- Settings tab in the Menu Dialog now allows you to set your own key bindings. - Key Bindings are possible because I learned how to make my own Scrolling Listbox. Yes, I make all of the UI elements in the game. I don't use a library. - NPC homes have been upgraded to have entry ways. These will be important areas in the game. You can do things like knock on an NPCs door and ask to gain entry, or have a conversation. - You can now pick up and move around beds.
We have some huge news for the Goblin Takes No Argument[s] community. Cutting right to the chase, we have decided to rework, or rather remake, the entire game. So, what is going to change about the game? Everything. Goblin Takes No Argument[s] will still be a Tower Defense game, but now with rogue-lite features. We can't reveal many details about the rework as it is still in the early stages of development. What we can tell you is:
The game will be made in Unity.
The game will still be in 2D.
Cards will be introduced.
Every graphical aspect will be reworked.
Alpha Version
At some point in the coming months, an alpha version of the game will be available to play. More information will be coming when the alpha version is ready.
Release Date
The aim for the release of the new Goblin Takes No Argument[s] will be around August 1st this year as a beta.
🎯 [UI] Drone summon and ship turret stats in tooltips are now prefixed when necessary. 🎯 [UI] Properties of drone summons (all but proc-type summons) are now shown in much greater detail - especially in the modal/comprehensive tooltip mode. 🎯 [Misc] Resetting a skill tree at the vendor no longer disarms any items. 🎯 [Bug fix] The cooldown of the Founders T2 skill Emergency Repairs is no longer reset when swapping skill trees. 🎯 [Bug fix] Fixed an issue with the gambler that could cause a lock.
- Made suicide skeletons more pushy. - Made the Near Death mission slightly harder. - Added enemy: 'Skeleton Archer'. - Made 'Spirit Wolf' stronger. - Made 'Serpent' immune to negative effects, but also debuff for 3 seconds when he lands. - Made 'Ice Spear' freezing effect a lot longer. - 'Animal Domination' will now include damage done by the controlled animals + their own health in DPS calculations. - Improved 'Iron Skin' to add more max armor + absorb damage. - Made Serpent boss slightly stronger. - 'Rain of Arrows' special ability was FPS dependent. Fixed that + nerfed it a bit. - Made Spears stronger. - Made some desert enemies faster + added fireball to Djinns - Increased enemies max speed buffer. - Made 'Whip' slightly stronger. - Added win / lost ratio per hero to game stats (will only start counting from this update).