1. Purchased products will be sent to your Gift Box. 2. Products on sale cannot be purchased with Event Cash. 3. Some products are exclusively available for purchase with the "Prussian" and "Magenta" characters.
Help & Rewards:
Gear of Unknown Power Price:
Exchange Shop
Note: Exchanged items are sent to the gift box. Crafting materials will be applied immediately to your account.
Character Coupon:
Others:
Special Discount Event
Lucky Shop:
Notes:
1. Each reward at the Lucky Shop has the same probability to obtain. 2. Obtained rewards will be removed from the next rewards list. 3. Obtained rewards will be sent to your gift box. 4. Performing a reset will reset the rewards list. 5. You may only reset the shop for 3 maximum times. 6. There is a 100 time(s) per account limit purchase.
Package Shop:
Notes:
1. Purchased products will be sent to your gift box. 2. Products on sale cannot be purchased with Event Cash. 3. Each product has a purchase limit.
-new menu home screen -new intro with cut scenes for new games -fade music between scenes -new power GUI shows power used, deficits, production at base of any machine when nearby. Unpowered machines will also ways show defecit. -fabricator and atomiser always draw power at a flat rate to remove confusino about what needs or is using what and to reduce variable power rates
Many new assets came in for this month! It's so exciting to see parts of the game be elevated by sound and visual that way. I hope you enjoy them as much as I do.
This build also adds some features that were heavily requested for a few versions by now. Always feel free to let me know whenever you guys feel that something is missing or not quite right, I always read and consider those comments.
Anyway, I hope you all have a good time with this one, and thanks again for the support!
Release Notes 0.7.7:
Features: Added way for Corrupted players to reach the center of the oasis by crossing it unsafely. Added option to buy limit break with Essence Jumping into the pit of Nyx Spawns now grants Corruption.
Added Nyx Spawn art (by Winty!) Added low level Barrens art (by Deriaz!) Added Apothus Boss battle theme music (by Ardolf!) Added Nyx dungeon wandering theme (by Ardolf!) Added Nyx dungeon battle theme (by Ardolf!)
Bugfixes: Fixed bad passage link display on parts of Lukka's questline
This version is NOT compatible with saves from 0.7.6 but you can restart the game with your Essence, Achievements and Exp from older saves.
💓 The Game of the Year Edition is here! It’s packaged with the base game and a variety of goodies from all 6 DLCs and more!
🪓 New Survivor – Brock Williams: Ash’s old man himself, Brock is immune to knockbacks and has several auras he can unleash to help his squadmates. These auras change dynamically based on how many Williams family members are on the team.
😈 New Demon – Schemer: Based on the notorious demon boss Baal, the Schemer is a trap specialist who confuses Survivors with illusions. His Meat Puppets inflict increased damage with a variety of attacks based on the fear levels of the Survivors.
💅 New outfits for Amanda, Ash, and Pablo.
Patch Notes
New Features
Added Japanese and Korean language support (Xbox Series X | S, Xbox One, Epic Games, and Steam).
All weapon mastery statistics will now be displayed in the skill tree.
New Free Content
New Weapons: Pipe & Submachine Gun
New Mission: Kelly fights Eligos in “Stalking in a Winter Wonderland”.
New Outfit: Kelly’s “Stay Frosty” Outfit can be acquired by completing the “Stalking in a Winter Wonderland” mission.
New Premium Content
You can purchase the following in the “Who’s Your Daddy” Bundle.
New Demon: Schemer Class, Baal with his Skinned Proselyte and Meat Puppets minions.
New Survivor: Brock Williams.
New Outfits:
Pablo’s “El Brujo” Outfit
Amanda’s “Duty Calls” Outfit
Ash’s “Ashy Slashy” Outfit
Balance Changes
Reduced the number of vehicles on each map.
The maximum defense amount a survivor can stack is now 55%.
Plaguebringer’s Boss portal unit health increased by an additional 5% from Level 3.
Puppeteer’s Boss portal unit damage increased by an additional 5% from Level 3.
Plaguebringer’s Regeneration per second per blight slack without the Blight Booster skill decreased from 1.5 to 1.
Plaguebringer’s Regeneration per second per blight slack with the Blight Booster skill increased from 1.75 to 2.
Warrior Ash's Active Ability now grants 25% - 30% defense.
Survivors
Ruby's Aura works as intended, applying the correct damage buff to the survivors.
Annie Knowby's ability now applies the correct buff to the survivors' attacks.
Bot survivors will now use the lantern during the game (Solo vs. AI).
Survivors will no longer receive damage during the reviving animation. Damage will only be applied once the player can move.
Ash Warrior's passive skill "Shield Blast" will no longer interrupt the animation of spawning Demon Units from a trap.
Blacksmith can now see the metal scraps when in the car.
Survivors will be able to dodge melee/kicks to avoid stun locking.
After a player stops aiming with the Boomstick, they will no longer hold the Boomstick and a Chainsaw in an unnatural position if the current melee weapon is Chainsaw.
Demons
All Demon Bosses can now vault windows.
Demon Deadites will be able to vault windows in the Castle Kandar Map.
The Demon will no longer lose energy without inflicting damage when hitting the dodging survivor with the possessed car.
Witch's Primal Scream now deals damage to the Necronomicon.
General
The model of the character will no longer hang in the air if the player is killed in the car.
The camera won't distance itself from the character in the running state.
Hey everyone, it’s us, Bojan and the crew behind Barely Racing. I know it’s been a long while since I last posted here. You know how it is. Life and “current world events” happen. It seems that over the last few years, each of around 8 billion people in the world had something compromised.
Luckily, Barely Racing has been doing well and I have some news to share.
We’ve done a fair bit regarding the development in about 2 years since we last posted. The game’s near its completion as of now and we can announce a couple of things.
Firstly, we aim to have Barely Racing released well before the end of the year, hopefully sometime in Q3 2023.
Secondly, Barely Racing will be ported to Switch and possibly to other platforms in the future. We all feel that it’s a great move, as the game seems to be a good fit for these platforms.
It’s hard to beat the feeling of having split-screen races with your friends on a console, right? And it’s still the easiest and simplest to connect 4 controllers to a console. However, the game will be virtually the same on all of the platforms, so it won’t matter where and how you play it, as it will deliver a steady 60 FPS despite the platform.
Unfortunately, we decided to abandon the Linux and Mac versions of the game. We don’t expect the amount of work needed to be worth the effort. Making a port and leaving it be would be a challenge, however, possible fixes and updates make it way too complex.
So, aside from porting, polishing and focusing on the business part of the whole endeavour, what have we done since the last community post here? We’ll share more details about that in the next devlog we’d like to post soon, but to keep it short, here’s a list:
All tracks were redesigned to ensure driving and racing on them was always as fun as it gets).
We added three visual themes to the tracks (Junkyard - a dystopian and desert-like environment, District - your regular, nicely kept and neat neighbourhood and Jungle - muddy slopes and dense greenery).
The story mode was added (we’re no Shakespeares, but it’s still something!),
Cups were added.
Characters got redesigned.
The menu and some parts of the UI got rebuilt from the ground up.
And last, but not least - there are now rockets in the game.
As you can see, there was quite a lot of work we did. We’ll tell you more about it soon, but let us state one thing now:
It’s easy to make an ok game and roll with it. Barely Racing was a title like that. However, we decided that we don’t want many compromises in a game that’s about high octanes and explosions. It wouldn’t feel appropriate. Because of this, we scrapped big parts of the game and made it better. Sure, it took time and it’s a pity we didn’t let you know about it earlier (sorry about that), but we felt it was an obligatory step and that Barely Racing is exponentially better as a result of such drastic measures.
And yeah, adding rockets was necessary as well. No doubts here.
While there’s some work to be done, it’s nice to finally see the finish line after all these years. The project’s been in the works since 2018, so it took a while, but we are sure it was worth it.
The current build of the game’s playable - give it a shot and let us know what you think about it. Talk to you sometime soon, we reckon. The next post will be more technical in its nature.
Patch 1.0c improves various wait times as well as addressing some other issues. 🎉
Additions
Add some tutorial tooltips to the loading screen.
Major Fixes/Tweaks
Change the countdown in the Camp lobby to start when the majority of players have readied up, rather than all players needing to ready up. (Changed in Steam Ver. 1.0a)
Optimise load times of Cave biome.
Fix issues that could cause an infinite load screen - joining a lobby just as it changes state or disconnecting from the internet during the load sequence.
Fix issue where grind rails would stop working if respawning just before hitting them.
When voting to end the race the “confirm” dialogue will now time out, rather than waiting for the Host’s input.
The “Waiting for Players” state now has a timeout so players don’t get stuck waiting at the start line for late joining players to load the race. (Changed in Steam Ver. 1.0b)
Minor Fixes/Tweaks
Fix issue that would cause boost particles to appear infinitely when respawning near the Camellos.
Player Nameplates now display correct capitalisation.
Fix issue where a lobby had an extremely rare chance of being stuck in the Camp.
Known Issues
The “Refresh” button in the Weekly Races does not properly attempt to reconnect you to the servers if connection is lost.