Undergrave - Thiago_0_Oliveira
New Game! - Frogue Gameplay Trailer

Hi folks!!

I've being working on a new game for quite a while, hope you like it!

Just made an new trailer showcasing the updated visuals and other new stuff I'm putting into it. You'll notice it's very different from the demo version available.


Angeldust - Firefly
Red Ronin - Thiago_0_Oliveira
Hi folks!!

I've being working on a new game for quite a while, hope you like it!

Just made an new trailer showcasing the updated visuals and other new stuff I'm putting into it. You'll notice it's very different from the demo version available.

I have plans to update the demo with the new comment in the upcoming weeks. Stay tuned!

Wizard War VR - wizardwarvemgames
We have fixed the bug where magic does not collide with buildings.
We have added a simple tutorial to each scene.
We have updated it to make crossplay possible.
We have fixed both major and minor bugs.
First Response - LHX743
Hi! So this update has a number of new things tweaked from art assets, bug fixes, controller support finally and a skip button to move through scenes faster. Also after reaching the credits, you will unlock a scene select option on the main menu.

1. Main Menu redesign -- The main menu was reworked as the original one was super ugly and disorganized as well as new options like the Controller Support Toggle and full screen is now a toggle as well.

2. Controller Support -- While the mouse and keyboard options still use the Unity FPS Controller as a starting point with things bolted on, the controller support option is a movement built from the ground up. I didn't add footsteps to it but I might do that in a future update if there's interest. Also I didn't add anything to the GUI Prompts below I have controls listed

X (Xbox) / Square (Playstation) -- Works for the E Interact Key

Click Left Stick -- Works for the C Crouch Key

RT (Xbox) / R2 (Playstation) -- Left Click to Shoot (Spoilers When you get there...)

LT (Xbox) / L2 (Playstation) -- Z to Zoom

B (Xbox) / Circle (Playstation) -- Skip Dialogue with R Key (Note: During the scene transitions, you still may be subjected to brief loads)

Also included are in game FOV sliders, Horizontal and Vertical Sliders for the Right Stick Control on the Mouse.

This only applies to the 3D sections though, as the Simulator sections still use mouse and keyboard only but it's modeled after a computer anyway and you are certainly playing it on a computer with Mouse and Keyboard. Though, I might update it to work with controller if there is interest. Never say never

3. Texture Changes -- Like K.A.R.A.'s new design and in the Chapter 6 section where you play as Emma, her design on her ID Card has been redone as well as small things here and there.

4. Bug Fixes and Performance Tweaks where it could be done though it isn't perfect just yet (But bear with me, only one working on this and it's a large game).



Apr 22, 2023
The Regions - pn.suzuki.kojiro
Fixed a problem that caused the regions to be displayed incorrectly.
FROGUE - Thiago_0_Oliveira
Hi folks!!

Just made an new trailer showcasing the updated visuals and other new stuff I'm putting into the game. You'll notice it's very different from the demo version available.

I have plans to update the demo with the new comment in the upcoming weeks. Stay tuned!

BROK the InvestiGator - Prologue - COWCAT
This news is mainly for foreign language users, but I would like to inform players that the recent demo update has brought a new accessibility option to play the game narrated in more languages through the use of a text-to-speech software on Windows (via the clipboard with a plugin)

Languages currently fully supported:
- Simplified Chinese
- Traditional Chinese
- French

Languages being worked on:
- Italian
- Polish

More information here:
https://www.brokgame.com/accessibility.php

Let me know if you're interested to help with another language!

Best,
Fabrice
Swirl W@tch - sleeper_games
-When multiple melee targets are in range, the one closest to your cursor instead of to your ship will now be targeted.
-CorPo Squares (Sim) are now revealed for way longer when detected.
-Loot score bonus from starting SRM now scales with difficulty, leading to more sizable bonuses on high level subsistence runs.
-Run PS score can no longer be negative.
-Map generation now ensures a more equal distributions of stationary guards and patrols for objective periphery area.
-Added a safeguard to allow mission continuation if an objective fails to generate with targets.
-Fixed slightly long objective show delay after elevator transit.
-Various attempts at fixing late-game objectives becoming invisible and non-completable in the late game.
-Fixed theoretical scenario in which objectives might become permanently hidden.
The Search For Paradisus - wjrgamesstudio
Changing the graphics quality caused absurd FPS drops. This problem occurred due to an option that was enabled in the editor, which made the game recompile all Shaders every time the graphics option was changed.

Problem fixed.
...