May 2, 2023
N-Age: Awakening - ATQA_Kuroyuki


Welcome to the map of N-Age Online: Awakening, an expansive and diverse landscape filled with danger and wonder. Explore multiple Cities, battle monsters and bosses, and have an adventure of a life time! Get ready for an unforgettable adventure in this thrilling MMORPG.

Map Guides:


The Four Cities
Borbon City

"Bourbon City" is the earliest town built among the five "basic life circles" in the N-age world.
The whole city is filled with a youthful atmosphere. The bustling streets and business districts everywhere make people raise their lips involuntarily, feeling the vitality and freedom of the city.
Not only that, but the residents here are kind and gentle. For novices who have just set foot in the new world, Bourbon City is a city that is very suitable as a starting point for adventure.
But in such a thriving town, there are also dark corners. The stronghold of the dark group is hidden in the depths of Bourbon City.
Long ago they drove the good people who lived in this place out of the city and took their dwellings for themselves.
As long as this dark groups is in Bourbon exists, there will be no real peace.
As a hero who embarks on a new world, I hope you will help Bourbon City usher in real peace with your strong will and strength!

Liberty Land

With a large number of towering modern buildings, clean, spacious streets and various large billboards, Liberty Land can be said to be both an economic center and the latest fashion hub.
"Liberty Land was originally a new town built brick by brick by the people of the Shanchuan tribe.
It is also said that these people who created the capital of freedom came from the distant city of Bourbon. Because their residence was occupied by greedy outsiders, they were forced to move here and reclaim their new homes.
However, in the hearts of the Shanchuan people, there is always a shadow of fear whispering: "If even the last city is taken away, where should we go?".
In order to defend their homeland, they urgently need the forces that can protect the city to join. Now we need your help full of justice and bravery!

Airbonne City

Airbonne is a beautiful coastal city. There are large and small cafes, parasols, and beautiful rows of coconut trees along the beach, attracting tourists like Miami's beautiful beaches.
The sunny and bright sun all year round makes this city with blue sea and blue sky reveal enthusiasm everywhere! But it is also the last military capital on the New World Continent with heavy troops stationed there.
There is NAPD in the city to maintain law and order, and outside the city there is also an exclusive army of Lotto City guarding it day and night to resist possible foreign enemies. There is such a high-security military force in order to guard against the "Tali Committee" that brought the new world to the brink of destruction.
For the sake of greed, they have launched many wars, turning the originally thriving basic life circle into a sea of flames overnight, millions of people were displaced, and countless people lost their lives.
The Tully Committee has coveted the prosperous and stable Lotto City for a long time, and often sneakily conducts shady incitement and espionage operations inside and outside the city. The tense atmosphere that is about to come makes the residents of Lotto City panic.
Airbonne City is in dire need of new heroes who are willing to step up and fight against the ambitious Tully Committee who are trying to pollute what is left of the quiet beauty!

Centerville City

Centerville City has a total area of 1,000 square kilometers. In terms of city area alone, Centerville City is the largest city in the reborn mainland.
It is an "electronic city" built according to urban engineering and managed by a supercomputer named "Lisa".
The biggest feature of Centerville City is its "solar energy development system". All the buildings in the city are equipped with solar panels on the surface, which provides a huge "solar energy" for the whole city, and can generate tens of millions of kilowatts of electricity every year. Therefore, Centerville City is also known as the "City of the Sun".
When rebuilding human civilization, with the backing of sufficient energy in Centerville City, human beings successfully built the existing four basic living circles and eight areas where people can live freely. Therefore, there is a saying that "losing Centerville City is equivalent to losing everything", This shows the value status of Centerville City in the hearts of the N-age generation.

Field Map
Forgotten Forest

Suggested level Lv.18 ~ 45
From Liberty Land, you must pass through Airbonne City, and the other side borders the deserted city.
The "Forgotten Forest" is inhabited by local aborigines. Because travelers often disturb their tranquility, they will sometimes actively attack people to defend their sovereignty.

Big Bear Valley

Suggested level Lv.18 ~ 45
Borbon City must pass through to Airbonn City, and the other side borders the deserted city.
The terrain of "Big Bear Canyon" is steep and extended, and if you are not careful, you will lose your way. It is recommended to turn on the GPS at any time to confirm your position when moving in this area.

Wasteland

Suggested level Lv.38 ~ 70
"Wasteland" is a product of the Fifth World War. Walking on the road, you can still see broken tiles and ruins of buildings that collapsed under the ruthless war.
The center of the map is the crystal cave. The monsters inside are very powerful, so don't approach it if you have nothing to do.

Centerville Park

Suggested level Lv.28 ~ 50
Centerville Park" is located in Central City. The Tully Committee has developed various security robots in order to maintain the order of Centerville City, so that residents of Centerville City can live with peace of mind.

Abyss Cave I-II

Recommended level Lv.45 ~ 89.
It is said that the underground water source in the Abyss Cave" is rich in energy, making the nearby elite monsters entrenched here for a long time. 2F of the cave also has a powerful boss, it's better not to approach if you don't bring enough supplements!

Lost City 1

Lost City 1, 2F: Recommended level Lv.62 ~ 95
A city that's a victim of the Great War, the Lost City" is a history that has been completely erased.
As the most prosperous city in the continent, it is no longer remembered by people. It was isolated by the high wall of Central City, and now only forgotten residents are left wandering in the dark city.

Sodom I-II

Sodom 1, 2, 3F: Recommended level Lv.88 ~ 99
"Sodom" is a city that cannot be found on the map, it is located underground in the Lost City. The alien races took advantage of the human war to build their own underground bunker here, the bunker is indestructible, and the BOSS is waiting for you in the deepest part.

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FACEBOOK: https://www.facebook.com/profile.php?id=100091277873149
VFUN: https://vfun-lounge.valofe.com/page/nage-awakening/all
DISCORD: https://discord.gg/ms4fmXksm4
HOMEPAGE: https://vfun.valofe.com/home

Hockey Shooter VR - VRdevelopment_eu
It's crunch time, hockey fans!

The finish line is in sight, and the new version is almost here.

Get ready to hit the ice! 😉

GemCrusty - RedSensationGames
Hello, Explorers!

We're excited to announce the release of version 1.2.0 , which includes new bomb patterns, bomb spawn chance and rebalanced final boss fight. We also added more dialogue for our lovely, fluffy Silvare! We appreciate all of your support and feedback as we continue to improve the game.

Patch Notes

Added new bomb types and patterns.
  • New bomb pattern will be generated at deeper levels of the mine.
  • Added new dialogue for Silvare.
  • Added notification bubble for Silvare when he comes with new dialogue.
  • Combo ore rotation around the player will now be hidden when the player is in the gem girls' room.
  • Final boss fights now have a chance to drop Health Restoration as rewarded for slaying moles during the combat.
  • Remove low-rewarded patterns in deeper levels.
  • DLCs will now be shown in the main menu and directly linked to the game's downloadable content store.
  • Improved some in-game UI.
  • Minor bug have been fixed.

New bomb!!💣


Bug Fixes

Fixed: Framerate now will be accurate with Screen Resolution in Option Menu.
Fixed: Player cannot move during the combat for certain situation.

Happy digging, discovering, and dating in GemCrusty, The Explorers!

Chronicles of 2 Heroes: Amaterasu's Wrath - mallendary
Hi heroes! 👋

You may be reading this because you think Chronicles of 2 Heroes has appealing pixel art and fluid animations. However, our game's visuals and mechanics have changed a lot before they look like they do now.



Take Kensei's parry, for instance. It's one of his signature moves along with his dash, so we put a lot of effort into making it smooth yet powerful.

We thought slow motion could add more intensity to the parry, so that became a staple from the very beginning. The same happens with the sparks from the first two versions.



Nevertheless, many testers pointed out that this effect didn't fit with the pixelated graphics. It looked a bit too realistic and disconnected from the overall aesthetic. That's why we replaced it with two handmade effects.



When Kensei parries, his sword slashes from bottom to top. A tiny, yellow, curved line appears near the arrow when you hit it. Then, a different explosion effect changes the trajectory of the projectile. The final result is a more powerful-looking parry with exclusive animations and effects for each phase.



Do you like how it looks now? Leave a comment if you enjoy this "how it started vs how it's going" type of article!
May 2, 2023
Nova Empire - Aquila Interactive Community
Commanders, get ready!

Events timetable from May 3.

Server: Elite Servers, 531 – 546
1. Void Reflection (May 3 – May 5)
2. Galaxy Barter (May 3 – May 10)
3. Void Materials Ranking Event (May 4 – May 6)
4. Tech Segment Exchange Event (May 4 – May 11)
7. Cosmos Prism (May 8 – May 10)
8. Ranking Event [Alliance] (May 8 – May 10)
9. Warp Core Exchange Event (May 8 – May 15)
10. Naval Battle Unit Exchange Event (May 8 – June 1)
💥
Hlidskjalf
The event for listed servers will start at 06:00, May 4 (UTC).
A01|A03|1020|1023|1025
A04|A05|A06|1021|1024
1028|1029|1033|1034|1036
1026|1030|1031|1038|1039
Wrestling With Emotions: New Kid on the Block - littleoliphant


Heya everyone!

You may have already seen that we’re participating in LudoNarraCon in just two days' time, but we couldn’t wait any longer before sharing the demo for Wrestling with Emotions: New Kid on the Block with you.

Introducing: Wrestling with Emotions - Demo Dawg’s Treat!

You’ll get to:
  • Build your very own demo dreamboat
  • Explore Cuddle Town
  • Learn about MEAT (Muscle, Elegance, Attitude & Theatrics) with your new wrestling coach, Major Malfunction.
  • Paint your nails, bust out some jewelry, and get tatted-up to create the perfect pair of grabbers!
  • Get swept up in a whirlwind romance with one of 7 superstar wrestlers!
  • Pet Demo Dawg!
We’ve uploaded it to our Steam page so you can play it now!

Watch the trailer below!


What are you waiting for? Play the demo today!

Stay rad!

Discord: https://discord.gg/9Xh3HAE
Twitter: @teamlazerbeam
TikTok: @teamlazerbeam

May 2, 2023
Unity of Command II - tomislav.uzelac
Unity of Command II continues its march toward covering the entire WWII in Europe.

It is now your turn to take command of Soviet forces encircling Stalingrad, and ensure that they crush any German hope of a comeback, or indeed survival.

You will be in charge of newly created Tank Corps as they launch deep battle strikes into the enemy’s rear. But be warned: although weakened, the enemy is still dangerous. They will remind you that commanding the Red Army means accepting losses in order to get things done.

https://store.steampowered.com/app/1870350/Unity_of_Command_II__Don_42/

The DLC will be out on Steam on May 18th, 2023. The pricing for this smaller DLC format ("numbered DLC") remains at $6.99 because inflation does not scare us.

Enjoy!


EVERSPACEâ„¢ 2 - RFG_Jeremy
Greetings Pilots!

In our last update, we mentioned EVERSPACE 2 has been an amazing success for our studio and today we’re able to share a little more!

TL;DR, watch the EVERSPACE 2 Accolades Trailer!



Over the last few weeks we’ve seen a huge influx of new players and long-time Early Access pilots with nearly 10,000 of you playing at the same time at one point! To-date, more than 300,000 EVERSPACE 2 pilots have bought and begun their adventure in our five year project, with an additional 100,000+ players coming in on PC Game Pass. Outside of pure sales and in-game player numbers, there is incredibly strong interest in the game. We’re seeing demo downloads and wishlists like mad which tells us many space fans have their eyes on EVERSPACE 2 for the future.

It’s been very exciting to see everyone loving EVERSPACE 2 on social media and streaming platforms! Many of our favorite streamers like CohhCarnage, Skill Up, and ObsidianAnt have been praising EVERSPACE 2, and we’ve seen an incredible number of content creators pick up and play on YouTube, Twitch, and elsewhere for the first time.

With outstanding Metacritic and Opencritic aggregate scores, it’s apparent the critics have many positive things to say! We’ve had applause from the media with sites like PC Gamer and Gaming Trend saying things like "Everspace 2 is not Freelancer. It's better" and "...the best space game I’ve played in a very long time." A brilliant write up at VICE along with the follow up Waypoint podcast really shows how excited reviewers can be about the game when it really clicks! All these reviews warm our hearts even when they’re peppered with a little criticism.



We can clearly call EVERSPACE 2 a commercial and critical success, and that’s great news for space game fans! As we’ve said in the past, we’ve begun work on our first major DLC and the team is cooking up something very exciting. It is way too soon to share the details of what they’re working on, but for now just know that there is more adventure ahead—the coming expansion will add more star systems, exciting story missions, and, of course, new loot!

Finally, thank you for being an amazing community of space game fans. We couldn’t have created EVERSPACE 2 without your support, especially all you pilots who stuck with us through Early Access. 🫡

Michael & your dedicated ROCKFISH Games team 🚀
3D Aim Trainer - 3D Aim Trainer
Patch Highlights
🔶 14 New Quick Play Levels
🔶 Beginner Friendly Rookie Range
🔶 New Survival Mode Levels
🔶 Android Apocalypse
🔶 Updated Flicking, Clicking & Tracking Become a Pro environments
🔶 New Quick Play and Become a Pro statistics

Patch Details
🔶 The Quick Play Page needed some love and so that's what we gave it. We used what we learned from the academy and upgraded the quick play levels. Fourteen brand new levels for you to enjoy. Have fun!

🔶 For something completely new, we added a Rookie Range level for new players out there to understand the very basics of aim training and what it's for.

🔶 We added a new type of level called Survival Modes. Here you will be able to play for as long as you can hold on. The better you get, the further you'll make it. Each of these levels will get harder over time so you'll really feel yourself improving as you go on longer and longer runs. Let's go!

🔶 We replaced the old zombie survival level and in it's place we present Android Apocalypse. Good luck staying alive and show these droids what you're made of.

🔶 You will find that we retrofitted new environments in the old Become a Pro levels. Find these changes on the Become a Pro page for the flicking, clicking and tracking levels. Enjoy!

🔶 We overhauled on how statistics work for the Quick Play and Become a Pro levels. This way your leaderboard rank will much more accurately represent your actual skills compared to everyone else. Time to start competing!
Hearts of Iron IV - PDX Chakerathe

Greetings all!

Today marks the first occasion since the release of By Blood Alone where we take a deeper look into what is coming next. As you may recall from the BBA development cycle, we had an early set of 'Development Corner' diaries, which serve as an opportunity for us to reveal a narrow look at a specific mechanic or design without revealing too much about the wider context of future releases. Today's offering, as well as the next couple of diaries, will be in much the same spirit - you'll just have to wait a little bit longer to get the full picture. Scandalous and polarising, I know.

/Arheo

Hello there, it's me, C0rax. Now you can get all excited because it's time for some Dev Corners in which we will show you some WIP looks into the new features we have been working on. So without further ado this week we will be looking at…

Military Industrial Organisations (MIO’s)

This is all very much WIP, you are going to see WIP mock ups, and some details are still being finalised!

Feature Intent & goals

Intent:
  • Create a sense of a living organisation the player can interact with rather than a static bonus as with current design companies.
Why is this important you ask? Well previously we had to provide static modifiers and sometimes change them via scripted decisions or focus rewards. By creating a more organic system to upgrade your design companies you the player can now decide what these upgrades are and tailor them to fit your playstyle. Additionally we can now reward the player for using a design company as opposed to simply having you save up a resource and click a button, rewarding you for putting effort into them.

Goals:
  • Allow the player to define their designer direction.
  • Integrate design companies into production
  • Provide a framework for national specialisms that can be used on the world stage


Military industrial Organisations (MIO’s)

So first here is a rough structure of an MIO;

Contains
  • Name
    Icon
    Size (Level)
    funds (XP)
    Task Capacity
    Departments
Departments
  • 0-1 Design team
  • 3 departments
  • Max 13 traits each
  • 0-1 Industrial manufacturer
  • 3 departments
  • Max 13 traits each
Each departments contains
  • Name
  • Category’s
  • Trait tree
  • Trait icons
Task Capacity
  • Size determines how many tasks a MIO can handle
    -Researching
    -Producing
    -Designing
Defaults:
  • 2 task Capacity
  • + scripted increases
  • + trait increases

This structure allows us to represent MIO’s in a way that expresses the specialisms of the various organisations that designed and produced war materials during the period. You can now represent a company like Bofors AB who designed and produced anti tank, anti air and naval guns seamlessly and expand each of those specialisms as you see fit. Investing in the right MIO is critical to upgrading those specialist departments in order to gain the bonuses you need for specific stats.

Task Capacity:
An MIO of course can’t work on a number of infinite simultaneous projects. For this we have task capacity that limits how many things your MIO’s can work on balancing. This is an important thing to balance, since producing too much equipment with an MIO will lock you out from using it for research or designing equipment. For ship production this is actually important for producing ships in parallel so you might want to invest in the manufacturing department for task capacity so you can really ramp up your naval production.


Levelling & upgrades

Research cost and Production cost is used to calculate MIO funds that it gains when it is used.
An amount of MIO Funds is required to increase your size and pick a new trait.




Skill trees
  • split roughly along the same lines as current design companies.
  • possibility for country unique trees
  • possibility for content prerequisites (national focus or decision locking etc…)



Departments and Tasks
  • Industrial manufacturers (IM's)
  • Assigned to production lines (Task)
Skill trees provide production specific bonuses
  • Design teams (DT's)
  • Applied to research (Task)
  • Applied to equipment both via equipment designers and normal variants
  • Skill trees provide Stat bonuses
  • Can be applied retroactively to equipment at cost
  • A move away from pay mana get reward


So that's a lot of high-level structural talk so you understand the core concepts of the MIO Feature and so I'll now show some of the WIP flows of actually using these structures and systems.

Researching



Equipment variants​




Production

Well that wraps things up for this week, I Hope you enjoyed it and as always please leave questions and comments below and I will do my best to answer them. Join me in two weeks for another dev corner showing another feature coming to you in the near future.
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