Dungeons & Jewels - JJJ
We are live!
Dungeons & Jewels is released with a 20% launch discount.

Compared to the demo version, the full version features many more levels, unlocks, spells, relics, gamemodes, and characters.


Feedback and bug reports are always appreciated in the discord server:
https://discord.com/invite/Dy5C7PKNq2

Looking forward to seeing your runs on the leaderboards! Good luck.
Desktop+ - elvissteinjr
The eleventh preview build of the new in-development Desktop+ version is now available. Still alive.

These builds are supposed to give a glimpse into the ongoing development process.
The NewUI branch should be fine for daily use if you can live with the missing features. Don't treat it as stable, however, as it just isn't.
While bugs are to be expected and there are a few known issues already, feel free to report anything you find in the NewUI Preview Build bug report thread.

What is Desktop+ NewUI?

Desktop+ NewUI is what eventually will become Desktop+ 3.0.
See the announcement post for the NewUI Preview Build 1 for more details.

What's new in Desktop+ NewUI Preview 11?

Browser Overlay Improvements
Browser overlays now support rendering pop-up widgets on top of the page. This refers to form elements such as drop-down lists or picker elements, which were previously not visible, but otherwise working.
Over-Under 3D is now also supported for browser overlays.
Revamped texture submission strategy from the browser process should lead to less flickering, improved responsiveness and fix missing last frame updates on static pages.
Incorrect pause state and cropping values after duplicating a browser overlay were fixed as well.

Desktop+ Browser is considered feature-complete for Desktop+ 3.0 now. While there are certainly things that could be addressed in the future, such as popup pages or opening links as new overlays, they are not part of the current scope (a full browser is not the goal, rather than a tool to display pages).
That being said, please report if you find any issues with browser overlays. Chromium is a wide target so I'm bound to miss things in testing.

Adjustments for 3D Overlays
The aspect ratio of the laser pointer surface now matches the overlay when 3D is enabled (would previously go past it or be only cover half). Note that this means half of the overlay is inaccessible, as both halves cover the same space, only differing in visibility for each eye.

New Cropping Adjustments
The promise of more adjustment options for overlay cropping has been replaced by a new drag-able rectangle widget. It can be dragged in the center to move around the available overlay space or at the sides and edges for resizing (scroll wheel input also works for this).
A more gesture-based VR input method was considered, but wasn't really that practical for precise adjustments with how cropping changes affect the overlay sizing.

The cropping width/height now also jump back to their previous value during manual adjustments of the cropping X/Y values when possible.

Transparency Returns for Desktop Duplication
Space not covered by any desktop on the combined desktop is now transparent again. Transparency on the texture used to be disabled after reports on some system having translucent pixels on the duplication output.
These cases are now detected (if they even still happen) and handled accordingly, bumping anything above 0% alpha to 100% (so visual result is the same).
For systems behaving normally, there should be a slight performance improvement as the extra render pass is skipped, but it's likely not noticeable.

In addition to that, laser pointer input is now masked to the desktop layout. Unused space in the combined desktop will be pass-through for the pointer.

Enhanced Logging
Things go wrong sometimes and troubleshooting can be tough without the right information. Desktop+ has been doing a little bit of logging on fatal errors, but it wasn't really much.
It's long overdue, but it now logs a little bit more.
Logs include some basic VR system info, as well as the detected desktop layout, capture capabilities and information on critical initialization events. Outside of that there's no active logging if no errors occur, so it does not affect overall performance.
This will probably be expanded over time, but for now this covers the bases that are likely to fail.

Logs are stored in the application install directory, "DesktopPlus.log" and "DesktopPlusUI.log" respectively. If the files are older than 7 days, they'll get renamed with a "_prev" suffix, and after another 7 days the older logs get overwritten.
The files aren't massive so there's no need to worry about them taking up too much space after a while.

It shouldn't need to be said, but the logs stay where they are and aren't sent off anywhere automatically. Please include them when reporting issues if you feel they'll help, though, as the information will save some back and forth.

Other Changes
  • Added button to reset Performance Monitor cumulative values to Floating UI
  • Added option of removing the overlay instead of hiding it by long-holding the Floating UI Hide Overlay button
  • Gaze Fade: Always use maximum opacity when the overlay is being pointed at
  • Gaze Fade: Smooth out abrupt opacity changes
  • Fixed output enumeration differences in different parts of the applications to improve multi-GPU behavior

    Note that Desktop+ still doesn't support capturing desktops spread across multiple GPUs via Desktop Duplication at this time, however.
  • Fixed incorrect mouse coordinates when pointing at 3D-enabled overlays
  • Fixed default desktop crop not applying for Over-Under 3D modes
  • Fixed pass-through laser pointer on new overlay when using "Add Active Window as Overlay" button in Floating UI
  • Fixed desktop switches changing overlay cropping values when cropping is disabled
  • Fixed infinite loop when ignoring virtual WMR screens
  • Fixed crash when no outputs are found
  • Fixed silent crash during startup when checking for Graphics Capture support fails on Windows 10

    This can happen when running Desktop+ as a different user than the one the desktop session belongs to. The check still fails now, but Graphics Capture will just be unavailable instead.
    Other Windows versions are affected the same way, but they didn't crash in previous builds. There may be other ways to trigger this, but this rare old issue is finally resolved.
  • Various other minor UI fixes and adjustments
The NewUI Preview branch also includes all changes of the stable branch up until now (v.2.7).
Browser overlays are available in the separate NewUI Preview + Browser branch, as explained in the initial browser overlay announcement.

A collection of smaller changes. Troubleshooting some of the issues held me up, but it's good to have that stuff fixed.
11 is a big number for a "preview" build, but there's no point changing the naming scheme this close to the finish line. There's still big chunks left, but not many of those.
Oozi: Earth Adventure - Kalafiorek
We meet again, People of Earth!


Hello!

We're updating the Oozi's adventure to keep it fresh and make sure it's in a healthy state for everyone to enjoy on both Windows, Linux, and Steam Deck devices. Here are the changes we've made:

Improvements & Fixes
  • Limited the engine framerate to fix cases of broken game physics (e.g. moving platforms, conveyor belts, bomb-platforms).
  • Improvements to Kid difficulty (e.g. bombs/fruits don't expire and you can jump while carrying them, triggering alarms no longer closes doors)
  • Boss encounters balance improvements across all the difficulty levels.
  • Improved support for Proton compatibility layer (Linux & Steam Deck).
  • Fixes for controller vibration function not working.
  • Fixes for the Cloud Save progress being reset.
  • Fixes regarding crashes & launch errors.
  • Other minor fixes & improvements.
In the case that you experience any visual stuttering on higher refresh rate displays, please make sure you are playing the game in the fullscreen mode (set in main menu options).

Switch Version Available Now!

For anyone interested, we've also just ported & launched Oozi for the Nintendo Switch, where it's titled Super Cute Alien's Adventure. Feel free to check it out at My Nintendo Store & watch the new trailer:


Thank you for all the support you've given us over the past 10 years ːheart_meː
Empire Chronicles - cris_litvin
Empire Chronicles (Version 0.9.526) - Minor Update

  • Bug Fix: Was impossible to talk to Jim Smith about anything other then red copper ore while holding Red Copper Ore.
  • Bug Fix: Guest followers were not showing when loading a game.
Apr 21, 2023
Martha Is Dead - Steve
After winning Best Innovation at the 10th annual Italian Video Game Awards, Annie Warburton winning Gaming Female Voice-Over Artist Of The Year at the One Voice Awards and several Grand Prizes at the NYX Awards. We thought we had seen it all.

However, Martha is Dead has gone even better and won the Grand Prix award at the Indie Game Award 2023 at the Taipei Game Show.

You can watch the awards below:



The organizers at the Taipei Game Show got to interview Luca Dalcò from LKA about the win.


"Winning such an award can change something inside a person. When my ideas and the team receive such an important award, especially from a distant place with a culture so different from Italy, it becomes even more special. It serves as a powerful motivation for the team to strive to do better."

You can read more over on: Indie Game Award 2023 Winner's Interview: Grand Prix - LKA

If you haven't experienced Martha is Dead yet. buy it here:
https://store.steampowered.com/app/515960/Martha_Is_Dead/
Zapling Bygone - 9fingergames
Check out Moons Of Darsalon!

Another game with a crazy passionate developer, 8 years in the making.
Visually it's a beautiful 2d platformer with a blend of 2d and 3d yet somehow maintaining a really cool retro aesthetic.



The gameplay is what makes it really interesting, it's a "save-them-all" platformer where you complete rescue missions on alien planets. (I wonder if they ever ran into Zapling?) It has really fun physics and shooting too as well as the ability to manipulate terrain.

There is so much more to it that I can't fit here, just go try it yourself.

https://store.steampowered.com/app/1234180/Moons_Of_Darsalon/
Propagation VR - WanaTiff
It is with great pleasure that we can share with you the official gameplay trailer for Propagation: Paradise Hotel. Learn a bit more about the game mechanics, the hotel’s darkest places and its new population before the game is released on May 4th.





NIGHTMARE HOTEL
It is no secret that the Paradise Hotel is no paradise at all. Although it could be frightening, please make sure you visit every accessible room and facility (yes, even the vents)... It might seem like you and Owen are by yourself there, but you will meet other characters that might be of help throughout the story. By the way, keep track of where you are by using your map !





KEY ITEMS

Once you discover that you and Owen aren’t the only two survivors inside the hotel anymore, you will have to find your sister Ashley. While wandering in the darkest places of the hotel, it is strongly recommended to gather a number of resources in order to safely progress in the story.

In this gameplay trailer, you can actually see some of the key items of the game. Do not neglect these objects: battery, ammunition and bottle of antiseptic, as you will need them to survive the very strange hotel’s clientele.





If you ever feel trapped or too scared to keep going, remember that your sister is counting on you.

Obviously if you need any help you can always get in touch with our DevTeam on Discord !

You can still wishlist the game

https://store.steampowered.com/app/1824960/Propagation_Paradise_Hotel/


We are very thankfull for your support, feel free to get in touch with us on :

Discord to chat with the devteam
Twitter
Facebook
Instagram
Apr 21, 2023
Before the dawn Playtest - 庾楼月
1. Fix the bug that the car will break away from the anchor point
2. Fix the bug that the game returns to the main interface to display the wrong unlock information
3. Adjust the HP calculation method of elite monsters and bosses
Apr 21, 2023
War Thunder - magazine2


A visually modified M1 Abrams MBT to represent a Soviet tank in exercises, with premium status and pre-order bonuses!



This pack can be pre-ordered through visiting the Gaijin Store via the in-game hangar: Shop > Online Store.

M1 KVT (Rank 6, USA)
  • 2000 Golden Eagles
  • Premium account for 15 days
  • Pre-order bonus: "Red Scare" title
  • Pre-order bonus: "Krasnovian Tank Division" decal


So, the Krasnovian tank is an American Abrams M1 main battle tank with visual modifiers, such as a camo net on the gun barrel, an imitation of an IR searchlight, an imitation of a dozer blade in front of the hull, two barrels welded to the rear, an imitation of the ERA blocks on the hull and turret, dismantled side skirts, as well as confusing inscription "ЛОДКА" (‘boat’ in Russian) on the tower baskets.

Under the guise of a Soviet tank is the excellent M1 Abrams MBT, one of the best tanks in its rank. Great front protection of the turret, good front protection of the hull, high mobility, a thermal imaging device in the gunner’s sight, as well as an excellent stabilized gun with all popular types of rounds, including two variants of APFSDS. The KVT version also has a Premium status, which means it can greatly boost the research of any tank and armored vehicle in the US research tree from ranks I to VII! It is worth noting also that unchecking the modification box in the menu removes visual modifiers, returning the familiar look of the menacing Abrams M1.




The tank itself will be added to the game in the next major update. However, for connoisseurs of war machines our team has prepared a special pre-order pack, containing the M1 Abrams KVT tank, Golden Eagles, Premium account days, the unique title “Red Scare” and a special decal “Krasnovian Tank Division” - a great addition to the exotic look of the Krasnovian invader. Hurry up, comrade Krasnovian, the offer is limited until the release of the next major War Thunder update!


Propagation: Paradise Hotel - WanaTiff
It is with great pleasure that we can share with you the official gameplay trailer for Propagation: Paradise Hotel. Learn a bit more about the game mechanics, the hotel’s darkest places and its new population before the game is released on May 4th.





NIGHTMARE HOTEL
It is no secret that the Paradise Hotel is no paradise at all. Although it could be frightening, please make sure you visit every accessible room and facility (yes, even the vents)... It might seem like you and Owen are by yourself there, but you will meet other characters that might be of help throughout the story. By the way, keep track of where you are by using your map !





KEY ITEMS

Once you discover that you and Owen aren’t the only two survivors inside the hotel anymore, you will have to find your sister Ashley. While wandering in the darkest places of the hotel, it is strongly recommended to gather a number of resources in order to safely progress in the story.

In this gameplay trailer, you can actually see some of the key items of the game. Do not neglect these objects: battery, ammunition and bottle of antiseptic, as you will need them to survive the very strange hotel’s clientele.





If you ever feel trapped or too scared to keep going, remember that your sister is counting on you.

Obviously if you need any help you can always get in touch with our DevTeam on Discord !

You can still wishlist the game

We are very thankfull for your support, feel free to get in touch with us on :

Discord to chat with the devteam
Twitter
Facebook
Instagram
...