some different reward systems, some of which have stayed even after new and improved systems have been implemented. When Gold for every 3rd win was introduced, the game was a pretty bare boned experience, with very little else in terms of rewards in the game. Now that we have the national progression system, and with the upcoming addition of the daily free card in the game, we will be removing the Gold for every 3rd win reward, while the first win of the day reward remains. This change is important for the health of the economy of KARDS and something that should be considered as one part of the whole picture.
Pack Changes
As part of the shop update, we dived into a lot of data about card packs. For a new player, Base packs can be a good way of building up your initial collection, as you’re getting more cards into your collection for the price you pay. Officer packs are a better way to build up your collection of Special and Elite rarity cards. After analyzing the drop rates in Base packs, we saw that the Special cards have a smaller weight than we would like to see compared to the overall card pool. Therefore, we will be increasing their drop rate in Base packs, at the expense of Limited and Elite cards.
Drop rates for gold cards and wildcards in Base packs is fairly low. To further differentiate between Base and Officer packs, we plan to increase the drop rates of wildcards and gold cards in Officer packs, while removing them from Base packs. With these changes, we will also be adjusting the Gold prices on Officer packs, to 330 Gold instead of 300 Gold. Diamond prices will remain the same and there will be no changes to prices of Base packs.
Duplicate Protection
With duplicate protection, any packs you open will be packed with value! This becomes especially relevant as you complete more of your collection, with the duplicate protection ensuring that if possible, you will not get a card duplicate. This duplicate protection also applies to cards received as end of season rewards, such as gold Elite cards.
Duplicate protection will not affect rarity distribution within packs, so if you have a fully completed collection of cards of a certain rarity you will then receive duplicates in that rarity (e.g. if all Standard cards have been collected you will start getting Standard duplicates).
When Are These Changes Happening?
The shop update is planned for mid-May. The update will include all of the elements described above.
Tl;dr
Daily free card: every day, you’ll be able to claim a free card from the shop.
Purchase cards: specific cards will be available for purchase with diamonds each day.
Offerings streamlined: the shop will be de-cluttered, providing a smaller selection of rotating cosmetics that change every 2-3 days.
Reward change: Gold reward for every 3rd win will be removed as part of an overarching economic balancing, while the first win of the day reward remains.
Pack changes: Special rarity cards will be more likely to drop in Base packs, with some additional changes in drop rates in Base and Officer packs and a small Gold price increase on Officer packs, which will be more likely to drop wildcards and gold cards.
Duplicate protection: duplicate protection is introduced, allowing you to complete your collection faster.
That sums up the upcoming shop changes. Join us on Discord and let us know what you think!
・Changed to full screen on first startup. ・Changed so that the device starts in the same language as the device when first launched (English for unsupported languages) ・Changed so that objects in a room are automatically destroyed when a room is cleared. ・Changed so that coins, EXP, etc. are attracted to the player. ・Fixed a bug that caused shots to be interrupted when an enemy was killed. ・Reduced the time of hardness after a dash. ・Adjusted game balance. ・Fixed other minor bugs.
Confirmed bugs
・SP may not be consumed when dash is used continuously.
In this update, we fixed numerous bugs on both desktop and mobile devices, including one of the most critical issues where ranged units failed to attack enemy stealth units even after they were revealed through fire control. After the update, revealed stealth units will now be attacked as expected.
Additionally, we resolved the problem of disappearing free gifts on mobile devices. Previously, the gifts would vanish when you hit the back button, but this issue has been fixed, and the gifts are now always available to claim.
Finally, we fixed a frustrating bug that caused troops to embark instead of attacking a disembarking army.
For a closer look at the changes please check out the detailed list of updates and share your feedback with us on the forums and our Discord server.
Commander, the latest Situation Report has just arrived!
This update includes significant balancing changes that impact units' speed, production time, and building construction time. Notably, production and research speed on day 1 has been increased drastically.
Additionally, we have fixed an issue where ranged units failed to attack enemy stealth units even after they were revealed through fire control.
Finally, we fixed a frustrating bug that caused troops to embark instead of attacking a disembarking army.
To get a complete overview of all changes in today's update, please check the detailed list that we prepared for you.
If you'd like to share your thoughts on today's update or are looking for a great place to discuss strategy with skilled commanders from all around the globe, make sure to check out the Iron Order Community Discord!
In this update I finally added Achievements to the game. I added 38 Achievements to reward you for getting various levels, skill levels, meeting NPCs, and beating bosses in the game.
Thank you for the amazing support! We hope you enjoy the game!
Learning a new card game can be like being thrown in at the deep end, especially since we are still working on an interactive tutorial - so be sure to check out the game guides and walkthroughs for a compresensive guide on how to play.
Development doesn't slow down, though! There's so much more we are working on:
Bugfixes
Music cuts out at random
During the idle stages of the animated sex scenes, breathing is repeated on every cycle, which stacks
You can view and suggest bugfixes over on the Steam forums.
Upcoming New Features
Interactive Tutorial
New Languages - Spanish (Spain), Spanish (Latin), Portuguese (Brazil), Italian, French & Polish
Steam cards & Achievements
Fully voiced conversations during pre-battles
Additional hentai content
And so much more!
Quality of Life Improvements
UI Overhaul
Adding an options button to animated sex scenes
More catcalling during battle
Remove the 'boing' noise when Lilith attacks
And more on the way!
You can view and suggest upcoming features and improvements over on the Steam forums.
If you have fun, we would love it if you shared what you enjoyed about the game in a review!
Added : Flametiger Area/Dungeon Added : 8 new Flametiger Equipment Added : Flametiger Pet Active/Passive Effects such as Auto-restoring Nitro Added : 30 new equipment enchant effect such as [Armored Fury] and [Warded Fury]. - Armored/Warded Fury will increase Physical/Magical Damage by [Fury%] x Log2(DEF/MDEF). See stat breakdowns in Ability>Elements. Added : Treant Dungeon Added : New enchant item - Delete Scroll [Forge], Extract Scroll [Forge], Forging Anvil [Purify X% of Cursed Effect], Forging Anvil [Effect Increment / Lv + X%] Added : New Challenge Boss [Octobaddie] Added : New Talisman [Octobaddie Doll] [Enchanted Alembic] [Tracker's Map] [Berserker's Stone] Added : New World Ascension Accomplishment related to Octobaddie challenge Added : Debuff Resistance of monsters in monster stat breakdown - Some challenge bosses now have debuff resistance Added : Swarm score reward talismans - 1000 : Talisman (Uncommon) [Hero's Badge] (current active hero) - 2000 : Talisman (Rare) [Enchanted Alembic] - 3000 : Talisman (Super Rare) [Tracker's Map] Added : Building [Trapper] level milestone 85 Added : Building [Blacksmith] level milestone Lv85, 95 Added : New craftable scrolls - Delete All Scroll, Extract All Scroll, Re-lottery All Scroll, Level Up All Scroll, Level Max All Scroll and Copy All Scroll Added : New Area Mission Milestones (1450,1550,1650,1700,1800,1900,2100,2300,2500,2600,2700,2900) Added : New Title Quest [Monster Study 8][Metal Hunter 5-9] Added : New General Quests [The Bigger One][The Biggest One] Added : Quest description for Nitro Global Quest 7,8 Added : Phys/Mag Critical Chance, Critical Damage, Debuff Resistance of pet stats in Bestiary Added : Hotkey: Shift + Left-Click "+" button in auto rebirth customize window to set the current area as favorite area for all heroes Added : Damage text color description in Help>Battle Added : Display Field Debuff/Curse on the battle screen Added : Alchemy Point Gain stats in Ability>Gain tab Added : Number Format toggle buttons in Settings tab. Number in the game now displays with K,M,B,T,Qa,Qi and so on in default (It was only up to "T" previously). Now [Standard (K,M,B...)] [Scientific (1.23e4)] [Engineering (1.000e3, 10.00e3, 100.0e3)] are selectable. Added : Epic Store Item [Advanced Auto-Disassembling Equipment Enchant Filter] now describes lowest monster level for enchant effect Added : New Epic Store Item [Smart Use of Anvils] [Easy Access [Challenge]]
Balance&Changes
Balanced : Increased Mob Lv900+ ATK/MATK/DEF/MDEF Balanced : Increased effect amount of [Hero-specific Skill Level] enchant Balanced : HP/MP Regen is capped at your current HP/MP Balanced : Removed Town Research Power hard cap Balanced : Removed capturable monster level hard cap (It was Lv1000) Balanced : Removed lower limit of elemental resistance (it was -10k% previously) Balanced : Decreased Town Research requirement of Lv 100+ Balanced : Move Speed Blessing now has a cap at 200% Changed : Improved some challenge rewards Changed : Field Debuff display in Challenge info and Area info now shows with field debuff reduction effect Changed : Field Debuff is now applied to total stats value, instead of just additive previously Changed : Increased creating potion speed while nitro is ON Changed : When you purchase the Epic Store Item [Advanced Auto-Use Proficiency Scrolls], equipment that you haven't got once now aren't marked "P" mark in default. (Previously, it automatically marked P on locked equipment, that could cause unintentional use of Proficiency Scrolls on a new equipment when you get it for the first time) Changed : Skill's projectile's moving speed now increases according to the skill's cast time. There was a bug that the skill projectile never goes far enough when its cast time is too fast
Bug Fixes
Fixed : Improved the game performance Fixed : Epic Store [Guild Ability Point Reset] didn't work correctly with Area Mission Milestone #2000 Fixed : Lazy Questing Mode didn't work in proper order Fixed : Passive heroes with Lazy Questing Mode didn't work properly while Auto Area Progression's passive hero is toggled ON Fixed : Forge available slot now shows up when it meets equipment level requirement (Lv 60, 80, 100, 120) regardless of mastery. (Previously it shows up only after 3 or more heroes got mastery) Fixed : Nitro Booster worked wrongly after you turned off Fixed : You could accidentally try multiple challenge at once Fixed : Other minor bugs/typos
French, Korean and Russian language has been added!
We are pleased to announce that we have officially released French, Korean and Russian language in IEH2, thanks to the wonderful translators! - French : @RhenaudTheLukark @Rehatla - Korean : @SARS - Russian : @zaweraks
We are very grateful for the many people who contacted us when we previously made an announcement asking for volunteers to translate. We are currently working on translating several other languages as well! I hope more and more people all over the world will get hooked on IEH2 🙂