We're so glad to announce the Prologue of our strategic roguelite deck-builder in collaboration with our friends from Miju Games!
The Prologue includes:
3 full temples, and their furious bosses
5 types of ennemies, from mummies to scorpions
50+ cards available to build your deck and tons of combinaisons!
Feel free to join our Discord if you have any feedback! And if you want to support us and be informed about the progress of the full game, wishlist it here:
As an RPG game, Beyond Sunset is ripe with NPCs. It’s time you meet some of them, no? Let us introduce you to Balthazar, an administrator at MetaCorp. He’s a competent guy but he can be quite a pain in the butt and his short temper is infamous.
The in-game characters are made in pixel art (inspired by the works of Josan Gonzales) but they all start as a painted draft. Thanks to that all sprites are faithful to the art you will see – just as the pixel art of Lucy looks just like the hero art from Steam.
Here is how Balthazar was made:
Lucy and Balthazar are only two of many characters that will appear in the game. Do you want to see the others?
BATTLESCAR: Punk Was Invented By Girls - artefranceweb
Exciting news for all our fans and virtual reality enthusiasts!
We are thrilled to announce that our very own VR experience, Battlescar, has been featured in Forbes' Top 10 VR Experiences to Watch! 🥳
This incredible recognition is a testament to the hard work and dedication of our talented team, who are committed to delivering immersive and captivating experiences for our users.
Forbes praised Battlescar for its engaging storyline, cutting-edge graphics, and innovative use of VR technology. We're honored to be included among the best VR experiences available and grateful for the continued support of our fans.
If you haven't yet dived into the thrilling world of Battlescar, now is the perfect time to join the adventure! 🧑🎤 Explore a gritty, punk-rock universe where you'll follow the lives of two rebellious young girls as they navigate the challenges of their chaotic world. Experience the intense visuals and gripping narrative that captured the attention of Forbes and countless fans worldwide.
Don't miss your chance to experience the action firsthand and see why Forbes has included us in their Top 10 VR Experiences to Watch.
Thank you for your continued support, and we look forward to bringing you even more extraordinary VR experiences in the future!
In Episode 6 the team talks about the stress and anxiety of letting new players go hands-on with Tin Hearts. The team also reveal their favourite toys and inventions they created for the game.
Watch the latest episode below:
In Tin Hearts, guide a troop of mischievous tin soldiers through a magical toy-filled world using a variety of whimsical and inventive contraptions to bounce, shoot and glide them to their goal. March through 40+ levels of time-bending, soldier-routing riddles, forge new paths for your toys to follow, and solve increasingly elaborate puzzles to unravel the emotional, thought-provoking story, of Albert J. Butterworth, a genius inventor of Victorian times.
Tin Hearts will be released on Steam, PC VR, Meta Quest 2, Nintendo Switch, PlayStation 4 & 5, PSVR 2 and the Xbox family of consoles.
It’s the one you’ve all been waiting for, Explorers — Core Keeper’s Paws & Claws Update will be coming your way on May 10th 2023!
This major content update features a brand-new Meadow sub-biome complete with cattle, as well as hatchable animal companions to help you on your adventure. With plenty of new mechanics and features for you to uncover, as well as new decorative items and materials (like glass!), we know you’re gonna have a blast with this one. Players can also expect improvements to combat and a whole host of community-requested features such as more rotatable objects and the coveted bucket. Don’t take our word for it, though, check out our trailer below!
There’s a lot of enjoyment to be had when exploring the underground, but we think the idea of having living creatures that follow the player and interact with the world around them breathes even more life into the game! The entire team had so much fun working on this update, and we’re really looking forward to hearing your thoughts on this one.
There are just two more weeks to go until you can frolic with the Moolin, raise your very own pet pal, build a base made entirely of glass, and paint the town pink (or one of the other new paintbrush colours we’ll be introducing).
Animal Companions
This wouldn’t be the Paws & Claws update without the paws and claws (and other appendages). We’re excited to announce that we’re adding 5 different varieties of pets, each with multiple colour variations, and 3 different types of cattle to the game! Pet eggs can be found in various locations throughout the Core Keeper map, placed in the incubator, and then hatched into companions that can be equipped to aid players in battle via a dedicated pet inventory slot. Find out more about each individual pet below…
Subterrier
A canine companion that is out to smite your enemies, endlessly lick his paws and, in general, just be a good pal!
The Subterrier is a dog-like companion that will follow you into battle and defend you from trouble with its powerful jaws. With a chance to stun enemies, leaving them wide open for a well-timed hit of your sword, it’s no wonder they call Subterriers an Explorer’s best friend!
Embertail
Spontaneous and impulsive in nature, this pet is as fierce in battle as it is at clawing at furniture. But also incredibly cuddly.
Don’t let the Embertail’s fluffy fur and adorable toe beans fool you, this cat-like creature can really turn up the heat in battle with its fiery ranged attack. Its bright eyes also provide a useful +2 glow so that you can avoid being snuck up on by dastardly Cavelings in some of the darker parts of the underground.
Fanhare
This feather-eared rodent is an able companion, making up for its size by swinging poisonous, sturdy hair into the enemy.
The Fanhare’s big floppy ears and bunny-rabbit appearance make the temptation to cuddle and pet this creature almost unbearable…but think twice before you snuggle up to its poisonous pelt! With a ranged attack that can hit multiple targets and the chance to apply poison damage, the Fanhare is very much a look-but-don’t-touch companion.
Owlux
A swift, beaked ally that’s too shy to directly head into battle. But it certainly has your back when weapons clash!
The Owlux is an adorable bird-type creature that flies overhead to keep a watchful eye on you. With no offensive powers of its own, the Owlux offers a movement speed and damage buff to aid its master in combat.
Jr Slimes!
Baby Slimes in a variety of colours, each dealing damage associated with their fully-grown counterparts!
We here at Pugstorm sure do love our Slimes, and there have been A LOT of community requests for pet Slimes since we launched in Early Access. Well, your requests have been answered! Choose from the oozy Jr Orange Slime, the poisonous Jr Purple Slime, the slippery Jr Blue Slime, and the scorching Jr Lava Slime!
Introducing Creative Mode
Is building your favourite part of Core Keeper? Then you’ll be pleased to know that you can build to your heart’s content in our upcoming Creative Mode! No more hunting for crafting materials or upgrading equipment, simply start a world in Creative Mode, open the Creative Mode UI and choose from building materials, creatures, consumables, environmental objects, equipment, valuables, seasonal items, and more! This new mode is completely separate from the standard version of the game and will require players to create dedicated Creative-Mode characters that are only playable in Creative-Mode worlds.
Creative Mode comes complete with its very own togglable God Mode too. When enabled, this mode allows players to move through objects, destroy objects in one hit, and place objects much faster than normal. Items do not drop from destroyed objects in God Mode, but objects are also not consumed when used in this mode!
The final Creative Mode feature we want to talk about is the “Play world” button. When toggled, this button stops creatures and objects from moving or performing any actions. This essentially switches off the enemy AI and stops anything unexpected from getting in the way of your creativity!
Our First Piece of Official Merchandise
Deep in the Forgotten Ruins lives a strange race of underground creatures, shut off from the surface world…
…until now. Introducing our first piece of official Core Keeper Merchandise – the Caveling plushie! We’re working with the talented folk at Makeship to create these cuddly Cavelings, and we’ll be sharing lots more information on how you can get your hands on one soon. Until then, we hope you’ll enjoy some pictures of this little guy on his above-ground adventures!
Prototype image may not fully reflect final design
Changes to the Pricing of Core Keeper
You might recall we mentioned some changes to the price of Core Keeper that would be coming soon after the Paws & Claws Update is live. The price will change at 09.00 am UTC on the 29th of May and this will not impact users who have already purchased the game in any way.
It’s challenging to quantify the price increase as a flat percentage since the pricing for the game differs slightly from region to region, so we’re sharing a couple of key price points below to give you an idea of what to expect.
Updated Price in GBP = £12.99 Updated Price in USD = $15.99 Updated Price in Euros = €15,99 Updated Price in CNY = ¥62 RMB Updated Price in JPY = ¥1,800 Updated Price in KRW = ₩17,500 Updated Price in THB = ฿330
Before we make any changes, however, we wanted to give new players one last chance to pick up Core Keeper at its lowest price point. That’s why, from the day the Paws & Claws update goes live, up until 05.00 pm UTC on the 22nd of May, you’ll be able to grab Core Keeper at 20% off its current price point!
Just 2 Weeks to Go!
We’ve been teasing some of the new content you can expect with the Paws & Claws Update over on Twitter, and we’ll be showcasing a little more of it as we approach the release date, so make sure you’re following us for more previews of what’s to come. We’re very excited and we think these next two weeks will fly by…and then it’s straight to work on the Crystal Biome! As always, you’re welcome to chat about updates with your fellow Explorers over on our Twitter, Discord, and Steam Discussions.
Chibi Ninja Shino-kun: Treasure of Demon Tower - ohsat_andrej
Here's a little update for the retro fans! In version 1.0.1 you can now adjust various parameters of the CRT effect, such as brightness and curvature. Wanna know what it's like playing Chibi Ninja Shino-kun on a broken CRT? Put away that hammer and get the update!
It’s almost time to get your assault on Monte Grappa started! Don’t forget, alongside this update will come the new weapons, Mac support and the Expedition Units Pack DLC. Be sure to check out our previous devblogs on these as well in case you’ve missed them.
While along the course of the Piave all attempts at a breakthrough by the Austro-German troops were unsuccessful, the objective of the German General Otto von Below's was Mount Grappa. This range of mountains represented the keystone of the whole Italian front: winning its 1,770 meters meant that it would be possible to move into the plains of Veneto and leave behind both the Asiago plateau as well as the river.
On 20th November, the Austro-German troops occupied Mount Tomba and Fontana Secca, but three days later they were driven back to their original positions. Even lieutenant Erwin Rommel, already a protagonist at Kolovrat with his battalion of Württemberg, failed to break through because of his lack of knowledge of these peaks.
Want to read more about the history of the Battles of Monte Grappa? Read our devblog here.
For now, let’s take a closer look at the upcoming map and its objectives!
The battle for the Sacred Mountain
Your match will start out in Nomansland, a wooded area that has suffered a lot of damage from previous fighting. Trenches run through this dense forest, as well as a stream of water.
For the German Assault team, your first main objective will be Monte Tomba first, continuing along the ridgeline of the mountain towards Monte Palon and further beyond.
Your A & B objectives will be a Bunker Forest Capzone and a destructible objective which is a communications bunker, which can be found on the top. You’ll see stone barracks and resting areas on the backside of the mountain ridges.
Be wary of the steep climb! But then again, it’s a mountain top, so what did you expect ;)
If the Germans are successful, they’ll advance to Castel Cesil, a fortified area above the forest. This is one of the main objectives for the section of the map. The other one will be a heavy artillery piece that is located in the valley.
This area of the map will have several fortified positions that provide great overlooking areas, may it be the forest or the valley. This valley will also be a big divider between the two objectives! So be sure to be strategic in your plans for assaulting and defending them. Will the your team's snipers make those shots count, or will the Germans separate the defenders amongst the objectives in an efficient manner?
The third main objective will be Monte Palon, another destructive objective. Here your goal will be to blow up (or defend) the munition stock of the artillery gallery. This section of the map is especially interesting since it has multiple cave systems to defend or sneak around in.
If you’re afraid that the enemy might be camping out in the caves, you can always try to advance through the center, where you run into the main trench ‘artery’, which runs along the mountain ridge. Or maybe you find your own special route towards the objective?
And there it finally is, the snowy mountain top! Destroyed trenches, cratered landscapes, artillery batteries and crestling hills & valleys paint your final objective - Cima Della Mandria.
Your final A & B objectives will be a capzone and a destructible artillery battery. On the right side you’ll find a crashed ‘Caproni’ bomber leading towards the main trench in the area, leading to this final destructive objective. The final fight for glory on this Holy Mountain is shaping up to be a fierce one, so be sure to make it count!
Now to round it all up, here’s a flyover of the Monte Grappa Map.
Mehr Musik
You asked for the Isonzo OST to get updated with the German’s theme and the instrumental/piano version of Rinasceremo Insieme, so we did! Starting today, you can find these songs in your soundtrack folder as well!
Did you know that the piano reprise of Rinasceremo Insieme was actually earlier in the making than one with lyrics? The piano version used to be a guide track for the development team and the Tenor vocalist initially.
A few months ago, our landscape artist Kian, who's responsible for the map flyovers, was browsing the pieces of music that were created for the game and saw this one fit for the Piave flyover. That's when Bart, our composer, did some minor mix updates to make the track fit nicely on the Isonzo soundtrack album.
If you don’t own the Isonzo Soundtrack yet, you can get it now with a 20% discount!