CounterSide - GMXiaoLin

Here is the list of new products featured in this week’s update.

Please look through them carefully, for you never know when they will come in handy! 

The product's price may vary depending on the platform, residence, and the daily exchange rate.

For more information on the updates and the maintenance schedule for the 26th of April, please check the links below.

Patch Notes:https://www.counterside.com/notice/item/ct/en/tbl/notice/idx/614/P1[Link]
▣ Google Play Points



Google Play Points Rewards will be added on 26th of April.




*The acquisition and usage times for Google Play Points Rewards may not be clear and may vary by country due to Google Play’s regulation.




Available Countries:

Greece, South Africa, Netherlands, Norway, New Zealand, South Korea, Denmark, Germany, Mexico, United States, Belgium, Brazil, Saudi Arabia, Sweden, Switzerland, Spain, United Arab Emirates, Ireland, United Kingdom, Australia, Austria, Israel, Italy, Japan, Czech Republic, Chile, Turkey, Portugal, Poland, France, Finland.




▣ Packages
◆ Special Gear Enhancement Package ◆


Price: 1,760 Admin Coins

Total Purchase Count available: 5 times/account

▼ Purchasable Period:

▷ 26th of April, 2023 14:10 ~ 10th of May, 2023 12:00(UTC+9)

▷ 26th of April, 2023 00:10 ~ 9th of May, 2023 22:00(UTC-5)




▼ Composition:

▷ 40 x T6 Enhancement module

▷ 4 x T7 Exceed tuner




※ This product is not refundable after purchase.

◆ Daily Special Training Packages 1, 2, & 3 ◆


Price: 100 Admin Coins each
Total Purchase Count available: 1 time/day
▼ Purchasable Period:
▷ 26th of April, 2023 14:10 ~ 10th of May, 2023 12:00(UTC+9)
▷ 26th of April, 2023 00:10 ~ 9th of May, 2023 22:00(UTC-5)

▼ Composition:
▷150 x Quartz
▷5,000 x Eternium
▷1 x Attack, Defense, OR Anti-air Training Permit

※ This product is not refundable after purchase.



▣ Staple Product Exchange

Classified Recruitment Package II/ III/ IV monthly purchase count increased to 1-> 20.

Thank You
CounterSide - GMXiaoLin

Dear CEOs,

Patch notes for April 26th are listed below.

 

▼ Maintenance Schedule

▷ 26th of April, 2023, 14:00 ~ 26th of April, 2023, 17:00 (UTC+9)

▷ 26th of April, 2023, 00:00 ~ 26th of April, 2023, 03:00(UTC-5)

 

▼ Maintenance compensation

▷ 20,000 x Credits

▷ 3 x Employment Contracts

 

▼ Shop News:

For this week’s update on shop products, please check the announcement below for more information.

Shop Product: [LINK]

 

▣ System Improvement and changes

■ Sort option changes

Gauntlet→ Placed name and function changes

Displays the location of the unit stationed in the dorm (A1, A2, ..).

If a unit is stationed in multiple locations, it will be displayed in the following order: dorm > PVP combat squad > defense strategy battle squad > lobby-squad > raid > dive.

 

■ Tactical Update sort name and location will be changes

■The Tactical Level sort will be moved to the filter and the sort name will change to Tactical Update.

■The awakened/rearmed filter is renamed to Growth.

■ Left/right movement buttons will be added to the unit selection of the Tactical Update.

-When moving left or right, the unit exposure order follows the current set filter/sort order.

■ The [Change Unit] button will be added to the Tactical Update target screen.

-You can select another unit to progress the Tactical Update through this button.

-If there are no other units that can be Tactical Update, it will not work.

■ When moving from the Tactical Level sort to the management after progressing the Tactical Update, the unit that progressed the Tactical Update will no longer be focused.

■ The ship construction requirements will be displayed more clearly.

Before: Chorus Construction Condition: Clear Duel

After: Chorus Construction Condition: [Sub][Side Story] For the Uncrying 6-3 Clear

 

■Ship basic deployment resource information Display

■ The basic deployment resource information will be displayed in the ship's top information based on the ship's grade.

-For ships that are not owned, the basic deployment resource information will not be displayed.

■ The display of a ship's level will be moved below the ship's grade display.

 

 

■Improvement of Auto Form Rules

■ Operators will be included in Auto Form

-Lobby deployment / Dive deployment / Raid deployment / Co-op deployment.

■ Rules for Auto Form selection have been modified.

-High tactical ability units will be deployed first.

-Attack types will be deployed in the order of All-around → Ground → Air.

-Some slots will be deployed in the order of awakened → rearmed → normal units.

 

■Icon Change for Initiative / Replica Gear Set Options

■ Separators [,] will be added every thousands of CP.

Before: 1231514 / After: 1,231,514.

 

■Minor improvements of the Jukebox system

-[Name sort] of BGM in My Playlist will be set as favorites in alphabetical order from A to Z.

-Display the names of locked BGMs.

-Display the unlock conditions when selecting locked BGMs.

-Display the name of the BGM when a background is set without setting a lobby background.

 

■Removal of the medal grade achievement scene after clearing Shadow Palace.

■Improvement of position of the workshop to the top in the acquisition source information for items that can be crafted in the workshop.

Added a button to open the [Management Guide] in the Operations menu.

■Located next to the Home button in the menu.

■Removal of the medal grade achievement scene after clearing Shadow Palace.

■The list of uncleared stages in the Challenge - In-depth Guide will now be fully displayed.

 

■Display of currency on the top of the world map will be changed

World Map: Info, Quartz icons will be displayed and Credit, Eternium icons will be removed.

Dive/Event Dive: Exploration Permit, Eternium, and Quartz icons will be displayed, while the Credit icon removed.

Event Dive: Info, Eternium, and Quartz icons will be displayed, and the Credit icon will be removed.

Raid/Raid Party: Info and Quartz icons will be displayed, and Credit icon will be removed.

 

■ Consortium/Co-op Battle Minor Improvements

■ Consortium Notice System Improvement

-The location of the consortium notice will be moved from the bottom to the top.

-Additional notices will be added in the lobby of co-op battle.

-The notice entered when entering the consortium chat will be located at the top of the chat pop-up.

-You can select the notice to turn ON/OFF.

-In the consortium settings, you can choose to display either the consortium or co-op battle notice in the chat pop-up through the [Chat Window Notice] option.

 

■ Coalition Buff Lv 3/4 Added

-Temporary Bonus Increase (Coalition) Lv. 3 / 10% bonus on all combat credit rewards (4 hours) Coalition Fund 18,000 / Consortium Level 9 unlock

-Temporary Bonus Increase (Coalition) Lv. 4 / 10% bonus on all combat credit rewards (8 hours) Coalition Fund 18,000 35,000 / Consortium Level 9 13 unlock (modified)

-Efficient Resource Consumption Lv. 3 / 10% reduction in all battle Eternium consumption (4 hours) Coalition Fund 26,000 / Consortium Level 11 unlock

-Efficient Resource Consumption Lv. 4 / 10% reduction in all battle Eternium consumption (8 hours) Coalition Fund 41,000 / Consortium Level 15 unlock

 

■ Consortium Donation Adjustment

-Increased the maximum number of donations from 3 to 8.

-When selecting the currency to donate, a pop-up will appear to specify the number of donations.

 

■ Co-op Battle Practice Mode

-After selecting the co-op battle boss, you can enter the practice mode by selecting the [Practice] button.

-The remaining HP of the current boss monster and obtained artifacts will be applied.

-The entrance count will not be deducted even if you progress through [Practice Mode].

-Multiple people can participate in [Practice Mode] simultaneously.

 

■ Artifact Target Setting

You can specify the targeted artifact in each arena through the [Target Setting] button in the [Artifacts in this Arena] of each arena.

Only consortium members with executive or higher grades can proceed with the artifact target setting.

 

■ Boss Attack Start/Attack Prohibition

[Go Attack]/[No Attack] buttons will be added in the co-op battle lobby.

Depending on the selected option, an image will be displayed at the top of the boss.

Only consortium members with executive or higher grades can use this option.

※ Only the function of displaying the [Go Attack]/[No Attack] notice has been added. There is no function to restrict entrance.

 

■ Gauntlet Improvements

-Change in the entry requirements for Gauntlet Rank Battle

Before: Silver 1 (1,000 points) in Strategy Battle

After: Silver 3 (500 points) in Strategy Battle

 

■Gauntlet Lobby Update

-The Gauntlet lobby will be updated.

-Season information applied to each mode will be provided.

-A button to check the applied contents in each mode will be added.

-While pressing the button, you can check the related information.

-The content may be adjusted without additional notice according to the applied specifications.

-If more Gauntlet modes are provided, the display items will increase, and you can scrollt.

 

 

■Sound normalization and balancing

-Default sound settings adjusted to: BGM 70 / Effects 60 / Voice 80

※ Existing users with previous settings need to adjust them manually.

-Due to volume differences between BGMs, some character voices and feedback sounds were not clear while certain BGMs played, leading to inconvenience.

-To make gameplay more immersive, BGM and all sound volumes will be normalized and balanced.

 

■Limited items that have been purchased will no longer be visible in the sales list

Previous: Marked as "SOLD OUT" and blinded

Changed: Removed from the product list

 

Change in option 1 of EuJin's exclusive Gear "Hound Fangs":

-Skill Haste → ASPD

 

 

■Adjustment in the mission clear conditions for Employee Growth Plan

 

■Mission 17

Previous: Possessing 10 or more gears with enhancement level +8

Changed: Possessing 8 or more gears with enhancement level +8

Change in the skin purchase screen within Unit Information in Management

-Skin list will be maintained when purchasing skins.

 
 

▣ Returning Awakened Unit Recruitments

【 Arhat Joo Shiyoon 】

 

▼ Arhat Joo Shiyoon Banner Period:

▷ 26th of April, 2023 14:10 ~ 10th of May, 2023 12:00(UTC+9)

▷ 26th of April, 2023 00:10 ~ 9th of May, 2023 22:00(UTC-5)

 

【 Hilde: Siegfried Type 】
 

▼ Hilde: Siegfried Type Banner Period:

▷ 26th of April, 2023 14:10 ~ 10th of May, 2023 12:00(UTC+9)

▷ 26th of April, 2023 00:10 ~ 9th of May, 2023 22:00(UTC-5)

▣ Returning Unit Recruitments

【 Rosaria le Friede 】

 

▼ Rosaria le Friede Banner Period:

▷ 26th of April, 2023 14:10 ~ 10th of May, 2023 12:00(UTC+9)

▷ 26th of April, 2023 00:10 ~ 9th of May, 2023 22:00(UTC-5)

 


【 Frederick Doma 】

 

▼ Frederick Doma Banner Period:

▷ 26th of April, 2023 14:10 ~ 10th of May, 2023 12:00(UTC+9)

▷ 26th of April, 2023 00:10 ~ 9th of May, 2023 22:00(UTC-5)

▣ Returning Operator Recruitments

【 Lena Makenzie 】

 

▼ Lena Makenzie Banner Period:

▷ 26th of April, 2023 14:10 ~ 10th of May, 2023 12:00(UTC+9)

▷ 26th of April, 2023 00:10 ~ 9th of May, 2023 22:00(UTC-5)

 

【 Olivie Park 】


▼ Olivie Park Banner Period:

▷ 26th of April, 2023 14:10 ~ 10th of May, 2023 12:00(UTC+9)

▷ 26th of April, 2023 00:10 ~ 9th of May, 2023 22:00(UTC-5)

 

▣ Danger Close


▼Danger Close Elimination Period:

▷ 1st of May, 2023 14:10 ~ 22nd of May, 2023 04:00(UTC+9)

▷ 1st of May, 2023 00:10 ~ 21st of May, 2023 14:00(UTC-5)

 

▼Danger Close Settlement Period:

▷ 22nd of May, 2023 04:00~ 29th of May, 2023 04:00(UTC+9)

▷ 21st of May, 2023 14:00~ 28th of May, 2023 14:00(UTC-5)

▣ Attendance

【 Kim Hana’s Special Bonus Punch-In 】


Kim Hana has prepared special gift for our CEOs after the maintenance on April 26th.

 

▼ Kim Hana’s Special Bonus Punch-In Event Period:

▷ 26th of April, 2023 14:10 ~ 10th of May, 2023 12:00(UTC+9)

▷ 26th of April, 2023 00:10 ~ 9th of May, 2023 22:00(UTC-5)

 

▣ Bug Fixes

  1. A Fix issue where the skill training-tactical update button of the Trophy unit overlapped in 4:3 resolution.
  2. A Fix issue where the Eternium obtained through mail was not immediately reflected in the Substream Hard Mode.
  3. A Fix issue where the medal completion reward was tagged as "First Clear" in the combat reward screen.
  4. A Fix issue where a red dot appeared on the world map button in the hamburger menu when there was a daily support reward for the Danger Close.
  5. A Fix issue where the tactical update stage was not displayed in the Cooperation - Profile - Representative Squad.
  6. A Fix issue where unreleased units and ships were visible in the casting ban target when changing servers (Korea ↔ Global).
  7. A Fix issue where the [Lobby BGM Continuous Play ON] option in the lobby settings did not work when the lobby background music was set to the default value.
  8. A Fix issue where the cutscene was not unlocked even after clearing the Dimension Trimming.
  9. A Fix issue where the percentage ratio of the Danger Close rank appeared as 0%.
  10. A Fix issue where a red dot was not displayed on the world map button when clearing a raid.
  11. A Fix issue where repeatedly viewing Counter Case led to a transition to the unit list instead of the Counter Case list.
  12. A Fix issue where the Latent Ability was displayed on the EMPTY icon when changing to a relic gear after setting the relic filter during gear replacement.
  13. A Fix issue where using the mouse wheel to specify a greater or negative quantity than the quantity held when using an item was possible.
  14. A Fix issue where the cutscene was played even when the View Story option was turned off in the ON state after clearing the dungeon and re-entering.
  15. A Fix issue where the HP of units performing certain repetitive motions did not decrease until the motion was completed when they received damage from Healing Reflux.


★ Please note that any unfinished battles will be closed once the maintenance begins.
★ The guest accounts may have log-in issues or get deleted after the update. Therefore, linking the guest account to any provided SNS account is highly recommended.

Check current known issues

Click the link above to view the known issues that are under investigation by the developers or the possible solution in the lower parts of the notice.

We are currently working to resolve these issues, and we will update you through the Patch Notes or on a separate announcement page as soon as an issue is resolved.

Thank you
Paragon: The Overprime - IGF
Greetings, Warriors!
It's Paragon: The Overprime.

A new Hero, “Drongo”, is coming to the planet Prime!

See below for details about “Drongo”, the new Hero joining us on Prime!


New Hero “Drongo” Details
Release Date
After the update on April 26th, 2023 (KST, UTC+9)

Hero Introduction
[New Hero “Drongo” Intro Video]


(Compound Collector) Drongo

A collector of chemical waste and scrap metal and owner of the used goods store, Drongo Goods. He's mastered various weapons such as pistols, launchers, and grenades. He lacks social skills, but he enjoys company and attention. He joined the fight on Prime on the condition that he'd have a claim on waste from the Shakkadian Empire.


Skill Info
Pistol Shot (LMB-Skill)
- Fires a pistol to deal Physical Damage to enemies.


Rusty Boomerang (RMB-Skill)
- Throws a boomerang to deal Physical Damage to enemies and Slow them for a set duration. While returning, the boomerang deals True Damage to hit enemies, and Slows them for a set duration. Hitting a structure or terrain during flight returns the boomerang to the hero immediately. If the hit enemies are T-ons, the damage dealt gradually decreases.


Gas Bomb (Q-Skill)
- Throws a Gas Bomb that lasts for a set duration in a selected area to deal Physical Damage to enemies within range. Damage increases in proportion to the time enemies are within range. Affected enemies are also Silenced. Enemies that stay within range longer than a set duration are Stunned.


Uranium Rounds (E-Skill)
- Loads Uranium Rounds that inject Unstable Compounds into enemies upon every successful Pistol Shot (LMB-Skill). After a set duration, the Unstable Compounds explode to deal Physical Damage. The Unstable Compounds can stack and immediately explode at the max stack, dealing a certain amount of Bonus True Damage based on the target. They also increase the hero's Movement Speed by a certain amount which gradually decreases over a set period.


Shrapnel Bazooka (R-Skill)
- Fires Shrapnel from a bazooka to deal Physical Damage to enemies within range. The shrapnel decreases enemies' Physical Defense and Pushes them. Nearby enemies are pushed farther back, and the hero is also pushed backward by the bazooka's rebound and becomes Unblockable.


Warriors, please look forward to Drongo's arrival on the planet Prime!

Thank you.
Cute Honey - LG喵
Driver4VR - gb
In this release:
1. Added velcity to psvr tracking what allows throwing and grab things.
Jelly Express - MidnightCerealKiller
Hey Jelly squads!

Good day! We would like to thank you all for the support of the DEMO version, and since (luckily) there aren't any major issues, we have decided to extend the tasting period of the demo!
For thoese who hasn't got a chance to try it, we can't wait for you to play around with it and have some fun discussions about it!



Finally, we'd love for you to join our Jelly community. We look forward for any feedback and comments for this demo!

Join our Discord Here

Thank you so very much for the wait, and hope you all have a happy wiggly day!


Paragon: The Overprime - IGF
Greetings, Warriors!
It's Paragon: The Overprime.

Here are the details regarding the update patch that will be applied to ensure the best possible gameplay experience.

Please see below for more information.


4/26 Update Note
New Hero 'Drongo' Added
[Drongo]


Hero Introduction [Link]

3 New Skins Added
- Drongo: [Heroic] Scene Stealer

- Iggy & Scorch: [Rare] Courageous Phoenix

- Countess: [Rare] Showdown



Hero Balance Changes
[Crunch]
1. Hit Detection Area Slightly Adjusted

2. Enhancement Stack Buff Time Updates upon Crunch Encore! (R-Skill) Use

Dev Comments
We've slightly adjusted the rather larger hit detection area for the Hero Crunch,
and corrected the issue where the Enhancement stack buff duration did not update during skill use.


[Sevarog]
1. Unblockable Effect Added for 0.3 sec after Into the Dark (RMB-Skill) Use

2. Deadly Declaration (R-Skill)'s Animation Speed Increased

Dev Comments
Added the 'Unblockable' effect to Into the Dark (RMB-Skill) to encourage its use.
Also adjusted the casting speed of Deadly Declaration (R-Skill) for more natural skill layering.


[Revenant]
1. Storm of Bullets (Q-Skill)'s Shooting Range Adjusted
- Before: 750
- Now: 825

Dev Comments
Adjusted the range of Storm of Bullets (Q-Skill) so it can track the enemy more aggressively.


[Maco]
1. Maco Gift! (Q-Skill)'s Cooldown Adjusted
- Before: 4 sec
- Now: 5 sec

2. Maco Gift! (Q-Skill)'s Base Healing Adjusted (2 or Fewer Allies)
- Before: 60/100/140/180/220
- Now: 50/90/130/170/210

3. Maco Gift! (Q-Skill)'s % Bonus Recovery Adjusted (2 or Fewer Allies Recovered)
- Before: 3%/3.5%/4%/4.5%/5%
- Now: 2.5%/3%/3.5%/4%/4.5%

4. Maco Gift! (Q-Skill)'s Base Healing Adjusted (3 or More Allies Recovered)
- Before: 30/50/70/90/110
- Now: 25/45/65/85/105

5. Maco Gift! (Q-Skill)'s % Bonus Recovery Adjusted (3 or More Allies Recovered)
- Before: 1.5%/1.75%/2%/2.25%/2.5%
- Now: 1.25%/1.5%/1.75%/2%/2.25%

6. Maco Gift! (Q-Skill)'s Consumed Mana Adjusted
- Before: 35/40/45/50/55
- Now: 40/45/50/55/60

7. Maco Gift! (Q-Skill)'s Damage Increase Adjusted to Be More Uniform
- Before: 60/90/110/130/160
- Now: 55/80/105/130/155

Dev Comments
Adjust the amount of healing and cooldown of Maco Gift! (Q-Skill) so it can be used more strategically.


[Howitzer]
1. Howitzer's Showtime! (R-skill)'s Base Damage Adjusted
- Before: 25/35/45
- Now: 30/40/45

2. Howitzer's Showtime! (R-skill)'s Magical Power Coefficient Adjusted
- Before: 0.1
- Now: 0.12

Dev Comments
We received feedback that, aside from the last missile, the damage for Howitzer's Showtime! (R-Skill) was insignificant. We slightly increased the damage of the other missiles so they deal damage above a set amount even if the last missile does not hit.


[Kwang]
1. Fierce Battle (E-Skill)'s Dash Distance Adjusted
- Before: 600
- Now: 725

Dev Comments
Adjusted the Dash distance of Fierce Battle (E-Skill) to encourage more aggressive Combat.


[Muriel]
1. Glory of Osyne (RMB-Skill) Adjusted to No Longer Pass Through Walls

Dev Comments
Many thought that using Glory of Osyne (RMB-Skill) on allies on the opposite side of a structure or terrain was unreasonable for the opposing team, so changes were made so it can no longer be used on allies on the opposite side of a structure or terrain.


[The Fey]
1. Forest's Warning (E-Skill)'s Base Range Increased
- Before: 1,400
- Now: 1,600

Dev Comments
Adjusted the skill's range to make more aggressive combat possible.


[Khaimera]
1. An Item's Basic Attack Effect Is Now Applied Even While Using Quick Swing (Q-Skill)

Dev Comments
Changed to Basic Attack detection, so the effects of Basic Attack items are applied during skill use.


[Serath]
1. Execution by Illusion (Q-Skill)'s Max Invincible Time Adjusted
- Before: Invincible effect lasts 0.75 sec per enemy hit without a max time limit
- Now: Maximum Invincible time is limited to 3 sec

2. Execution by Illusion (Q-Skill)'s Total Attack Time Changed
- Before: Attacks enemies within range in 0.25 sec intervals regardless of Invincible time
- Now: All attacks are finished within the Invincible time obtained by that attack

Dev Comments
Corrected the awkward display speed issue for motions and illusions during skill use,
and changed the possible duration of Invincible to up to 3 sec.



Item Balance Changes

[Zinc's Claw Barrier]
#. Stats
- Before: Physical Defense 35, Magical Defense 50, Health 300
- Now: Physical Defense 60, Health 300

#. Effect
- Before: Reflects 7% all of the Hero's received Damage. Decreases the enemy's Healing by 30% for 3 sec.
- Now: Reflects 10% all of the Hero's received Damage. Decreases the enemy's Healing by 40% for 3 sec.

#. Price
- Before: 3,400 Gold
- Now: 3,000 Gold

#. Combination Change
- Removed: Carbon Alloy Vest, Black Sea Stone Bracelet
- Added: Tattoo of Defense, Sap of the Sacred Tree


[High-end Armor]
#. Effect
- Before: Decreases Damage received from enemies' Basic Attacks and Physical Skills by 12%.
- Now: Decreases Damage received from enemies' Basic Attacks and Physical Skills by 15%.

#. Price
- Before: 3,200 Gold
- Now: 2,900 Gold

Dev Comments
Adjusted the item effect to pose a threat to powerful enemy Ranger Heroes in the latter half of the game by adjusting the balances of Zinc's Claw Barrier and High-end Armor.


[Mana Black Hole]
#. Stats
- Before: Magical Defense 50, Health 300, Cooldown 5%
- Now: Magical Defense 50, Health 300, Cooldown 10%

#. Price
- Before: 2,600 Gold
- Now: 2,800 Gold

Dev Comments
Adjusted the cooldown so these items can be used more frequently.


[Mutant Po]
#. Stats
- Before: Magical Power 30, Mana 300, Mana Regen 2, Cooldown 10%
- Now: Magical Power 15, Magical Defense 25, Mana 400, Mana Regen 3

#. Range
- Before: 1,500
- Now: 1,000

#. Price
- Before: 2,400 Gold
- Now: 2,600 Gold

#. Combination Change
- Removed: Orb of Harmony
- Added: Apprentice's Hat

Dev Comments
Destroyer's Stone was often blocked by enemy Jungle Heroes or the enemy's Ultimate was blocked, so adjustments have been made so selective purchases are possible based on need.


[Trea's Band]
#. Price
- Before: 3,100 Gold
- Now: 2,700 Gold

Dev Comments
The price was adjusted to match the expected item effects.


[Healing Nano Machines]
#. Stats
- Before: Health 800, Health Regen 3, Cooldown 5%
- Now: Health 800, Health Regen 3, Cooldown 10%

#. Price
- Before: 3,000 Gold
- Now: 2,800 Gold

Dev Comments
Adjusted item effects and prices to increase usage for various Tank Heroes.


[Archon Gospel]
#. Effect
- Before: Increases Vamp by 5% for Magical Damage for 10 sec every time a skill deals Damage to an enemy. Increase effect stacks up to 3 times.
- Now: Increases Vamp by 5% for Magical Damage for 10 sec every time a skill deals Damage to an enemy. Increase effect stacks up to 4 times.

Dev Comments
Adjusted the number of stacks so it can be used more by Heroes with Magical attacks.



[Rechargeable Health Ampoule]
#. Effect
- Before: Recovers Health by 150 for 15 sec. Can be used up to 2 times and can be recharged upon Recalling to the Base.
- Now: Recovers Health by 130 for 13 sec. Can be used up to 2 times and can be recharged upon Recalling to the Base.

Dev Comments
Adjusted the value to make it comparable to the Health Potion and encourage purchasing based on circumstance.

[Dekima Gemstone of Vision I]
#. Stats
- Before: Magical Power 12, Health 45, Mana Regen 0.4
- Now: Magical Power 14, Health 50, Mana Regen 0.4

Dev Comments
Adjusted item stats so it can be used more actively like other gemstones.


[Dekima Gemstone of Fortitude I]
#. Stats
- Before: Health 120, Health Regen 0.6, Mana Regen 0.4
- Now: Health 100, Health Regen 0.3, Mana Regen 0.4

Dev Comments
Adjusted the value to encourage purchases by specific Heroes.


[Dekima Gemstone of Bravery/Tailwinds/Vision/Fortitude/Abundance III]
#. Price
- Before: 3,200 Gold
- Now: 2,800 Gold

Dev Comments
Considering the expectations for the Dekima Gemstone item effect, the price was adjusted to make upgrading to stage 3 faster.


Item Rework

[Witch's Vial]
#. Stats: Physical Power 40, Critical Rate 20%, Attack Speed 20%
#. Passive: A Critical Hit increases Physical Defense Nullification by 20% and Attack Speed by 25% for 3 sec.
#. Price: 2,900
#. Combination: Spirit's Handgun + Plasma Cutter + Sword of Conviction + 250 Gold

Dev Comments
Redesigned the item effect to deal Damage to Tank Heroes faster based on Attack Speed.


[Frendera's Flask]
#. Stats: Physical Power 55, Critical Rate 20%
#. Passive: A successful Basic Attack on an enemy increases Critical Rate by 10% for 3.5 sec. The effect stacks up to 3 times and triggers every 2 sec.
#. Price: 3,500
#. Combination: Giant's Dagger + Plasma Cutter + Sword of Conviction + 825 Gold

Dev Comments
Changed the item effect and calculation so they can be used when attacking Tank Heroes.


[Bells of Purification]
#. Stats: Magical Power 60, Magical Penetration 10, Cooldown 10%
#. Passive: A successful Basic Attack or Skill Attack on an enemy Hero increases Magical Power by 8, and decreases the enemy's Magical Defense by 5% for 4 sec. Stacks up to 5 times.
#. Price: 2,600
#. Combination: Orb of Harmony + Puncturing Sphere + Branch of the World Tree + 825 Gold

Dev Comments
Changed the item effect and calculation to increase the skill rotation of Heroes that use Magical attacks.


[Vitality Lenses]
#. Stats: Magical Power 80, Magical Penetration 15
#. Passive: A successful Skill Attack on an enemy Hero increases Magical Penetration by 30. The effect lasts for 2 sec. (Cooldown 10 sec)
#. Price: 2,900
#. Combination: The Great Scepter + Puncturing Sphere + Branch of the World Tree + 825 Gold

Dev Comments
Enhanced the item effect so it can be used by Heroes that can instantly deal high Magical Damage .


[Ximmia's Toy]
#. Stats: Physical Defense 55, Health 250
#. Passive: Deals 8+(1% of Max Health) Magical Damage to all nearby enemies per sec. Increases Damage by 25% for T-ons and 100% for monsters.
#. Price: 2,650
#. Combination: Tattoo of Defense + Setricta Mask + Ring of Protection + 950 Gold

Dev Comments
Changed the item's Passive to increase the Damage of Tank-type Heroes during combat.


[Shock Energy Battery]
#. Stats: Physical Power 40, Physical Defense 35, Cooldown Decrease 10%, Movement Speed 3%
#. Passive: Increases Movement Speed by 10% if out of combat for 6 sec. While the Movement Speed boost lasts, a successful Basic Attack on an enemy deals Physical Damage equal to 100% of the Hero's Physical Power and 40 Bonus Physical Damage. When the Movement Speed boost ends, the hit enemy is Slowed by 80% for 0.75 sec.
#. Price: 3,200
#. Combination: Reservist's Pistol + Tattoo of Defense + Plasma Cutter + 725 Gold

Dev Comments
Changed the item effect so it can be used by Warrior and Assassin Heroes while ambushing lanes.


[Elkima Blaster]
#. Stats: Magical Power 60, Magical Defense Nullification 50%
#. Passive: A successful Skill Attack on an enemy Hero with higher Max Health than the Hero deals up to 12% Bonus Magical Damage. When the Health difference is 1,100, Bonus Damage reaches the maximum.
#. Price: 3,100 Gold

Dev Comments
Passive added to increase the Damage to Tank Heroes with higher Health than the Hero.


New Items Added

[Joy of the Harvest]
#. Stats: Magical Power 20, Mana 100
#. Passive: Increases the Hero's Magical Power by 60, Magical Penetration by 10, and Mana by 250 upon defeating 70 T-ons. Decreases the skill's Cooldown by 10%.
#. Price: 1,100
#. Combination: Branch of the World Tree + Branch of the World Tree + 550 Gold

Dev Comments
Added the item so Heroes that primarily use Magical attacks can focus more on lane combat.


[Osyne's Holy Water]
#. Stats: Physical Power 50, Magical Defense 35, Health 200
#. Active: Removes all debuffs from the Hero, except for the Airborne effect. Increases Movement Speed by 40% and Tenacity by 20% for 2 sec. (Cooldown 80 sec)
#. Price: 3,100
#. Combination: Inquisitor's Prayer Beads + Zenith's Hammer + Plasma Cutter + 300 Gold

Dev Comments
This item was designed so Warrior and Tank Heroes can eliminate most debuff effects, including 'Mutant Po', and use it when defeating the Prime Guardian.


[Energy Overflow]
#. Active: Increases the Damage to all targets within range by 50%, including allies and enemies, for 5 min upon use. The effect is lost if Death occurs within 5 min.
#. Price: 2,000

Dev Comments
This item was designed to give the disadvantaged team a chance to upset, or to guarantee victory for the advantaged team. The impact of this item will be continuously monitored.


[Warrior Elixir]
#. Active: Increases Physical Power by 13-30 and Attack Speed by 3-20% for 4 min. The effect is lost if Death occurs within 4 min. The Elixir effect cannot be stacked.
#. Price: 500


[Caster Elixir]
#. Active: Increases Magical Power by 16-50 and Mana Regen by 30% for 4 min. The effect is lost if Death occurs within 4 min. The Elixir effect cannot be stacked.
#. Price: 500


[Tenacity Elixir]
#. Active: Increases Physical Defense and Magical Defense by 13-30 and Tenacity by 20% for 4 min. The effect is lost if Death occurs within 4 min. It cannot be stacked with other Elixir effects.
#. Price: 500


[Persistence Elixir]
#. Active: Increases Movement Speed by 10% for 4 min and Damage dealt to structures by 20% for 4 min. The effect is lost if Death occurs within 4 min. It cannot be stacked with other Elixir effects.
#. Price: 500

Dev Comments
Added 4 Elixir items for more diverse strategy creation and use of Gold on the Battlefield.


Update Details
['Exploration Base' for New Warriors Added]
* What is the Exploration Base?
- It is a new type of user-exclusive content that opens automatically after completing Step 1 of the tutorial. It is comprised of Exploration Pass and Exploration Supply.
* 'Exploration Base' content for new Warriors who just started playing Paragon: The Overprime.
* Rewards will be distributed to existing Warriors without further action.
- [Exploration Pass/Exploration Supply] Emblems and 2,000 Renar will be distributed after the completion of the 4/26 update.
- The [Exploration Pass/Exploration Supply] Skin reward schedule will be announced separately at a later time. If the Skin is already owned, free Kima will be given instead.

[Exploration Pass]
#. Rewards can be obtained according to level. Warriors can increase their pass level by completing gameplay missions.
#. There is no time limit, and it will end automatically once all rewards have been obtained.


[Exploration Supply]
#. A variety of Exploration Supplies can be obtained by logging in at 09:00 (KST, UTC+9) every day for 7 days.
#. If an item that is already in possession is given as a reward, a Renar or Kima of the same value will be sent instead.
#. The existing Starter Pass will end, and rewards will be distributed in batches if the Starter Pass is currently in progress.


- Additional tutorial changes


[New Emblems Added]
1. SD character emblems added for each Hero
#. An SD character Emblem will also be added for each new Hero released in the future.

2. Other emblems added


[Change to the Number of Rotation Heroes]
- Before: 15 Heroes
- After: 5 Heroes
#. Rotation Heroes after the Update
1. Drongo
2. Wraith
3. Iggy & Scorch
4. Crunch
5. Sevarog



Improvements
[Skill Immunity Effect Improvements]
- Skill Immunity effect rules improved
1. The Skill Immunity effect is triggered when Damage is received or debuffs are granted.
2. The Skill Immunity effect is not triggered for skills that are continuously activated within range.
3. The Skill Immunity effect is not triggered for summon attacks.
4. The Skill Immunity effect is not triggered if a skill effect is activated by a Basic Attack (LMB-Skill). (However, it is triggered if the skill effect is a Crowd Control effect.)
5. The Skill Immunity effect is triggered for each hit if the skill attacks multiple times at once.


[Display Improvements]
- Improved visibility of Serath's Invincible skill, Execution by Illusion (Q-Skill)

- Improved the effect activated upon leveling up on the Battlefield during Ban Pick Selection in the Draft Pick phase

- Improved the effect activated upon defeating T-ons or Jungle monsters

- Added an effect when Aurora recalls

- Animations improved for Sevarog and The Fey

- Jungle monsters respawn gauge method changed to clockwise

- Improved an issue where Maco's Maco Strike! (R-Skill)'s hit target was awkwardly pulled away


[Interface Improvements]
- Changed Recall/Watcher's Eye UI location
#. Recall: Left → Right
#. Watcher's Eye: Right → Left
- Added time before auto-moving to the Lobby from the results screen after a game ends

- Improved Skill Info visibility within the game

- Improved the main Friends screen

- Changed the portrait tile on the Draft screen

- Moved the main screen top menu to the middle

- Improved the Basic Attack range display visibility criteria

- Added a zoom feature when scrolling with the mouse in the Draft Hero selection phase


[Agnis of Light Map Improvements]
- Improved overall ambience and color
- Added plants to some regions
- Changed Solo and Duo lanes to straight lines
#. Changed the Minimap UI based on Map changes
- Added a wall of fog to some regions


[Improvements to Competitive Matchmaking]
1. Decreased the amount of time the search tier range is extended upon matching for Competitive
- Decreased the amount of time the search tier range is extended for improved matching

2. Improved maximum Matchmaking range for Competitive
- Changed the maximum matchmaking range to create a smooth Competitive matchmaking experience

[Before]
#. Bronze ~ Gold
#. Platinum ~ Grand Master

[After]
#. Bronze ~ Gold
#. Gold 2 ~ Grand Master

- Improved team distribution method for Competitive Matchmaking


[Destroyer's Stone Improvements]
- Improved so that the stats for Destroyer's Stones owned by other team members are not lowered if another team member with a Destroyer's Stone leaves the game



Bug Fixes
- Intermittent issue where Maco's Maco Strike! (R-Skill)'s projectiles were not visible
- Intermittent issue where The Fey's Forest's Wind (Q-Skill) was blocked by terrain
- Issue where Shinbi's Phantom Dance (E-Skill) upgrade info icon was output incorrectly
- Intermittent issue where Serath's Descending (E-Skill) was available to use multiple times
- Issue where a Jungle monster's endurance was displayed for another monster when the first monster was defeated
- Intermittent issue where the Scoreboard's Signal Board dial wouldn't disappear, even when out of range
- Issue where the UI wasn't shown in the Draft phase when a Custom Game started in Spectator Mode
- Issue where the Scoreboard closed upon using the Signal Board in Scoreboard Signal Board Usage stage of the Tutorial
- Issue where the Auto-move destination was set incorrectly during Tutorial - Step 4
- Intermittent issue where the Play menu - Tutorial tab's Tutorial UI got smaller
- Issue where Crunch's model appeared abnormally if the graphics quality was set to low
- Issue where leveling up was displayed even when skill level up was not possible when spectating bots
- Intermittent issue where some Jungle monsters exceeded their Health if attacked while returning after depleting their endurance
- Intermittent issue where skill level up was not shown upon leveling up
- Issue where it wasn't possible to enter normally from a specific stage after Draft entry
- Issue where the enemy's Health was displayed as 0 when less than 1 remained (ex. 0.7)
- Issue where the effect intermittently remained if Recall was interrupted
- Issue where the actual Damage Received did not match the amount of Damage on the Stats screen
- Issue where Attack motions were intermittently enabled over and over again for the Core
- Issue where the connection was not displayed normally upon reconnecting after leaving the Battlefield
- Issue where the chat input was removed upon respawning if the chat was input while dead
- Issue where the landing animation was shown twice after Khaimera used the jump pad
- Issue where the volume decreased after the 'All allies are dead' system message displayed during combat
- Issue where Phase's Synchronizer (RMB-Skill)'s continuous Mana decrease and Health Recovery effect were not applied normally
* This skill description was missing information about how Mana is continuously consumed and will be added later.



The provided information may be subject to change. Please see the update notices for details.
Thank you.
Paragon: The Overprime - IGF
Greetings, Warriors!
This is Paragon: The Overprime.

4/26 server maintenance has been completed and the game is now available.
We would like to thank all of our Warriors for their patience.

Thank you.


=================================================================


Greetings, Warriors!
This is Paragon: The Overprime.

We'd like to let you know that maintenance is scheduled for 4/26.
Please see below for details.


4/26 Server Maintenance Notice
Maintenance Time
April 26, 2023 11:00 ~ 14:00 (KST, UTC+9)
*The maintenance time and details are subject to change.

Match-Making Closing Time
April 26, 2023 10:00 ~ (KST, UTC+9)

During Maintenance
1. You cannot log into the game during maintenance.
2. Ongoing games will end during maintenance.

Maintenance Details
1. New Hero “Drongo” Added
2. 3 New Skins Added
3. Some Hero/Item Balances Adjusted
4. New Items Added
5. “Exploration Base” and New Emblems Added for New Warriors
6. Miscellaneous Improvements and Bug Fixes

*Maintenance schedule and details are subject to change.
*The game will not be accessible while maintenance is in progress.
*Please note that the game in progress will be turned off when maintenance begins.
*Please log out safely before maintenance starts.


We would like to apologize to all our Warriors for any inconvenience.
Our team will do its best to provide the best possible gameplay environment.

Thank you.
Vindictus - vindi*****



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