On the 27th of Apr. CounterSide will undergo temporary maintenance.
[27th of Apr. Temporary Maintenance]
▶ Temporary Maintenance Schedule
– 27th of April, 2023 11:00 ~ 12:00 (UTC+9)
– 26th of April, 2023 21:00 ~ 22:00 (UTC-5)
▶ Temporary Maintenance Purpose –A temporary maintenance to fix some of the ongoing issues after April 26 maintenance -An issue where upon tuning the Eujin's exclusive gear [ Hound Fangs ] which was acquired before the 4/26 update, the gear's options displayed does not appear as intended. -An issue where Mors and Raphaela was not added in employee pool
▶ Temporary Maintenance compensation
– The compensation will be announced after the maintenance.
▶ Additional Notes
– The game will be inaccessible during the Maintenance Schedule.
We sincerely apologize for the inconvenience brought by this temporary maintenance. Our team will work hard to provide our players with a more stable gaming environment.
Included in this update are a few additions that are designed to help streamline your building process.
First up is the new hotkey for the Building Helper menu (N): Using CTRL + A will automatically grow the selection box for a blueprint part until it encompasses all connected blocks. This will also work as a multi-select!
Check out this video:
In addition there is also now a quick-cloning-mirroring functionality (first iteration) and other refinements for the blueprint part handling, eg. by adding additional buttons to organize them more easily.
Stay tuned for more updates, and happy building!
Changes:
Added a new hotkey for Building Helper menu (N): CTRL + A. It will grow the selection box for a structure until it encompasses all blocks that have no space in-between. (perfect use case for construction sets) • if you press CTRL + A again, the whole structure will get a selection • expanding the selection over multiple separated structures and then pressing CTRL + A will select them.
Addition of clone-mirroring selection to easily clone blueprint parts (first iteration)
Improved Blueprint Parts handling: added buttons for DeleteAll, AutoDetect, MoveUp/Down.
Creative mode improvement: if SHIFT (run key) is pressed the focus box now focuses inside the target block (pressing RMB will remove it and LMB will replace it). The removal was working before, but now the focus is also placed correctly.
Changed Damage Wheel Indicator opacity and size.
DialogueSystem: added a property "DialogueState" to BlocksConfig.ecf to be used in blocks of class "NPCDialogue" to allow specifying a hard coded target dialog. If this is present, this block can be placed by users on player bases and be also triggered using "F".
Turrets and Weapons performance improvements. What this means is a higher framerate should be seen when a lot of vessel turrets/weapons are being drawn in a scene.
Changed the damage wheel opacity & size
Lowered the jetpack flame light
Added new parameter “DisableProximityLog: true/false” to the GameOptions.yaml Setting it to True will disable the Proximity Log button. The Default is False so Server Owners who don't want any changes do not have to do anything
Fixes:
00883: Sentry turrets & LCD's can sometimes be invisible when arriving at a structure
00864: Lag when modifying blocks
00863: Some blocks take invisible faces near other blocks
00866: CoQ is appearing after Teleporting while taking damage
Falling animation is playing when you fly a vessel.
Invisible Spot Light Blocks when the player is at certain angles to them
Fixed CoQ from UMA.UMAMeshData found triggering in MP
Today we’re happy to finally release The Stacking Charges Update, now available to all players of Police Simulator: Patrol Officers!
Introducing: Stack and hand out multiple charges
This feature was one of the most frequently requested, constantly being on top of the most upvoted ones on our official Trello Roadmap. As it provides another layer of realism – and quality of life, that’s for sure – it was an absolute no-brainer to start working on it.
To ensure that this feature actually works, the team had to overhaul the UI when interacting with an NPC. When selecting ‘Issue Violations’, a new window called ‘Select Violations’ is shown on the right side of the screen. Selected violations will be put into this window, providing a constant overview of the applied charges, in addition to them being highlighted in the general interaction wheel. This way, you can give multiple or all violations at the same time – and are also able to arrest NPCs for multiple liabilities. Good to know: You will of course receive SP (or lose CP!) for every handed-out violation.
So, if they were spraying graffiti, start fleeing, stole their ID card, and possess a ton of drugs… well, time to overwhelm them with charges!
What else is in the update?
In addition to this feature, we have fixed a number of bugs and resolved a lot of crashes, improving the overall stability of the game. Always nice to see, heh?
Since the release of 8.0.0, a lot of you reported that too few or too many callouts were coming in. Our team investigated the issue intensively and discovered what was causing it, which ultimately required a rebalancing of the underlying system that causes callouts to be triggered. If you discover anything else in this regard, please send us a report and we’ll take a look :)
So, what’s coming next?
Just two weeks ago, we revealed our plans for the future of PS:PO – sharing a first look at the very next update, and the features we have greenlit and will be part of future updates.
Here are the official patch notes for Update 9.0.0
New Features
During NPC interactions you are now able to stack charges and give multiple or all violations at the same time
You are now able to arrest NPCs for multiple liabilities
Changed the interaction UI to make room for the new feature
Balancing
Rebalanced the callout frequency and improved the overall behavior of callouts being triggered
Fixed some issued that caused callouts to not be triggered
Crash Fixes
Fixed a crash at the end of the shift that was related to the traffic system
Fixed a crash that occurred when attempting to close the game
Fixed a crash related to player pathfinding
Fixed a crash when occupied spaces were being updated
Fixed a crash that occurred when pressing the return & submit button at the same time
Fixed a crash that happened to the host in multiplayer when the client was performing a wait gesture
Fixed a crash that occurred when colliding in high speed with an NPV
Fixed a crash that occurred when joining a multiplayer session while being in the shift selection screen
Fixed a crash that happened when a player interacts with an NPC
Fixed a crash in multiplayer that happened when the host kicked the client
Fixed a crash that happened when the player character was sitting inside a vehicle
Fixed a crash that occurred after some strange behavior during an escort
Fixed some other crashes
Bug Fixes MULTIPLAYER
Fixed an issue that caused the Background Checks to not update for the client after asking for an ID during accidents
Fixed an issue that caused missing information to be displayed after the host crashes their patrol car into an NPV
Fixed an issue that caused arrested and escorted NPCs to start fleeing when the other player called a tow truck
Fixed an issue that enabled both players to escort an NPC to a holding cell at the same time
Fixed an issue that disabled the option to switch between Open Patrol and Shift Patrol with a controller enabled
Fixed an issue that caused the client to not see cars that are present to the host
Fixed an issue that disabled the option to place arrestees into the back of the Cruiser for both players
Fixed an issue that caused a desynced display of an arrested NPC
PLAYER CHARACTER & NPCs
Fixed an issue that caused NPCs to get stuck near the park in Chester
Fixed an issue that caused NPCs to not exit their vehicle after an accident
Fixed an issue that caused an NPC to become unresponsive after handcuffing them at an accident site
Fixed an issue that made it possible to interact with the driver of a pulled over NPV before it even stopped
Fixed an issue that let an NPC to not be interactable after asking them to leave their vehicle, also making it possible to just walk through them
PATROL CAR / EMERGENCY CAR / TRAFFIC CAR
Fixed an issue that caused the Cruiser to not have cracked windows after a crash
Fixed an issue that caused cracked windows to not follow the door animations
Fixed an issue that caused the doors of the Gladiator 6 to not have a proper animation when opening them
Fixed an issue that caused parked cars to not receive any damage
Fixed car engine sounds to not work properly
Fixed an issue with the optimization of parked cars which had an impact on performance
Fixed an issue that caused parked cars to be placed between parking spots
Fixed an issue that led to CP loss for ticketing a car parked on a sidewalk
Fixed an issue that occurred after towing an NPV, leading to the spawn of an identical NPV nearby, causing further issues like another accident or input freezes
Improved pathfinding of NPVs
WORLD, PERFORMANCE & GRAPHICS
Fixed an issue causing the player character to float at the entrance of metro stations
Fixed some subway stations that had a collision at their entrance
Fixed some faulty objects in the Northpoint precinct [Xbox Only]
Fixed a floating fence inside the park in Chester
Fixed an issue with the optimization of the navmesh which had an impact on performance
Created blockers for buildings
Created a persistent blocker geometry for object which have not loaded yet
UI
Fixed a weird devil emoji present in the background check tutorial
Fixed an issue with the UI layers in the shift selection screen
Thank you for following our work, it means a lot for our small studio. Here's a little more news about Elypse development that you might like to know.
Hot Chili Games is proud to announce that Elypse is finally GOLD after 2 years of hard and dedicated development!
We are now preparing the release campain along with our publisher so you might see Elypse available sooner than you think.
We will be announcing the release date in few weeks so stay tuned!
Until then don't hesitate to join our DISCORD to tchat with us devs and don't forget to wishlist, follow Elypse on STEAM and TWITTER if you like our work.
Help a ton!
See you in the Abyss! Best regards, - Hot Chili Games.
🐛 Fixed an issue with Friends. 🐛 Fixed an issue with Waypoint. 🐛 Fixed issues related to Visuals. 🐛 Fixed issues related to Quests. 🐛 Fixed an issue on Tailor (NPC). 🐛 Fixed issues related to Objects. 🐛 Fixed an issue with Trade Panel. 🐛 Fixed an issue on Banker (NPC). 🐛 Fixed an issue with Notifications. 🐛 Fixed an issue with Chat Balloons. 🐛 Fixed issues related to Quest Panel. 🐛 Fixed issues with Just Dance! Quest.
Working On
☕ Working on adding new items. ☕ Working on adding Island system. ☕ Working on adding new Mini-Games. ☕ Working on improving the quest structure. ☕ Working on improving existing Mini-Games. ☕ Working on improving the dialogue of NPCs.
The third planet of METAL SUITS is Elgnu. <The third planet Elgnu>
Planet Elgnu is a resource-rich planet that produces and supplies all minerals, which are energy sources consumed within the Helios planetary system.
<Elgnu Stage Configuration Screen>
Thus, the main battleground on the planet Elgnu is a mineral mining mine within a cave-like terrain. This mission is to defeat the Golidas who occupied the mines that produce minerals, which are energy sources in the Helios planetary system.
2. Objects added to Elgnu
(1) Mineral block <Emerald-colored Mineral Block>
Mineral blocks with an emerald color are slightly smaller than normal blocks. If you hit it, it will burn, and if you touch it while it is burning, you will take damage, so be careful.
<Burning Mineral Block>
(2) Conveyor Belt & Mineral Generator
A conveyor belt placed in the middle of the map for the purpose of transporting minerals. Because it moves in the direction of the arrow, it moves fast in one direction and slow in the other. The mineral generators placed here and there are configured so that the minerals produced at regular intervals fall. If you get hit by minerals, you will die even if you are wearing a suit, so be careful.
<Basic Operation of Conveyor Belt>
(3) Moving block
A block that appears on the wall and disappears into the wall after moving a certain distance. They are placed all over the mine, but you need to be careful when using them because they disappear into the wall when you move.
<Moving block>
(4) Presser
Pressers with different speeds are installed all over the map. Even if you are wearing a suit, you will die if you are crushed by the pressure, so you must move carefully.
<Presser>
(5) Blast furnace
There are also flaming furnaces placed in the middle of the map for mineral crafting. If you fall in to the fire, you will die instantly, so you must cross carefully.
<You will die instantly if you fall into the furnace>
(6) Electric barricade
There are electrical barricades that you simply cannot pass through. Some field barricades are configured to turn off by actuating a lever or de-energizing them.
<Electric barricade>
3. Enemies and gadgets added to Elgnu
(1) Suicide drone
Red Suicide Drones guard the mines. The moment it recognizes the enemy, it is configured to rush and explode. Drones cannot change direction, so dodge them if they try to attack you!
<Suicide Drone percept enemy and attack>
(2) Golida Disk
An aerial attack unit, a single-person flying vehicle ridden by the Golidas. Fires single bullets in the air.
(3) Golida alert machine and Golida warp door
When a Golida soldier activates the Golida Alert Machine, enemies will warp to the nearby Golida Warp Door. If possible, act quickly to prevent the Golida soldiers from activating the Golida alert machine.
<Activation and operation of the Gollida alert machine>
(4) Golida Worker
This is a robot used for mining in mines. Since it’s for mining, it doesn’t fire lasers or missiles, but it can attack by extending its arms.
<Golida Worker>
(5) Golida paratroopers
Golida Paratroopers descending from the air. It is a unit that descends quickly, deploys its parachute before reaching the ground, and attacks quickly.
<Golida paratroopers>
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※ We received a pen art as a gift for the first time. The main character of METAL SUITS is handsome Kevin.
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Many elements were developed and added in the last month. In the next post, I will explain the new chapter (Planet) that is under development.
Thank you for reading the development log to the end. If you are interested in our project, please like it.
You will get another great chance to tempt fate and get rewards, just spin the Wheel of Fortune! Among the rewards, you'll be able to get true masterpieces of world architecture from Gold Chests and many other items. Use every opportunity to make your city even more beautiful! The event will start on April 26.