Sole Saga - Dev It With Cat
Player that update the game before this patch note would encounter that the information of "imbued items" has been reset.

it's now fixed and released as the current version number. However player who already updated the game have to unlock the information again.

The Game setting wouldn't transition between update at the moment, It will be fixed next version.

We apologize for our mistake and would let this kind of serious problem happen again.
May 1, 2023
Speedway Ringer - BBlackford33
  • Dynamic track model sensitivity has been greatly increased.
Slaves of Magic - slaveofmagicthegame
Hello everyone!

This month, I'm here to talk about the heart of the resistance. The resistance fighters! They are the player's most important pieces as controlling them is the main way the player interacts with the tactical layer. But before we get to that, let's start with some eye candy!
Northern region

The northern region map generation has been completed. In the upcoming demo, the temperate and the northern region will be accessible for missions. A few examples of how it looks:







Recruiting units

The resistance can recruit new units in the recruitment tab for gold. The available recruits will be cycled monthly, and the amount of them depends on the resistance monthly soldiers tab (top left on the next picture).



Not all soldiers are created equally. There are positive and negative traits a soldier can have, and that can affect their various statistics. Building training facilities in the resistance bases can improve the monthly soldier rate, giving the player a bigger pool of units to choose from, plus every facility increases the freshly recruited soldier level by one.

Leveling up



All soldiers at level one will start with access to 1 skill slot and will gain one every level up till they reach the max skill slot number of 6. The skills will be freely swappable at any time outside combat. There are no classes so every soldier will be able to access any skill the resistance has access to, leading to a high amount of possible skill combinations. There are 2 restrictions though:

  • Every skill belongs to an attribute, for example, sword-wielding. On any unit skill bar, there can be skills from 3 different attributes.
  • There are very powerful elite skills, which have a golden border. Every unit skill bar can only have 1 elite skill.

Besides getting access to more skills, the level-up increases a unit's melee attack and melee defense of a unit by 5, making them more consistent.

Experience is earned on the battlefield. The amount of experience earned will depend on the invader's unit amount and level, plus there will be a bonus if the mission has been successful.

How to learn new skills



The resistance has access to different attributes depending on their bases location. Every region has attributes that belong to that region. If the resistance wants to use skills of that attribute, they will need to build a base in a region that has that attribute. In practice, that means the player will going to have to consider this aspect as well when choosing base locations. Choosing one can mean losing access to another.

Research has a big impact on the availability of skills as well. There are 3 levels of understanding for a given attribute. Researching a higher level will unlock stronger skills belonging to a given attribute. Neglecting research will lead to slower skill accumulation.

The plan is to have 11 attributes in the game, 5 for the weapons, 3 non-magical, and 3 for magical late-game attributes with at-least 6 skills each. This should provide plenty of combinations for replayability.

Closing thoughts

So that's it for today's devlog! Some general information is that we are getting very close to our new demo. It is nearly feature complete, it just needs a bit more time for polish and general bug fixing. If you want to be among the first to know about its release, feel free to join our discord here.
May 1, 2023
Mechabellum Test Server - Hell00
Update 0.6.180
Balance Adjustment
Removed the variant [Extended Range Hacker]
Bug Fixes
Fixed the problem that the Overlord would use [Overlord Artillery] to attack other Overlords.
Fixed an issue where fortresses would attack other fortresses with [Anti-Air Barrage]
Fixed the problem that the health of the core building did not increase as written in the last patch note, and adjusted the health of the core building from 1600 to 3200
Mech Mechanic Simulator - Polyslash
Mech Mechanic Simulator is now available with an amazing discount on Steam due to the premiere of our latest game! Speaking of the premiere - you can get a bundle of Mech Mechanic Simulator with We. The Refugees, our premiering game right now!

https://store.steampowered.com/bundle/31493/Mech_Mechanic_and_Refugees

May 1, 2023
Runeverse - Freakinware
We are finally proud to announce that we have completed the first beta phase of Runeverse and are now presenting you with a stable and entertaining game!

Runeverse combines the most beloved mechanics from the best card games to offer you a fast-paced, fun, and highly strategic gaming experience.

- New Graphics
We have completely revamped Runeverse, introducing a new captivating graphics design that combines 2D and 3D elements, making the game even smoother and more enjoyable to play.



- Sea Brawl: Automatic Battles!
One of the main strengths of Runeverse is its engaging automatic battle system, featuring over 100 different minions, 50 Hero Powers, and numerous Spells and Abilities.

For those who have already enjoyed the autobattler "Sea Brawl," you'll be pleased to know that we're bringing even more action and excitement to this popular game mode!



- New Season
Moreover, we have fantastic news for you: the new gaming season starts today! Get ready to challenge other players, climb the leaderboard, and prove to everyone that you're the best in Runeverse!



- Cash Prize Tournament
And that's not all: in the coming days, we'll be announcing an exciting cash prize contest! Stay tuned to find out how to participate and compete for fantastic prizes!



- Availability
Don't waste any time, join us in the fascinating world of Runeverse and start your adventure right away!

Runeverse is available for FREE on Steam. Don't miss the chance to join this epic adventure and challenge friends and foes from all around the world!

Download Runeverse now and get ready for the most epic relaunch ever! Don't forget to join our Discord and share your feats on social media and invite your friends to join the battle. See you in the Runeverse!
May 1, 2023
Gorescript - sergiubucur499
Patch 1.10 - Monday, May 1st, 2023

  • Added full controller support (tested with an Xbox controller).
  • Powerups are now displayed directly on the HUD, so you can cycle through them and use them without needing to open the inventory window.
  • Keys are now also displayed directly on the HUD.
  • Automap is now an overlay (can be toggled via TAB key by default).
  • Added an option for center weapon placement. This is now the default setting but you can still switch to the old right-hand view in the settings menu.
  • Improved UI scaling at 1440p and 4K.
  • Added full keyboard support in menu.
  • The HUD and the automap are now available in Masochistic mode.
  • Inventory window has been removed.
Neophyte - regal.pigeon
Spells
  • Added a random altar to the initial spell selection phase, allowing the player to choose a random basic and/or primary starting spell.
  • Power Fist: Damage increased from 50% of power to 70% and 140% to 180% for third casts.

Bug Fixes
  • Fixed bug where Alchemist and/or Oracle character statues were not usable the first time the game was loaded even if they were unlocked.
  • Fixed bug where casting Apparition (Legion) could crash the game when interacting with various emblem effects (introduced in v0.3.00a).
  • Fixed bug where casting Fireball (Splitter) granted 3 stacks of the Hail of Blades emblem (introduced in v0.3.00a).
  • Fixed bug where Ignite (Fuse) bombs could be stunned (which was unintended and interrupted the detonation), which could also cause the game to crash if stunned shortly after spawning (introduced in v0.3.00a).
  • Fixed bug where Teleport could target an unintended position (introduced in v0.3.00a).
  • Fixed bug where the main theme started playing upon quick restart (introduced in v0.3.00a).
Dragon Spirits - indienova
Fixed Bugs
1. Added an achievement trigger that was previously missed, which need to defeat Mr.Lui at pillar.
2. Fixed a bug in We Young's side quest.
3. Corrected some typos about rarity.
4. Removed incorrect distribution locations in the Bestiary.
5. Fixed an issue that the Silver Bell can be used during We Young's side quest.
6. Removed an encounter error in the Power Plant of Evernight City.

Event Adjustments
1. Morningstar is now can be found without completing the game.
2. The door to Wisdom Tower can now be opened without Yeung Bing in the party after reaching a certain point in the main storyline.
3. Retreat is now allowed in the challenge in Sandy Town.
4. Treasure chests have been added to the end of various maps.
5. The Dawnbreak side quest has been moved to after the mid-term.
6. The time of obtaining the Bicolour Rose has been moved forward.
7. After obtaining Mr.Lui's permission to explore, Duel Spirit and Aquamarine Bud can be bought on the first floor of the Tree House.
8. Fishing spot have been added to Tide Island.
9. Wizard Hat are now available in the Shopping District by the Academy gate.

System Adjustments
The "No" option for successful contract has been removed.

Balance Adjustments
1. Adjusted the Stats of several Dragon Spirits and the difficulty of some boss battles.
2. Decreased the weaken resistance of the BOSS Naga.

Text Adjustments
Modified the description of the Whirlwind talent.
Maeldor: Quest Of The Artifact - maeldorgames
#4 Devlog of Maeldor (Characters-Anoriel)

Hello and welcome to another devlog! In this one I will be talking about the second character that we will be able to control in Maeldor. Get your coffee and let's begin whenever you are ready!

Favorite Child of the Forest



Our second character, and the character I am currently working on is called Anoriel. She is a wood elf, carrying a legendary bow made by the strong trees of the Narinar Forest, her homeland. She is a very skilled archer, and also the personal guard of the queen of the wood elves, Nulinviel.

She was sent by the queen herself, by the order of the Forest Spirits to investigate the growing darkness outside their borders and also to aid in any way she can in this fight. Being deeply connected to the forest, she was granted with special abilities and also a dagger forged with the wisdom of her people, which never gets blind and also different kind of sharp arrows with different abilities.

She has 1 fast arrow attack (Arrow Shot), 1 close attack (Dagger Slash), 1 special ability (Fade), and an ultimate ability (Poison Rain).

THEY'LL NEVER SEE HER COMING!



Her Arrow Shot ability is a bit different than Turmaeg's fast attacks, because she can make a combo by triggering a wounding shot with every third attack she makes, which slows down the enemy for a short amount of time. But of course, her combo must not be broken if intended to perform a wounding shot.

For example you shot your first arrow, shot your second arrow, and without breaking the loop, if you can shot your third arrow, that arrow will slow down the enemy. It is indicated in the game with a different arrow and a different animation. But if you get hit or stop sending arrows, the combo breaks and you turn back to your first shot.

She can also send normal arrows while on the air towards the ground with an angle close to 45 degrees, and these attacks can also count in her combo, if done without breaking the loop.

WATCH HOW I DRAW & PAINTED ANORIEL'S DAGGER


To give her some ability to interact with the objects and also to use in close combat, I have added the Dagger Slash attack. This is not just a melee skill for her, this is also an interaction skill, in order to be able to use some of the "must" mechanics of the game such as opening chests, collecting crates or hitting switches, but to prevent players from using this skill like a spam attack, it is designed in a way to consume stamina, so if you don't have any stamina, you can't use this ability. This also creates the situation where players must think twice before using this skill every time they encounter some enemies.



Her special ability called Fade, is the only defensive ability she has besides her dash ability, which other characters also posses. Wood elves are deeply connected to the spirits of the earth, and this connection creates a bound between them, which helps her to become one with the world around herself, or to become invisible to the unfriendly eyes. Since spirits of the world are energetic beings, she can get information about the energies around her, like which are hostile and which are friendly. But of course this ability consumes stamina, since we don't want her to "Fade Away" from the physical world forever, don't we? No we don't.

And lastly, her ultimate ability Poison Rain is a skill where she shows her Wood Elf abilities, by shooting lots of poisonous arrows to the sky, and dealing damage while also applying a poison effect to the all enemies around her. This skill has a cooldown.

LAST WORDS

I must confess it was quite fun and satisfying to control her, after most of the pieces come together. But of course, this is not the final version, there is still so much room for improvement! If you prefer to control a fast paced character in this kind of games, then Anoriel is going to be your choice!

As always, it was my pleasure to have you read my devlog and of course thank you so much for sharing your precious time with me!

Lastly, if you feel excited about my work, I kindly ask you to go ahead and Wishlist Maeldor now, so you can be notified when my game is out!

Until we see each other again in another devlog, have fun!
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