Let's run to get a discounted rate on the final product!
This time, you can get the FS2 Combination Package!
Play 3on3 or regular matches for Mission 1 and 2 during the event period to increase the discount rate.
Following the tips makes it easier to finish the line!
Event Period: 4/26 ~ 5/16 23:59 PDT
Event Mechanics:
TIP 1: 2 Missions are activated in conjunction during the Event. The Discount rate is increased if you complete the missions.
TIP 2: The stage with the highest discount rate is applied. If the stage discount rate is equal, Mission 1's discount rate is applied. If you reach the final stage, you can buy the item for free.
TIP 3: You can buy the set product only once. If you complete your purchase, you can no longer participate in the Event.
You can no longer make a purchase once the event ends!
Marathon for tons of discounted price!
Note: You can only purchase the product once per account.
We are constantly receiving positive feedback — 93% of the 300+ user reviews (write your +1 review!). — Thank you so much for them (!) because they inspire us to do regular free updates for our fans.
In the update 1.0.36 we added "Test-drive" button for locked cars and now you can drive it on Freeroam map.
TEST-DRIVE ALL CARS + 50% OFF = PROFIT!
In the update 1.0.37 we added 30 new pieces for Endless mode.
Did you like it? Write in the comments.
LAST DAY OF TWO WEEK DISCOUNT
Today (Apr 26, 2023) is the last day of TWO WEEK DISCOUNT (50% OFF).
Support us and buy Offroad Mania. Say your friends about it and be ready for a new free updates ;)
OFFROAD MANIA ON YOUTUBE
I add off-road videos to our Offroad Mania youtube channel that I find interesting. I hope you will find them interesting too. If so, subscribe and hit the like button! Welcome to our community :)
Watch and like the video for the update 1.0.35 (we added a Unimog-like trial truck).
AUTOMOBILE SIM BUNDLE
Automobile Sim Bundle now includes: Offroad Mania + My Truck Game.
My Truck Game — this game is focused on physics based off road truck and bus simulation. The main priority is tire deformation and suspension simulation for heavy vehicles.
Regular updates are: + new cars, + new levels for Classic mode, + new pieces for Endless mode, + new tracks for Racing mode, + new game modes and so on.
NEXT UPDATES (ROADMAP)
1) +30 new pieces for Endless mode(completed), 2) a new car(work in progress), 3) +1 new track for Race mode 4) new Challenge mode with +10 new challenges (+ more later). 5) local co-op mode (+ remote play)
p.s. Statistics show that not all players have seen all the content of the game, so we will also think about a local (+remote play) co-op mode to increase interest in a longer game. It's not just co-op off-road modes, but maybe King of the Hill or something. We are open to your ideas ;)
There is a lot of work, so we need your support! How to help?
First of all, we would like to express our endless gratitude to all gamers who have reviewed and supported our game's development.
We are happy to take confident steps forward with you gamers towards being more successful in this and future projects, developing with your ideas.
Let's jump on the updates we have made.
Polished Materials
We noticed that some of the materials looked a bit dull after the previous update, so we put effort into polishing them to create a better visual appearance. Together with the lighting adjustments we introduced in the previous update, we believe that we have achieved a much nicer visual experience now. We hope you like it.
Change (again) "How to Play" screen.
We took into account the feedback from players that this screen was not simple and explanatory enough, and opted for a simpler design. We think you will like it.
Keep supporting us and don't hesitate to share your feedback. Have fun and enjoy the game!
Choose one of the Three Minigames in the Show Me Your Control! Event and play. Aim to reach the highest scores and you will be awarded with rewards!
Each instance of playing will consume a Coin, each day, you will get 5 free coins and you can gain 2 coins per regular game player up to a maximum of 10 coins. You will receive a Game Over Reward every time you finish a game and when the season is over, you will get a reward based on your high scores.
Treasure Hunter Game
Avoid the Fire Pillars and stay alive as long as possible while accumulating score!
Twins Wanted Game
Match the 2 similar cards within the time limit to pass the round and to increase your points. The faster you match the cards, the better!
Mr. Toy's Creepy Adventure
Help out Mr. Toy avoid all the ghosts and monsters! The longer time you keep avoiding the monsters, the higher score you will get!
You will receive rewards corresponding to your high score! Here are the rewards you can get!
Now that the online beta is open to everyone, we'll try to be better at keeping you all updated with the changes!
Build 2.1.14-beta is now available for Windows, Mac and Linux.
The only disabled feature at the moment is the tutorial, and we are mainly working on making everything more stable! There is no random matchmaking, you can try to organize games with people on our discord server if you want!
Unspottable 2.1.14-beta - Changelog+ [ONLINE] Fix characters moving in menu + [ONLINE] Change lobby loading + [ONLINE] Add region ping + [ONLINE] Add connection log on lobby + [ONLINE] Fix Back button on deconnexion error menu + bind ESC to open/close menu
Thank you all for playing and spreading the word!
You can report bugs or ask questions by contacting us on twitter or discord!
We have been listening to your invaluable feedback after the release and have worked non-stop to get everything ready. We will be continuously listening to the community, listening to your needs, fixing issues and adding new content!
General improvements
⦁ Fixed an issue where in certain situations the cursor became invisible after shooting. ⦁ Added windowed mode option. ⦁ Saving time has been improved, reducing processing operations. ⦁ Added a ‘Recovery after falling’ animation that provides invincibility during 1 second and can be canceled by dashing, allowing the player to quickly relocate Vesper. ⦁ Fixed translation issues in several languages. ⦁ Fixed an issue that could prevent Vesper from crossing some doors until reloading the game. ⦁ Fixed an issue that could cause some fences to remain closed until reloading the scene even if the puzzle was solved. ⦁ Added internal FPS limitation. ⦁ Added a ‘Key Binding’ feature to the Main Menu screen. ⦁ Fixed an issue that allowed Vesper to repeat a completed Hunt. ⦁ Fixed Hunt 10. ⦁ Temporal switches can now be restarted. ⦁ Fixed temporal switches sound loop. ⦁ Steam achievements based on stats are achieved directly when collecting the last one. ⦁ Fixed an issue that could prevent the player from attacking or losing abilities like dark powers after the second boss. ⦁ Added new borders to ‘floating orb shooting platforms’, now they should be easier to navigate. ⦁ Fixed an issue that could cause the ‘Hunt Failed’ screen to appear cut in half. ⦁ Fixed an issue that could cause Wolves to continuously respawn in Aleena’s Rest. ⦁ Fixed an issue that could prevent Umbra appearing in certain rooms inside Bloodisfell Cathedral. ⦁ Fixed an issue that could allow the player to summon Umbra in a pit area in Ashdown Manor. ⦁ Fixed an issue that could cause Vesper to get stuck in some fences in Grimwood. ⦁ Vesper can now pet Asher, the dog in Ravenford City garden.
Overworld improvements
⦁ Added a note on the floor in Bloodisfell to provide hints about a secondary quest. ⦁ Increased the ‘item obtained dialog’ screen time for some relevant obtained items. ⦁ Fixed an issue in Grimwood to prevent activating a combat zone when moving too close to certain walls. ⦁ Deep Ravenford: Noctilium drift before ‘Umbra awakens’ cinematic room. ⦁ Deep Ravenford: Removed two Warriors that were too near to one particular door. ⦁ Golden Meadows: Changed the Nightbringer (Big Knight with sword) for 2 Warrior enemies that won’t chase the player right after coming back from the Sanguine Chamber. ⦁ Bowels of the Earth: Combat zone has been balanced. ⦁ Bowels of the Earth: New checkpoints after falling were added. Now the player should appear nearer Vesper’s falling location. ⦁ Bowels of the Earth: Overall enemy balancing. ⦁ Velomere: Overall enemy balancing. ⦁ Daigon Temple: Combat zone has been balanced ⦁ Bloodisfell Dark Power mausoleum: Combat zone has been balanced. ⦁ Modified some enemies' location to prevent them respawning near doors in Open World areas. ⦁ Improved general collisions with walls and edges in the game to prevent Vesper from getting slightly stuck for a few seconds near them. ⦁ Fixed a bug that prevented the 'Moonstone: Hound' chest from appearing when finishing Ravenford if you did not pick it early in the game. ⦁ Fixed an issue that made Vesper disappear from the map in the mirror area in Bloodisfell, also new rooms have been added to this particular wing of Bloodisfell Cathedral.
Bosses balancing
Devourer
⦁ General Hitbox balancing. ⦁ Noctilium reward upon death raised to 5000.
Adelram
⦁ Boss vitality has been reduced. ⦁ General Hitbox balancing. ⦁ Reduced the combo damage and movement in both boss phases. ⦁ Reduced the damage of Adelram’s projectile attacks.
Beldram
⦁ Noctilium reward upon death raised to 12.000. ⦁ Now Vesper cannot fall down through borders during combat.
Aurel
⦁ Boss vitality has been slightly reduced. ⦁ Noctilium reward upon death raised to 18.000.
Nuriel, first of the triumvirate
⦁ Boss vitality has been slightly reduced. ⦁ Halo attacks damage has been reduced. ⦁ Fixed an issue that could cause Vesper to be killed during Nuriel’s defeat animation.
Krysalis
⦁ Stellar Rain: The attack has been modified to leave the combat arena visible and thus avoid necessary falls of the player due to not seeing the edges.
Mother
⦁ Boss vitality has been slightly reduced. ⦁ Mother’s summoned eyes' vitality has been slightly reduced.
Hunts improvements
⦁ Hunts Noctilium reward increased: Now completing hunts will vastly improve the player’s economy along with Vesper’s vitality. ⦁ Hunt 10, Full Moon: Combat music has been changed. Fixed an issue that could cause Vesper to be thrown out of the combat room. ⦁ Hunt 9, Khorrax: Changed the enemy sprite to make it easier to identify. Health has been reduced. Limited the amount of enemies that can be in the room at the same time. Increased enemy summon skill cooldown.
Enemies balancing
Darkspawn (small eyeless enemies):
⦁ General hitbox balancing. ⦁ Increased attack warning animation. ⦁ Reduced movement speed.
Mindhunter (purple orb projectile enemy):
⦁ Projectile damage has been reduced. ⦁ Projectile speed has been reduced.
Channeler (Blind praising creature):
⦁ Vitality has been reduced. ⦁ Reduced the time that the chasing orb chases the player. ⦁ Reduced chasing speed from the chasing orb. ⦁ Reduced orb regular damage. ⦁ Reduced skull attack regular damage.
Warrior (Regular enemy with full armor):
⦁ Attack hitbox has been balanced.
Rotten (Zombie like creature with a sting):
⦁ Attack hitbox has been balanced.
Stinger (Crawling enemy with a sting):
⦁ Attack hitbox has been balanced. ⦁ Vitality has been reduced.
Drovai (Flying hemokinesis user enemy):
⦁ Vitality has been reduced.
Infector (Small dark creature throwing 3 venomous projectiles):
The Agnietta ~The holy healer & the cursed dungeon~ - MangoPartyltd
Dear players,
We are thrilled to announce that "The Agnietta The holy healer & the cursed dungeon" has successfully sold over 20,000 copies since its launch! This achievement would not have been possible without your enthusiastic support and participation. We sincerely thank each and every one of you for your support of our game.
This is our first completed game, and there are still many areas where we can improve. We will continue to work hard in the future, and we appreciate your understanding and love.
Thank you once again for your support, and we hope you enjoy playing!
Fixed a bug that caused the player to float when removing the hot air balloon from the backpack during use
Fixed the bug that when saving after drinking life potion, the archive will not be loaded.
Fixed the bug that the new life value is displayed after the extra life value when the player drinks the life potion when the player has extra life value.
Fixed the problem that when picking up weapons with warheads, the weapon UI did not update the background of the warheads
The information sold at newsstands is set to buy only once
Fixed the bug that after completing the first boss battle, the key information collected would only open the map fragment jungle
Fixed the bug that caused the boss to flash back after using the motivation skill in the boss battle
Fixed the bug that the location of helmet and backpack items are displayed.
We have just released the demo update version V0.4.0 of "Band Space". The updated content of this version includes:
- <Cyberpunk> scene has been added, while the original <Desert> scene has been temporarily removed for optimization purposes. - All instrument sound effects have been upgraded to provide a more authentic playing experience. - Some of the trial songs have been replaced.
This Close Beta version does not represent the final gameplay. If you do enjoy our game, please add us to your Wishlist!🔥
We look forward to receiving your feedback. Free beta keys will be released to selected active players in our social groups, join our social platforms to miss no updates and messages: Discord: BandSpace https://discord.gg/HWbeUGfVpD Reddit: BandSpace YouTube: Band Space https://www.youtube.com/channel/UCw1FlN34zWjA_TZ9khV8_1A Facebook: BandSpace Twitter: Band Space @BandSpaceVR Tik Tok: BandSpaceVR
We are excited to announce that we’re making a game - Storage Hunter Simulator, and are delighted to present to you our first devlog.
Get ready to dive into a world where you can play as one of the bidders for abandoned warehouses and uncover hidden treasures. Storage Hunter Simulator is a garage auction simulation game that will challenge you to bid, win, and sell for profit, all while becoming the ultimate king of storage auctions. The best part? You can choose to play solo or with friends in multiplayer mode.
Our team is working tirelessly to create an unforgettable gaming experience. In our devlogs, we'll share our progress with you and give you a sneak peek behind the scenes.
So, let's dive into what we've been working on!
We've started creating the game's features. One of them is an activity that's necessary to be a successful treasure hunter - inspection of items. We understand that in the world of storage auctions, it's essential to know what you're dealing with. Therefore, we've developed a unique inspection system that allows you to examine the items in detail.
Additionally, we're working on item packing. We know that managing your warehouse is as crucial as finding hidden treasures, so we've developed an inventory system that lets you manage your items efficiently.
We are also continuously creating new treasures that you will be able to find in various garages. Our team is dedicated to making sure that every time you enter a new garage, you'll never know what to expect. Check them out:
We're creating NPCs who will make it difficult for you to get the storage of your dreams ;) Let’s meet them:
We hope you're as excited as we are about Storage Hunter Simulation. Our team is dedicated to providing you with the best possible gaming experience. Keep an eye out for more updates of our devlogs, and happy storage hunting!