Patch 0.4.2879.12934 is now deployed and live, please consider restarting Steam and/or your Quest when patch is applied.
Also remember that servers always have a certain amount of down-time during patching, please keep an eye on our Discord https://discord.com/invite/ghostsoftabor server for timely updates.
Island of Tabor
Optimized the white house
Optimized collisions for better performance
Landscape made easier to navigate in certain areas
Added more cover in open areas
Improved objects culling distances
Optimized materials and textures use for better performance
Lootcrates moved to be easier to grab things inside
Bug fixes
Fix AI Strafing super fast while shooting at you
Fix not being able to hear shots from far distances
Fix mag shaking to get ammo count
Fix gunwall in other rooms not working correctly
Gunwall significant improvements (you can now two-hand weapons or items and they will detect correctly one at a time which one is closest)
Fix infinite eating bug
Fix rations not showing on kiosk correctly
Fix duplication bugs with conveyors
Fixes for watch compass highlighting
Deleted old backpacks
Fixed duplication glitch with the workbench drawers in the safehouse
Fixed player offline healing
Fixed Loading screens on Oculus Store PC version
Fixed OpenXR not loading correctly on Oculus Store PC version
Fixed removing silencers in raid
Fixed issue with guns falling off holsters and holsters disappearing
Fixed silencer collision issues
Fixed placing helmet attachments in backpacks
Fixed mute mic setting not persisting across sessions
Fixed weapons not extracting when placed in geartech weapon holster
Fixed grenade pin pull sound not attenuating
Fixed backpacks vanishing in certain situations
Fixed Scar shrinking weapon attachments
Fixed sound inconsistencies when jumping
Fixed some inconsistencies with grenade damage model
Fixed gripping gunstock on accident when gun is holstered
Fixed 556 tracer damage
Fixed magazine/gunwall duplication bug
Improvements
Added a heartbeat sound for when player is under 25% HP
Fixed on-screen blood effect being too intense when going into raid with slightly lower than 100% health
Added haptic and sound feedback when adding or removing loot from backpacks and armor holsters
Improved grabbing backpack while armor is equipped
Improved handling items in backpack as now you have to grab the backpack by the straps
Improved handling items in backpack by preventing the backpack from tipping over when moving loot around
Improved adding weapon attachments to weapons Improved mp40 charging when releasing from safety
Improved MP5 magazine socket location
Improved LODs on weapons, magazines, and attachments
Improved looting without grabbing weapon
Improved looting without stepping up on desk Improved physics and interaction with armor storage locker
Improved door physics
Tweaked loot spawn weights
Tweaked purple key card room loot weights on island of tabor to be consistent with Silo
Reduced stamina reduction when you jump, so you can jump more often
Increased stamina regeneration rate
Other
Hunger drain increased from .0375/s to .04
Fruit cans appear less often
Made looting interactions easier by improving hand collision
1. I couldn't hold the mirror in the projector room in chapter 2 when the projector was turned on, but there were a few cases where I couldn't hold the mirror even if the projector wasn't turned on unintentionally. I fixed this issue. 2. Chapter 3 The distance where you have to jump next to the torture chamber has been shortened a bit. This is because there was a case where you could not climb while holding the edge of a certain section. 3. The wording of the widget describing the climb key has been changed to "Press w or the right mouse button".
While this patch brings a short list of general fixes & changes, the change worth highlighting is the update to the current map.
This updated map version has adjusted landscape material and a new roadway cutting between the cliffs on the northeast side. It was necessary to respawn all the ground clutter, meaning trees and rocks are respawned and may clip through your bases until the player removes them.
Your V14 saves files should load with everything safe/intact, unless your structure(s) is in a spot modified by the new road passage. ______
FIXED - Placing mineral extractor on water in caves would result in iron drops. FIXED - Putting out the Jack O Lantern with flask would turn the dirty water clean. FIXED - Animals and AI walking at the bottom of water. FIXED - Right mouse button pressed when looking at dead AI would cause cursor to be active as if a UI was open. FIXED - Mike would stay idle if did not have any room in his chest to deposit collected food. FIXED - Animals could open gates and doors. FIXED - Issues where if a player crosses an AI campfire while exploring, these AI would sometimes go destroy player bases instead of attacking the player. CHANGE - New map image to reflect the map changes.
We have news from the Guild Council for you, Keepers! It is our pleasure to announce that the 2.5 Re-Assessor Update is coming to Dome Keeper in the first week of May! So get ready to re-assess the Assessor.
This update focuses first and foremost on improving gameplay for the Assessor. While the Assessor is a powerful keeper on paper, gameplay wise there has been a lot of room for improvement. We’ve overhauled it completely, making it stronger and much more fluent and fun to play, while staying true to the original idea and what was interesting about it. More on that in an upcoming dev blog purely focused on this topic!
This update will also feature a new Prestige Mode variant for those of you who enjoy the challenge: Prestige Pro Mode. Once you’ve gotten the High Score Achievement, Prestige Pro Mode gets unlocked.
Prestige Pro Mode is not its own mode, but provides more options to your prestige runs. You can choose a preset order of gadgets that you'll encounter and caves, so you never have to restart your runs because you didn’t meet the caves or gadgets you wanted.
No more hoping for the seed cave, decide your own future!
The best of you also had the luxury problem of having the mine completely dug out and then waiting for monsters for 20 cycles. To eliminate this idle time, you also get access to an additional upgrade that lowers the cycle length in steps, down to a few seconds. This should make the waiting time in between waves disappear, if you like. Oh, and speaking of Prestige Mode, with this patch we’re also starting season 4!
Making the monsters angry.
In addition to the Assessor rework and Prestige Mode Pro, we are of course also including various other fixes and tweaks like for example having the Leaderboards accessible right from the title screen and the skies being different in the landing intro depending on which world you are in. We are also adding a way to revisit all past tutorial popups, something that was requested a lot. A full list of patch notes will as usual be available once the update is rolled out.
We are also releasing a purchasable Booster Pack alongside this update. The Assessor Gear Pack contains a new suit for the Assessor as well as a brand new pet(!) and 2 new Assessor songs. Purchasing this pack helps support Dome Keeper development, and adds no new gameplay features. The pack will cost 2.99€, and you can wishlist it here. In addition to the pack, there will also be a new Assessor suit and pet for everyone, for free!
Until then, come on in to the Bippinbits Dome Keeper Discord Server, it’s the best place to discuss Dome Keeper and a pretty nice place to hang out while we wait for the update to drop.
Rev your engines and buckle up tight: a brand-new Rocket League Event is coming to town. Drive Days is our biggest car-stravaganza of all time, and you can even earn the new Redline Car for FREE by completing in-game challenges! But that's not all—browse a full lineup of cars in the Item Shop’s Car Show tab. With a wide collection of vehicles on display, it’s the perfect time to pick up a crossover SUV, track-ready speedster, or maybe even your next main.
Come on down to Drive Days from April 26 to May 10!
Rev up to Redline
Lookin’ for something new? You’ve come to the right place. Players who complete Drive Days Challenges will be rewarded with the Redline Car (Breakout Hitbox). You’ll also unlock Items like the Spacerocker and Buffstuff Wheels, plus a couple of decals to customize your Redline.
Throughout the Event, players can also earn up to five Golden Toolkits that unlock Items from the Nitro, Impact, and Accelerator Item Series’. Golden Toolkits work the same way as previous Golden rewards—complete the Challenge up to five times to earn Golden Toolkits, then open them in your Inventory to unlock items!
Car Show
Step right up, and don’t be shy. We’ve got dozens of Cars waiting to come home to your Garage! Painted cars? Got ‘em. Titanium White, Black, Forest Green—we even have some Gold cars in the back! The first lineup of cars will arrive in the Item Shop on April 26 as part of the Car Show tab, but the fun doesn’t end there. On May 3, we’ll release a whole new lineup of cars, so don’t miss out!
Community Contest
With new cars comes new inspiration, and that’s where the Rocket League Drive Days Community Contest comes in! For this fanart contest, we’re seeking artwork based on the many cars of Drive Days! Whether you wanna see Twinzer in space, sculpt a wild 3D Peregrine TT, or paint a sick Diestro mural, all art is welcome.
And what about those fabulous prizes? Four winners will be chosen to receive a contest-exclusive Player Title and Avatar Border, plus a code for Rocket Pass Premium!
Players can submit their art by posting it to the Drive Days Contest channel within the Rocket League Discord with the hashtag #DriveDaysContest.
Fanart must be of a car featured in the Drive Days Car Show tab
We’ll be excluding Octane, Fennec, and Dominus from this competition to let other vehicles shine
Add the hashtag #DriveDaysContest when you submit in the#drive-days-contest Discord channel.
Dates
May 10: Deadline to submit by 10:00 a.m. PDT
May 17: Winners will be announced!
Limited Time Modes
From April 26 to May 3, players can chase the heat in Heatseeker! In this LTM, the ball only needs a slight tap before it begins homing in on your opponent's goal. Since the goals are quick and defense is difficult, this Mode is won by whichever team can reach seven goals first.
Next players can jump into Spike Rush from May 3 to May 10. This pointed mode gives players a neverending Spikes power-up. Drive into the ball to stick it, then dodge to launch the ball forward! A bit of warning: whoever carries the ball can’t boost, and they’ll quickly become a juicy target for demolition.
Ready to find your ride? Drive Days is in town from April 26 to May 10!
The horrors of the night became even more terrifying! Virals have mutated out of control and they are now stronger than ever. They will pursue you mercilessly and this time, not even safety of the day will allow you to survive. Eliminate them to keep the mutation under control. And do it brutally.
EARN MUST-HAVE REWARDS Participate in the event to complete the Rahim Bundle
Participation Goal: Cut off / destroy at least one Viral Reward: one Token one Pilgrim Token one Hunter’s Token one Harper’s Token
Participation Goal: Cut off / destroy at least 100 Virals Reward: Pickaxe Weapon + Blueprint
Personal Goal: Cut off / destroy at least 1000 Virals Reward: Rahim's Outfit + Rahim's Paraglider
Global Goal: Cut off / destroy at least 80 000 000 Virals Reward: Viral Rahim's Outfit
*Participation and personal rewards will appear in your in-game stash once the goal is reached. After completing the global goal, head to the Pilgrim Outpost website and sign in to your account to claim the reward.
Get brutal and pack more punch with the new Dying Light 2 Stay Human “Gut Feeling” update.
Techland spills the beans on a major combat and physics improvement update to Dying Light 2 Stay Human - Gut Feeling. Players now have more ways to cut and dismember limbs of foes with intense bone crunching, eye-popping damage visualizations and VFX - making the brutality even more physically rewarding and goresome!
That’s not all, Techland continues to support the game as part of the 5 year commitment and this update contains many community requested features and improvements including;
Pilgrim Outpost - head to the outpost, Pilgrim A new in-game and online destination for players to activate bounties, track community events and receive Pilgrim tokens. Players can spend these tokens in the new Pilgrim Outpost and buy unique, exclusive weapons, outfits and charms. Each week, new bounties will be introduced to the players - www.pilgrimoutpost.com
Gear Transmog - keep your style and stats Don’t compromise on style - players can now maintain both stats and look good with the gear transmog feature.
Weapon Crafting - find and upgrade blueprints The new weapon crafting system offers control over the player’s loadout. Blueprints are obtained as the player explores the city or claimed as rewards. On visiting Craftmasters, each blueprint is upgradable, increasing the stats of the weapon with each level.
Viral Rush Event - survive the horrors of the night Participate in the “Viral Rush” event from April 20th till May 4th and complete personal and global goals to unlock the Rahim Bundle which includes 2 exclusive skins and a weapon - as more roaming and furious virals spawn, players will require heightened combat and nightrunner skills to survive.
Hi everyone, Here's all the news since last public update:
New features: •Added MP28. •New Lanchester animations. •New Kar98 animations. •New aircraft far sounds. •New vehicle engine sounds. •New Road Town props for Map Editor. •New custom patches system.
Fixes: •Reworked M1 Garand. •Reworked M3 Grease gun. •Reworked MG42. •Improvements in sounds. •Small fixes in BAR. •Fixed a few bugs caused by unit switch system. •Several other smaller changes and fixes suggested on the Discord server.
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.
We are thrilled to announce some major updates that will change the way you explore and battle in our mystical world. After much development and testing, we have partnered with Malbers and Microverse to bring you a new and improved movement and combat system, as well as procedurally generated terrains that will take your breath away.
With Malbers and Microverse, our terrains will be more immersive and dynamic than ever before, giving you endless possibilities to explore and discover hidden treasures. We can't wait for you to experience the thrill of exploring Eo in a whole new way.
But that's not all! We're also introducing horses and mounts, so you can traverse the world in style and speed. With a variety of mounts to choose from, you'll be able to ride into battle or simply gallop through the lush forests of Eo.
And to make your adventures even more seamless, we're updating our inventory system to make it more intuitive and user-friendly. Now you can focus on exploring and battling, without worrying about managing your gear.
We can't wait for you to dive into these exciting new changes and experience Eo like never before. Stay tuned for more updates and be ready to ride into adventure!
Please note that our networking is still not there yet, but we need your feedback on the movement, combat, inventory and everything else.