Apr 20, 2023
Hush Hush - Only Your Love Can Save Them - Sad Panda Studios

Hey Panda Peeps!

Today’s the day! The sun is shining (hopefully), the birds are singing (probably), and Hush Hush is out of Early Access (officially)!

First of all, we want to say thank you so much to everyone who played the Early Access edition of Hush Hush. The game is finally polished to a glistening sheen now, and that’s largely thanks to the amazing feedback from you!

Now the game is ready to be shared far and wide, so if you haven’t had a chance to play it yet, or if you’re interested in seeing all the wonderful shiny goodness we’ve added, please do check it out and let us know what you think!

One more thing - to celebrate this momentous occasion, we’re offering 10% off the base game from April 20 to 27! Tell your friends, tell your enemies, tell your pets - tell everyone!

And again, thank you. We truly love you SO hard,

The Pandas
Life After Magic - archbrenemy
Anna Lee has arrived! And she's asked you on a date?!?!?!

Download the update, open the game, and hit START to get the free all-new story in the LIFE AFTER MAGIC world, featuring new art, new music tracks, and plenty of surprises along the way!
(please note that you will need to complete one play-through of LIFE AFTER MAGIC to access this DLC!)

Experience this unique and poignant chronicle, which delves into the background of Anna Lee and her relationship with Akiko.

Available to play now!





Holomento - Sean


Hail, Travelers!

Abdominals abound in this rework of Eventide Hollow's central valley region in Holomento Early Access 0.6.3 - The Evenfall Update!

We've really brought some new life into the Hollow with local denizens in hiding from the Hollow's plentiful monsters, and the very beginnings of a collection of Travelers who have their sights set on rebuilding the ruins!

Join the Travelers' Guild with new gameplay features for rebuilding Evenfall:
  • A totally reworked Central Valley Region
  • Evenfall received a complete facelift, now with a size befitting its central location!
  • The Travelers' Guild added, along with a new mini-dungeon to join it
  • Additional quests to unravel the mystery of the Holomento
  • Reworked upgrade and building system
  • UI updates
  • And lots more blood, sweat, and tears!
You can read the full patch notes below!

For more information on planned features coming in future patches, check out the Holomento Roadmap!



Central Valley Updates

  • Complete rework of the Central Valley Region to include the newly expanded town of Evenfall, Travelers' Guild, mountainside mini-dungeon, and hideaway camps for local denizens.
  • Added audio to new zones created
Evenfall Updates

  • Expanded Evenfall to cover more of the Central Valley region
  • Added a quest to retake the ruins of Evenfall
  • Added a town leveling system, based on shop upgrades
  • Added new upgradable shop locations, with several new upgrades to improve the shops further
  • Added new UI for town and shop upgrades
  • Added new camera to display shop, and upgrade chains
  • Each shop gives bonuses to its own stock, and some shops give passive bonuses to resources gained each run
  • Added new jingles for when shop or town is upgraded
Travelers' Guild

  • Expanded The Mysterious Book quest
  • Added new mountainside mini-dungeon to the Central Valley region
  • Added new Travelers' Guild location overlooking the Central Valley and Evenfall
  • Moved Coast Start to new Travelers' Guild Start
  • Added Guild Reputation to level up the Travelers' Guild
  • Added a guild menu button once the guild has been unlocked to view guild levels on the title screen
Guild Levels

Added 15 guild levels that require various amounts of Guild Reputation to level up.
  1. Repairs the Evenfall bridge
  2. Unlocks contract boards
  3. Adds a guaranteed potion chest with 5 potions to the guild
  4. Adds a guaranteed item chest to the guild
  5. Unlocks the guild as a new journey starting location (replaces the old coast starting location)
  6. Unlocks the Guild Master Gloves item
  7. Adds an item shop tent to the guild
  8. Unlocks fast travel via horses at travel encampments
  9. Unlocks the Guild Master Boots item
  10. Repairs the Greatwood Crossing Bridge
  11. Adds a potions shop tent to the guild
  12. Builds grind rails in the desert
  13. Unlocks the Guild Master Pants item
  14. Adds the guild bank to the guild
  15. Unlocks the Guild Master Coat item
More guild levels with new rewards and mechanics will be released with most major updates until full release.
Guild XP
  • Added guild xp for defeating enemies
  • Added guild xp for dungeon gem collection
  • Added guild xp for items when picked up (not swapped)
  • Added guild xp for completing journeys
Central Valley Camps and Forts

  • Added Eventide Estate above the town of Evenfall
  • Added Fort Farrador in the shadow of the Chateau mountain
  • Added the Coast Tower Fort looking out over the Endless Sea
  • Added the Greatwood Camp hidden below the dark boughs
  • Added the Coastal Camp nestled in the clefts of the sandy beaches
  • Added quests to help each group of denizens to expand Evenfall
New Denizen and Traveler NPCs

  • Added new male and female denizen NPCs to populate Evenfall, and the Central Valley's camps and forts.
  • Added Guildmaster Jerrick, and Vice-Commander Catarine
  • Added Mayor Bankerton
  • Added Jii and Kii, brewers of potions
  • Added new passive dialogue and active dialogue trees providing more lore on the Eventide Hollow
New Items
  • Added the Guild Master (Level 5) armor set. Includes chest, legs, boots and gloves. Unlocked via guild levels.
  • Added "Tech 1/2" - Adds a chance to shoot a laser from the traveler's forehead when ranged attacking. Laser does 25% of traveler damage. Chance to shoot the laser scales with the luck stat.
  • Added the Rifle Scope - Increases rifle accuracy by +50% and rifle damage by +10% (appears visually only on rifles)
  • Added the Silencer - Increases gun damage by +1%, accuracy by +25%, range -10% and knockback -25%
  • Added the Gun Enchantments item - Increases gun damage by +2%
Combat Updates

  • Updated hitscan VFX
  • Added homing for hitscan
  • Added homing for beams
  • Fixed shielded projectiles for multishot
New Enemy System
Replaced the enemy spawning system with a new static enemy spawning system. Enemies are now placed in the world (semi-randomly) and can be attacked at range. Added new enemy types and variants
New Enemy Features
  • Added new enemy death animations
  • Added new enemy hit reactions
  • Updated enemy death + mesh despawning
  • Added new enemy death VFX
  • Added new enemy death item drop animations
  • Added new gap closing behaviours for some enemy types at distance
New Enemies

  • New Necromancer Skeles - spawn regular skele enemies (up to 5 at once)
  • New elementals with new projectiles, VFX and visual meshes
  • New Plant Spitter Enemies - Burrows under the ground and then resurfaces to bite or spit at the traveler
  • New Plant Root Enemies - Burrows under the ground and then resurfaces to slame or swing at the traveler
  • Explosive Barrel Skele + Dark Knight + Royal Knight - Approaches the traveler and self-destructs when nearby
  • Archer Dark Knight + Royal Knight - More powerful variants of the Archer Skeles
Updated Existing Enemies
  • Sword+Shield Skele
  • Twinsword Skele
  • Spear Skele
  • Greatsword Skele
  • Archer Skele
  • Sword+Shield Dark Knight
  • Twinsword Dark Knight
  • Spear Dark Knight
  • Greatsword Royal Knight
  • Sword+Shield Royal Knight
  • Twinsword Royal Knight
  • Spear Royal Knight
  • Greatsword Royal Knight
  • Drake Hunter
  • Warden of Illyn
  • Slimes
  • Rats
  • Desert Rats
  • Wolves
  • Giant Skele
  • Armored Wyrm
  • Watcher Beetle
  • Scorpic Stone
  • Bees
  • Hornets
  • Spirebones Enemy variant (with new laser attack)
Other Features
  • Added yellow progress bar to player health to better indicate amount of damage taken
  • Block off the sewers procedural dungeon sections and add signs saying "under construction".
  • Allowed the Rat King to be accessed with two keys and have 5 spawn in the sewers main area
  • "Toggle Advanced Stats": Made $ and resource per hour stats toggleable in the options menu (Default off)
  • Updated visuals, SFX and notification when an item (or items) level up
  • Added a donation box in front of the lighthouse to replace the puzzle to unlock the Witch Broom item
  • Added a donation box to upgrade the desert bridge near the Dragonbone Desert start
  • Updated the dungeon entry UI to replace the key with a description of the dungeon, the bosses name and description.
Feature Preview Mode
  • Added "Feature Preview Mode" which allows testing of features that may be added in a future patch.
  • No features have been added to this mode for this update, however the option is still available in the options menu in preparation for future updates.
Audio Updates and Fixes
Event Jingles
  • Added a jingle for when the guild levels up
  • Added a jingle for when a quest (main/side) is accepted
  • Added a jingle for when a quest (main/side) task is completed
  • Added a jingle for when a quest (main/side) is completed
  • Added a jingle for when armor or weapons level up
  • Added a jingle for when a shop is upgraded
New Enemy Sounds
  • Added enemy plant hit SFX
  • Added enemy plant bite SFX
  • Added enemy plant impact SFX
  • Added enemy plant growl SFX
  • Added enemy plant spit SFX
  • Added enemy bow fire SFX
  • Added giant unearth boulder SFX
  • Added giant footstep SFX
  • Added dark knight grunt SFX
  • Added dark knight attack grunt SFX
  • Added skeleton grunt SFX
  • Added skeleton bone rattle SFX
  • Added generic ground impact SFX
New Ambient Sounds
  • Added weapon falling on the ground SFX
  • Added SFX for when an item is dropped
  • Added start/stop SFX for items on the ground
  • Added leaf rustle SFX
  • Added grass rustle SFX
"The Watcher" Audio Fixes
  • Added new attack sounds for The Watcher
  • Added new wing flutter sounds for The Watcher
  • Added new sounds of recieving damage for The Watcher


  • Most friendly campfires now recover health when a traveler is nearby
  • Changed Enemy scaling to scale with the number of items (and item level) a traveler has rather than the traveler's damage and health
  • If a traveler's health is > 50% then an enemy cannot do more than 90% of the remaining health of that traveler.
  • Clamped luck stat to -10 and +10


  • Moved shortcuts from the persistant world to their own level to improve performance
  • Updated journey seeds to have sub-seeds for each procedural task (vase spawns, obelisk spawns, item rolls, etc.)
  • Updated vase system to establish empty vases in a map at journey start/load save then use that as a reference to update the currently loaded ones in their respected level
  • Updated bee hives to new system similar to vases
  • Updated shortcut system to establish opened shortcuts in a map at journey start/load save then used that as a reference to update the currently loaded ones in their respected level


  • Reskinned all traveler armor sets with new rigging to reduce and prevent mesh clipping
  • Fixed a bug where elevator audio would play repeatedly
  • Elevator buttons now stay pressed until the elevator has reached its destination
  • Renamed "Oasis" to "Desert Oasis"
  • Fixed a bug where items would give multiple of the same passive
  • Fixed a bug where projectile launchers could be blocked by projectile shields
  • Fixed a bug where the Watcher Beetle followers would not attack enemies
  • Fixed a bug where an enemy was spawning underground near XYZ 2623/-6252/-28698.
  • Fixed a bug where an enemy was spawning in the wall at XYZ 13341/7366/-23163.
  • Fixed a bug where walking toward the edge of the matermill´s house at XYZ -5960/1890/2530 would make you glitch and slide along the edge.
  • Fixed a floating tree at XYZ 45849/-42415/7667.
  • Fixed the visuals for the pyro item flame
  • Fixed a floating wood pile at XYZ -154484/46548/-6820.
  • Fixed a bug where there were two Campfires on top of each other at Cerenobia's boss entrance
  • Fixed a bug where you could shoot through the wall and enemies can pass through the wall at XYZ -13014/-84811/7425
  • Fixed a bug where you could get stuck by the river at XYZ 37345/-22054/843 , 35364/-18835/960 and 27620/-15327/2434.
  • Fixed a bug where if you exit and reloaded your game at the statue for the "Dark Wizard Hat", the puzzle to open the door to it would reset and close the door soft-locking you.
  • Fixed the holes in the rocks at XYZ 6271/9220/2664.
  • Fixed a bug where you could fish in a wall at XYZ 19702/31240/148.
  • Fixed a bug where you could only catch unnamed/unfinished fish in the small river at XYZ 65910/-24641/6219.
  • Fixed a bug where you could slip onto the platform with the chest at XYZ -79822/77057/1267 from below by running up the small dune to the left of the platform.
  • Fixed inaccuracy of player health bar to actual health remaining
  • Fixed the bug with slime enemies clipping and floating
  • Fixed rat hitboxes
  • Fixed a bug where enemies would spawn underneath the desert maze
  • Fixed archers spawning in edge rocks of the Autumn Forest
  • Fixed a bug where triple shot projectiles would despawn immediately on spawn


The Signifier Director's Cut - nicolajevska
The Signifier Director's Cut is now 75% OFF until May 1st as part of the Raw Fury Publisher Sale.

Don't miss out!
Apr 20, 2023
Tacview - BuzyBee
FEATURES & CHANGES
  • ADDED Inclinometer (slip indicator) cockpit instrument
  • ADDED tacviewPlaybackDelay custom option for DCS World servers (60, 120, 300, 600, 1200, 1800 sec)
  • IMPROVED Korea database and terrain for BMS 4.37.2
Battlefield™ 2042 - TOTALfps
Hello there,

As part of the next game update we're changing the default setting of Uniform Soldier Aiming from Off, to On, for both controller and mouse & keyboard gameplay. We’ll first explain how this feature works, and why we’re making this change.

What is Uniform Soldier Aiming?

Uniform Soldier Aiming is a feature beneficial to the process of developing good muscle memory when aiming. It calculates the amount of input it takes for your aim to move across screen space to be consistent regardless of field of view changes. As a result, it will always take the same amount of pixel distance on screen for a given physical movement of the mouse. This creates more consistency between non-zoom and zoom, as long as individual zoom aim sensitivity (e.g. 1.00x or 1.25x) has not been changed from the default.

It’s important to note that it’s not an immediate setting to improve your aim, but rather a tool which over time helps your aiming movement to gradually become more consistent during gameplay.



Uniform Soldier Aiming in Battlefield 2042

Our reasoning for having Uniform Soldier Aiming turned Off by default in Battlefield 2042 was because in previous Battlefield™ titles we expected a slower aim rate in zoom to be a benefit in helping players learn to aim. Instead, we have since observed that for both new and experienced players this variance does not promote good muscle memory build up. As this is an essential part of aiming, we’re now turning Uniform Soldier Aiming to On by default.

Improving your gameplay

If you play with a controller then you will already notice aiming variance due to Aim Assist. For example, your aim slowing down when close to a target alongside other similar helpful acceleration settings. By having Uniform Soldier Aiming On by default, we are reducing unnecessary aiming variance to help you learn the input curves on the controller sticks consistently. It should also help you aim while using higher magnification scopes to better track fast moving targets.

As a mouse and keyboard player you don’t have the same variance to account for as when using a controller. However, the same principle applies for Uniform Soldier Aiming. Over time, it helps you build muscle memory and improves your aiming skills through more consistent aim rates, regardless of magnification levels.

If you prefer to play without Uniform Soldier Aiming then you can still toggle it On/Off via Options -> Controller / Mouse & Keyboard -> On Foot -> Uniform Soldier Aiming under the Aim category.

For those of you who are not aware of Uniform Soldier Aiming functionality or unsure of how it works, we are looking forward to getting this change in your hands as we believe it will be a benefit to your long-term gameplay.

//The Battlefield Core Gameplay team



The details in this announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Terraformers - IndieArk
Dear players,

Greetings! Our game "TERRAFORMERS" is now included in the NEW & TRENDING MANAGEMENT BUNDLE.

Click the link below to purchase the bundle and enjoy an extra 10% discount!

For a lower price than usual, you can get six carefully selected independent strategy games all at once! If you love one of them, why not try the others as well?

Bundle purchase link:

https://store.steampowered.com/bundle/31972/_/


Don't miss out on this great opportunity, especially if you're a fan of strategy games!
Apr 20, 2023
Word Attack - bsagames
A few more graphic icons for use in board designs and the pairs game.
Apr 20, 2023
Digital Diamond Baseball V11 - DDBBAdmin
The following updates and bug fixes are in this release:
  • Updated the charts to support a better distribution of out types while still maintaining realistic results (e.g., double plays, runs scored, etc). A big thanks to several users, and especially "freejju" for sharing his work on the new charts. This was a great contribution from the user community and especially from "freejju". To get the update you will need to "Reset All" for all of the charts except for the Rare Play chart. Resetting the Rare Play chart is optional. Resetting the charts can be done in the Chart Editor.
  • Updated the Baseball Reference import so it accepts running and "all OF data" so it can import custom ratings along with the batting, pitching, and fielding data.
  • Improved the engine.log file so it retains play results across several games. The file will only reset on a visit to the Library Management Page.
  • Fixed a bug with the sacrifice bunt and PO4 when the bunt is hit to the first baseman.
  • Fixed a bug with the 1B command not giving an assist when the runner is out taking an extra base.
  • Fixed a crash when playing an exhibition and there are no games scheduled.
  • Fixed an issue with the CM not using Ohtani at DH when he is not pitching. An issue still exists with the CM not using Ohtani at DH when he is pitching. I will continue to work on this for a future update.
  • Updated the Board Game Companion User Guide. The update consists of documentation for the NORBI literal option that exists but was not documented.
Apr 20, 2023
The Last Case of Benedict Fox Definitive Edition - taj14
Hello detectives,

A quick reminder that in one week, you will descend into the world of limbo with your demon companion. This rather unhallowed connection will aid you in investigating your father’s death, and provide answers to why the two of you are so intertwined. You will enter the subconscious minds of the deceased for clues, while uncovering the secrets that are held within the walls of a run-down mansion. It’s time to get some answers Benedict, no matter how painful they may be.







The Last Case of Benedict Fox comes out on April 27, 2023. Add it to your Wishlist now.


See you soon,

Your Plot Twist and Rogue Games teams

https://store.steampowered.com/app/2023360/The_Last_Case_of_Benedict_Fox/
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