Caliber - mr.somick


At the moment there are problems with logging into the match. The development team is already monitoring the situation and investigating the reasons.

Thank you for your understanding.
Kerbal Space Program 2 - mb_pd


Happy Friday, brave Kerbonauts!

A little bit of a slow news day here at Intercept Games as we gather feedback and data from our latest update and continue to work on stability, performance, thermal, and new features. I’ve spent more time than usual over the last week building rockets in the v0.1.2.0 build, and I’m relieved to see that my own personal points of frustration are mirrored in the feedback we’re getting from the community. I know we may sometimes seem remote, or that it may feel like your feedback submissions are falling on deaf ears. Not only are we collecting and reviewing your feedback, but the frequency with which you’re reporting on certain issues is incredibly helpful to our goal of prioritizing fixes. As always, we appreciate your patience as we work down the list and shore things up for update v0.1.3.0.

On the subject of updates: our patch update cadence is going to slow down a little bit. This does not mean we are slowing down development, though!

There are a couple of reasons for this, not least of which is that every time we release an update, we divert resources that would otherwise be focused on continuing to improve the game. We are always balancing our desire to improve the current Early Access experience against long-term goals that involve more time investment. So because of this, our main focus shifts to major features that are in progress, while still working on bug fixes. This is a very personal issue for me, because as a fan I want the game to be perfect and awesome right now! But since genies don’t actually exist, that’s not how we’ll arrive at the best version of KSP2. We will continue to release updates prior to our big Science Feature update, and hopefully a slower update cadence will mean that when they do go out, they contain more robust improvements. We are still working out what that exact cadence looks like, and I’ll update you here when I know more.

Among the improvements that we’re seeing this week here at the studio, our planetshine system has taken a very big leap forward, and the next patch will feel quite different at night. Now, reflected light from planets and moons is much more apparent both in space and on the night side of a celestial body. A little sample of what Jool-light looks like on the surface of Laythe:


This week's challenge: we're building sci-fi spacecraft! There are already some impressive entrants appearing in the Intercept Games' Discord...check this out from @S_Coriolis (on the KSP forums).


That flux capacitor! MWAH!

Have a great weekend!


Keep up with all things Kerbal Space Program 🚀
KSP Forums
KSP Website
Facebook
Twitter
Instagram
Intercept Games Discord
KSP YouTube
Unlasting Horror - Matt Sowards
  • Removed keypad and door to replace with a new locked door required to solve a puzzle
  • Added 2 New Demon Minions That Spawn In Mid Match
  • Optimizations Made
  • More New Lighting Updates
  • New Puzzles to Solve
  • Fixed Floating Lanterns
  • Fixed overall brightness of level
  • Many more changes
  • Loot for Matches are now multiplayer.
Dungeon Drafters - manalithstudios
Hello everyone ✌️

Today, I am thrilled to deliver the Day 1 Patch for our game. Before that, though, I want to take a moment to talk about yesterday's release.



Shipping a game is a difficult process and comes with many challenges. Despite the bugs and the things we couldn't do, we are extremely happy and excited about our community. We have received so much love and support from our players, and we appreciate the care and understanding they have shown us.

Patch and Future Updates
In this update, we have included major bug fixes and some balance changes. We plan to release more updates in the next few days, with the next one planned to be released between Monday and Tuesday. We will be taking a much-deserved break on Sunday to rest and recharge, but we will continue working hard to make the game even better.

Our focus for the next patch will also be on fixing major issues, but we are always open to making quick changes that can improve the game. We hope that these updates will help you enjoy the game even more and continue to be a part of our great community.


Patch Notes!


Balance Changes and Fixes
  • The starting Rune Level Cards of Explorer have been fixed.
This will swap unlocked Stalactites Cards with Crater Cards in the possession of the players.
  • The Stun Effect has been fixed to prevent it from consuming 1 AP from the caster.
  • Quests that require a player to clear a floor under certain conditions will now also activate when the player returns to town through Crystal Shrines.
Quests will still be triggered as usual when using the Elevator.
  • The probability of getting a booster from all Chests has been increased.
  • The drop rate of Basic Boosters from Common Chests has been fixed in Special Combat Rooms.
  • Shards will no longer drop from Golden Chests.
  • The probability of getting Gemstones from Golden Chests has been increased.
This change does not apply to Misty Grove Ruins.
  • Modifications have been made to the Strange Rifts in the Special Rift Room.
Strange Rifts have been modified to spawn on alternate turns, only if the room has five or fewer enemies, and they now are considered summons.
  • All Dungeon Strange Rifts that are Summons now have 1 HP.
Bug Fixes
  • The bug related to Jar Shrines has been fixed. Previously, attempting to send loot to town with 0 shards caused all inputs to break.
  • The issue related to System Settings not being saved has been resolved. The settings should now be saved properly.
  • The bug related to returning to the lobby with certain card, Shadow Warrior, has been fixed.
  • The bug related to the keyboard remapping feature has been fixed. Swapping an axis action - horizontal or vertical movement - this should no longer cause issues.
  • The music in the fishing minigame can now enter the gold time music segment more than once.
  • The bug related to music not playing when transitioning from the beach to the forest in the Misty Grove Ruins has been fixed.
  • A small issue with the position of a prop in one of the Dune Dome Rooms has been fixed.
  • The issue related to the Draft Arena Exit Colliders has been fixed.
  • Inputs will now be correctly locked and unlocked when opening and closing the Dungeon Bag.
  • The issue related to the Tower room without the complete puzzle has been fixed.
  • The minor text issues have been fixed.
  • The description and heal multiplier for the HardBoiled rune have been fixed.
  • The issue with the Mind's Eye rune not working correctly has been fixed.
  • Fixed French Localization missing key binding text and Torch Shrine name.
  • The French localization has been fixed to include the missing key binding text and the correct name for the Torch Shrine.
  • The sound effects for some cards have been adjusted and mixed for better audio quality.
  • The bug related to missing break sounds for some props has been fixed.
  • The issue related to the Lost Wreckage Guardian not acting after splitting has been fixed.
  • The issue related to mobs giving effects even after their attack was blocked by a shield or damage immunity has been fixed.
  • The bug related to Strange Rifts freezing the game when summoning entities over Chasm has been fixed.
Known Issues
  • The camera doesn't set up correctly on some non-16:9 monitors and playing on Borderless Window.
  • The game UI ceases to respond after Alt+Tab on Exclusive Fullscreen.
  • Generic gamepads not working correctly in the Steam version.
  • Fishing sometimes drops one booster when you've actually fished two.
  • Reel Hook rope visually stays still while hooking a target.
  • Visual Issue with Thermostat Contraption.
  • Visual Issue with Bonfire Contraption.
Known Issues with High Priority
  • Certain resolutions that are not a multiple of 1080p or not in a 16:9 aspect ratio can cause issues with tile selection and UI responsiveness when playing in Borderless Window or Exclusive Fullscreen (d3d11).
While we work at this, try using the launch settings -force-d3d12 or -force-vulkan to address the issue. Linux users also can try -force-opengl or -force-glcore.
  • Slime minigame doesn't work with gamepads.
  • Summoning Traps over Chasms may cause the game to freeze.
  • Duelist's Drill Breaker freezing the game when Duelist is affected by Root.

Thank you


Lastly, don't forget to join our Discord Server. While we try to respond to everyone on the Steam forums, we may miss some messages. On Discord, we can interact with everyone and keep the conversation going.

Thank you so much, from the bottom of my heart, for your support and encouragement.

Let's make this first week a great one! 🎉
📕 Fressato.
Apr 28, 2023
Apex Legends™ - Electronic Arts
Legends are waiting for you to join the Revelry!

@八宝粥呀



@鱼刺宝宝

Apr 28, 2023
Shades of Rayna - w0hoho



You can join Discord server here.


Shades of Rayna Update 0.6.1.2 (28/04/2023)

-Dragons' health and damages are readjusted for campaign.
-Fixed the problem where sometimes enemies fall off from labyrinth area.
-Fixed the problem where 5th Dragon's values are calculated incorrectly.
Commando Hero - monteeldas
Rebuilt players database for Leaderboard.
Sorry for the old made scores.
Prominence Poker - Pipeworks Forerunner


Spring greetings, Tourists and Prominence Pros!

Put off the spring cleaning and hit the poker tables this weekend instead! We’ve got spring savings for you now through Wednesday, May 3. Players can take advantage of 35% off on the Boss of All Bosses, Boss and Earner Bundles during this period.

We recently closed the book on our Spring & Easter event, and rest assured we’ll have even more content for you over the coming months. If you’d like a hint for something from our next update, test your mettle on this riddle…

“I light up the sky, but I'm not the sun. I come in many colors, but I'm not a rainbow. What am I?”

Until next time, follow our official social media (Twitter, Facebook & Discord) and community forums for more news!
Apr 28, 2023
Infinite Stars - The Visual Novel - wraiith303
It's Friday!

I'm technically on leave from yesterday until Tuesday, but I've slipped away to put some time in to get the build ready for today!

It's mostly additional graphics and the odd bug fix. We added some more awesome portraits to the game (You have all the awesome Patrons that pledge on the Captain tier to thank for the portraits, as each Captain gets to add their own custom MC portrait to the game!)



These portraits are now showing up during dialogue scenes whenever your MC speaks. The expressions are static and don't change. I don't have any plans to change this right now, but perhaps we can revisit the idea down the line.

We also added the new animated personal quarters to the game, with additional colour variations for different NPC's (You can see some of them at the start of Episode 2, with the distinction between Veera and Mayvheen's rooms, depending on which choices you made during Episode 1)



(If your Mah'Abeu is a tidy person, they'll make their bed in the mornings.)

I've been putting some contingencies in place for next month, (I'll probably be taking a few weeks off when my daughter is born.) From May, Tae will be drawing a few more extra characters for us every month, and you can also look forward to the very first pin-up design!

We're also starting our weekly polls from next month where Patrons can have more say on what content we'll be adding to the game each month.

To make up for my taking a break, (I'll still be around probably, just less consistently, for shorter amounts of time, and weirder hours), I've been searching for additional writers. It's been a tiresome process, but with the final round of interviews finishing up next week, I'm starting to see some progress. The intention is to have the additional writers stick around so I can add more content on a consistent schedule. I'm pretty sure we'll be able to add an additional 10-20K+ words of content each month if not more, so stick around!

I love all of you to bits, and none of this would be possible without YOU. <3
Apr 28, 2023
Abyss深淵 - smallpig8787
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