Dungeons of Sundaria - yokai
Hello adventurers!

We are excited to bring you the next content update including a new dungeon, gameplay enhancements, and many optimizations in this patch.

The Festering Bog


At the foot of the Ragewind Mountains lies a vast bog. Corpses have decomposed into great festering peat for centuries as armies sought to siege the mountain castle. Now, this bogland is enthralled by a great host of Undead, their shambling husks wandering the murky waters. Your quarry lies within Ragewind Castle, but first, you must traverse the Festering Bog. The Festering Bog is a new map to explore with ten new bosses to challenge the most seasoned veterans.

The Festering Bog is the 7th dungeon to arrive in Dungeons of Sundaria. Introducing 10 new bosses set in a challenging outdoor swamp environment that even the most seasoned adventurer will enjoy.

All Current Dungeons and Difficulties Unlocked
We unlocked all dungeons through the Festering Bog at the start of the game. The final dungeon, Ragewind Castle, may require unlocking the previous dungeons. In addition to dungeons being unlocked, we have unlocked all current difficulties by default. A guide has been implemented for players recommending the approximate level the content was designed for. Attempting harder dungeons at level 1 is at your own peril! Map selection will warn players if they are 5 levels or more below the recommended level.

New Armor Dye Merchant
Cletus Thornhue has recruited help from his sister Myrna to travel with the town caravan to the Festering Bog to support the adventurers there with new armor colors. You will find Myrna in the starting camp in the Festering Bog.

Split Screen
We have improved the player experience in split screen. On guest or local accounts, players can now select their save game data, allowing e.g., player "3" to use player "4" save data when there are not 4 players present. In addition to this, controllers detected on the PC will prompt the player to ask if they would like to add a split-screen player, not doing so automatically for all detected controllers.


Gameplay
  • Improved the Bonus Abilities granted from armor sets. Previously they were set at level one and are now granted at level 3.
  • Improved labeling for item tiers (stars) has been adjusted to be more legible, and comparisons between items with possible tiers (lvl15) and items without possible tiers (<lvl14) are now more straightforward.
  • Improved navigation and pathing in the Dark Hollow.
  • Fixed game saves that occur when backgrounding the game on console should now save correctly in both the backups and the primary save.
  • Fixed issues where slow connections with large accounts will not receive their data as clients, resulting in loss of session data.
  • Fixed issue with Hit/miss detection so that it now uses latency compensation and handles high-ping clients.
  • Fixed melee abilities that rely on server time accuracy during high ping being unable to hit targets.
  • Fixed Boss doors to consider Z height of the teleporting players capsule to prevent teleporting into the ground.
  • Fixed Boss fights setting their completion state with the game state so that final boss fights do not allow respawn exploits.
  • Fixed merchant menu not being completely navigable on gamepads when the item list was not completely full.
  • Fixed issue where bosses could take large amounts of invalid damage.
  • Fixed Holdurbraan not entering combat from his frozen state.
  • Fixed issue where enemy damage scalars could potentially be added multiple times.
  • Fixed NPC health scaling being truncated in some circumstances.
  • Fixed Minecart spawning levers, they now correctly wait until the summoned minecart is ridden before being able to be reactivated to spawn a new cart.
  • Fixed paper doll widget not showing the character after speaking to a Painter or Barber in Galdrin's Crossing.
  • Fixed how tabs are closed when exiting the NPC interaction window.
  • Fixed the painter menu not clearing unpurchased preview colors when closing the menu.
  • Fixed camera so it no longer resets when changing race/gender outside of the Hub.
  • Fixed turntable mode not restoring position/rotation when switching race/gender.
  • Fixed character creation's initial randomization only applying once.
  • Reduced ability knockback force of AI Salvo and Holy Blast by 50%.
  • Fixed Divine Sacrifice so it does not re-target once activated, allowing the player to "fire and forget" their target.
  • Fixed Exorcism so it does not re-target once activated, allowing the player to "fire and forget" their target.
  • Fixed issue with Phased Carnage triggered from bonus ability when using Phase Port, it no longer triggers cooldown of Phased Carnage.
  • Fixed issue with Flurry bonus, it should correctly increase damage.
  • Fixed issue with ability effects that could cause false hit reports.
  • Fixed networking issues of Master Ricton Worshippers.
  • Improved AI Ice Cloud ability replication on clients.
  • Fixed Master Ricton’s spawn position so he doesn’t spawn into the altar.
  • Fixed Master Ricton worshipper shields to now work correctly on clients and they should no longer float above the floor.
  • Fixed Bonus Phased Carnage ability from giving repeated free bonuses.
  • Fixed Cone of Fire cooldown not being calculated properly.
  • Fixed Ember Eruption attempting to do the return teleport even if there was no valid target to initially teleport to.
  • Fixed Avatar not applying its damage buff.
  • Fixed Regen's ability description referencing the wrong set bonus value for the healing amount.
  • Removed the damage reduction buff from High Summoner Gabriela on Nightmare difficulty.

https://store.steampowered.com/app/587520/Dungeons_of_Sundaria/
Azarine Heart - rowen.horton
I've been recovering from covid as explained in the last announcement on the game page. Now that I'm feeling 100% again, here's what I managed to scrape together while having the sniffles!
- Many more quests in Halinor, Chayden, and Blackmark.
- Added the arrival of the Elfking in Blackmark during October, which alters the cities and citizens of Acadia. Win his approval, or find a way to get the mark of the inquisitors on your back...
- Several more dungeons, including Cailin Cave, Bergano Wood, Elan Afenor, and Fort Frostmouth.
- QOL changes, with minor adjustments to spells and skills.
- Added more fae pools around Acadia to be discovered after completing the Dancer's Pond quest.
Apr 28, 2023
EarthRoyale - Lizzycat03
Bug Fixes
  • Fixes all issues related to capitals caused in v13.00.01
  • Fixed spelling of lanuch to launch
Apr 28, 2023
Rogue: Genesia - PlexusDuMenton
Modding Fixes
  • No method to create SoulCard creation data without passing from a json
  • Loading mod with error should no longer bug out the entire game. If an error is catched during mod loading, error will be printed in logs and the game will reload mods removing the failed mods. (this for example lead to being unable to open the soulshop, among MANY other issues)

Modding QoL
  • Added a "Add Mod" button at the top of the mod list, this is an easy way to add a new mod with integrated manifest builder
  • Added an "edit manifest" button when selecting mod in local to easily modify a mod manifest without having to go inside the mod manifest with a text editor
Apr 28, 2023
Souls of White Star - 队友吃柠檬吧
·Fix a bug which lead the game crash when you stay at galaxy for a long time.
·FIx the tech [Shotgun Law] which was not really giving you a shotgun at start of combat.
·Fix an unusual bug which lead the game crash when you open and check your deck.
·Nerf some enemies to make you run easily at the start of a new run.

enjoyyyyy~
Roguematch : The Extraplanar Invasion - jesmond
Design
- Overhauled introductory tutorial segment

Polish
- Updated art in the opening game cutscene
- Added enemy info popup when players highlight enemies
- Tweaked spell screen display to better show spells and items that occupy multiple inventory slots
- Expanded objectives display to show individual colours for each orb and crystal objectives
Apr 28, 2023
Olho Adventure The DARK Series - MrExploud
-Several small bugs have been fixed
Now you can play co-op with your friend

Using the joystick, press any button for the first time by default the second player will start with 1 desert warrior, if he comes to die or pressing L2 he will stay in spirit mode until he touches an enemy or boss, after he touches he clones himself in the creature.

Remembering that this is still in beta, and not all creatures are yet that he can transform.

The game's default camera is only focused on the first player, if the second player leaves the field of view, he is teleported to the first player's location, depending on the feedback, the camera may change, unfortunately the pixel game maker engine does not allow a separate screen, but I can work so that the camera expands always showing the two players, but I still don't know which option to choose so please give me the feedback.

Apr 28, 2023
Roots of Pacha - Soda Den
Changelog

- Fix: Infinite drop after picking something with your inventory full in macOS.
- Fix: Animals getting sick too early in the game with no possibility of obtaining oil.
- Fix: Duplicated house (or other buildings). If you had a duplicated house, you'll now have the most updated one.
- Fix: Animal health and hunger was getting desynchronized in multiplayer.
- Fix: UI still open when starting a cutscene.
- Fix: “The animals of Pacha abounded” prophecy synchronization in multiplayer.
- Fix: Dialogue conditions and typos.
- Fix: Item descriptions.
Sentinels of Earth-Prime - MigrantP
This update includes various bug fixes and improvements.
  • Fixed a problem where the Continue Game button would not always appear properly.
  • Fixed a problem where selecting Sky-Scraper variants could show blank cards.
  • Improved text formatting on Crater Ape.
  • Fixed various graphical issues in multiplayer.
  • Improved the visual clarity of card text on some screen sizes.
  • Fixed an issue where Controlled Demolition did not work with Nihilor Coilbound.
  • Nihilor Soul Furnace no longer triggers on non-target environment cards being destroyed.
  • Fixed a freeze that could occur with The Inevitable Result.
  • Fixed a freeze that could occur if Lady Lunar was destroyed while dealing damage.
  • Farside Manufactory now properly draws cards if the auto-draw option is turned off.
  • Fixed a problem interaction between Advanced Argo and Imbued Vitality.
  • Star Knight's incapacitated ability no longer allows selection of out of play Locations.
  • Freedom's Touch card draw is now non-optional as written.
  • Improved informational text on various cards.
  • Challenge mode Spite: Agent of Gloom is now playable in Earth-Prime.
  • Fixed a visual glitch where multiple images of Meta-Mind could appear after flipping.
  • Fixed incorrect display of Omega's alternate ending.
Sentinels of the Multiverse - MigrantP
This update includes various bug fixes and improvements.
  • Fixed a problem where the Continue Game button would not always appear properly.
  • The Weekly One-Shot button no longer shows "new" after you've completed the one-shot.
  • The Card Library index now shows collector or original art depending on your selected preference.
  • Fixed a card counting error with the Cosmic Repercussions shield.
  • Fixed incorrect interactions between Heroic Infinitor and various cards.
...