114th official update released on 5/1/2023 is a small update.
1-new map features added to PVP game modes. 2-camera field of view options are added to in game options menu which allows players to decide how wide their camera FOV will be. (90° min - 120° max) having this option makes the game even more enjoyable on widescreens so we highly recommend testing it out. 3-aesthetic changes to PVP lobby.
Join our discord and share your opinion and feedback!
The overall update content is as follows:
·Added game records and details function.·Added story and art-works for loading pages before a BOSS fight.·Added dialogue for some enemies.·Optimized display in game score.
How to play Beta Version 1、Right Click Theseus Protocol in your Libarary, click on Properties...
2、Select beta - Theseus Protocol test(04/22 Update: No need for code anymore)
How to quit Beta Version Select None in Beta, then you could exit Beta Version.
Thank you for your support and encouragement! Happy Holiday!
We are generally registring a significant reduction in crashes over the weekend which indicates that fixes in the previous patches have been effective. A big thank you to all of you who are sending in crash reports (yes, they matter) or sending in dxdiag data to our support!
[Edit] We apologies for any inconveniences the patch introduced, a secondary fix is being deployed.
🛠️ FIXES 🛠️
Fix Quest 2 controller offsets when changing settings in menu
Fix PCVR controller offsets when grabbing guns occasionally
Fix armor save exploit in market and tutorial
Fix 1 crash cause on Island of Tabor
Fixed ocassionally not being able to grab pack off your body
Improvements: -Call to Arms expansion is available for sale! (Base set purchase is required first.) Adds 20 cards (16 unique) to the market deck Increases Hero level cap from 12 to 14 and adds new treasure choices Adds new War in the Wild single-player campaign
Bug fixes: -Update Rules button not visible in some screen sizes -Grak is missing a choice image -Missing textures for Welcome to Thandar campaign cards -Some VS AI games freeze -Inventory not refreshed after purchase
We have seen all of the feedback and we feel the game has approached what we consider to be a good state for a full release. This does not mean updates will end– we anticipate more feedback after this update, so feel free to bring up discussion on the forums. And who knows, there might be more content to come in the future ;)
New Level!
Introducing a new “Level 3” - Borzoi Blizzard
A snow level with all-new enemies: Gnomes, Ants, WolfHounds, and Feather Stars, each with their own patterns and behaviours
New achievements for this level, too
New Features
The Spell card in the lower left now shows when it’s about to drastically change - the more you Mutate a spell in quick succession, the more likely it is to change the Spell Archetype.
This will help you feel more in-control, as you can more clearly see how the mechanics work
The game will let you know of your next possible achievements in the upper right of the HUD, so your level performance and how it relates to the results screen is clearer
You can now rebind Spell selection from 1, 2, and 3 on the keyboard
New Spell Archetypes: Laser (an Archetype that is mostly the laser effect), Helix, Rain, Stick, and Hyperbolic Barrage
New Achievements: Having a high money multiplier while beating each level
New Spell Effects!
Every element can now come in Laser form, allowing you to tear through enemies as if they were paper- oh, wait
Lasers can either appear on spell projectiles or spawn on spell expiry
Each laser applies the special effect of every element as well
Lasers can be cast directly, or when the spell expires
Gameplay and Balancing
The old “Level 3” - Vagrant’s Volcano, is now Level 4
Vagrant’s Volcano enemies, patterns, and difficulty have been adjusted accordingly
The final boss of Vagrant’s Volcano has been vastly improved
Various tweaks and adjustments
Optimization and Visuals
There are now graphics quality settings to turn down in case things are still getting a little framey
Blood Hunt effects are now clearer and more expressive
Bugs Fixed
Fixed issue where you could sometimes mutate a spell and nothing would change
Stopped certain objects from disappearing when partially offscreen
Fixed researched card from increasing in size when spamming the research button
Fixed issue where you could change spells by clicking on the hotbar while paused (though you can still change spells by clicking on the hotbar while the game is running normally)
Various small bug fixes and tweaks
Misc
Pressed The Button
Edit: 1.0.1 hotfix is out, make sure to update! Just some minor balancing and fixes.