Expand & Exterminate: Terrytorial Disputes - Endless Base Defense - Terry
Steam NextFest is hosting my live on the Steam Store page, I'd love for you to join me as I stream TD. Come ask questions, hang out.
RUINSMAGUS - Mastiff_David
Citizens of Grand Amnis rejoice! The “Remix Update” is live!

This major update includes free, optional English voiceover, updated translations, and per fan request, late-game dungeons have been remixed for a fresh gameplay experience.

Watch the new Remix Update trailer for a glimpse at the new content and to hear samples of the new English voiceover cast:



The English voice cast was selected for their unique talents and abilities that further aid in creating a cohesive and immersive fantasy world and include AmaLee (Dragon Ball, Xenoverse 2, Girls' Frontline) as the game’s heroine, Iris, Cristina Vee (Puella Magi Madoka Magica, Hyperdimension Neptunia, RWBY) as Euridice and Reese Seption, Todd Haberkon (My Hero Academia, Ben 10, Transformers: War for Cybertron Trilogy) as Mr. Shopkeeper, Roger Rose as the game’s Guild Master, and many other highly-talented voice actors.

In addition, “The Warrior and the Tailor” DLC for RUINSMAGUS will also be updated
with an optional English voiceover, which sees David Shatraw as the voice of
Schneider, the mysterious tailor.

For the complete English voiceover cast list and the full Remix Update changelog, please visit www.ruinsmagus.com.

In celebration of this update, CharacterBank Inc. has placed RUINSMAGUS on sale for a limited time. New fans can experience the definitive VR RPG action-adventure dungeon crawler in a brand new way.

Current owners: To receive this free major update, please ensure your game has been updated to the latest version.

If you'd like to learn more about RUINSMAGUS, please visit the game’s official website at https://character-bank.com/ruinsmagus/ and follow along on Twitter at @ruinsmagus_en.


We thank you for your support and hope that you enjoy the game.



- Your friends at Character Bank and Mastiff

Sovereign Syndicate - Isaac (Crimson Herring)
Hi Everyone, we’re all back and settled in now after a successful showing at PAX East! Thought I’d take some time and provide an update on where we’re at with Sovereign Syndicate.

I’m really glad we decided to show the game in person. We’d never had the opportunity before, starting the studio during COVID, and I was delighted and humbled by the positive reactions from so many people who enjoyed playing our game. If you were there and came over to see us thanks so much for checking us out and taking the time to play!

The prospect of showing the game in person like that also forced us to work on some additional polish and a re-release of the demo, as we wanted to make sure we were putting our best foot forward to any players, media, publishers, and other vendors. I’m really happy we put the time in and can show off a lot of the changes we’ve been working on since our initial demo release almost a year ago, and the feedback on the changes has been fantastic.

A special thanks to our team that travelled to show in person, and the team at PAX for being so accommodating and generous with their time to make sure we had everything we needed to have a successful show.

We’ll have more on our development roadmap and release plans in the next update; but if you’re interested in learning more about what it’s like to show art an event like this, Isaac and Chris sat down and discussed it for one of our developer blog posts over on our YouTube channel.

https://www.youtube.com/watch?v=-gKCKZy1GX4

As always, if you’d like to follow our development more closely you can subscribe to our newsletter and join our discord.

Newsletter: https://www.crimsonherring.com/newsletter-signup/
Discord: https://discord.gg/vrVrE3vBSx

Until next time, Take care!
Pixel Tank - Down Right Epic Games
The game is live NOW! YAY
This is my first ever release solo and it was a lot of work.
Please be gentle!

If you find a bug let me know and I will try to fix it asap.

Some things I'd like to add still:

  • Fish feeding
  • Mouse support

Thanks everyone for checking out my simple little game that took waaaay too long to make!
~ Brian
Apr 26, 2023
Re:Fresh - NaXEthan
  • Fixed the bug where camera sensitivity would be set extremely low by default on a new save, causing the camera to seem like it wasn't moving
  • Fixed a bug where a set of stairs would be repaired too early in the progression of fixing the town
  • Fixed collisions on some objects in the town where they weren't behaving correctly

Thanks so much to everyone who has given us the heads-up on bugs you have encountered! Please don't hesitate to use our official bug reporting forum on the Discussion page if you encounter anything. We're aware of other bugs that are still present and doing our best to get to them as soon as possible. Thank you for your understanding and we hope you keep enjoying Re:Fresh!
Apex Legends™ - mattrodriguez


Before there were Legends, there was Ballistic. He’s back in the fray, here to show the Legends, the crowd, and himself that this old dog’s tricks stand the test of time.

Learn more about Apex Legends: Arsenal: http://x.ea.com/76313
Odyssey of Dremid'ir - Venlesh
As part of Steam Next Fest, we two, count 'em TWO, livestreams! During these livestreams, we will be playing through the demo, discussing our game, what we have planned for the full release, and answering any questions anyone might have!

If you are so incline to join us, you can catch this livestream on Saturday 24, at 2pm (GMT-5). The time listed is an American based time zone, so if you're in Europe of Asia, just bear in mind the greater time difference.

We hope to see you there! Remember, can join our DISCORD for daily updates and screenshots of development!
Expedition Agartha - Papi_Flan.ttv
  • Kick animation tweaked- kick comes out faster, animation lasts longer so it is more punishing to miss
  • Initial block cost increased to punish block spammers
  • Feinting attacks by kicking now costs more stamina, initial attack + kick
  • You are now immune to getting stunned by a kick if you get kicked at the beginning of your block. Stun immunity ends when parry window ends.
  • Kunai throw animation speed increase by 20%, and successful hits slow target for longer, and kunai headshots deal 300% more damage
  • Quick crafting recipe tooltips now show how many ingredients the player currently has
  • Quests will now accept items directly from a player's stash
  • Quest tooltips and trackers now include stash when counting quest items
  • Bots should always find similarly skilled groups more threatening than solos, archer bot accuracy scales more gently
  • Updated Gotto to sell projectile damage reduction upgrade instead of blade reduction
  • Matchmaking cooldown disabled for freebooter arena
  • Undiscovered traders now marked as undiscovered so players don't think its an unfinished feature
  • Crafting screen visual overhaul
  • Devs now have the ability to broadcast public messages in game to announce incoming patches and events
  • Players now spawn on the deck of the Mao Kun
  • Polearms attack animation tweaked to have greater range

Weapon balance tweaks:
  • Katana adjusted so there are proper downsides for its high attack speed
  • Polearms got a slight boost to their damage to help make their TTK more consistent
  • Dual wield weapons got a significant boost to their damage to help compensate for their stamina consumption and vulnerability to parries

Details:
  • Steel Katana damage from 280 to 260
  • Wooden Spear damage from 150 to 165
  • Iron Spear damage from 160 to 175
  • Iron Bardiche damage from 176 to 195
  • Steel Halberd damage from 210 to 230
  • Steel Partizan damage from 170 to 185
  • Steel Guan Dao damage from 190 to 210
  • Steel Naginata damage from 140 to 155
  • Dual Rusty Blade damage from 125 to 150
  • Dual Wood Club damage from 155 to 186
  • Dual Iron Sword damage from 132 to 158
  • Dual Iron Hatchet damage from 163 to 196
  • Dual Iron Mace damage from 155 to 186
  • Dual Steel Shamshir damage from 113 to 135
  • Dual Steel Viking Sword damage from 150 to 180
  • Dual Steel Gladius damage from 120 to 144
  • Dual Steel Tang Dao damage from 140 to 168
  • Dual Steel Morningstar damage from 171 to 205
  • Dual Steel Axe damage from 155 to 186
  • Dual Steel Rapier damage from 65 to 78

  • Fixed bug where you could "sprint backwards"
  • Fixed bug where bot invincibility sometimes didn't work properly
  • Fixed invisible bugs regarding weapons and sometimes enemies
  • Fixed bug where asura didn't deal damage
  • More speculative server crash fix
  • Fixed error where Duel Gladius had massive bleed magnitude
  • Speculative fix for random inventory damage warning when you aren't actually taking damage
BLOCKADE - Novalink


Hello to the Blockade game community!

Did you know that on April 27, exactly 10 years ago, the Blockade game was released on the social network VKontakte? And this means that it's time for everyone to celebrate the first major anniversary of the game together! On behalf of the Administration and Developers, we congratulate all of you on this truly significant holiday for the fans of the game and its developers!
This year, generous gifts and a major event "ANARCHY! FREEDOM FOREVER!" are waiting for you, in which you can get interesting rewards and a lot of coins. And also a themed mode!
A list of all the new features and changes can be found below.

Innovations:
  • All players were given gifts that can be picked up in the inventory by entering the game. Gift contents: 100 coins, 50 MK3 grenades, 50 M202, 50 mortars, 50 mines, 50 C4, 50 Med kits L;
  • The event "ANARCHY! FREEDOM FOREVER!" has been launched, where each player is given the opportunity to get free skins Vaas, Gal, Jose, Kane, Lance Wilson, Little Weasel, Sweet Jonson, weapons of the "ANARCHY" edition (BAT, BALISONG, CZ75, MOSSBERG500, M16A4 , AK-103, UZI, UMP45, STRIKER, RSH-12). There is also a unique badge waiting for you. The event works on the principle of seasons and includes 31 levels. Each day you can complete 8 missions, each of which is given 250 progress points. Of course, you can get points just by playing on the servers. For coins, you can skip only 20 levels out of 31. The event will be available in the game until May 21 inclusive;
  • Added new editions "ANARCHY" (BAT, BALISONG, CZ75, MOSSBERG500, M16A4, AK-103, UZI, UMP45, STRIKER, RSH-12), "COLOR DELUSION" (PM, UMP45, UZI, AK-103, M16A4, PSG-1), "RUSTED" (PM, UMP45, UZI, AK-103, M16A4, PSG-1);
  • Editions "COLOR DELUSION" and "RUSTED" are available in the store for coins;
  • The "ANARCHY" edition will be on sale for coins in a year;
  • New weapons RSH-12 and STRIKER have been added to the game. This weapon can be bought for coins in the fall;
  • Added new skins: Vaas, Gal, Jose, Kane, Lance Wilson, Little Weasel, Sweet Jonson, COMMANDO (premium skin);
  • Added a reward for 10 years of experience in the game: UTAS UST-15 VETERAN shotgun and COMMANDO skin;
  • Anarchy themed mode launched. In this mode, everyone plays only with weapons and skins from the "ANARCHY! FREEDOM FOREVER!" event. Skins and weapons are given randomly upon respawn;
  • Alpha and Invasion modes launched;
  • Themed skins and weapons are on sale: FRAME Skin, PLAYER 2.0 Skin, INFERNO KERAMBITE, M9 SAPPHIRE, RED STEEL HUNTING KNIFE, MP5SD FRAME;
  • Added new maps SLUNDS and MIDTAUN (Contra mode);
  • A promotion for the purchase of items from seasons 1, 2 and 3 on the website has been launched;
  • A promotion for the purchase of coins has been launched until May 21;
  • A promotion x2 experience has been launched from April 27 to April 30 inclusive;
  • All thematic content and promotions are available in the game until May 21 inclusive (except for the promotion for x2 experience).

Changes:
  • UZI weapon models have been improved.

Corrections:
  • Edits on PM weapons;
  • Other minor fixes.

Have a good game everyone!
Beacon's Bluff - whippering
We're excited to unveil a new screenshot! This one offers a peek at the lighthouse jigsaw puzzle. A structure seemingly rich with a longing and perhaps otherworldly history, and one of the many puzzles ready to test your wits as you unravel the spine-chilling mysteries of Beacon's Bluff.



We'll be in touch with more puzzle-packed bits soon!
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