Apr 22, 2023
Sun Down Survivors - Pixel Sprout Studios
Hey Everyone!

It’s Bruce, the Director from Pixel Sprout Studios!

We just released Sun Down Survivors Patch 1.2: Characters and Content Update, now available on Steam! This patch includes 2 new unlockable characters, post-game leveling up, more abilities to unlock, seasonal map art, and more!

Let’s jump right into the new patch!


A nice fall day with a perfectly timed arrow.

Character Updates:
  • Artemis, the Amari Bounty Hunter
  • Start with Hunter’s Arrow, an arrow that can hit multiple enemies in a row


  • Jas, the Master Summoner
  • Start with Aluvius, a pet that automatically deals massive damage with a bite

  • New House Interiors and Exteriors for Artemis and Jas
  • Updated Portraits for Lucia and Darius
  • Updated Lucia Character Sprite
  • Fireball is now exclusive to Lucia
  • Sword Thrust is now exclusive to Darius
  • Hunter’s Arrow is now exclusive to Artemis
  • Characters can now be unlocked using Gems
  • Characters now have idle animations when standing still

Weapons Rack:
  • Players can now use the Weapons Rack in their house interior to upgrade stats permanently across all runs
  • Stat Upgrades can be done up to 11 times, depending on the upgrade
  • Gems are required to train up your stats, so make sure to collect any that you find!
  • Gems can be collected by killing monsters or mining

New Spells and Cards:
  • Added in new Pets:
  • Stormy, the Angry Cloud
  • Crumble, the Tough Bodyguard
  • William Scale, the Handsome Archer
  • Spirit Fox, the Arrow apparition
  • Tutty, the King Turtle
  • Added Seasonal Rewards obtained by surviving through the next season
  • Added Unique Romance Cards you receive by romancing May and Ethan

Quests:
  • Added new Quest System to improve on tutorials and add minor objectives throughout the game
  • Complete quests to obtain extra money or gems
Balance:
  • Buffed monsters and monster spawn rates
  • Adjusted day and night time lengths
  • Monsters now generally move faster
  • Bosses now generally move faster
  • Adjusted spell damage and attack speed of multiple spells
Other Changes:
  • Added new Wheat Cannon
  • Added Pig Barn Animal
  • Added new foragables around the map
  • Added seasonal variants to the map
  • Added new buff items to the Shop
  • Updated fishing spots for clarity
  • Added SFX for dialogue
  • Added more SFX
  • Added a pettable cat in each player house
  • You can pet the cat for 25 extra health before every run



Aluvius is here to save the day!

We also wanted to share that you can now buy Sun Haven and Sun Down in a bundle at a discount on the Sun Haven Steam Store Page. If you’re looking for a good deal and some fun games to sink your teeth into, this is the bundle for you!

That’s everything for this patch! Sun Down is in a really good place at this point and we hope you all enjoy it!

Don’t forget to join our Discord to find a group to play with, ask for game help, or just hang out with the rest of our amazing community!

Good luck and have fun, adventurers!

Bruce, Director
Pixel Sprout Studios
Apr 22, 2023
GameZero - gutts
4-22 update
Apr 22, 2023
BETON BRUTAL - Sufferschaft
Hello everyone,

BETON BRUTAL now officially supports custom levels.
These levels can be created using the new in-game level editor using all elements found in the base game (with more to come soon).
Once a level has been built it must be verified before it can be uploaded to the workshop. This ensures that the level can actually be finished.

Besides this the game now also supports Steam Cloud Save. Your exisiting save files will be moved to a different location so reinstalling the game won't delete them anymore.

Well then, go nuts!
Aurion: Legacy of the Kori-Odan - Fenryo


Dear Aurionics,
After a long time of silence and preparation: the AurionVerse is about to make a decisive evolution.
Since the release of Aurion LKO, we have worked in backstage to extend our universe, to clarify our vision.

We are sorry for the silence.
We are sorry if you felt abandonned.


You may not believe it, but we are still learning ourselves about the unique universe we are creating.
As you can see we changed the game description to be more suitable.
We just realised because of all your feedbacks that Aurion is a story driven game, not a beat them all and not an Action Game.

What happened since?
  • We struggled a lot to define our vision and culture for Kiroo and Aurion.
  • We struggled even more to rebuild and retrain a full team.
  • We ended the partnership (in good terms) with our publisher. So we are full indie and have more control on the community.
  • We Extented Aurion a a CrossMedia (Graphic Novel, Mobile Game)


So Where are we going from here?
  • We have a better view of what Aurion must become and we will share it with you in some days.
  • We are preparing a new game trailer you may really love.
  • Our Discord Channel is coming soon to build the rest of the Universe with you all.
  • We will also offer you some gifts we hope you will enjoy.

We will be more present for our community.
Thanks for all your supports and patience during all this time

---MADIBA Olivier (Founder & CEO Kiroo Games)
The Isle of Elanor - CommonWombatGames
I will be live streaming The Isle of Elanor to celebrate the Steam June Fest and the pending release of my game this year.

Please join in the fun and download the demo.

There will be many demo updates prior to the June event.
Lost and found - What if I come and find it - Gadir Team
It was about time we let you know about new updates for Lost&Found - What if I come and find it, so here we go!



The last few weeks have been pretty interesting, we have been working real hard during all these months in order to prepare a demo for the 1st chapter of the story mode and get it ready for Femanca 2023 (festival del manga de Cádiz).

During the festival dozens of people came try both story and arcade modes and the feedback was very positive. It's been a pleasure to attend all of you and to see that you've enjoyed the game as much as we've enjoyed watching you play!
In addition, we have been able to get a lot of new ideas and improvements we'd like to include in future patches.

Talking about patches, we have decided to launch chapter 1 + chapter 2 all together, as we believe one single chapter might not be enough content for the experience we would like to provide, so it will take a bit more for you to enjoy the first story mode update. But no worries — when that'll be done, you'll have plenty of narrative content you'll be able to enjoy, and we are sure you'll be satisfied!



We are going to focus on polishing and finishing the first chapter development and we'll bring you more news about this soon.

Thank you for your support, you don't know how much it means to all of us!
Apr 22, 2023
Striving for Light - Deventide
New Features:
Projectile Shield Range Attack Replacer Skill got a complete rework and now works different. First of this is how the projectile shield rework looks in action:



Projectiles now orbit around you with your player position as the origin. Projectile Shield now sets the projectile speed to a much lower value which is not dependent on the type of projectiles.

Previously you would find Projectile Shield almost unusable on very slow or very fast projectiles as the radius would have been to small or too large. Also aiming was quite hard if you did not have a few projectile multiplicators set up.

This as well changes with the new projectile shield rework. All projectiles orbit with the same radius and are therefore much easier to aim. You can now even increase the radius of the orbit by increasing your Area of Effect. Skill descriptions have been adjusted accordingly.

The game now initialises in fullscreen mode. If you still getting crashes on startup please report them on our -> Official Discord or through our website at: Bugreport-Form.. Please also attach your settings.cfg and your save.json files which are located at:
%appdata%\Godot\app_userdata\StrivingForLight\

Thanks in advance!
Bunny Eureka - Li Min
I added a gym for bunnies, where they can do sit-ups. Also, I made some UI adjustments and fixed some bugs related to the movement function.
I removed some small props, such as fences, since I saw that no one was using them in the screenshots of all players. I fixed a bug related to the movement props, but during the code refactoring, it led to a new bug. Code refactoring can easily cause new bugs.


----------------------------------------------------------------------
You don’t need to read anything below. That's just for chatting:

Recently, I have been considering adding a health system for bunnies. If they eat, sleep, exercise, and play, they will be healthy. If a bunny gets sick, it may fall on the ground. Other bunnies may bring food to take care of it, or the sick bunny will return after a countdown of a few seconds or be taken away by a pig spaceship and brought back after it has recovered.
However, I am worried that players might get frightened when they see a bunny fall on the ground. Then, the game will no longer be a relaxing and mindless decompression game.
What do you think?

Again, thank you, my dear players.
Kittens with Cannons - Uberkatze
Merry Saturday! We have got another weekly Devlog Update ready to share with all of you!

You can check out what's new in the video below, but in short, we have one MAJOR key devlopment to the game this week:

- 🐱💥KOSHKA NEW PRIMARY FIRE💥🐱
- Now fires multiple bullets at once in a wide-spread pattern as opposed to the old single shot
- Koshka is now more effective at doing his primary function: Dealing large amounts of damage at close range
- He can now better handle large groups of enemies
- IT LOOKS COOLER 💥

Thank you all for continuing to follow and support the development of Kittens with Cannons. Have an amazing rest of your weekend and see you all next week for another update! 🐱

https://youtube.com/shorts/eBnCnBBe6Ds?feature=share
GameZero - gutts
hopefully this fixes the problem
...