May 2, 2023
X-Plane 12 - danial
  • XPD-14018 - A330 flap relief retracts slats at same time.
  • XPD-14009 - A330 hits overspeed warning at 215 knots clean.
  • XPD-14005 - GFC-700 ESP can active on "no AP" aircraft.
  • XPD-13968 - A330 autothrottle should disengage when moving thrust levers to idle.
  • XPD-14044 - CEF loading does not understand unicode on windows.
  • XPD-13987 - A330 bleed air adjustments needed/ WING A. ICE SYS FAULT problem.
  • XPD-13969 - A330 (too) late tuning of correct ILS for approach.
  • XPD-14042 - Bug report "sim crash around Lisbon (Portugal)".
  • XPD-14023 - Bug report "Front wheel has chocks on Lancair since last update".
  • XPD-14011 - A330 direct-to-radial-in function in FMS reversed inbound course.
  • XPD-13988 - A330 automatic ND declutter function messes up sometimes (suppresses routing).
  • XPD-13965 - Aircraft on NAV mode following a route direct on the GPS will veer off course after ca. 250NM.
  • XPD-13994 - G530 using "Save Flight Plan" is only saving first three lines.
May 2, 2023
Metal Mutation Playtest - T0 Studio
枢纽站增加一个元素神器的购买
复活点数没有及时显示的修复
steam成就完成指定难度可以大于
感电buff特效增加
突进召唤风的战利品的描述和cd
自选难度增加一个梯度
武器成就中50次瑞幸鹿改成10次断角兽
格挡的破盾调整,反击也会有破盾值
boss击中护盾怪物后减少冷却时间的数值减少
May 2, 2023
Red List Girls. -Andean Flamingo- - 7th;MINT
We will offer a 24% discount, so please take this opportunity to play.
May 2, 2023
Horde Hunters - vaanttibiz
Hello. This update's major changes are a new character to play with, new customization options for the starting weapon and some leaderboard changes.

New Character

Please welcome Nasreq to the roster - a necromancer class character which raises the undead villagers to fight the horde!



New character customization

The character customization option now includes an attack mode variation which tweaks the primary weapon starting stats. The selection may vary depending on the character. I haven't had the chance to test all the combinations thoroughly so please let me know if some feel too overpowered or too weak. Feel free to suggest new options as well!



Leaderboard changes

See the weapons and items used along with the player's country.



Full changelog

General
  • New character: Nasreg (Necromancer)
  • New character customization: Weapon attack modes
  • Burned down buildings can be repaired with gold. Blacksmith can now burn as well
  • Timer no longer stops when inside mine
  • Power-ups are individually saved for each character
  • Power-ups used on the run are visible on the character screen
  • User current and best score is displayed in the event log every minute on endless maps
  • Leaderboards show the weapons and items used and player's country flag
  • Accessibility button on main menu will display an asterisk if not using default settings
  • Item descriptions are more clear
  • Information panels will show a more accurate display of a numeric value
  • Increased font sizes on Steam Deck by roughly 10%
  • Some menu UI changes
Bugs
  • Nicolaus's and Merle's max character points were not accurate
  • Existing enemies could slow down more than once with the 50% and 100% Agility bonus
  • Mission timers were running (only in the event log) while inside the mine
Predecessor - Omeda Kari


Heya Champions! o/

As we gear up towards the v0.7 content patch we’re tiding you over with a slightly smaller balance patch, this time decreasing the damage values of some Mage, Assassin and Bruiser itemisation to push back the raw strength of their early item spikes. The aim here is to decrease the snowball potential of non-ADC roles, while helping push towards our larger and more long term TTK goals.

We’ve also been keenly listening to your feedback - powering up Phase who didn’t quite stick the landing when she was introduced last week. Grux is also getting some help, this time to his mid-late game potential. He may have thick skin but this Rhino definitely needs a little love.

Looking beyond this week however, we’re excited to say that the v0.7 patch we mentioned just a moment ago is coming along very well, and we can’t wait to share it with you in a couple of weeks. Things could still change depending on how swamped we are but right now we're hoping to lace it with some VERY big changes that'll help us push further towards those TTK goals. Watch this space!

Thank you all as always for your ongoing support - have a lovely week! <3
- Bloodmordius, Senior Game Designer




New Skins

Get ready for a fresh new look with this season’s hottest new skins! Head to the store to find the following:

◆ Red Death Kallari [Common]
◆ Siege-Breaker Crunch [Common]



Find them in the store and let us know what you think!


Replay Improvements

We’ve been listening to your feedback and working hard to improve the recently-added Replay system. In this update we’ve added some extra functionality to keyboard and mouse keybindings as well as improving the bindings for those of you using gamepads. This does mean that some buttons have changed functions, so please check the updated tables below to avoid confusion.











As mentioned already we’re giving the Rhino some love this week, buffing his passive to help keep the bleed relevant even in the later stages of the game, which until now has become especially unnoticeable when your opponents start to pick up more sustain. We’re also pumping up his Double Pain a bit to help him retain some laning strength against matchups that he really should be winning (*stares at Sevarog*).

◆ Bloodlust Base Damage increased from 5 (+2 per level) to 5 (+3 per level).
◆ Double Pain Base Damage increased from 10/30/50/70/90 to 20/40/60/80/100.
◆ Crush Bonus Physical Power Scaling decreased from 80% to 70%.



Howitzer continues to be a problem to the current meta so we’re gonna be a problem to him. We’re continuing to target his damage potential, particularly his Slow Grenades, helping decrease his zone potential and lower how reliably he can poke from a distance.
◆ Slow Grenades Base Damage decreased from 30/60/90/120/150 to 30/50/70/90/110.
◆ Slow Grenades Secondary Grenade Damage decreased from 6/12/18/24/30 to 6/10/14/18/22.



It’s no big secret that Phase has struggled a little bit since her release, so we’re lending her a hand in the early laning phase with some base damage bumps and uptime changes on her Energy Lance ability. We’ll be looking into further changes for her down the road but they’ll require more testing that we could squeeze in ahead of this balance pass, so you can expect those at a slightly later date.

◆ [Bug Fix] Fixed an issue where the blind from Psychic Flare was not being affected by tenacity.
◆ Base Physical Power increased from 46 to 52.
◆ Energy Lance Base Damage increased from 40/60/80/100/120 to 60/90/120/150/180.
◆ Energy Lance Bonus Damage decreased from 40/60/80/100/120 to 30/45/60/75/90.
◆ Energy Lance Scaling increased from 40% to 50%.
◆ Energy Lance Bonus Damage Scaling decreased from 40% to 25%.
◆ Energy Lance Cooldown decreased from 20/18.5/17/15.5/14 to 18/17/16/15/14.






T2:

Ruthless Broadsword:
It’s always been a little awkward to shake off those pesky Corrode stacks. We’re pulling it in line with other stacking conventions and decreasing its potency to help tanks hold their ground slightly better, even when being shredded.

◆ Corrode Physical Armor Shred Magnitude decreased from 5% per stack to 4% per stack.
◆ Corrode Duration increased from 2s to 3s.
◆ Corrode stacks now fall off altogether rather than one at a time.



Crests:

Leafsong:
Leafsongs uptime makes it a little harder to pick up when pitched against other options, so we’re letting it be used more leniently to allow easier engagements and disengages.

◆ Phantom Rush Cooldown decreased from 120s to 100s.



Carry:

Viper:
Matching the broadsword changes above, Viper’s evolved forms are also getting the same adjustments.

◆ Corrode Physical Armor Shred Magnitude decreased from 5% per stack to 4% per stack.
◆ Corrode Duration increased from 2s to 3s.
◆ Corrode stacks now fall off altogether rather than one at a time.



Assassin:

Deathstalker:
Again matching the broadsword change, Assassin’s evolved forms also need the same adjustments.

◆ Corrode Physical Armor Shred Magnitude decreased from 5% per stack to 4% per stack.
◆ Corrode Duration increased from 2s to 3s.
◆ Corrode stacks now fall off altogether rather than one at a time.


Malady:
Malady is the first on the chopping block for a cut to its damage potential. Currently it’s a very powerful first buy because the item scales far too fast. We’re decreasing its infinite scaling potential so that Heroes don’t ramp up too fast on their first few procs.

◆ Demise Additional Damage per Stack decreased from 10 to 5.


Painweaver:
Painweaver is also another very powerful buy for assassins and thus is getting a small nerf to its effect to stop certain purple rascals running rampant ‘round the battlefield.

◆ Splice Bonus Physical Penetration per stack decreased from 4 to 3.
◆ Splice Bonus Movement Speed per stack decreased from 4% to 3%.



Fighter:

Augmentation:
Augmentation is a very powerful first item pickup for Crunch and provides too much of a spike relative to his other options. We’re toning down its damage potential which will hopefully directly affect Crunch's currently too powerful early-game.

◆ True Strike Total Physical Power Scaling decreased from 50% to 40%.


Basilisk:
Matching the broadsword changes, Basilisk's evolved forms also need the same adjustments.

◆ Corrode Physical Armor Shred Magnitude decreased from 5% per stack to 4% per stack.
◆ Corrode Duration increased from 2s to 3s.
◆ Corrode stacks now fall off altogether rather than one at a time.



Mage:

Azure Core:
With most first-item spikes getting taken down a notch, Azure needs similar treatment. This is to help match the item spikes a bit more so that Azure isn’t as overwhelming an option as we decrease the damage potential of other, more offensive first-buys.

◆ Arcane Magic Maximum Mana Scaling decreased from 4% to 3.5%.


Combustion:
Another victim of abuse in the early game, Combustion grants a Mage too much kill threat on the first item spike and so is getting nerfs to its initial damage and uptime. The cooldown change should also stop heroes like Howitzer getting off multiple rotations of the effect easily in extended trades.

◆ Pyro Base Damage decreased from 70 to 55.
◆ Pyro Cooldown increased from 12s to 15s.


World Breaker:
World Breaker is a big offender due to a lot of its interactions, but for now to wrangle it in line with other options here we’re also decreasing its damage potential.

◆ Fiend Percent Increased Magical Damage decreased from 4% per stack to 3% per stack.


Wraith Leggings:
Wraith Leggings, especially alongside Combustion, is providing far too much of a burst spike for mages in the early game. So, like a few items today, it’s also taking a hit - this time to its burst potential.

◆ Carnage Percent Increased Magical Damage decreased from 20% to 15%.



Tank:

Crystalline Cuirass:
Crystalline creates some challenging matchups for heroes like Shinbi and Countess, so we’re shifting some of its damage output into its defensive stats.

◆ Health increased from 200 to 275.
◆ Volatile Maximum Health Scaling decreased from 3% to 2%.


Dynamo:
Dynamo is also providing too much offensive potential and sees a lot of abuse from Support roles due to its powerful shred that keeps our Tanks quaking in their booties. Decreasing both the potency and duration should give said Tanks more wiggle room when navigating fights against Dynamo users.

◆ Immobilizer Percent Shred decreased from 30% to 20%.
◆ Immobilizer Shred duration decreased from 4s to 3s.






◆ Fixed an issue where Corrode was not correctly applying on Drongo and Grux Passives.
◆ Fixed an issue where Tainted Guard Scaling was incorrect.
◆ Fixed an issue where Murdock’s Stimpack was cleansing slows.
◆ Fix a bug where Phase’s Telekinetic Link [RMB] was not playing SFX correctly.
◆ Fixed a bug where a debug sphere would appear when spectating players while dead.
◆ Fixed issues related to replays when viewed back using controller inputs.
◆ Resolved a bug related to player positioning on the mini-map.

Additional bug fixes/patch notes may be added to this post once the update is live.





That's all this week!

Let us know what you think of these changes over on Twitter, the official Subreddit or our Discord server!

RuneScape ® - Jagex Azanna
This week we’re bringing you a weapons beta and a free comic book - plus, the chance to have your say in our Spring Survey!

NOTE: it's a Bank Holiday in the UK next Monday, so the next edition of TWIR will arrive on Tuesday 9th. See you then!



Last month we opened up the conversation around some upcoming changes to the Fractured Staff of Armadyl and Animate Dead. A common theme in your feedback was that it would be hard to know how impactful these changes would be without trying them out. Well, guess what…Yep, we’ve been given the greenlight to launch a beta for the upcoming FSOA and AD changes! Dive in, give ‘em a whirl and let us know what you think.

The beta will be going live on Thursday May 4th and will be available until May 16th.Here’s how to access it:
  • Jagex Launcher
    • Head to the taskbar and close any running instances of the Jagex launcher.
    • Click this link. (links will be updated once the Beta is live)
    • The link will load the Jagex launcher then start loading the beta, logging you in automatically.
  • Non Jagex Launcher
    • Click this link, then log in as normal. (links will be updated once the Beta is live)
On first login, your live save is imported into the beta. You can re-import your save into the beta once per hour.
FAQ
Q: I want to test Animate Dead and Fractured Staff of Armadyl - do I need to have them already?

A: Yes. Accessing the beta will transfer over a copy of your save, so you’ll need to own these items already. You will not be provided with a FSOA or have AD unlocked upon login to the beta.

Q: How do I give feedback?

A: You will be able to respond to some in-game polls in the beta, and we will be coordinating an official thread on Reddit too!



Now Spring is underway and the Fort Forinthry Season is in full bloom, it’s time to reflect - and we’re in the mood for feedback! Follow the (LINK) and share your thoughts on all things RuneScape.

This survey will be available from today (May 2nd) for a limited time only, so be sure to get your responses in early!

We’re also giving away £20 shopping vouchers to 20 participants who complete the survey in full. Vouchers can be spent at a selection of participating online retailers. The winners will be randomly selected from all participants and announced in an upcoming edition of This Week in RuneScape. Good luck!



We always want to be transparent about the development process here at RuneScape. We also love sharing our plans for the future, so you know how much you have to look forward to!

We’ve just posted a blog outlining some of the upcoming and ongoing projects, so check it out for info on Necromancy, Fort Forinthry and more!



It's Free Comic Book Day (FCBD) on May 6th - just in time to get your hands on the new RuneScape comic, totally free from participating shops!

Check out our article here for more details and find your participating local comic store with here.

Tuesday May 2nd | 17:00 Game Time | First Look Tales from the Elder God Wars Comic and Skill & Chill with Mod Doom + Mod Spear

Tune in to get a first look at the upcoming Tales from the Elder God Wars comic and maybe get your hands on your own copy also catch up with Mod Doom and Spear on their misadventures in RuneScape. Watch the show live at http://twitch.tv/RuneScape

Wednesday May 3rd | 17:00 Game Time | Designing Runescape

Hang out with Mod Jack as he talks about the design of Runescape. Watch the show live at http://twitch.tv/RuneScape



Starts May 4th | Ends May 8th | Phoenix Rising

The phoenix is on the rise and the rewards are red hot! Get ready to burn bonus experience, unlocking boosts and stronger Lamps. Ya gotta burn it to earn it…

Starts May 9th | Ends May 10th | Mysteria

Mystery is the name of the game - this Treasure Hunter will keep changing throughout each day, so check back regularly for new challenges and sur(prizes)...



Unwelcome Guests
  • Fixed further typos in the Unwelcome Guests update.
  • Demon Flash Mobs are no longer affected by the Guardhouse instakill buff.
  • Linza, Akrisae and the WildyWyrm are no longer affected by the Guardhouse instakill buff.
General
  • Fixed an issue where checkboxes for the legendary Lumber Yak pet were resetting after closing the Pets interface.
  • Players can now progress in the While Guthix Sleeps quest when they have destroyed a specific item.
  • A typo with the Silvthril Rod has been fixed.
  • Removed the possibility of a player getting stuck in the tutorial after lighting a fire by the door of Reginald's House.
  • The Hunter Skill Guide entries for Carrion, Draconic and God Jadinkos now say ‘preferred’ instead of ‘required’ bait.
  • If you dismiss a familiar after killing Bork, the familiar will no longer return.
  • An accidental change made the Lodestone icons on the Action Bar blurry - this has been corrected.



Community Showcase
@RareCorgi shows us how to get the shopping runs done efficiently![url]u/WouldJumble's wonderful partner has made this illustration of their favourite spot in Varrock!@Magenixy has shaken us with this terrifying lore-inspired Ripper Demon!

RuneTube


@TheRSGuy takes us through the process from no gear to max gear in just seven days![/url]


Want to sit back, relax and enjoy someone else's arduous journey? @Waydot has you covered with this nearly 12 hour compiled video of their travels across Gielinor.


@rsbandb tackles the tricky subject of Completing the Completionist Cape!

Scaper's Screenshots
Oh Lily ♡ and others swarmed the Fort recently - trying to get their hands on Mod Doom's Stroopwafels!Senai taking a stroll through some very eerie spaces. So atmospheric!Bjorngomes thinks they can challenge the might of the new and improved Skillchompas!

Pink Skirts Player Events
Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here are the main events this week:

Heist
  • Hosted by: RuneScape Discord Mentors
  • Date/Time: Friday May 5th, 18:00 Game Time
  • World: 91
  • Location: Falador Lodestone
  • FC: Ahelp
Mega Duck Hunt
  • Hosted by: Steve20058, Mega Duck & IcyLove
  • Date/Time: Saturday May 6th, 18:00 Game Time
  • World: 5
  • Location: Falador Park
  • FC: Mega Duck
Twin Furies
  • Hosted by: Pippyspot & Boss Guild
  • Date/Time: Sunday May 7th, 20:00 Game Time
  • World: 88
  • Location: The Heart of Gielinor - Zamorak Lobby
  • FC: Boss Guild
If these don't take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy!

- The RuneScape Team
Warhammer 40,000: Darktide - [Fatshark] Catfish
Rejects!

Here are the patch notes for Patch #9 Garbs and Penances, which just went live on Steam and will be available shortly on the Microsoft Store.



Updated Features
  • We have added new sets of class penances, with tiered cosmetic rewards to go along with them. The new penances provide more straightforward progression goals and are aimed at reinforcing the class roles, rewarding playing them well without disrupting the game.
    • The old class penances have been moved to a tab at the bottom of the penance menu under ‘Redacted.’ We consider them to be more of “trick challenges, " often requiring the entire team's collaboration and a break from normal gameplay. This can be a lot of fun but should not be mandatory or forced upon unsuspecting teammates.
    • Some of the old penances have also undergone some number tweaking to make them more achievable as a solo player without interrupting your teammates. Also, we have added a private session requirement for some Ogryn, Psyker, and Zealot penances to clarify that they require full team collaboration to be completed.
  • We have also updated some of the existing penances. The Steam/MS Store achievements will be updated to have the same requirements as the penances with the same name.
New Penances
Veteran Sharpshooter
  • Stay Accurate
    • Kill 350 enemies with ranged weak spot hits.
  • Resupply Allies
    • Replenish 5000 total ammunition to allies using Scavenger.
  • Stay Alert
    • On Malice Threat or higher, kill 150 enemies that have been marked by Volley Fire.
  • Fire Down Range
    • On Malice Threat or higher, kill 100 enemies that are over 25 meters away.
  • Find your Targets
    • On Heresy Threat or higher, kill 2 Elite or Specialist enemies during a single Volley Fire, 50 times.
  • Be Methodical
    • On Heresy Threat or higher, keep Volley Fire active for over 20 seconds 5 times.
Psyker Psykinetic
  • Prioritize Targets
    • Kill 200 Elite or Specialist enemies with Brain Burst.
  • Master Survival
    • Use Psykinetic's Wrath to survive Perils of the Warp 50 times.
  • Power Up
    • On Malice Threat or higher, kill 100 Elite or Specialist enemies with Brain Burst while at maximum Warp Charges.
  • Unleash the Warp
    • On Malice Threat or higher, Kill 2500 enemies with Warp attacks.
  • Shoot Fast
    • On Heresy Threat or higher, kill 25 Pox Hounds, Mutants, or Scab Trappers using Brain Burst before they incapacitate you or an ally.
  • Keep Your Distance
    • On Heresy Threat or higher, complete 3 full Missions without being hit in melee by an Elite enemy.
Zealot Preacher
  • Control Crowds
    • Stun 1500 enemies using Stun Grenades.
  • Stay Strong
    • Replenish 7500 Toughness using Chastise the Wicked.
  • Find Their Weakness
    • On Malice Threat or higher, kill 75 Stunned enemies with Critical Hits.
  • Channel Your Rage
    • On Malice Threat or higher, kill 1000 enemies with Melee Attacks while at least 3 stacks of Martyrdom.
  • Master Your Tools
    • On Heresy Threat or higher, kill 75 Elite or Specialist enemies with Powered Melee Attacks (Chain or Power weapons).
  • Have Faith
    • On Heresy Threat or higher, using Chastise The Wicked, dash toward a targeted enemy that is wielding a ranged weapon 40 times.
Ogryn Skullbreaker
  • Help Everyone
    • Revive or Assist 40 Knocked Down or Incapacitated allies.
  • Keep Them Grounded
    • Knock Down 5000 enemies.
  • Clear the Path
    • On Malice threat or higher, knock down 3 Ranged enemies using Bull Rush, 25 times.
  • Cleave Them Down
    • On Malice Threat or higher, kill 2 enemies with a single Melee Attack 250 times.
  • Keep Your Friends Close
    • On Heresy Threat or Higher, complete 3 full Missions without any allies being Knocked Down or Incapacitated for longer than 10 seconds and without any allies dying.
  • Bring The Hurt
    • On Heresy Threat or higher, hit 4 Elite or Specialist enemies with Big Boxes of Hurt, without missing an Elite or Specialist enemy with a Big Box of Hurt 5 times.
Updated Penances
Ogryn Skullbreaker
  • Friends Will Be Friends:
    • Changed the required mission time that a player must be in coherency with an ally from 100% to 90%.
  • Gone Bowling:
    • Changed the number of enemies requirement from 70 to 60.
  • Heavyweight Champion:
    • Changed the number of Ogryns you must hit with Bull Rush from 6 to 4.
  • Don't Stop Me Now:
    • Can now only be completed in a private game.
Zealot Preacher
  • Just A Flesh Wound:
    • Can now only be completed in a private game.
Psyker Psykinetic
  • Going Out With A Bang:
    • Changed the number of elites you must kill from 3 to 1.
  • Pick n' Mix:
    • Changed number of enemies you must kill from 5 to 4.
  • Malleus Monstronum:
    • Can now only be completed in a private game.
Veteran Sharpshooter
  • One in the Chamber:
    • Increased the number of times you need to kill an enemy with the last round in a clip from 5 to 8.
  • Make Every Shot Count:
    • Changed requirement from 100% accuracy to 90% accuracy.
Balance Tweaks
Enemy Units
  • Changed spawn distribution for Heresy and Damnation, weight default population towards more Scab Maulers while introducing more variations of Elite patrols. Please note that the total amount of Elites and total threat value of all enemies spawned remains the same.
  • Made heavier stagger variations require more impact for Scab Maulers while tuning their walk switch distance and increasing their ranged stagger resistance. They should still stagger, but prefer the lighter stagger reactions. This makes them less prone to fall over with the rest of the horde and instead stand and take the pain.
Dev note: “The pacing director maintains the balance of all things. This change aims to provide more variation in the encounters by weighting away from ranged mobs and giving the melee guys more presence. By spawning more Melee elites, the director will spawn fewer ranged ones. By keeping Maulers on their feet, they’ll separate from the horde and stand out from the crowd.”
  • Increased hit zone damage and adjusted hitpoints on Plague Ogryn and Beast of Nurgle to reward weak spot and torso hit more.
  • Beast of Nurgle:
    • Melee weakspot multiplier from 110% to 150%
    • Melee head multiplier from 80% to 90%
    • Melee non-tail limbs multiplier from 60% to 70%
    • Ranged weakspot multiplier from 70% to 120%
    • Ranged head multiplier from 40% to 50%
    • Ranged non-tail limbs multiplier from 35% to 40%.
  • Plague Ogryn:
    • Torso melee multiplier from 75% to 85%
    • Head ranged multiplier from 80% to 100%
    • Torso ranged multiplier from 60% to 75%
    • Increased base Plague Ogryn hitpoints from 16000 to 19000.
  • Rebalanced monstrosity hitpoint pools over difficulties:
    • Sedition: decrease to 60% from 65%
    • Uprising: decrease to 75% from 80%
    • Damnation: increase to 300% from 250%.
  • Fixed case where the Daemonhost could stay longer than intended after players got revived during the fight.
Weapons and Blessings
  • Increased active duration of Rev it up Blessings (available on Cadia Mk IV Assault Chainsword, Orestes Mk IV Assault Chainaxe, and Tigrus Mk II Heavy Eviscerator) from 2 seconds to 3 seconds.
  • Increased the number of tiers on blessing Power Cycler (Munitorum Mk VI Power Sword and the Munitorum Mk III Power Sword ) from 1 to 2, adding a tier below the previous.
    • Old:
      • Tier [4]: 2 extra hits.
    • New:
      • Tier [3]: 1 extra hit
      • Tier [4]: 2 extra hits.
  • Added 2 more tiers to Bloodletter and balanced values:
    • Old:
      • Tier [3] 8 stacks
      • Tier [4] 10 stacks.
    • New:
      • Tier [1] 8 stacks
      • Tier [2] 10 stacks
      • Tier [3] 12 stacks
      • Tier [4] 14 stacks.
Feat Balance
Dev note: “We're making a pass at feats with lower pick rates, buffing as we go to get the internal balance on a couple of tiers a bit more even.”
Sharpshooter
  • Exhilarating Takedown
    • Increased Duration from 6 seconds to 8 seconds
    • Increased Toughness replenished from 15% to 20%.
  • Deadshot
    • Reduced Stamina drained per second from 10% to 8%
    • Reduced Stamina drained per shot from 5% to 4%.
  • The Bigger They Are …
    • Increased the Damage Bonus from 50% to 75%.
Skullbreaker
  • Smash 'Em Good!
    • Increased Toughness replenished from 20% to 25%.
  • Best Form of Defence
    • Increased Toughness replenished from 20% to 25%.
  • Blood & Thunder
    • Increased Stacks of Bleed applied from 4 to 6.
  • Bloodthirst
    • Increased the maximum amount of Stacks from 5 to 6.
Preacher
  • Martyrdom
    • Increased Melee Damage per Stack from 5% to 8%.
  • Purify in Blood
    • Increased the Toughness bonus from 75% to 100%.
  • Fury of the Faithful
    • Increased the Duration from 5 seconds to 10 seconds.
Psykinetic
  • Warp Absorption
    • Increased the Toughness replenished from 10% to 15%.
    Bug Fixes
    Chasm Logistratum
    • Added some more ambient sounds to the subrail section of Chasm Logistratum.
    Comms-Plex 154/2f
    • Relocated a pickup in Comms-Plex 154/2f that could not be accessed.
    • Adjusted the number of pickups in Comms-Plex 154/2f.
    Consignment Yard HL17-36
    • Blocked off some locations in the end-event of Consignment Yard HL17-36 that allowed players to go out of bounds.
    • Relocated a pickup in Consignment Yard HL17-36 that could not be picked up.
    • Added new sounds during the mid-event for better sound feedback.
    • Fixed an issue where the objective marker didn't update correctly.
    Enclavum Baross
    • Fixed an issue where players spawned on the wrong respawn location in Enclavum Baross.
    Excise Vault Spireside-13
    • Fixed a number of locations in Excise Vault Spireside-13 where players could get stuck.
    • Prevented an exploit in Excise Vault Spireside-13 that allowed players to complete the mission without completing the objectives.
    Hab Dreyko
    • Fixed an area missing hanging ledges.
    • Improved bot navigation at the start of the mission.
    Magistrati Oubliette TM8-707
    • Fixed an issue Magistrati Oubliette TM8-707 where the boss could get stuck inside the elevator.
    Power Matrix HL-17-36.
    • In Power Matrix HL-17-36 fixed the distribution on two big chests that usually would be empty.
    • Fixed minor visual clipping issues in Power Matrix HL-17-36.
    Refinery Delta-17
    • Fixed a misaligned hang ledge in the start of Refinery Delta-17.
    • Fixed crash when players hot joined during an event on Refinery Delta-17.
    Smelter Complex HL17-36
    • Relocated a pickup in Smelter Complex HL17-36 that could not be picked up.
    • Fixed an unreachable Tome spawn point in Smelter Complex HL17-36.
    Silo Cluster 18-66/a
    • Moved a deamonhost spawner that was very close to a respawn beacon in Silo Cluster 18-66/a.
    Multiple/Misc
    • Fixed an issue where some objective markers didn't update correctly in Chasm Station HL-16-11 and Power Matrix HL-17-36.
    • Adjusted the distribution of Plasteel in the missions. Players should now find more of the material along the main path.
    • Balanced the number of pickup spawners on all of the missions. Players should now find the same amount of available pickups on all missions.
    • Fixed some locations where players could go out of bounds in Hab Dreyko and Chasm Station HL-16-11 missions.
    • Fixed an issue that would cause missions to end prematurely before all players had reached the Valkyrie.
    • Fixed an issue that would cause players' input to be ignored in some cases while using the Auspex.
    • Added a highlight to the Data Interrogation minigame that indicates when the players should click.
    • Fixed an issue that caused hogtied players to be continuously teleported around the respawn location.
    • Elevators should now more correctly detect if players are onboard.
    • Fixed areas where enemies would be silent on the missions Vigil Station Oblivium, Silo Cluster 18-66/a, Magistrati Oubliette TM8-707, Excise Vault Spireside-13, Refinery Delta-17, and Relay Station TRS-150
    • Fixed an issue where waterfalls would turn transparent when viewed from certain angles.
    • Fixed an issue where older AMD cards could experience flickering.
    • Improved performance on a number of missions.
    Customisation
    • Improved Hair Masking - numerous Head cosmetics will no longer fully hide hairstyles and facial hair.
    Narrative
    • Various VO fixes and timing alterations.
    • Fixed so that subtitles activate correctly on Commodore's Vestures lines.
    • New VO for Hunting Grounds, Power Supply Interruption and Ventilation Purge.
    • Various VO fixes and timing alterations.
    Cinematics
    • Fixed a bug that caused the lighting in the Mourningstar to be too bright and “sunny”.
    • Resolved an issue where the VO was out of sync with facial animations in Prologue and Path of Trust cutscenes.
    • Added DOF(depth of field) in outro win elevator cameras.
    VFX, SFX, and Animation
    • Fixed issue with Equinox Mk IV Voidstrike Force Staff explosion sounds being too loud.
    • Added more crunch to Psykinetic Brain Burst sfx.
    • Fixed issue with Twin-Linked Heavy Stubbers braced reload not playing sfx.
    • Fixed cases where patrol animations did not match the speed of the patrolling enemy.
    • Fixed a case where the Reaper tried to aim in one direction while the animation wanted to rotate in the opposite direction, resulting in a horrible display of spine twisting when aiming backward.
    • Tweaked Reaper stagger animation durations to match the animation.
    • Fixed a case where the Reaper mesh could end up inside geometry when staggering.
    • Fixed an issue where the Munitorum Mk III Power Sword and the Munitorum Mk VI Power Sword special attack VFX was shown to still be active after having been turned off.
    • Reduced intensity of Soulblaze VFX on enemies to reduce eye strain.
    • Added SFX for venting damage.
    • Added new sfx for taking corruption damage.
    Weapons and Blessings
    • Fixed issue where the Lawbringer Mk VI Combat Shotgun, Agripinaa Mk VII Combat Shotgun and Kantrael Mk IX Combat Shotgun would be uncontrollable to aim if you started aiming and shooting during or right after sprinting.
    • Turtolsky Mk IX Heavy Sword - Fixed a minor bug where the wrong charge animation was used on weapon special -> heavy attack combo.
    • Achlys Mk VII Twin-Linked Heavy Stubber - Fixed a bug where you couldn't hold the button to start shooting when transitioning from other actions.
    • Fixed issue with Weapon blessing Thrust wouldn't reset correctly when aborting the charging of a melee attack.
    • Fixed issue with weapon blessing "Full Bore" for Lawbringer Mk VI Combat Shotgun, Agripinaa Mk VII Combat Shotgun, Kantrael Mk IX Combat Shotgun and the Lorenz Mk V Kickback where it would not trigger if the pellets cleaved and hit other targets.
    • Fixed bug where weapon spread would fluctuate when crouching and moving with Foe-Rend Mk V Ripper Gun and Foe-Rend Mk VI Ripper Gun.
    • Fixed an issue that allowed the Kantrael Mk IX Combat Shotgun to light people on fire through walls.
    Dev Note: “First, some context: The attack for the weapon special is divided into two checks, the actual shot and then a secondary “who gets to be purged by fire” check. This secondary fire check did not consider any walls or other level geometry, which was not intended. You could set people ablaze 100m away across the map disregarding the entire level. The shotgun code already considers enemies peeking behind cover by ensuring solid damage even if only a single pellet made contact. Even so, we want to keep an eye on the weapon and see if we need to bump it in future updates, please give feedback.”
    Other Fixes
    • Players joining a game in progress will now spawn close to another player as long as at least one player has moved away from the insertion point. This should reduce the amount of running and waiting needed if you join shortly after the game started, but before the team has encountered any enemies.
    • Fixed issue that caused mispredictions when using activated attacks on Munitorum Mk VI Power Sword and the Munitorum Mk III Power Sword and hitting dead ragdolled enemies.
    • Fixed so that non-special sticky attacks for the Assault Chainaxe and the Heavy Eviscerator do not move the camera vertically to help with nausea and jerky camera movement.
    • Resolved an issue where changing Operative would remove you from the Strike Team.
Catch The Fox - foxfaction
Catch the Fox is now available for Steam Early Access. Not only do you get a fully functional great-looking Unreal Engine 5 game now for just $2, but you get access to all the improvements and developments suggested by the Steam community!

Catch this fun and unique game today!

Features:

- Chasing foxes through the woods

- Foxes speed up and change color each time you catch them

- 9 different levels with different biomes: Jungle, Forest, Fractal City, Dark Woods, Ocean, and more!

- 34 song soundtrack made by over a dozen artists, customizable in-game playlist to play only the songs you like

- Small and large (1km) maps, with up to 100 foxes!

- Smooth level transitions

- Realistic ambient outdoor soundscapes and real fox sounds

- Interactive 3D menu system

- High scores for each level, unlock new levels as you advance

- Works great with gamepad or keyboard and mouse

- Steam Achievements (Windows only)

- Hang glider jumps: The more airtime you get, the faster the forward boost!

- 2-10 hours to complete, depending on playstyle


It's a massive game of tag, who will win?
Final Profit: A Shop RPG - Hwantaw
In this patch I'm aiming to improve direction during some tough points (particularly during the trade sequence), and also adding a lot of quality of life features to the late game.

Additionally, cool new art!



Changes:
  • Added "Take this to the Bureau Office" text to the Blackmail item's description.
  • Highlighted important text in the trade quest sequence to make it more obvious that they are the current main objective.
  • Added a couple more Elora hints during the trade sequence at key points.
  • Increased the threshold for triggering the craft zoom.
  • Changed Fruit Seed text on the bird bath to Assorted Fruit Seeds.
  • Slightly adjusted the barkeep node in the Apple Labyrinth to make it more visible.
  • Added a hint on where to find the extinguisher during product 8's upgrade quest.
  • Added some more Economic Incentive Token pickups around The Capital.
  • Added an animated sign above the Industrial Farm to make it more apparent that it exists.



  • Highlighted text explaining that Bucks pays double.
  • Custom orders of Tutetown products over 30 will now deliver 5 at a time instead of 1 at a time.
  • Adjusted a couple of Fae vomps.
  • Added locked doors to Faeona.
  • Added some flavour lore interactables and dialogue in and around Faeona.
  • Updated the game logo.
  • Updated tilesets at the edge of Faeona to include the wilting trees.
  • Added floating text countdown numbers to the trial of the Minappletaur.
  • Added Ad Agency building to The Capital.
  • Power Plant decision now has an effect on Lope stock price.
  • Tinto now tells you how much bonus you got from crits and equipment.



  • If tax due goes over 99999 then the input window will expand from 5 to 8 digits.
  • Increased the lower cap of inspiration gained from quick art on the generous route from 3 to 6.
  • Craft zoom is now disabled always when the shop camera lock is active.
  • Time Pineapple now has text above it when it shows up in your shop until it's first interacted with.
  • After buying a Permit, Bucks will now do a victory lap where he buys 1 of everything.
  • Added a way to increase the speed of giving items to Tinto.
  • Added a new upgrade for the shop pots, excess fruit grown beyond 999 will sell instantly.



  • Added stats tracking how much passive income per tick is being generated from ale and token gains respectively.
  • Increased passive income gained from ale exchange from 1g to 2g.
  • Added a new Apple Chest in The Capital.
  • Added an alternate VenDRANK 100 quest as a workaround when Garganna isn't a customer.
  • Added an extendo grabby hand place in the Underside.

  • Added a way to trade all Economic Incentive Tokens at once for each reward.



  • Added extendo grabby hand places in various exterior locations.
  • Added a new upgrade to increase the 3 fire switch to 6 fire.
  • In the generous art route, taking the Artist on rejuvenating excursions will now permanently increase inspiration gain up to 10 times.

Bug Fixes:
  • Fixed One track not playing correctly.
  • Fixed a freeze that could occur if you didn't have the Jukebox. (lol)
  • Fixed Exhaustion ending's achievement trigger.
  • Fixed a soft lock involving the speed boots in newgame+
  • Fixed a small typo in the train sequence.
  • Fixed a clipping issue in the Royal District.
  • Fixed craft bag and candle equipment bonus values (they were either not counting or going towards loot bags instead, oops)
  • Fixed lootbags and candles not counting when using the Fanciful Amalgamation.
  • Fixed a typo in the Industry Sector.

Thanks for playing!
Please help spread the word about Final Profit!
And consider leaving a Steam Review.
GraFi Valentine - BlenderGM

Hello dear players! Today we have prepared for you list of our games, which can be purchased with a good discount!

Blender Games List:



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Bundles with discount:







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Our Bundle's for gifts:







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