A new version of On Your Hands has released, version 5.1. The update should be automatically applied when you restart the game. The changes include:
-Codex: Addressed various issues -Map03: Fixed the "Who is He?" Achievement -Map04: Dying to the Hunter bot should maintain debug step progress -Map04: Fixed one of the hints not appearing properly -Map06: Add big red obvious arrow to the battery recepticle by the statue -Map06: Adjusted the path to Map07 to be more obvious -Map06: Fixed floating object in police station -Map08: Added ice stain decals to some puzzles -Map08: Now more obviously directs the player to return to the city if they grab the battery -Map11: Addressed an issue where players would sometimes have to restart the level in order to progress -Map12: Addressed an issue where if the player exits after grabbing the lantern, they would not have it back upon loading the checkpoint -Map17: Removed a puzzle for the sake of pacing -Map18: Removed a puzzle for the sake of pacing -Map19: Removed a puzzle for the sake of balance (this time) -Map20: Reworked last puzzle -Map21: Added some direction -Map22: Reworked final sequence
KNOWN ISSUES These problems are known internally and will be addressed in a 5.2 patch:
-Episode 4 and 5 Mack lines lack Subtitles -Data log counts are sometimes incorrect
As usual, any issues can be reported and feedback given on the available channels.
First, sorry for the weird build number. We decided to conform our build numbers to the Roadmap, might as well do it now than later: So EA version is 0.0.x, Update 1 will be 0.1.x, Update 12 will be 0.12.x
I have been doing my best to read the forums and sift through the bug reports. Thanks for all the great feedback everyone, we need and want your help to reach the quest goal of making this game great!
Fixed hang/stuck/crash in dungeons due to how book loot was generated
Fixed building and menu issue causing people to get stuck
Fixed lightning bolt spell crashing combat
Fixed enemy armor bars not decreasing (the damage was working but the bars wouldn't shrink)
Fixed cannot cast if at 0 stamina - you only need Ara to cast
Fixed player armor bar at 0 showing as full (divide by zero issue)
Fixed innkeeper herb quest couldn't be accepted
Removed Error notification pop-up. It helped us during the demo period but is just annoying people now
Run away AP is now 4 from 6
Fixed innkeeper quest text overflow
Fixed error in help and added World page
Fixed tutorial appearing at wrong time in character creation
After the first series of betas, we stabilized the build, by fixing various critical issues, and now we can continue on the progressive release of the new ship models. Please check what the new update offers:
- New USA "Dreadnought II" based on the original and first made Texas-class Battleship with a displacement between 23,500 and 28,500 tons and available from 1908 to1915. - Many new USA cage masts. - Fixed remaining issues with the province color highlights. - Fixed temporary bug that caused the previously saved design to be erased when you chose to proceed to a New Design, in the campaign. - Fixed some localization errors in various languages (still not finalized). Please note that you can find the WIP translations in Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts_Data\StreamingAssets\Languages for anyone that wants to customize them, but it is advised to do so, when the work is finished, because we will frequently change the content. - Fixed various other minor or moderate issues.
The beta will now proceed in adding all the planned new hulls in the gameplay. Enjoy!
The Game-Labs Team
Hotfix upload - Removed unready languages - Fixed Togoland wrong highlight color - Fixed a few issues in Texas Battleship geometry (still some work to do)
We have just released our v2.16 (113628) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This Hotfix addresses a bug introduced in the v.2.15 update for TALES FROM THE FAR TERRITORY.
GENERAL
[TALES] Fixed an issue where Transmitters in Forlorn Muskeg and Pleasant Valley reverted to being unrepaired, even when players had previously repaired them during the Tale. Players who previously lost progress will once again find their Transmitters in the appropriate repaired state.
To check current releases on each platform, please visit our new Build Status Page.
Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).
We have just shipped an updated Steam Deck Client to the Stable (default) channel.
Steam Input
Fixed forcefully updating controller layouts when a game using game-bundled Steam Input API configurations updates their official configuration
(This client was re-released a couple of hours later to fix a regression that caused some Steamworks enabled multiplayer game sessions to fail to connect)