The voice of Hermaeus Mora in the upcoming Necrom Chapter joins the team for a special ESO Live.
Tune in to https://www.twitch.tv/bethesda this Friday, April 28 at 4PM EDT, as Lead Community Manager Jessica Folsom and Senior Community Manager Gina Bruno host an Elder Scrolls icon: voice actor Wes Johnson!
Having worked in both the classic series and ESO, Wes returns to Tamriel’s Second Era to lend his talents to the One Who Knows, Hermaeus Mora. Together, the team will discuss Wes’s work as a voice actor, his place of prominence within the Elder Scrolls community (and other fandoms*), and what makes the Prince of Fate such a fascinating character to work with.
Twitch Drops will be enabled during the show, so don’t forget to link your ESO and Twitch accounts here. We’re summoning the Keeper of Forbidden Knowledge himself to share some (non-spoilery) secrets in our next ESO Live, so don’t hesitate to join us this Friday, April 28 on https://www.twitch.tv/bethesda at 4PM EDT.
ESO Live is your official Elder Scrolls Online stream, hosted on https://www.twitch.tv/bethesda by ESO’s Senior Community Manager Gina Bruno and Lead Community Manager Jess Folsom.
It's time to prepare for future sieges and upgrade your equipment!
Only today your luck magically increases: on April 27 from 00:00 to 23:59 (UTC+3), the multipliers work for you:
x1.5 UPGRADE CHANCE x1.5 INCRUSTATION CHANCE
Hurry up, stock up on the necessary selectors, grab save crystals and fortifications for greater reliability and bolder into battle! This time you will definitely get lucky!
SO... after playing with the new smooth turning I realized if I set it faster it was much better. - Smooth turning made much faster!
I apologize for the ridiculous small updates. This is my first time making a PCVR game and ultimately I am not a game dev but a university prof. I will endeavor to push out fixes to things as best as I can but in the next two months I have "professor stuff" that requires much of my time, so send me your needs and I will do my best to fix it.
Thank you and I hope for what I have built in the two years since I started is at least semi-fun.
Greetings to all dear friends, gamers and observers, several new mechanics and changes have been added to the game, which must be told about.
Items have been added to create control points in the form of a tent or sleeping bag, in the future it will be possible to go to bed in a tent to skip the night. The tents have a storage of a certain number of slots, in which you can temporarily put items. Tents are preserved in the world, you can place them in dangerous places so that you have the nearest resurrection point. If you put the items in the tent, and click take the tent to inventory, then all the items in it will fall out of it to the ground. Tents have durability, so it is desirable to install it in a safe place so that enemies do not notice it and destroy it. Recreation items will be available in crafting, selling and farming.
Important mechanics that will significantly help you in storing a large number of items are cases. There are many different cases with different number of slots for items, with the help of them you can make caches of items anywhere in the world, or make a warehouse in your personal bunker, and the most important thing is the tactical creation of a cache before a raid of enemy bases or dangerous parts of the world. The system of storing items is the same as in tents, if there are items in the case and you take it to the inventory, then the items fall out. There are special cases in which alien technologies are added, such as a spatial module, this case allows you to store items with the possibility of carrying a case, that is, items do not fall out of it, so you can reduce the weight carried by the character and have much more items with you, especially if you went on a raid or a trip.
The gameplay component has been improved in the game, which will allow you to enjoy the game even more. Visual effects have been added and the character's interaction with the world has been simplified. The project is being worked on every day, of course most of the information does not require publicity in the news, but almost everything is published in the discord server of the project. Since the last publication, several new locations have been created, existing ones have been expanded, new items, weapons, monsters have been added, interactive interactions with the world have been added, and much more.
Subscribe to the YouTube channel and discord server, leave comments and suggestions, each of you has the opportunity to participate in the development of the project and contribute a part of yourself to it.
These changes can be accessed on the test branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.
You meet her early on when she's still an intern for the enemy, but that's evidently not a life suited for her so she chooses to walk down a different path. Also they left her behind, that might have something to do with it.
She has a big interest in all kinds of guns, rifles, firearms, pistols, muskets, cannons, and miscellaneous ranged weapons. But despite this interest, she's still a kindhearted and innocent soul, not at all excessively violent. Or is she? Maybe on the surface.
Play the game and get to know her true nature. Releasing May 26.
Cube Fields 3 Changes Increased cube spawning distances for later stages. Updated colours to be more visible.
POD Update Added pod controls that move when turning
Future Recently added a new obstacle fields type "Special" which allow me to spawn unique objects. I will be using this in the future vapourwaves worlds
Starting our dev update off with what's important lol: All the KO_OP staff members have their own dinosona now; a lot of them are actually in this picture, at a big concert on the roof of the school.
Our animation team is on a strict wrap schedule that has all their remaining work mapped out for the rest of the game. The animations have been split up into two categories: poses or in-betweens (sound off in the comments if you wanna learn more about this process). We’re also down to just a few pick-up lines of dialogue before we fully wrap on VO, which is huge, and our background art team is almost done, with only two members of our background art team remaining 🥺 It’s so bittersweet to off-board team members from a game as it wraps up! Right now, the name of the game is integration: getting alllll those assets into Unity. Our integration team is so efficient right now it's wild, and we've gotten an assist from our Team Pilgrim programmers (in case you missed it: we operate under a "two team" format, where one team is making a game while another is in concept development so we always have something on the go. We're Team Fang, in case you missed that).
In addition to our dev updates though, we've finally been able to get Goodbye Volcano High into people's hands! Not the full game of course, but our demo! In March we had our first opportunities to get hands-on thoughts from other game developers at GDC's Day of the Devs, where we were one of a handful of games curated for the event, and at PAX East, which was the first time consumers got their claws on the Goodbye Volcano High demo.
Thanks @wolfnanaki for this amazing round up of all the press on GVH's demo!
Getting to hear all your thoughts and all the things people were excited about was like a balm on our weary souls! We can't thank you enough. We were, however, very sorry our online dino delegates didn't get a chance to play the demo 💔 Wouldn't you know it though, that's all about to change...
Because we are proud to announce that the first online demo for Goodbye Volcano High will make its debut at LudoNarraCon this coming May 4th-8th! YES THAT'S RIGHT DINOS. It’ll be here on Steam.
It's so overwhelmingly wonderful to get to be a part of LudoNarraCon. I remember watching talks the past few years and being so impressed with the way they run this fest, and the types of games they highlight. It's so special. And now we're in the mix! We're so honoured.
It's been a big month for us, dinos! The whole development team has been hard at work finishing this darn game, and it's looking so beautiful. We really can't wait for you to see it.