Apr 23, 2023
Relic Space - logophil
It’s almost exactly a month after the Early Access Roadmap was published, and the first major update is now live!

As planned, the focus of this update is on responding to the most urgent issues and feature requests raised in feedback from players following the Early Access launch. (Future Roadmap updates, by contrast, will focus more on adding new game content.)

These fall into 3 main areas which I’ll dive into below (major UI improvements, difficulty and balance, and bug fixes) along with some additional bonus features I’ll cover at the end.

A full list of changes can be found here.

UI improvements

One of the most frequently requested changes from Early Access players so far has been improvements to the system map, to make it easier to locate missions available from specific factions as well as the specific goods that are needed for some mission types. I could see that this would be a big step forward in terms of user friendliness, so this was a priority for the month 1 update.

The system map screen has now been enhanced to include filters for both factions and goods types, and more detail on available goods is also available via tooltips.



Other UI improvements include UI scaling (another roadmap feature) and a new timeline graph display for energy and heat.



There is also a brand new map view, making it easier to get a quick overview of key locations, stations and mission targets in a sector.



Difficulty and Balance

Another consistent bit of feedback from players has been that the game is a little too hard overall, and that ‘adventure’ difficulty in particular should be made easier compared to ‘tactical’.

Like many turn-based tactics fans, I think it is very important to offer enough of a challenge so that a wide range of tactical choices are required. At the same time it is important to offer players a choice of difficulty levels to suit different play styles, and the changes in this version contribute to that goal.

These changes should have the overall effect of making ‘adventure’ mode significantly easier; ‘tactical’ mode should also be a little easier than previously, especially at the start of the game; while ‘extinction’ difficulty remains as a challenging difficulty mode for hardcore players.

Aside from the big changes affecting overall difficulty there are some smaller balance changes as well, such as changes to reputation requirements for some high level ships, and a personal favourite of mine: if you capture a holoship projector from a Maker ship you can now use it yourself to generate a friendly holoship that will support you in combat.



Bug Fixes

Aside from the usual range of bugs, Early Access players discovered some creative exploits allowing them, among other things to:

  • Generate infinite relics and sell them to get rich quick!
  • Complete goods delivery missions quickly by delivering goods, buying them back and reselling them
  • Achieve permanent ‘cloaked’ status by unequipping a cloaking device while cloaked
These exploits have been quashed, along with a range of other bugs, making for a more balanced and consistent experience.

Bonus Features

As mentioned, new game content and mechanics are not the focus of this update, but there are still a few fun additions to look out for.

A brand new utility item, the 'Shield Modder' (short for 'modulator') helps protect your shields against weapons that would otherwise overload them.

Cargo management is now easier and more forgiving, as 'cargo pods' are now generated when jettisoning goods, meaning you'll no longer lose out on trade goods due to your cargo bay being full.



While some wider changes addressing balance issues to do with fuel management did not make it into this update, one change that has been made is that fuel can now be found as loot in debris, making it just a bit easier to keep your ship from running out of fuel.

There are also some new 'strobe-light' visual effects indicating whether wrecks have been fully explored or not.

Join the Community

Finally, don't forget you can keep up to date on the very latest in Relic Space's development, you can join the Relic Space Discord. During Early Access you'll also be the first to gain access to bleeding edge builds, and of course will be able to discuss the game with fellow fans as well as the developer.
FaceValue - contact
Hey, Shay here again with some patch notes and a quick update on FaceValue and the studio moving forward.



First up, patch notes:

  • New audio added for multiple interactions
  • Wall lowered throughout game for better readability
  • Various bug fixes



On to the future of Sure Why Not? and FaceValue. We still have plans for additional updates to FaceValue to add some extra details here and there, and possibly looking into a mobile port in the coming months. But we also just secured our next project, and are super excited to be able to share that with you soon!

For now, enjoy the improvements as we roll them out, and keep an eye here and on our social media for updates!
Apr 23, 2023
Naval Battle Online - diodeldragon
The Candy event has been removed.
Cannon upgrade system has been adjusted.
Added option to sell Maki cannons.
Required e-mail when donating diamonds and gold to a fleet friends.
The interface has been edited.
Added allies cooldown.
Only players above level 18 can throw gold and diamonds to friends.
After leaving the fleet, the new fleet is not entered for 48 hours.
Added new elite ships.
Some bugs have been fixed.
Iron Order 1919 - Grayshine


Generals!

The time has come to strike quick and strike hard! Cancel all your plans and prepare for some short nights and long fights over the supremacy of The Americas in this week's 4x speed event! If no player or coalition has achieved a regular victory within 14 days, the player with the most victory points is declared the winner. The end time is displayed in the game information within the newspaper and as a countdown on the right side of the screen.

During the sign-up period, the event maps can be found at the top of the games list. Join this event map to participate. We wish you good luck and much fun!


Your Bytro Team


Disc Golf: Game On - DGGO-Bill
Patch Details:

  • The camera shake frequency has been slightly reduced.
  • Added OB to Cony Park and (for the first time) OB markers (the orange spikey things) to help designate OB areas.
  • Small location adjustments have been made for some holes at Cony Park.
  • Improved camera culling for Cony Park for increased performance.
  • Fixed an issue with some baskets not triggering on Beachwood Park.
  • Fixed an issue where some courses were missing a menu component and as a result the player could not conclude the round.
  • Fixed an issue where at times music would still play in the player Dashboard area.
  • Other small bug fixes and adjustments.

Learn More:

  • For questions or comments regarding this release, please reach out to an Admin on the DGGO Discord
War Thunder - magazine2


The first season of Rankings Challenge begins! In its debut you’ll earn unique camouflages and titles, and the best of the best will enter the finals with a prize pool of over $3000! Can you play War Thunder well? Then the prize can be yours!

From April 24th until May 22nd fight in daily competitions “Wings of Prey” (1v1 aviation), “Shoulder to Shoulder” (2v2 ground vehicles) and “Fire Front” (5v5 mixed battles) and earn prizes in each of them!

Enter Rankings Challenge
You don’t have to search for long — just press Battles → Rankings Challenge in the War Thunder client. The competitions are divided between air, ground, and mixed battles, and do not overlap in the schedule.

In Rankings Challenge, each participant receives a preset collection of upgraded vehicles and an experienced crew that allows the players to prove who’s stronger on an equal footing. Decals and decorations are disabled during Rankings Challenge battles. Parity is also enforced by the same limit of battles per day for each player, a realistic battle mode with markers, and small difference margin of battle rating of your competitors that you’ll be able to meet in the battles.

Assemble your team, stay up-to-date and take part in discussions by joining the official eSport War Thunder discord server! There you will find the section dedicated to ranked battles!

Rewards
In the first season you can earn 14 sports camouflages, unique titles, “Cybersport’ trophy coupon, and a place in the finals that we’ll talk about in a separate news piece after Season 1 of Rankings Challenge is over.
Rewards based on leaderboards of competitions



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Players who place 1 through 100 in a leaderboard of any competition will receive a coupon for a camouflage. You can earn 1 coupon for each competition to a maximum of 12. There are camouflages for the following vehicles: Fw 190 D-9, Spitfire F Mk.XVI, J2M2, Yak-3, Type 74, P-51D-30, Leopard I, M4A3 76 (W), Chieftain Mk.3, Amx-30 (1972), T-44, and Wirbelwind.

Rankings Challenge Season 1 camouflages can be sold on the Marketplace starting from May 23rd.

  • Players who place 1 through 1000 in a leaderboard of any competition will receive a “Cyber-Competitor” title.
  • Players who place 1 through 5000 in a leaderboard of any competition will receive a “Rankings Challenge Season 1 Participant” title.

For 10 victories in each competition the players will receive a special trophy that contains one of the following items:

  • RP Booster for 50% for 5 battles;
  • SL Booster for 50% for 5 battles;
  • A set of wagers;
  • A set of orders;
  • A “Cybersport” trophy coupon.

Rewards based on leaderboards of the season

Special camouflage for Bf 109 F4


Special camouflage for 2S3M


“Wings of Prey (Season 1)” leaderboard:
  • Players who place 1 through 10 will receive a “Legendary Pilot” title.
  • Players who place 1 through 100 will receive a “Gladiator” decal and a special camouflage for Bf 109 F4 (untradable coupon).
  • Players who place 1 through 300 will receive access to the “Wings of Prey — superfinals” tournament that will take place in the tournament service after the season is over. Prize pool of the tournament is 300 GJN.

“Shoulder to Shoulder (Season 1)” leaderboard:
  • Players who place 1 through 20 will receive a “Master of Destruction” title.
  • Players who place 1 through 200 will receive a “Steel Legion” decal and a special camouflage for 2S3M (untradable coupon).
  • Players who place 1 through 900 will receive access to the “Shoulder to Shoulder — superfinals” tournament that will take place in the tournament service after the season is over. Prize pool of the tournament is 600 GJN.

“Fire Front (Season 1)” leaderboard:
  • Players who place 1 through 50 will receive a “Jack of all Trades” title.
  • Players who place 1 through 1000 will receive a “Fire Front” decal and special camouflages for Bf 109 F4 and 2S3M (untradable coupon).
  • Players who place 1 through 2100 will receive access to the “Fire Front — superfinals” tournament that will take place in the tournament service after the season is over. Prize pool of the tournament is 2100 GJN.

Don’t miss your chance to show off your skills in this event!
The Vaults - duarte.dd
Minor Fix to Luminary Passes
Apr 23, 2023
Stagehand Survival Simulator Playtest - R_E_D_Squirrel
maybe lets try it. vendors cleaned up
Apr 23, 2023
Pummel Party - RebuiltGamesDev
1.12.1n
Improved reliability of mods in online games.
Apr 23, 2023
Rebellion - endtimeentrepreneur
Hello!

Yet more updates for the game!
We've been waiting for some of these updates for a ~while~.

o Updated letter creator to remember name page
o Fixed Warning music playing after sleeping
o Fixed the bed bug
o Fixed clock code
o Adjusted security cameras
o Fixed NPCs showing on end scene
o End game achievements should now be awarded
o Fixed video game achievement
o DaDarkWizard snuck into the game
o Fixed a number of load/save issues
o Other misc.

As always, there will be more updates in the future!

Thank you for your support,
Airy the Dragon
DaDarkWizard
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