We have seen all of the feedback and we feel the game has approached what we consider to be a good state for a full release. This does not mean updates will end– we anticipate more feedback after this update, so feel free to bring up discussion on the forums. And who knows, there might be more content to come in the future ;)
New Level!
Introducing a new “Level 3” - Borzoi Blizzard
A snow level with all-new enemies: Gnomes, Ants, WolfHounds, and Feather Stars, each with their own patterns and behaviours
New achievements for this level, too
New Features
The Spell card in the lower left now shows when it’s about to drastically change - the more you Mutate a spell in quick succession, the more likely it is to change the Spell Archetype.
This will help you feel more in-control, as you can more clearly see how the mechanics work
The game will let you know of your next possible achievements in the upper right of the HUD, so your level performance and how it relates to the results screen is clearer
You can now rebind Spell selection from 1, 2, and 3 on the keyboard
New Spell Archetypes: Laser (an Archetype that is mostly the laser effect), Helix, Rain, Stick, and Hyperbolic Barrage
New Achievements: Having a high money multiplier while beating each level
New Spell Effects!
Every element can now come in Laser form, allowing you to tear through enemies as if they were paper- oh, wait
Lasers can either appear on spell projectiles or spawn on spell expiry
Each laser applies the special effect of every element as well
Lasers can be cast directly, or when the spell expires
Gameplay and Balancing
The old “Level 3” - Vagrant’s Volcano, is now Level 4
Vagrant’s Volcano enemies, patterns, and difficulty have been adjusted accordingly
The final boss of Vagrant’s Volcano has been vastly improved
Various tweaks and adjustments
Optimization and Visuals
There are now graphics quality settings to turn down in case things are still getting a little framey
Blood Hunt effects are now clearer and more expressive
Bugs Fixed
Fixed issue where you could sometimes mutate a spell and nothing would change
Stopped certain objects from disappearing when partially offscreen
Fixed researched card from increasing in size when spamming the research button
Fixed issue where you could change spells by clicking on the hotbar while paused (though you can still change spells by clicking on the hotbar while the game is running normally)
Various small bug fixes and tweaks
Misc
Pressed The Button
Edit: 1.0.1 hotfix is out, make sure to update! Just some minor balancing and fixes.
🚨 Weekly News. 🚨 📈 Lost Life Origins Progress (24.04-01.05.2023) 📆 (Itch.io, Steam - v10) ▪ Unreal Engine 5.1.1 🛠 Many small bug fixes. 🛠 Small improvements and updates to user interface 🛠 Improved some 3d models quality. 🛠 Texture optimization to save on some video memory... 🛠 In alternative school benches were removed by mistake… now they are back. 🛠 Now map tutorial is displayed when you pick up for the first time map. 🛠 Pressing "Tab" doesn't scroll through buttons in that window. 🛠 Fixed UI scaling. Now the UI should scale to your desktop resolution. While a 1080p 16:9 aspect ratio is still recommended, everything should also work with other resolutions. 🛠 Default resolution percentage has been lowered to 70%. 🛠 Nanite now is turned off by default. It may cause glitches and frame drops on some hardware or with incorrect video drivers. 🛠 Preparing and planning locations and logic for Act 3. 🛠 All texts have been prepared for French translation.
📋 Next on the list : ▪ Bug fix. ▪ Balancing whole game. 🇫🇷 Translation to French in progress. A mysterious human being named Dandy has joined our translation team and is now working on the French translation! ‼ Work on Act 3 has begun. Currently, I am writing a script and planning the first area of Act 3.
And as always, thank you all for your support! 🙇♂️
We’ve released a patch for PC today to make some performance improvements for non-raytraced rendering. You can expect more PC updates as soon as possible.
Let your true colours shine through with the new May Jackpot Reward! Grab the marvelous mosaic Stained Glass Outfit at the Cashier as a Jackpot Pack exclusive bonus item during the month of May!
Thanks you all for your support and love during the development ! I don't honestly know how we could have make it without it. Our community means the world to us and we can’t wait for you to explore the world of Akama!
Be sure to let us know what you think! You can leave us a review, share part of your journey, tell us about a bug you’ve found, or just to give some feedback in our Discord- we’d love to hear from you! You can also follow us on Twitter for more news.
Thank you all for your patience, support, and love - we can’t wait for you to see everything we’ve accomplished.
Thank you all for your support so far. We couldn’t have made it this far without you, and we can’t wait for you to explore Arto with us!
You can follow us on Twitter to interact with our amazing community! 😉 Don’t forget, you can leave us a review, share part of your journey, tell us about a bug you’ve found, or just to give some feedback in our Discord.
We've been showing you some under the hood looks in our DEVELOPER NOTES. Now let's look at some of the finer detail on the field in this weeks Maximum Match Up!
Ruston Grapplers 🤼 vs. East Bayville Kodaks 🐻
📍Riverbank Field 🏟️
The game starts in the trenches!
TOUCHDOWN KODIAKS! "No visor" is an option in Customization.
Chain Gang and OFFICIALS!
Special Teams are an important phase to the game.
ENHANCE, ENHANCE, ENHANCE!
GAME OVER!
In a stunner, the Grappler’s get an INT in the closing seconds! It sealed the deal on the Kodiak’s last attempt at a comeback! 👀